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Archived threads in /tg/ - Traditional Games - 3258. page

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Continuation of a thread from a few days prior, which had some awesome writefagging based on two pretty cool concepts:

1) Since dinosaurs are supposed to be part of most tabletop worlds like D&D, why aren't there more weird mutated creatures in the same vein as blink dogs, displacer beasts, and owlbears?
and 2) What would 'prehistoric' equivalents to typical tabletop monsters be like?

Previous thread:
http://archive.4plebs.org/tg/thread/47931657

Pic related: it's a unique mutant T-rex from Eberron that fits with point A. Another good example from the same setting is the horrid Tyrannosaurus.
23 posts and 4 images submitted.
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Pic not unique but awesome nonetheless.

- Phase Raptors
- Ankylosaurus with a Chromatic Orb tail
- Dracodous
- Triceratops with a burrow speed
- Fire breathing dilo
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>>47994334
>Dracodocus
Ooh, what would that be like?

>Burrowing Triceratops
This could definitely be worked with; maybe it could be combined with the tentatops from the previous thread.

>Fire breathing dilo
What if it breathed napalm instead of the blinding spit we see in Jurassic Park?

>Chromatic Orb
At the risk of sounding like an idiot, what is that and what does it do?

>Phase raptors
Jesuschristhowhorrifying.jpg
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Orcoids

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Do you think people would eat at a restaurant with LARP gladiator fights?
UFC meets LOTR

Maybe even tie the Roleplay into the menu
15 posts and 3 images submitted.
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You mean like Medieval Times?

Could be pretty cringeworthy Aniki.
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>>47991671
Make ligers come out of the floor
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>>47991710
Like that but with elves and dwarves and goblins and trolls.

And sponge weapons so giving a decent womping to each other.

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Best Jojo edition

For a quick Stand, use:
>http://www.pages.drexel.edu/~dft29/Stand_Generator/Stand-Generation-Overdrive.html
(make sure you make a connection between the name and the ability!)

OR

>Go the organic route and make a Stand based off the feel and lyrics of a song or album

>http://jjba.wikia.com/wiki/Stand
Everything you ever wanted to know about Stands, but were too afraid to ask.

Thread Question: Why does /sss/ keep dieing?
13 posts and 5 images submitted.
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>>47991145
Whoops forgot to put fucking super stand sunday in the title. Well the threads prolly gonna die anyone so no one gives a shit.
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Not enough stand users desu...
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Tfw your stand is completely broken

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Does /tg/ like Cyberpunk?
Also how easy is it to break?
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>how easy is it to break
Very
REF is pretty much the godstat, sticking buckets of points into it and INT gives you lots of free skill points.
It's a bad system. Good for its time, but it has definitely not aged well.
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>>47991003
I like it but it is very easy to break. You kinda have to play it with the right people who know how easy it is to break and agree not to break it.
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>>47991003
Maxout REF and INT, get skinweave and nanosurgeons pronto.

Sup /tg/, redpill me on Magical Burst. Sort of new to RPGs (FATE & Apoc world only so far) but two of the girls wanted to try it.
17 posts and 3 images submitted.
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MB is pretty good but the rules are a WIP. I've had three good games in it, but in previous editions.
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Women are whores, chairs are hard penguins sluts.

Underaged penguin prostitution should be legalized because they're asking for it anyway.
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>>47990782
Most of the betas are terribly broken when it comes to combat, the 4th especially so.

GMing a beta 5 campaign right now, although it lacks material for advancing PCs, it's pretty good so far and you have enough to create your monsters for a short-to-mid-term campaign.

Only things lacking are mechanical ways to distribute Trauma and Hope, so I usually dish it out when appropriate. It still flows slower than Overcharge.

Skirmishes are nice and especially useful when you don't want to spend time in full battle, I usually use them when not all the PCs are involved.

Specializations are very potent compared to the other advancement perk, so I recommend that you give them to every PC at the same time or make it a plot thing.

Otherwise, pretty fun.

What went wrong, /tg/??
19 posts and 1 images submitted.
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Lack of playtesting? Meme all you want about anal circumferences and magical realms, but F.A.T.A.L.'s biggest flaw is its stupidly complicated system that makes actually playing a game nearly impossible.
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>>47990779
Even without all the weird fetish shit, the game is awful mechanically.

