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Archived threads in /tg/ - Traditional Games - 3251. page

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As you guys got older, having to hold down a full time job, did your tolerance level for incompetent/inefficient parties and/or GMs went down?

I just can't handle bad GMs or parties anymore, so I'm now incredibly picky on who to play with. If I need to waste 20-30 minutes messaging my GM on how I want to enter a room, I'm dropping out faster than terminal velocity.
11 posts and 1 images submitted.
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Now that I'm working a real job and attending grad school I've found that my patience for online games has dropped off almost entirely.

There's so many issues that crop up in those games that don't crop up when you're playing face-to-face with real people that I've stopped even trying to play anything that isn't my Sunday game with my irl friends
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>>48029128
Honestly, growing up has decreased my level of patience in general. When you have only 3-4 hours a day for yourself (after commuting and all the miscellaneous BS of adulthood), every moment matters. I don't have time for people being shitty.

I have a lot less tolerance for players and DMs acting stupid. I speak up a lot more than I used to, though I typically have the courtesy to mention it outside the session.
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>>48029128
Mine actually went up, but that's mostly because it's a home group of graveyard shifters.
Bored all night, roleplay all day, sleep never!

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What happened to her face?
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>>48029083
God Liliana is hot when she's not all vein-y and facepainted or whatever.
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>>48029083
She got better
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>>48029083
She was blessed by the gods of youth and whiteness.
>brown milf fags btfo

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Can someone please remind me why I wanted to collect all the AD&D books?

That ain't even counting the actually expensive ones like the spell volumes and some of the really obscure modules

but man, does any game even compare to the amount of fluff AD&D had?


Also can someone help me out here

AD&D is second edition right? Like there's not really a First Edition AD&D? that was just Dungeons and Dargons right? The evolution of chainmail?
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I can confirm, AD&D is basically D&D v2.0
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>>48032296
well that's not very helpful...
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>>48028778
>AD&D is second edition right? Like there's not really a First Edition AD&D? that was just Dungeons and Dargons right? The evolution of chainmail?

no

first there was "dungeons & dragons", which most people now call OD&D (original dungeons & dragons).

after that, they created two different product lines - D&D (also known as basic D&D) and advanced D&D. what most people call 1st edition was the 1st edition of AD&D, and what people call 2nd edition is the second edition of AD&D. there were also several editions of basic D&D.

when WotC took over, they dropped basic D&D - hence 3rd edition was simply called D&D, but it was the next in the line of games that had previously been AD&D. so when people talk about "5th edition", for example, it's the 5th iteration of a line of games that started with 1st edition AD&D. it doesn't factor in the several editions of the aborted basic D&D line, nor does it factor in OD&D.

>EVERYONE DOWN, THE MAGE HAS A BOOK!
>HE'S GOING TO READ AT US!
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>>48027762
>His mage isn't a master who just need to underline the words with just a finger to cast them
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>>48027945
>Master.
>Needing a book.
Top kek.
>>
Do baby wizards use pictures and pop-ups?

You became an owner of a stone watchtower somewhere on the fringe of an ancient empire, beyond it there are mostly untamed forests inhabitated by green elves (mostly peaceful as long as you don't harras them and open to trade).
In the basement you found loot worth ten years salary of a craftsman that you can spend on refurbishing the tower. The tower is structurally sound but otherwise almost empty, with leftover furniture crumbling to dust.
What do you do with it?
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No love for watchtowers?
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>>48027726
We need more context
As it stands, yay, there's a watchtower with money to spend on it.
What's the setting?
What's the context?
We're missing essential scope here yo.

