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Archived threads in /tg/ - Traditional Games - 3146. page

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Why do literally all dragons in all settings have exactly five limbs, never four or six or any other number, so that no author in all fiction has ever called something a dragon unless it had exactly five limbs?
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>>48288001
In most settings dragons are quadrupeds I'd say. Also in most mythological depictions
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>>48289224
In my experience it's either two legs, two wings and tail (sometimes called wyverns) or four legs, two wings and a tail.
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>>48289269
But a tail isn't a limb you mongoloid.

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>Meet some cleric, devoted to what seems to be some foreign anti-undead god
>Claims he is One true God, Lord of Light, the usual delusions, but fine if it has smitey-y disposition toward undead
>be in some cave, fighting an usurper kings' troops, when she says Night is dark and full of terrors, gets nude and seems to be suddenly pregnant
>gives birth to something that is OBVIOUSLY an incorporeal shadow, quite possible an undead itself

Smite - yes/no?
21 posts and 6 images submitted.
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Smite shadow, bag the cleric for later.
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>>48287941
>Claims he is One true God
SMITE
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>>48287941
In a setting with other gods probably. Otherwise her god's the only one that actually does something, so fuck the Seven we're going full R'hllor over here.

M A N N I S
A
N
N
I
S

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Considering running a Fallout campaign with a few friends that enjoyed the original games. I'm ready to look into the two systems that are on the Fallout PnP wiki, or I might just go with GURPS. I also hear that J Sawyer made a system, but I can't seem to find it. Anyone have any luck with these systems for the setting? Any preferred alternatives?
11 posts and 6 images submitted.
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>>48287847

the fallout system is already pretty RPG, if you don't like the PnP you could convert the system to function on the tabletop pretty easily
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>>48287847
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>>48288092

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Let's talk about them - all the people who decide to keep others safe (or perhaps just earn a good living) by facing things few men can stand up to.

It's clear that not many would set out to do so. It takes a certain kind of person to face the beasts, as all but the weakest could slaughter a village with relatively little difficulty - and even those could, in numbers, which they often have.

But more importantly and to the point - it takes a very specialized set of skills. Knowledge, too: A lot of the time, it takes exploiting a weakness to truly defeat the beast. Other times, a single mistake could be lethal - take a basilisk, for instance.

But it goes beyond knowing - it takes preparation, in equipment and tactics. To fight a monster - almost any, save for the most humanlike - is entirely different from facing a human. Mobility is so much more important against those who can shatter steel, but one still needs armor against those faster than a man. One must know how to avoid flame, or acid, or anything really, and how to fighting without looking at the foe if needed. How to best deal with a horde and a giant both. How to fight in any environment to full capacity. To always have means to strike, one would need a variety of weapons - going beyond regular categories. Certainly, a ranged, reach and regular weapon would serve well, but a veteran would have specialized weapons, just for a specific task. Just as a parrying dagger exists for a reason, so would the hunter's tools.

With all that in mind, the purpose of this thread is ideas: For how exactly a professional monster hunter would fight, with what, and how regular folk would think of them for it.
45 posts and 7 images submitted.
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>>48287628
Monster hunters are no different from any other kind of trapper.

Bears were treated as essentially monsters during the migration period - mother fuckers still went out and hunted them.
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>>48287646
Bears don't breathe fucking fire, turn people to stone or regenerate from death.

C'mon guy, I know what your point was, but comparing the real-world situation to the actual monsters is just silly.
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>>48287628
They'd be feared and kept an arms length or further most likely. Someone who slays the monsters that uproot villages must surely seem even more monstrous.

How lethal is too lethal for an ostensibly realistic game without being too unfun?

It the chance of a random mook just straight decapitating a pc with a lucky swing inherently bad design?
12 posts and 3 images submitted.
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Just ask your players if they find a brutal system fun.

If that's what you like, make sure it's clear to your players going in.

I've personally never played a system like that, but I could see myself entertained by it because I wouldn't get too attached to my toon.
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>>48287351

No it's true to life or 'realistic' for want of of a better word.

