With GW's license a few years away from expiring, what do you think they'll do with the hobbit? Other than taking it behind the shed I mean.Maybe put another game to replace it?
The rumor was that HH would become their third game. So AOS for "fantasy" and easy play, 40k for the cash-cow and supposedly easy play (with the next edition), and HH as the game for veterans and rules similar to the current or recent 40k rules (i.e. lots of rules).
>>48012182
Forge World will be taking it over.
>>48012182
Either start digging into the cooler extended lore, pull a Shadow of Morborne and just start making shit up or pull the trigger entirely.
I like the models for the LOTR stuff. It's how I first got into wargaming so it would be a shame to see it go.
>>48014176
What's HH?
How am I only hearing about this now edition
>"Straight to VHS is a tabletop RPG that indulges in the absurdity and unbridled fun of ridiculous and terrible movies of the VHS era!"
http://lostcatgames.com/
Haven't had a chance to play it yet but it seems fun - anyone tried it? Got any stories?
>>48011900
Character sheet:
Always good to see an open beta. And the premise sounds fun.
Okay, I've been reading through the rules. This is some fun shit I'd like to throw around with.
Mostly because I have a certain spiritual connection to schlock films.
So I need your opinion on this.
Been playing this campaign with a handful of close friends for almost two years, and Im honestly not really enjoying myself. Not that I dont enjoy roleplaying, but our GM is kinda bad and he cant handle the more inexperienced players and he doesnt listen to feedback at all.
I've been contemplating leaving the group, but Im afraid they'll stop playing all together if I leave.. What are your thoughts on subjects like this?
Thanks
>>48011035
If you're not satisfied with your GM, there's two things you can do. You can either step up to the plate and GM yourself, or you can bail. No real in-between option if he's not listening to feedback.
>>48011035
>I've been contemplating leaving the group, but Im afraid they'll stop playing all together if I leave
Leave and start your own campaign with the people who leave.
Let em have at least some good enjoyment out of it.
>>48011098
>>48011106
Yeah I've been contemplating making my own campaign, but I honestly think I'd make my current GM really sad, if I hijacked his thing. Remember he is a close friend of mine.
Should I do it nontheless?
Looking for the supplement for ASOIAF rpg, most particuliary the dragon hoard and all the chronicle supplement. Anyone can share?
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
Here's most of everything not including Dragon's Hoard(looking for that myself), Mountain Terrors(those are pretty easy to find), and Spark to Powder(also looking).
Much thanks to you! Do you know where I can find the Mountain Terrors?
Dragon's Hoard isn't out yet; it's coming out sometime this year (July I think?).
What happens when all the bangles and bedazzled shit hanging off of the average marine gets knocked off or comes loose in battle?
Do the cultists have to collect and reapply them afterwards, or do they get more from the Chaos/Emperor's mall?
Also can you buy them if scavengers manage to break down the armor and pawn it somewhere in Tau territory I imagine?
You have to buy some superglue from the modeling supplies area.
How much faster would the average marine be without all that shit hanging off them?
>suddenly, everyone IRL in the world gets a 1/20 chance to resist and shrug off injuries from a single source
>both the fatal effects and their source is nullified
>if you've been shot in the head, the bullets don't penetrate and lose all of their momentum
>if you contract a fatal disease, you just shrig it off
>etc.
What happens?
>>48010221
>747 suffers massive technical fault and goes into a nosedive
>the wings tear off, it bursts into flames and then crashes with no survivors
>it actually doesn't, 20 or so people clamber out of the wreckage and dust themselves off like in the A-Team
Might be cool
I play the lottery 100 times and take out a loan
>>48010221
ok we get it, d20 is a shit system, man, chill
What are some good random tables to help take the load off fleshing out a world on the macro or micro scale?
Bumping this, also interested
>>48010106
On a micro scale, I make heavy use of a "I loot the body" table.
The idea was lifted off some OSR site or other, not my own. Half of the results and commonly-recurring things (money in various amounts, a pocket knife, a flask of booze, a hunk of cheese, etc.) and the other half are one-time-only items that I scratch off the list as they come up. I hide potentially-plot-relevant stuff in the one-off items with the understanding that it may be a very long time before a given item actually comes up.
Check out any of Sine Nomine's products. They're all sandbox games with a shittload of tables for rolling up things like religions, corporations, societies, etc.
never played it my self but I would love to hear some storys
>>48009768
seccond. does anyone actually recommend this dungeon
>>48009768
Obligatory pic related.
>>48009777
ToH is kind of weird. It's not a regular module, it's a "tournament" module, that was usually used as conventions. Teams of players would go in, and the team that got the farthest, or got out with the most loot, was the winner.
The module came about because a lot of people were complaining that TSR's modules were "too easy." (There were rumors that Gygax designed it specifically to kill off his good friend Rob Kuntz' character, Robilar . If so, it didn't work. Robilar lost his orc henchmen in the first hallway and then proceeded to run through the whole dungeon, all by himself.)