Good art tho
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>>48027726

I suppose hire elven craftsmen, and servants to help clean this tower up in exchange for loot, and love out a life of quiet isolation until it finally drives me to kill myself. :|

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What are some good, noticeboard-style sidequests to send my players on? I need some interesting filler for next session while I prepare my next plot important adventure.
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>>48027542
golden retrievers are stupid dogs, but friendly and cute

and I like theyre little jowls
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>Alchemy Student Seeking Test Subjects.
>Need volunteers to help clean stables. Keep what you sweep!
>Ramhorn Ranch willing to pay top dollar for fertilizer while dealing with constipated cattle.
>LOST DOG: Goes by the name of Spot. If found bring to Jack Whethersby for a reward.
>LOST BOY: Goes by the name of Jack. If found bring to Spot Whethersby for a reward.
>The town guard is offering a bounty on rat tails. Those bringing in worms will be prosecuted.
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>>48027542
An old lady's cat is stuck in a tree.

Turns out the tree is pretty much the Whomping Willow from Harry Potter

>Hunting humans will become big business for the super wealthy within 100 years according to a leading British tourism expert.

http://praag.org/?p=22801

Is this within our purview?
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Sooner than that, and it won't be limited to the wealthy.
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>>48026607
Silly serb, kebabs aren't human.
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>>48026451
When will the Battle Royale become a thing?

Why is the dude from Sabaton writing articles for the Regimental Standard?
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>Captain Catachan

These just keep getting better and better
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>>48026374
I hope we see Captain Catachan again.

And the footnotes continue to be great.
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>>48026374
because he loves the Emperor

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Let's make a Superdungeon lads

Only rule is D&D 3.5
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I'd almost want to say to rip Undermountain wholesale, because it's one of my favorite megadungeons, but for the sake of not stepping on it's toes, I'd say the rule is to be as Un-undermountain as possible.

So, instead of a Mad Wizard, a sad witch? Instead of a mountain, a forest? Sea? Mangrove forest?
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What ever we choose, we need the essentials:

1× mimic
1x gelatinous cube

I'd like to see a small band of adventuring goblins traversing the dungeon as well, no more than 4 of them.
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>>48026203
It's a city built on a mountain, with the base being ez-mode and the pinnacle being where the 6-winged angels kick your shit in

Is it That Guy to have a You Fail You Lose spell as your main answer to combat? Whether it's sleep, mind control, an incredible urge to flee or an instant death spell?

And no, it's not just DnD that has this kinda thing. The Dominate discipline in WoD for example.
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It really depends on the tone of the game. Recent D&D editions have actually moved away from you-fail-you-lose because they're somewhat anticlimatic, but they're essential to 2e because high-level mage combat would often end up as a series of erecting and dismissing magical defenses just so you could actually get that YFYL spell through.

It being the first and main answer does make things get dull, but if you have to fight tooth-and-claw just to actually cast that spell, it can be quite exciting.

I personally don't like them, but there's nothing inherently wrong with them.
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>>48025602
No, That Guy is something completely different.
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>>48025704
If you want an answer to your question, OP, read this.

Read this and note that it only talks about one mage vs. his enemy, another mage. Nobody else in the party is worth mentioning.

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I was DMing a game, and as I was wrapping it off, I really pissed off one one of my players.

Near the beginning of the campaign, I established that good people went to Elysium when they died, which was like a heavenly, idyllic plain where people were young forever and crops never failed, and animals were all tame and peaceful, etc. At the heart of Elysium is the castle of the king of the gods, who allows only the finest warriors to live in his halls, where they drink and feast and spar eternally, training for the final battle between good and evil. However, each person will be asked whether their strength comes from steel or flesh, and be judged accordingly whether or not they may enter. I'm sure most of you will immediately get where this idea was taken from.

So at the end of the campaign, each of the characters who died, I narrated them standing before the god, petitioning to join his hall.

In-character, they were not standing together, but the players were, so everyone could hear eachother's answers.

So the first walks in. The god says "I hear you are a mighty warrior, but from where comes your strength: your flesh or your steel?" He answers along the lines "Flesh falters, but steel is eternal. Only a fool would put his faith in something that is temporary." The god nods and allows him in.

The next player comes in with his dead character, and is asked the same question and gives almost the exact same answer. The god scoffs and says "I have heard this answer before! Someone gave it to him!" And throws him out of the hall.