Most fights end when one side manages to get a strike in and kill the other person, not from a slow whittling down of hit points until somebody falls over from enough scratches. Fatigues certainly a factor but it represents somebody being tired and therefore leaving themselves open.

Even in modern terms a tank is going to go down in one when an RPG gets a lucky shot at it, not when it's hit points are slowly chipped away enough.

From a game play perspective it's very swingy and most people dont find it fun because your players can die based on random rolls of the dice from anybody who can hold a sword.

If your group are on board go for it though it makes fights scary and forces them to only decide to fight when absolutely necessary as the risk is huge.
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>>48287351
If you're playing a realistic game, then a realistic chance of that happening is just something the players have to be made aware of before hand. The amount of fun had is entirely dependent on the people playing. I've played with guys who had the most fun in game worlds that would be familiar to a loony toon, and some that could only enjoy games as realistic as possible. Needless to say they didn't like playing together, but if you are in a realistic game then being offed by some random cunt is just a risk that needs to be accepted by the players.

It's not a matter of good or bad design, just talk to your players and ask them how lethal they want it. Better than trying to guess.

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Discuss decks and stuff. Would be nice to get people that don't play Yugioh to discuss the game. For those interested in the card

Fairy Tail - Snow White

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card.
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>>48287031
Is this a pron?
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>>48287031

Yang Zing players are fascist neo-nazis
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http://www.nicovideo.jp/watch/sm29248407

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Sup, /tg/! Have you ever thought of a setting where it rains all the time? How would adventures in such a setting go? What if you take an already-existing setting, and make it rain all the time, 24/7?
Making up such a setting is welcome, too. Would the inhabitants adapt? Are the seemingly-infinite rains only a prelude to a world-destroying storm/event/whatever?
23 posts and 6 images submitted.
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Yes I've done it, and before anyone nit picks the concept, chill. It's fantasy and a specific appeal to rule of cool.
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>>48286902
Ooh. Can you go into detail about it? Like, for starters, how the inhabitants cope with the everlasting rain?
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One of the swamps in my setting constantly rains due to some huge ass magical trees sapping liquid in the air away from nearby regions. Those surrounding regions are basically deserts now due to how large the swamp has gotten over the course of millennia. Due to said swamp also being next to the ocean hurricanes and typhoons and shit constantly develop around that area and no human willingly lives there except for crazy wizards.

Also there is some real life places where it never stops raining, like Cherrapunjee.

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So I'm a fluffag and I Jaghatai Khan has always been my favourite Primarch and the White Scars my favourite Legion. So I had a theory: Jaghatai Khan followed the Dark Eldar into the warp and, being a crazy fucker, fought his way through in pursuit and found his way onto Commoragh. Some think he is being a badass BUT WAIT. This is Grimdark. So I had a thought come the End Times that are never gonna happen when we never reach the 42nd Millennium. Khan is trapped, chained up, tortured, raped, ravaged, and covered in his own blood and feces and the juices and fluids of the Dark Eldar and lots of blood. Blood everywhere. If the End Times come, he will escape somehow cuz Primarch, but he will die due to excessive endless torture and maybe die by a Dark Eldar cock slapping.
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he is fucking their morathi.
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>>48286568
He's trapped in a semi-dead state of endless pain. He'll be rescued by someone, not sure who, and need to be put down.
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>>48286568
The dark eldar wern't able to deal with him and they used scorched earth tactics sealing off a whole relam to keep him trapped.

Vect has sacrificed webway realms for lesser threats than a porimarch in fluff (as documented in path of the renegade).

Khan is fine.
He's just bored, trying to escape, and frustrated that the last time he actually managed to escape they sealed off the realm he broke into as well and then upped security.

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Let's assume that a couple decides to take an orc orphan as their own.

Under the fiat that the couple can raise him without the local neighbors hunting them down, could the couple raise the orc into an upstanding member of society?