There was a team of dwarves who beat it by leading a massive expedition and just excavating the entire dungeon, top to bottom.
I'm making a changeling and I'm looking for art of anthropomorphised flowers and the like.
Also general weird/wyrd/changeling character art thread!
Exactly what the title says: come up with predators specialized for hunting certain fantasy creatures, especially fantasy races.
I'm thinking that these things were either made by disgruntled nature gods, disgruntled druids, or a rival of that particular race's patron deity. (Gruumsh, for instance, would create predators for elves.)
So far, here's what I've got:
>Werewarg
>Despite its name, this dire bear-sized carnivore has no relation to lycanthropes; rather, it earns its name because it looks like a massively built werewolf with silvery bear-like claws on its front paws, a pair of short saber teeth, and thick, wiry fur that ranges in color from russet brown to silvery white.
>Mainly quadrupedal, but capable of rearing up on its hind legs, this immense creature was bred by an ancient sect of druids, whose paladin allies were constantly harassed by a community of vampires, to be the ultimate vampire-killing machine; needless to say, it was a complete success.
>The claws and fangs of a werewarg can cleave through the unliving flesh of a vampire with ease, thanks to large concentrations of silver in their teeth and claws. Thick rhinoceros-like hide underneath the skin renders the fangs of a vampire next to useless against the creature, and its acute sense of smell can easily track the undead when it goes into gaseous form, while its saliva, which reeks of garlic, contains chemical compounds that are almost identical to those found in healing potions, allowing them to both speed the healing of minor wounds by licking them and burn vampires with their very spit. Furthermore, werewargs are excellent swimmers, with webbed paws like those of a labrador, making it all too easy for them to drag a vampire into running water.
>It's possible to train werewargs if raised from pups, and the church of paladins that the druids first bred the creatures for still uses them to this day.
>>48009102
(Cont'd.)
>Silvertooth Tiger
>This rare, solitary magical big cat looks like an enormous tiger, growing to almost 16 feet in length, with fur ranging in color from rust red to bone white, depending on the environment, and a pair of 18-inch-long saber teeth seemingly made out of pure silver. All silvertooth cats have pupilless eyes that look like orbs of pure mercury.
>These deadly cats were supposedly made by a rival to [the creator of lycanthropes], specifically a deity whose domains included the moon and the earth, although the deity's identity changes with each telling of the tale. The deity was enraged that [the creator of lycanthropes] had dared to intrude upon his/her domain by creating monstrous creatures that were linked to his/her beautiful moon, and created the silverteeth to forever hunt these pretenders to his/her glory.
>As their name dictates, silvertooth tigers are natural predators of lycanthropes, although wereboars, werefelines of any sort, and werewolves are their favorite targets. Every single tooth in their mouth is wrought from purest silver, as are their claws, allowing the beasts to tear apart lycanthropes with ease. Its prey is not safe even while hiding in human or animal form; the tiger can tell a disguised lycanthrope from the real thing with but a sniff.
>Aside from a few druids, nobody has managed to successfully train dire tigers: the great beasts simply refuse to eat in captivity, and quickly starve to death.
>>48009239
>Branch Lurker
>Dwelling in forested regions, these intelligent reptilian predators are elf-hunters; where they came from is unknown, with theories ranging from the orc god Gruumsh to simple magically-guided evolution.
>Standing approximately five feet tall, a branch lurker has a humanoid body plan covered in mottled green scaly skin like that of a lizard. The tail is long, whiplike, and semi-prehensile, with an almost elastic quality similar to the limbs of a choker, and is strong enough to hold the creature's weight as it hangs from its tail or to strangle unlucky prey items. Its arms are almost like those of a gibbon in terms of proportion, long enough to scrape the ground, and each hand has three long fingers and a thumb, all of which are tipped with sharp hooked claws, perfect for shredding flesh and grasping branches. The hind legs, which are structured like those of a theropod dinosaur, are about three-quarters as long as they would be on a human of the same size, and have four grasping toes on each foot. The head has a short reptilian snout, jaws filled with razor-sharp blade-like teeth, and a pair of glowing yellow slit-pupiled eyes.
>Moving through the trees by brachiating like a monkey, specialized fatty pads just underneath the skin of the finger and toetips make for totally silent movement as the branch lurker runs and climbs-in the case of the latter, up vertical surfaces like a gecko if it wants to. Further enhancing its stealth capabilities is its ability to change color to match its environment like an octopus and its near total lack of a distinct smell.
>The fangs and claws of a branch lurker contain a potent paralytic agent, similar to that found in the claws of ghasts, allowing the creature to quickly sneak up to its elven prey and paralyze it before it can call out for help.