Another player, for his first character answered "Flesh" and the god implied that his strength has left him, because his flesh was no longer a part of him. He insisted that he duel one of the god's champions to prove his strength hadn't left him, succeeded and was let in.

His second dead character answered "My strength comes from neither flesh nor steel but from the fires of righteous fury" and was let in instantly.

Cont'd
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So obviously there was no right or wrong answer, and the God just wanted to know that each of his warriors had gained some wisdom during his life, and had a bold enough heart to state his convictions.

But the player who wasn't let in, kept complaining that he was singled out, even though I told him that he didn't succeed because his answer wasn't original.

It really put a damper on the closing mood, and I feel pretty bad about it.

Did I do wrong?
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>>48025079
Maybe you should've said to the player "you're really just gonna say what the other player said?" To give him a hint?
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>>48025079
>Did I do wrong?

Yeah. It's really stupid and immersion breaking to have the god judge based on originality when people have been dying and coming to be judged there 5ever. And since the players weren't together in character, it's not like his character actually got the answer from the former. Seems like you were playing the god as you for a moment there instead of the in inverse deity.

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Strangest hiding spot your character has used?
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Inside the guts of a dead mammoth. He was hiding from a dragon. Turns out that dragons like to eat mammoth more than they do humans anyway.
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>>48024294
One had the party hide against a wall and used magic to make a false wall right in front of us.
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>>48024294
Right behind the guard, like a comedy sketch.
https://www.youtube.com/watch?v=Pc-OqqRDSGg

After passing three separate tests the DM was forced to just accept the guard had absolutely no clue where I was and move on.

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Can Space Marines love, or at least love without falling to chaos? I've started to see them as a mix of ancient greek demi-gods who do everything to the superhuman extreme as befitting these superhuman gods of war, and the noble ideals of chivalry given they're basically supposed to be knights IN SPACE.

Yet Chaos is a very real things that consume people not dedicated to the Emperor, and there's a ton of hypno-conditioning for Space Marines. Would courtly love for someone like an Inquisitor or Rogue Trader, or maybe even a common human be ok/turn out ok for an average marine, or is it not going to work because of how autistically war focused they are?
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>Can Space Marines love, or at least love without falling to chaos?
no

A huge part about being a(n imperial) space marine is selflessness. They aren't knights in space. They're monks in space. And they spend 100% of their downtime isolated in their space monasteries practicing their craft.

It's not until a space marine falls that he can start indulging in selfish desires.

>Would courtly love
no
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>>48023805
Obviously consider the chapster in question of the marine. A Blood Angel or Space Wolf would have a drastically different opinion on love and human relationships than say, an Imperial Fist.
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>>48023874
Hell, I don't know if even Chaos Space Marines could love another or if it would become a twisted reflection of itself as the Marine inevitably falls further into the dark gods' grasp.

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Could commoragh theoretically be destroyed by an exterminatus action like a virus bombing?
Given how much trouble the dark eldar cause, its a surpirse there havent been any such attempts by the ordo xenos.
Inb4 the webway: The salamanders successfully located a gate to a commoragh in m35 and caused massive damage, this proves it could be theoretically possible to locate an entrance.

pic unrelated
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>>48023508
Yes, assuming they could find it.
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>>48023508
Commorragh is not just one big city, but a realm sprawling through the webway, linked together via portals. And in general hard to describe, because we don't know a lot of it. It is divided into different sub-realms which, as far as I know, can be closed off.
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>>48023693
This, I view it very similiar to Sigil in the Planescape setting. It is linked intricately to itself in more ways than any creature could count, because such it would be very easy to partion itself off incase of invasion or direct and indirect munitions.

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Gosh, I hate when tabletop companies use timetravel to rip off Blizzard
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>>48023157
It's just like when Warhammer ripped off Warcraft, and then again with 40k and starcraft.
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>>48023184
GW should be ashamed of themselves. Not for that just generally but still...
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Infinity is basically a tabletop version of Overwatch. Blizzard should sue this cheeky spaniards

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