Or would the evil alignment of the orc result in him being evil regardless of the people raising him?
11 posts and 2 images submitted.
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DotS.
>>
Are you a DM?
If so, you decide. I could see some old school "All Orcs are evil players" getting upset. Personally, I think nurture would play a pretty big role, but it could easily go either way.
More importantly, do what you think is fun and
what you think your players will enjoy.
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If orcs possess intelligence enough to understand language, then there's no real reason why they couldn't be taught to live in society.
Now, even if orcs are prone to aggression, or full blown "evil" behavior, then it's simply a matter of adjusting their behavior to fit the laws of that society.

Besides, presumably this is a medieval English type setting? In which case the orc could do pretty much anything it wanted to, so long as he decided to do it on the !French and it'd be just and good.
Hell, if it's !Italy, he might be pope, if he's got the dough.

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How would you run a game where the players were stuck in a stable time loop until they [beat the boss/solved the mystery/etc]?

How long would you make the time loop?
20 posts and 5 images submitted.
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>>48286114
Are you the OP from a few days ago that wanted to reuse dungeons again and again like a video game?
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>>48286114
I think that's literally dark souls 1. Either you kill everything and arbitrarily succeed, or you die and fight the everything over.

Just have different areas at different strengths and have the played spawn at various checkpoints when they die.
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Re-Zero pretty much does it right

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Oh no! 3 Fantasy races have united to wipe out all of humanity!

Only 1 Fantasy race has decided to join arms with humanity against the other 3!

What 3 races want to destroy humanity?
What race will stand with the humans?

You decide.
33 posts and 5 images submitted.
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Finchs, Gods, and Mermaids for wipeout.
The middle class for joining arms.
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>What race will stand with the humans?
From what I know from various settings and lore, it's most likely that elves will stand with the humans.

>What 3 races want to destroy humanity?
Orcs, undead... dragons?
>>
Halflings, gnomes, dwarves
Giants

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It's there an opposite of fun with friends? A game you enjoy it so much you continue to played it even though you hated everybody in the group?
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Diplomacy.

Dear god, the things I've promised to survive the first two years as Austria.
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>>48284551
I don't mean games that turn friends to enemies, I mean games you enjoy so much you played them with people you wouldn't socially associate with otherwise.
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>>48284785

I don't associate with Diplomacy players otherwise, though. They're horrible shits who think life is a zero sum game.

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How am I just hearing about this format. Super fun.
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Well, I advise begginers to learn how to deal with the most anal decks in the meta.
Izzet Blitz, Delver, Infect and Mono-Black Control.

If you can somehow deal with these decks, you're fine.

Here it's updated Soldiers List.
Feel free to use it. If you face way too many MBCs on your Meta, you may want to swap Elite Vanguard with Thraben Inspector and bring Loyal Cathar and Desperate Sentry to the main board.

4 x Veteran Swordsmith
4 x Veteran Armorsmith
3 x Raise the Alarm
2 x Secluded Steppe
18 x Plains
3 x Topan Freeblade
4 x Gempalm Avenger
4 x War Falcon
2 x Bonesplitter
3 x Ballynock Cohort
3 x Ballyrush Banneret
4 x Elite Vanguard
3 x Celestial Flare
2 x Journey to Nowhere

Side
2 x Prismatic Strands
3 x Crimson Acolyte
3 x Loyal Cathar
2 x Desperate Sentry
2 x Disenchant
3 x Holy Light
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>>48284887
Have you tried using deftblade elite+test of faith? It seems like a really neat combat trick.
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>tfw job so not much time
It's pauper grinder viable?

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>Monsters are just humans who have been taken over by a parasite of some form.
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>>48283164
>Humans are just another sort of monster.
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>>48283164
Do you have the centaur like ones?
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>>48283206
Enjoy and discuss.

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How would you dark fantasize the Forgotten Realms? Looking for some grim shit.
11 posts and 2 images submitted.
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Forgotten Realms is a low latitude setting so most people are dark.
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>>48283141
>fantasize
Man, using it in verb form like that is really confusing. I can't tell whether or not I think it sounds cool or not.
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I really would like it if Forgotten Realms were just destroyed and forgotten about. It was fun back in the Crystal Shard days with the old art but its so full of vidya shit it's not even worth playing anymore.

Fucking cancer. But then pretty much every Wizards of the Coast setting except for Grayhawk was cancer.

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