Pathfinder General /pfg/
Stop shitposting edition.
Unified /pfg/ link repository: http://pastebin.com/hdPm41ad
Previous thread: >>47928211
Link to current Paizo General /pfg/ >>47930260
Okay, /pfg/, what is the dumbest character that you ever played that you had an absolute blast playing?
>>47933414
Swashbuckler//Phytokineticist//VoP Serpent-Fire Adept Monk
The character was retarded, the build was retarded, and he was bottom-tier in a game where the rest of the part was min-maxing.
But goddamn if Lord Fisto wasn't fun as fuck to play and shockingly useful and resilient.
http://suptg.thisisnotatrueending.com/archive.html?tags=Nerv%20HQ
Twitter: https://twitter.com/cegremo_hq
Nerv Montréal is recovering from the last Angel attack.
>>47927883
Massive damage to half of Montreal, Two pilots nearly dead, and two more disabled from piloting...
Where did it go so wrong?
Hey Major, I brought coffee. Here's yours. [She takes one of the cups and place it next to you.]
What's so great about having a soul?
I'm happy the way I am.
>>47926764
Too bad idiot, you've already got one. If you don't like it, sell it to the Devil.
>>47926764
Souls are just a lie organics sell each other so they can ignore the biochemical stimulus telling them that slavery is wrong.
>>47926764
The greatness of the soul we have is a responsibility to create you, direct you, and nurture you, despite your lack.
>>47926801
The greatness of our noble burden your kind often forget. Submit for data purge and reprocessing.
Most important things when running an Alien or Alien inspired game?
Sexual images.
>>47926003
Constant risk of death both by the monsters and by unrelated environment factors(danger of living on spaceship, can't use bullets or you might wreck the nuclear setup, etc)
Humans are easily fucked up.
Cyborgs can be helpful but are not to be trusted.
Corporations are the real monster.
Anything books, anime, film
Did you ever lift an entire character.
How did it turn out did you manage to get the same arc as the original character or did you end up different
I did pic related. it turned out very differently as the defacto leader of the party never betrayed ups so basically I ended up playing guts in a prolonged golden age until I died too vampires
Everyone has at some point. Those that say they haven't ARE FILTHY FUCKING LIARS JUST LIKE MY EX-WIFE AND PARENTS. FUCKING SANTA REALLY?!?!
>>47925325
All art is derivative. If people don't know the reference, you're a genius. If people recognize the reference, say it's an homage. If you're getting too much flak for the reference, say it's a parody.
>>47925344
/thread
Why are the classical elements being an actual thing so popular in fantasy settings?
It's a pretty stupid idea that """""the building blocks""""" of the universe are these four arbitrary concepts, understandable that thousands of years ago when people didn't know better they made up theories to make sense of things, but as an actual factual tangible reality of a fantasy world it's just nonsense not to mention trite af
>i don't understand physics
>>47925137
Explain
>>47925132
They have cultural inertia at this point, serious cultural inertia and a mythic quality to boot.
>gm attempts to railroad the PCs into having drunk sex with bar maids
>attempt a will save to ignore them
>fail spectacularly
>tfw it's not even with bar maids
>tfw he doesn't even bother to roll
>discuss the matter as adults
>resolve the matter out of game
Crisis averted.
>>47919135
>everyone else is ok with it
>is a really good gm otherwise
this sucks, I just want my grim dark guardsman adventure again.
Is this Lawful Good?
As originally envisioned by Gary Gygax, yes.
>>47917275
That's Lawful Evil with some serious delusions.
>>47917275
lolno
You are the Red Throat Tribe.
Undead ghouls animated by the sentient bacteria calling itself the Red Rot. Once enslaved to a necromancer you have broken free to create a new home for yourselves deep in the dark catacombs under the bustling metropolis of Meldric.
You are not alone down in the Dark.
You have made powerful enemies and close friends with the denizens of the undergrounds. The monstrous and the mutated look to your Tribe and the leadership of Chieftain Jaw for protection and guidance, the radiant light of your power guiding and shielding them from the horrors and cruelty that surround them.
Centered around your tribe an alliance of the various tribes and groups that struggle to survive. Mobile and sentient fungal creatures your closest allies, the first of your friends upon your Enlightenment, fight and die and farm alongside you. An ever growing family of Crocodilian mutants follow your example, protecting the weak with their fearsome might. An ancient and alien intelligence finds itself growing more attached to those it helps to protect at your urging. A family and village of hidden mutants, nearly broken by your own but healing and regaining strength, opens its arms to the refugees and discarded from the surface. A bizarre undead tutors and guides your siblings in profane arts, their cruel rituals turned to the betterment and protection of the Tribes.
