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Archived threads in /tg/ - Traditional Games - 3301. page

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>when you have an "I Win" button but you can't abuse it or else the GM is going to go Rule Zero on you for being too optimal
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>>47923276
>When you want to roleplay and face actual challenges but another player has an "I win" button and murder-hobo's his way through every encounter and problem in the campaign.
>>
The solution is to not play games that have I Win buttons. The job of the game designer was to make sure the game was playtested appropriately and rigorously.

Or, alternatively, if you're playing a game where that's nigh-impossible or it's wide open (see: most supers games), to agree on the parameters ahead of time.
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>>47923316
Sometimes it's more a matter of attitude than the rules themselves. I've been in a few games where I've tried to treat combat as a last resort, fearing serious injury or death if it came to combat, then the game comes to combat... and we win easily... and because we won easily, it doesn't seem as intimidating or challenging the next time it comes to combat.

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ITT: We discuss normie board games

What board game what your family probably own is the least terrible? Monopoly is crap, Risk is barely passable, I personally think Clue/Cluedo is one of the few half fun mainstream board games. And even then the board serves basically no purpose and if you ignore the 'must be in a room to suspect someone' rule then you could play cluedo with just the cards.
26 posts and 3 images submitted.
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>>47923075
Scrabble.
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>>47923075

Monopoly is actually pretty good if you follow the actual rules. The problem is that people are so used to playing with shitty house rules that are designed to keep anyone from ever being allowed to win.

If you play actual by the book monopoly it's a decent enough auction game that can be played in about 90 minutes.
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>>47923075
I have very fond childhood memories of risk and clue, so I may be slightly biased, but I still play those games from time to time. Nice to be able to play a game where some strategy is involved and that doesn't take an hour to set up, and an hour to break down.

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I just made a retarded, deaf, mute, half-orc barb with anger issues. He's a rapist, but my m8 is gonna kill him off the first time he forcably gets balls-deep in a bitch, so he's only good for one game.

Anyone have some other fun shit I could steal?
17 posts and 1 images submitted.
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>>47922792
You are literally That Guy. Just letting you know, in case you haven't figured it out yet.
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>>47922925
Only massive faggots take D&D seriously. The only reason I play it is because you can do whatever you want and I like to fuck around.
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Well, you could try stealing a gun from a cop in a dark alleyway and get shot to death. That's one way to make Earth a slightly better place.

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How do you make an original fantasy character, /tg/?

I've got writer's block up the ass. I just dunno how to go about doing it.

Writing general too I guess
14 posts and 2 images submitted.
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>>47922365
You don't. Everything has been done before.
What you do is take some of those things that have been done before and combine them in a way that makes for interesting interactions.
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Compelling is more important than original. Keep that in mind.
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>>47922579
this

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Same OP from the weird fucking spiders thread here. The same idiot bard wants to use the Grease spell and a surfboard to move faster than normal walking pace over long distances, and he wanted to know the most ground he can cover with one grease spell.
16 posts and 3 images submitted.
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>>47922112
tell your bard he's retarded
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He needs to look in the spell section because it tells him.

Might want to kick him from the group or restrict him to non spell casters.
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>>47922155
alright I just read over the grease section in the SRD and it's exactly like you say. Strongly considering kicking him or telling him to quit being a tard in general.

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So what would our plane's most dominate mana colors be? What about individual countries?
18 posts and 3 images submitted.
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>>47921225
Almost every plane and every person is a combination of all colors. The same with nations.

This is going to turn into a /pol/ shitstorm otherwise.
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Our plane is definitely white-heavy, given that most people on our planet crave ordered environments that act in the benefit of those involved. Whether the secondary color is red or blue depends on the culture of the nation you're focusing on. Switzerland would be blue, America red, Germany Blue, Brazil Red, et cetera. Whether Green or Black goes fourth/fifth depends on how optimistic (or pessimistic) you are. I'd say Green goes fourth, with Black coming last. We generally prefer life to death, and community mindedness to amoral selfishness.
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>>47921354
>>47921278
Huh, I assumed OP was talking about geography.