Abilities are averages of various sub abilities, each of which are determined using stupid dice rolls (I think 1d400 or something like that). This wouldn't be that bad, if it weren't for the fact that, with each effect that changes your sub abilities, you have to recalculate each of your main abilities, and the statistics derived from those abilities.

To make matters even worse, there's a whole bunch of weird random table rules that make no sense. Most surprising of all is that Anal Circumference is NOT the weirdest table in the book. For example, pregnancy is calculated with quadratic equations and a roll of 1d10,000,000. You know, just because.

This, by the way, is just scratching the surface of FATAL. I don't intend to go any deeper.
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>>47990779
I think the single best example of what went wrong is the rules for what happens if you get a hit to the anus. You must roll for how many chunks of shit fall out.

It's not just the tasteless gore and sexual crap. It's that the system has confused "more detailed" with "more realistic/immersive", which if you read the statements by the authors, are what they were allegedly going for.


I've never designed a game from scratch, but I'm part of a small team that helps revise and make improvements to a number of ADG games. And one of the things we get drilled into us constantly is

>At best, complexity is a necessary evil. By allowing for a more complicated system, you can create more opportunities for strategic choice. But the complexity itself is bad. We want as much choice for as little complexity as possible, so when making suggestions, balance what it adds with how much in the way of complications you get.

FATAL's designers have obviously never thought along these lines. More details, more complexity, is good for its own sake, nevermind what it adds, or even subtracts from the game. It's not really meant to be played, it's meant to impress someone with how smart you are for playing it.

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A wizard has turned your party into adorable little bunnies, with miniature outfits and equipment. What do you do?
41 posts and 5 images submitted.
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>>47990657
Kill the wizard.
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>>47990697
The wizard chuckles at your little thrusts and swings, and gives you a carrot.
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>>47990775

Go on a size-appropriate quest. Possibly for the mayor of Rabbiton, or perhaps Lord Guinea of the Piggleshires.

What exactly constitutes a Muscle Wizard?
23 posts and 6 images submitted.
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A wizard that uses magics to enhance their body in a way that makes them better at smashing things.

I actually made a decent build in 3.5, basically made a multi class martial/wizard that had school specialization in transmutation, and all of her spells were stat and AC buffs. With a couple of metamagic feats, her strength and AC could jump 10-20 points in just a couple of rounds.
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>>47990795
Look at this sorcerer, he thinks a Muscle Wizard uses magic for gainz.
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>>47992130
Muscle wizard uses his gains for magic

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How do we make humans interesting again?
17 posts and 4 images submitted.
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You can't. Humans were a mistake.
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>>47990364
Ban them for a few games.
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>>47990658
this.

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Khorne the god of blood, skulls and overall slaughter... But who has the highest body count? The Emperor. Tzeentch the god of trickery, sorcery and overall confusion, greatest psyker in the galaxy? The Emperor. Nurgle, god of stagnancy, undeath and decay. Who's been a rotting corpse for ten thousand years? The Emperor. Slaanesh godes- go- uh... The thing of excess, who goes to the absurd extremes in so many aspects you might think he's addicted to gold like it's cocaine? The Emperor.

The God Emperor of Mankind is not only the embodiment of all chaos, it's ultimate champion... But the Emperor of Mankind IS Chaos Undivided! He is all of the chaos gods
12 posts and 7 images submitted.
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The Imperial Aquila is the symbol under which billions, trillions, sextillions of guardsmen have been sent to die for. It bears striking similarity with the mark of the god of blood and slaughter... Khorne.
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Grade AAA heresy
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Dark Angels symbol. The wings have 8 points.

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Naysayers get rekt edition. Legacy is alive and well, and DDFT just made top 8 at the SCG Dallas Classic. Anyone who thinks the deck isn't a viable storm option pls die.
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I don't know much about ddft but maindeck deck seems like it would stretch the manabase a lot. And there were so many dnt decks in the top 16...
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>>47988534
it's viable but it's extremely mind bogglingly difficult in exchange for a small amount of resilience against decks that ANT is already good against
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>>47989316
OP here, it's not really that hard. There's a handful of basic piles that get you out of most situations. The unusual piles can be tough but you learn to think of pile building in terms of costs, and it gets easier.

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I bought a ton of old school metal figurines from an estate sale yesterday. We're talking 70s and 80s grenadier stuff. A good number of the pieces are broken but I've been able to piece them back together.