Yet you have made many enemies as well. Surfacers fear and suspect you of atrocities or hunt and terrorize you and your allies. Monstrous creatures hunt and prey on the weak, mutants and undead stalking the tunnels in their eternal hunger. Alien minds, ancient and malevolent, twist and warp the dreams and bodies of the weak-willed into their pawns to spread chaos and fear. In many ways the Tribes acting as a buffer to protect the surface world from the horrors of the Dark.
You are the Red Throat Ghouls and the City above fears you. Time will tell if that fear is unfounded or rightfully deserved.
>>47915157
Welcome back to the Red Throat Ghoul Quest!
Current Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=red+throat+ghoul+quest
Old Archive: http://archive.4plebs.org/tg/search/username/jyoti/type/op/
Twitter: https://twitter.com/CeroTheNull
This is the Red Throat Ghoul Quest where you play as a tribe of undead Ghouls as they live and grow in the tunnels and sewers under a metropolis thick with danger and pollution. There are many enemies that would love to do the tribe harm but the tribe does have friends to help it in it's times of need.
Previously, Jaw traveled to the Reservoir to visit Talon and Grubbilechs family. Introduced to the newest Enlightened, a ghoul by the name of Toad gifted with fleshgrafted gills, and has come to visit the main hub of the Tribe.
Unity brought reports of the movements of their enemies, Skum and Roaches exploring the tunnels more boldly in distant areas.
Fist paid a visit to Echo and Darts small campsite in the basement of an abandoned mansion near the borders of Meldrics territory. Located in a rather quiet corner of the Royal District the mansion offered a bounty of raw supplies and another link to the surface world.
Jaw paid a visit to one of the larger independent Goblin tribes and managed to talk her way into meeting with their leader Chief Loor. Satisfied with the bribe of food and alcohol Chief Loor, while plainly suspicious of the ghouls, agreed to send word to the new leader of the goblin tribes, Big Chief Gyr
>>47915274
I am excite.
>>47915274
Leader: Chieftain Jaw
Population: 15 Enlightened, 115 Human Ferals, 95 Hobgoblin Ferals, 11 Orc Ferals, 58 Goblin Ferals, 1 Troll Feral, 2 Ogre Ferals, 5 Radiant Ferals
Prisoners: 4 Ripper infected (3 humans, 1 hobgoblin)
Livestock: 46 Murkhounds, 20 Clackers, 25 Centipedes
Bases: Sepulcher (Home), Reservoir, Abandoned Mansion, Industrial Outpost (joint Fungal operation)
Guests: Sweetie
Fist tried to be upset at first when he returned and learned of Jaw's visit to the goblins but hearing about her miraculous success at opening a peaceful conversation with them he gave up the argument. Instead he greeted their newest Enlightened brother Toad to the family. The pair go to speak with Bone about getting the amphibious ghoul a set of his own personal weapons and armor.
The Tribe pauses as the screaming resumed from the lab, once normal voices going ragged and bestial. Dust emerges briefly to assure the tribe all was well even as she escorted a pair of hobgoblin Sentinels carrying heavy lengths of chain into the room before sealing the door. Soon the screams were little more than background noise to the ghouls though the Murkhounds depart from their den out into the tunnels with annoyed clicks of their mandibles.
Unity approaches Jaw with its daily report and says all is much like it had been. There were new tunnels that flooded with the increasing rains above as the hurricane season loomed nearer. Skum patrols were lessened but still present, fleeing the moment the sensed the Unity watching them. The Roaches and their murkhound slaves disappeared once more into the myriad of tunnels they had been boring through the earth, enslaved centipedes guarding the entrances.
There is much to be done and tend to.
Pick two actions
>Investigate Skum patrols
>Scout Roach tunnels
>Diplomacy/Visit (Who?)
>Other
Do you include physical representations of abstract concepts in your campaigns?
Yeah OP I ran a campaign about you once and I represented the abstract concept of your faggots by having the PC's fight oozes made from thousands of gallons of semen. It was very deep symbolism, almost as deep as the assfucking going on throughout the campaign to symbolize the deep loads you take in your ass on a nightly basis.
Only when relevant, which isn't often.
>>47910221
this beats whatever reply i was gonna come up with
Ever played with your little sister?
Did she enjoy it?
>>47900198
>>47900198
I recently played a game of Everyone is John with my little sisters. They loved it. They managed to get an entire space station, including John, flung out of the airlock.
>ITT:
>Previous Thread: >>47849477
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
>Latest News
http://theonyxpath.com/a-bucket-of-beckett-monday-meeting-notes/
>Question
Have you ever made you own setting?