In which case I was going to call him an idiot and say that we've got a pretty even mix of everything.

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So, I'm working on a high fantasy/harry potter-esque campaign for my group and while doing a bit of world building it occurred to me, why the hell do wizards even do anything? Assuming high fantasy where magic is a do-all-fix-all kind of thing, why don't all (or at least the majority) of wizards just "retire"? Once they learn the skills to be self sustaining why bother with any kind of work at all? Sure, some may need to participate in society/politics/ect. in order to pursue personal interests, but for the majority, why not just settle down and live in comfort without any kind of work?

Wizard motivation general?
19 posts and 6 images submitted.
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They do retire anon. They just sit in their tower working on hobbies and/or experiments as it pleases them.
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>>47921065
Besides the option of making wizards generally socially/politically/ideologically-minded, even where self-sufficiency is easy there's always the constant chase for luxuries and status symbols. These will, of course, inevitably be things that cannot simply be conjured (or are easily identifiable as conjured).
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Wizards living alone in towers is exactly that happening. Wizards as a part of society in a high magic setting simply can't work

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Take two monsters and fuse them together.
What is the result?
49 posts and 17 images submitted.
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Mimic and a rust monster.
It's a rust monster that suddenly grows a huge mouth and attempts to maul you.
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>>47921145
alternatively, it's a chest that corrodes and eats the key, crowbar, or any other tool you attempt to use to open it.
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>>47921052
How about an owl and a bear! That's crazy.

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Hey, so I just started playing Dinners and Desserts and got myself in a bit of a tight spot.

You see, i'm currently running a well-done steak... with mint chip ice cream on top.

You see, i wanted to run a good steak build WITHOUT dealing with the "gross out" penalty you get when searved to squeemish npcs, so I figured that if I could figure out a way to keep it raw, but not bloody, I would be in the clear!

Long story short, there is a lot more to how "cooked" something is than just its tempature.

I now have a cold, minty, and overcooked steak... its pretty gross.

Any way I can sort of salvege this without making a new charactor?
13 posts and 2 images submitted.
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>>47920985
If you have the Ramadan pack, you could set it as fasting break course. You'll have to cut it into dices so it'll fit more with the other snacks, though. They say that hunger makes everything taste a bit better, I guess the devs took that to heart.
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>>47920985
>runs well done steak
>to keep it raw

Burger Kult master race reporting -
RTFM n00b. Do you even flame broil?
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>>47920985
Take a few levels in gourmet, cut your portion size and consider the post modern deconstruction feat. There's a pretty broken combo where you can charge rich npcs for tiny portions of disgusting food just because it's unusual.

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So what's been going on with this? I've not seen it in any stores or anything yet.
28 posts and 3 images submitted.
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>>47920343
the box set is for sale at my lgs, and probably will remain for sale until the store burns down or something

its another miniwargame that nobody plays. go figure

oh and everyone realized kevin siembieda is a douche
>>
It's fucking abysmal.
The models are of questionable quality.

Here's the issue: Take your basic VF-1 valkyrie.
It has the gun pod, it's main weapon. Which does 6 damage.
It has missiles, that it can fire 4 of, for 3 turns in a row. Each missile does like, 8 damage. But can attack 4 targets, or all can hit one target.

Most units have like, 12 hit points or less.

End result?
Two fucking forces fly at each other, firing all their missiles immediately.
Both sides lose half their guys instantly as they're obliterated by scattering missiles.
Next turn, the same happens with only a quarter surviving.
Next turn, it happens again with the few survivors.
Remaining survivors club each other to death with whatever they have left.
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>>47920947
holy shit thats terrible. it cracks me up at how bad that sounds

anyway the only thing ive seen really done with it is a battle report on the youtube channel guerilla miniatures games. In it Ash uses the minis to demonstrate the horizon wars game system. He backed it and never did a game demo video on his chanel where he demos lots of different games. To show off his palladium minis he uses a different game. That's pretty sad, for the game i mean. Ash is a cool guy.