Except for this one. It kinda looks siege related? I do have some siege engines but it doesn't look like it fits any. Any old school dnd nerds recognize it?
16 posts and 3 images submitted.
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A few more of the miniatures I bought just because they're awesome. I spent like 30 bucks for over a hundred of these.
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>>47988516
It looks like a counterweighted arm for a medieval crane, or for a well, where the counterweight is for making it easier to haul up a bucket of water, but that doesn't really seem like the thing you'd get in a pile of wargames miniatures.

The obvious answer would be that it's for a trebuchet or other counterweight warmachine but it looks very wrong for that because of the attachment point of the arm, and the very dinky counterweight, but that might just be shitty sculptors being shitty.

Do you have any other parts that might fit with it?
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>>47988691
Also, as with most miniatures that old, there's probably a loooot of lead in that lot.

Not that you're gonna eat them or anything, but it never hurts to be careful.

How can I become a dragon?
32 posts and 8 images submitted.
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>>47988443
You're already a dragon society, so that's a start.
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>>47988443
Drink some wildfire.
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>>47988443
>be born a sorceror
>level up 'till you know shapechange
>profit

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This thread is an official /tv/ and /tg/ crossover regarding the the third DnD movie, the Book of Vile Darkness. Oh, and the first two, I guess, but those are really old.
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I actually really enjoyed BoVD, although I should make it clear that I'm the sort of person who enjoys terrible movies in general. Bad action, fantasy and sci-fi schlock is something I indulge in, like media junkfood.

Having said that? I actually found myself more entertained by BoVD than any of the other D&D movies. It felt more like an actual adventure, with straight up PC dickery, dumbass actions and alignment issues. The Paladin's moral story was actually interesting to me, arch and cliche as it was, and the bad effects came across as charming.

Still not a good film by any means, but a fun one.
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Just look at this derpy extra in the background. What is he thinking about, /tg/?
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Bad but not painfully bad and actually pretty fun, which is the best you can really hope for in a direct to TV movie.

Mini Six and D6 System general discussion thread.
Anyone play this? Any houserules or settings to share? Thoughts on the possibility of a new version of Mini Six?
40 posts and 17 images submitted.
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>>47987828
Haven't played, but like what I see. Going to use it for an SMT game.
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>>47988057
Sweet. I always thought Fate or OVA would be a better choice for SMT/Persona (although probably more the latter), but who knows, this might actually work better.

>new version of Mini Six
Fuck yeah, please. Mini Six is the best version of d6 I've seen, frankly it needs an update. The original seemed a little bare.

One day I'll run a Heavy Gear game with it, but sadly not for a while. Got too many other campaigns on the backburner.
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>>47987828
>Anyone play this?
I do!

>Any houserules or settings to share?
I converted Jovian Chronicles to D6, based on the HGd6 setting.
https://drive.google.com/file/d/0B5K6m56dGFijSkNpdHBoek5yeE0/edit
https://drive.google.com/file/d/0B5K6m56dGFijUUpqUDBPYjU1aDA/edit
https://drive.google.com/file/d/0B5K6m56dGFijZ3JPZU9HbUtLSVE/edit
https://drive.google.com/file/d/0B5K6m56dGFijQkJlZHpkUGtROU0/edit

The biggest things I struggled with were movement and ranges. Mini Six and HGd6 both use Speed Codes for movement and ranges are just fudged into short, medium, long, ect, like SW1e, but they're a bit difficult to wrap one's head around and actually use, and SW2e's actual measured movement and ranges feel like they require a grid, and I feel D6 works a lot better with theater of the mind. I'm still struggling to find an easy way to handle abstract movement and distance.

Another issue I had were small differences in dice codes meant big differences in results. A weapon that does 3D damage is going to have a surprisingly hard time doing any significant damage against something with an armor of 4D, and that's not even getting in to the Blaster-Proof Wookie issues of WEG's past. Using the Body Points variant rule for damage does alleviate this somewhat, but body points are just HP, and this is an extremely boring fix that completely removes one of the D6 system's more distinguishing features.

Honestly I think the whole system could be improved by scrapping the "add total of all dice" thing entirely, and instead make it a successes-based system like Shadowrun, which is a thing a number of homebrews have done.

>Thoughts on the possibility of a new version of Mini Six?
Wait, is that a thing that's happening?

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