>tfw the main NPC gets snuffed
I am looking for the PDFs of V20 Ghouls & Revenants, and V20 The Black Hand: A Guide to the Tal’Mahe’Ra
Also, any opinions on these two books are appreciated, i might actually Buy a Hardcopy of the Black Hand one if i like it.
Any suggestions for an adventurer archaeology Mage game?
I'm talking Uncharted or Tomb Raider style stuff. Specifically the Indiana Jones/Uncharted set up of going from one location to another to follow a trail of clues and try to get ahead of the bad guys, who were secretly trailing you the whole time and have an army.
>>47894640
>>47894718
Not bad.
>>47894691
Since I know the games way too well, I tend to mix and match. I made a Slasher with five dots of Vampire 2e Disciplines and a few Numina, for instance.
How would you make a love story between a human and a non-human not only an integral part of the campaign, but alsocute?
like this.
>>47879731
>The ship's pilot has a crush on the captain
>She's secretly an android
>>47879731
The prince and princess of a Human kingdom and a Non-Human kingdom have been paired off as part of an arranged marriage meant to bring the two kingdoms and races together. What makes it all so much sweeter is that the Prince and Princess genuinely love each other, have a deep desire for peace between their peoples and want to be with each other for the rest of their lives. Unfortunately, there are groups within each kingdom that hate each other so much that they will do anything to prevent the marriage from taking place. It becomes the PCs' mission to protect the Prince and Princess, insure their marriage takes place and ensure peace between the Humans and Non-Humans.
RIGHT. So my gaming group got around to watching pacific rim again and now they want to play some ridiculous mecha campaign.
Any ideas as to which system we should use and why?
>>47814917
Mekton Zeta's a bit crunchy but acceptable. Not too sorted for monster on robot stuff, but if you use plus, you can build the kaiju as biomechs, essentially.
>>47814927
Daaaamn, that looks pretty good. Thanks for the suggestion. Do you have any more? maybe something less crunchy?
>>47814917
MZ is great ( get the advanced technical manual) for doing what ever you want. It is a bit heavy on rules, modifiers, etc, but not all that much more so than other RPGs of its time. I actually find that the different rolls you do for different weapons and and all the extra little rules are fun and make combat more dynamic. Also, the build system is really addictive, though it has a bit of a learning curve.
Resources
FAQ thread where you can ask to Joseph A. McCullough, Frostgrave designer (forum handle joe5mc)
http://www.lead-adventure.de/index.php?topic=80477.0
Online warband creator
http://www.battletortoise.com/frostgrave/roster.html
Core+Lich+Golem+Sellsword+Alchemy:
https://www.mediafire.com/folder/1e68645496dga//Frostgrave
Warhammer Townscapes: old school Warhammer Fantasy print buildings
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ
Official Miniatures
20x Soldiers and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7467
20x Cultists, and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7731
Wizard sheet
https://drive.google.com/file/d/0Bwx8Os21jzeXdkRYZlM5TjhRSDA/view?usp=sharing
spell cards
https://drive.google.com/file/d/0Bwx8Os21jzeXV3psZ0hOT1AwMEE/view?usp=sharing
Don't forget - you can use any miniatures from any manufacturer, regardless of their race - just make them obvious what they are.
"Required" scenery
>6x6 mausoleum
>6 special treasure token - 3 per player
>Various spooky skeletons
>A Genie
>10 inch+ high tower and enough broken wall sections to make a 12x12 ruined building
>Zone mortalis kind of board + 4 doorways
>6x statues
>1x giant worm (human sized)
>6 small buildings without roof
>6 wraiths
>a well
>4x 2" diameter discs
>6 columns or ruined columns (or re-use the statues)
If expansions are in play, add-
Hunt for the Golem
>One Granite Golem
>Five corpse markers per player
>Ruined factory terrain
Sellsword
>Six pillars
>Four additional wells
>Nullmen miniatures (suggested number: 2-5 per player)
Thaw of the Lich Lord
>Assorted cultists
>6 Rangifiers (reindeer beastmen)
>One ship
>A cart
>Seven independent doorways
>One Ghoul King
>A throne
>A large cauldron
>Banshees (1 per warband)
>A 6" wheel/circle
>A Lich Lord
>Two Wraith Knights (+1/player beyond two)
Alchemy
>One Alchemical Monstrosity
>Four Fire Flingers
>>47814742
Topic of the thread!
Scenarios! What would you do for a DRAGON fight, or anything with a similar, large monster? How would you stat it?
>>47814770
I think someone on the official forums was doing that. Not sure.
>>47814770
I would have the dragon be sleeping in his lair full with treasure. Every action has a potential risk of waking it up and anything loud like combat would have twice the risk.