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A good GM is worth their weight in gold, and provide a similar function.
13 posts and 1 images submitted.
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>>47920288
To provide bored people with percieved value and make them think they're good but really are shalow and ugly?
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>>47920288
Okay but that still doesn't justify having to play a system where you have to fix the flaws in the first place.
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>>47920288
Being very good at conducting electricity?

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ITT: post
>occupation
>favorite mtg color
>favorite mtg deck(s)
And attach a custom card to represent yourself

This could be fun /tg/

>robotics engineer/programmer
>blue
>Sultai for commander, blue tron for memedern
15 posts and 6 images submitted.
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>>47919906

>death & taxes, all applicable formats

extrapolate from this picture, smartguy
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>>47919906
That's stupid broken.
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>>47919906
Love how you search your library for an artifact and just leave it there.

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So are mercenaries supposed to start conflicts to stay in business? I mean sellswords with no wars means they have no jobs.
35 posts and 4 images submitted.
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>>47919647
I wouldn't expect it, as a general thing. People are perfectly capable of conflicting with each other on their own. If you want to cast them as big villains, though, then sure.
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mercenaries tend to only appear in times where there is war. Even then, there needs to be a demand for them. If you have plenty of quality soldiers, you're wasting money on mercenaries.

In order for a mercenary company to survive, there needs to be: 1)demand for mercenary fighters, 2)wars to fight, and 3)money or goods to be exchanged for services.

But yes, I suppose a very powerful or influential mercenary force could attempt to instigate a war or continue to prolong a war for their profit.
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>>47919647
>So are prostitutes supposed to incite lust to stay in business? I mean whores with no johns means they have no jobs.

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I'm making a Fallout PnP campaign for my chumps to play and I need an idea for a Vault. I need something big and interesting, not a little thing-a-magig. It'll be taking place up north so it'll be cold and snow, all that shit.
Any ideas or references would be great. Was thinking of making it a non-VaultTec Vault, since it takes place in the far north. We are using the Fallout Pen and Paper game, the Operations Handbook version.
27 posts and 5 images submitted.
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>>47919429
A vault to test the extremes of human endurance.
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>>47919429
How far North? Alaska? Canada? Maybe a leftover resistance bunker from the American Annexation
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999 Niggers

1 White Woman

Vault Number Ooga Booga

>Extra Credits
>Errant Signal
>Super Bunnyhop
>Gamemaker's Tool Kit
I've got a ton of subscriptions of people who will wax philosophically about how this or that video game mechanic is important, but why are the only Youtube channels for tabletop games people reviewing board games or playing games. Sometimes explaining how to play or set up board games.

Why aren't there any channels talking about different game design theories? Why do I have to link a video about video games when I want to explain to someone how mechanics can create emotional weight?
40 posts and 6 images submitted.
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And I don't just mean RPGs, either. Sure, RPGs are great, and there are a lot of RPGs that have really neat, interesting mechanics that shape the kind of games they are (M&M's Toughness, MtAw's Creative Thaumaturgy, GURPS' blandness), but there are a lot of board games and even Magic cards where you just get this sense of the mechanics doing a lot to sell the theme of the game.

I've actually heard that as the biggest divide between "Euro" and "Ameritrash" board games: One has tacked on themes and the other is all about theme first. The best board games have mechanics that are engaging and interesting while still working to highlight the theme of the game. For instance, the way Forbidden Island's increasing Flood Deck and shore up mechanics really give the sense that you're on an island that's sinking, even if "draw cards and trade them in for the treasure" isn't all that thematic.
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>>47919295
>extra credits

I deleted my fedora meme folder, but that's what I'd post there. Really, they're not as smart as they think they are.
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>>47919509
I was hesitant to add that one because I knew there'd be posts like this.
Really it doesn't matter how smart they are, they're still a channel for the thing I said they do, and there are a ton of those channels for video games but not for tabletop mechanics.

I've even seen blogs about this or that gameplay mechanic or game style (West Marches blogs and How2DM blogs come to mind), but never any Youtube channels.

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