>A coal-black subspecies with larger, more acute eyes and nostrils exists in the caverns of the world, specialized for hunting drow.
>>48009102
>Leystriker Lizard
>A 3-foot-long lizard with the body, tail, tongue, and legs of a chamelon, the toe pads of a gecko, and the claws and head of a monitor lizard.
>Found along ley lines and other sites of high fey activity, these lazy, brightly-colored lizards are quite unassuming, but they become terrifying to small fey like pixies, fairies, and grigs, their natural prey.
>Attracting its curious prey with bioluminescent lights that run down its spine and sides and adorn its head, the leystriker lies in wait, staying perfectly still and changing the color of its skin to perfectly match the branch or rock it lounges on. As soon as the unforunate fey gets in range, it strikes, its long tongue lashing out and slamming into the tiny creature, its sticky tip and magic-dampening saliva holding the creature fast and preventing it from using any abilities it might have to escape, and reeling it into its gaping maw, where the fey is unceremoniously killed with a powerful bite and its remains swallowed whole. This entire process can take place in under a second, giving the lizard more than enough time to strike at any other fey in the area.
>How exactly the leystriker evolved, and why it is seemingly totally immune to the charms and spells of the fair folk, is a complete mystery: the most widely accepted theory is that they were originally creatures of this world that somehow ended up in the same primal land that all fey hail from; exempt from the strange rules that natives of the realm seem to be bound to follow, the leystriker quickly adapted to its new home by evolving to hunt fey. At least, that's the best idea that the sages have; most are content with just throwing their hands on the air and saying, "Fuck it; fey logic."
https://www.youtube.com/watch?v=NEQ41xTUBMI
If it's that easy to fuck up a cow's head with an axe why exactly are big races like ogres or trolls such a problem?
Because Ogres have BIGGER axes, and a troll will just regenerate it's partially severed head and laugh.
Orca usually have arms and defend themselves when you swing a axe at them
>>48008413
Try fucking up a Grizzly Bear.
Now give it skin tougher then a rhino and it's own axe and try to fuck it up again.
Where are the best place to gather "NPC pics"?
I know here, deviant art, pinterest and artstation. Is there any other?
>>48007901
boorus, pixiv
peopleofwalmart (also works for monsters)
>>48007935
What boorus would you recommend?
>>48008427
grognard.booru
I've been with my group for about a year now
and none of my party's pcs have died, why most of my players get pissed when there pc is close to death, the wizard says she'll quit if her pc dies, now I'm fine with a less lethal game but its no fun with out any real danger
so what should I do?
>>48007301
>you're
>there
>what should I do?
Stay in school
>>48007301
You make it so that losing a fight doesn't always result in death.
Getting beaten unconscious to wake up in a slaver camp or find yourself being held for ransom by bandits sets the stage for some pretty fun escape plot-arcs, especially if you've got a rogue or other crafty character (or someone with alot of charisma to convince the other prisoners to revolt).
>>48007472
I have something similar planed with a really tough enemy later in the campaign but my players have a habit of leging it when the shit hit the fan
How do you deal with planar cosmology?
>follow the default?
>modify it a bit?
>homebrew your own?
Which are the steps to create a senseful cosmology?
I started with a tesseract and the number 24 and worked from there.
>>48007100
I generally use Great Wheel cosmology and do some studying on the levels of each plane to see what extraplanar creatures go where. Sometimes modification is needed to give life to levels with little information on them (Carceri for instance), and I'll occassionally homebrew big creatures to go in them, such as an Altraloth for Gehenna.
Just remember that funny names can get you far.
World Axis > Great Wheel
The "upper planes" and "lower planes" being Lawful and Chaotic respectively makes more sense than being Good and Evil.
>Point buy is terrible, it feels cheap and actively encourages minmaxing and powerplaying
>Random scores is terrible, it tends to be wildly unbalanced
Please tell me I'm not the only GM that comes up with systems that generate scores randomly but keeping their sum fixed.
explain
>>48006671
>Point buy is terrible, it feels cheap and actively encourages minmaxing and powerplaying
Not unless your system/adventure blows dicks. Proper point buy should scale up costs the more someone invests in a single stat, so that you trade a lot off to max out one thing. And a good system/module overall should reward people for having multiple strengths to their character and hold some things out of reach of characters who sacrifice a lot to excel in one thing.
In short, point buy is fine, just don't play Pathfinder.
>>48006692
Well, the last I used was for a system with four abilities where the absolute minimum score in any ability for a human would be 7, 10 would be an average, 15 being pretty high and the limit for a normal human being and 20 the absolute limit for a superhuman (like the PC themselves).
I made each player roll 13d4 and sort dice by their results: the number of dice that gave 1 was the first score, the 2's would be the second score and so on. They'd add 7 to each score and then assign them as they wished.
Scores are generated randomly and yet their sum is always the same.