Hello /tg/,
what VTT do you use and why?
I use roll20.ne because it is easier to use for everyone in the group and doesn't require any software, but now our group is fed up with the bad dice roller it has. You constantly get a row of low rolls or high rolls. Just a string of five or more. So if you rolled high, get ready for more high rolls.
>>48302924
>our group is fed up with the bad dice roller it has. You constantly get a row of low rolls or high rolls. Just a string of five or more. So if you rolled high, get ready for more high rolls.
It's a random number generator, anon. Your group is assigning blame to a random number generator for what is ultimately just bad luck.
>>48302968
>It's a random number generator, anon. Your group is assigning blame to a random number generator for what is ultimately just bad luck.
I think you don't use roll20.net, because if you do, I think you would notice how their 'random' number generator isn't exactly 'random'.
But sure. Any alternative VTTs?
I've hear good thing about Vassal too it maybe too complicated for your group.
Hey /tg/ long time lurker here. I'm GMing for the first time and me and my group are about 5 sessions into a 5e campaign. It's going pretty good but the party is full of a bunch of chaotic neutral fighters and barbarians (there's one wizard though) and they always rush into situations without checking for traps or to see how many enemies are in the next area. I've been fudging rolls to keep them alive since they're low level and I keep hinting that they're reckless behavior is going to get them killed but they don't seem to listen. How do you dudes handle TPKs? When is it appropriate to do it? I don't want to do it just to teach them a lesson cause I feel like that's a waste.
>>48301938
>I've been fudging rolls
Cheater.
Roll the dice in the open, so the players can see the consequences of their decisions.
TPKs are appropriate when they happen.
>>48302030
this
>>48302030
This honestly, if they die when they aren't checking for traps it's their fault
>Fantasy game
>Each race has dozens of sub-races
Good idea? Bad idea?
>>48301882
It's fine provided the sub-races can interbreed and don't actually have much of a difference beyond culture and slight physical appearance traits.
What shits me is, Oh it's a fantasy game... I MUST HAVE ALL THE RACES! And then make a whole bundle of races with little care for how they fit together in the setting.
>>48301882
>humans have 10000000000+ subraces
>they are literally identical save skin-tone
Immersive, or immersion-breaking?
>>48302069
You forget temperament.
How viable is a hamburger sandwich in your setting of choice?
I'd like an NPC in a game I'm running (D&D 5e, middle age fantasy setting) to trumpet the burger as his meal of choice, but just what would be necessary for someone to be able to make burgers not just in town but on the go?
>rolls
Can be carried with supplies.
>beef
Would spoil fairly quickly I'd imagine, and grinding beast or monster meat would require a grinder, so it'd be more like a steak sandwich. Salted/preserved beef would just be jerky, right?
>tomato
Would last longer than beef, but somewhat fragile.
>lettuce
Takes up a lot of room and would spoil about as fast as tomato, I'd think.
There's also the option of cheese and various other toppings/sauces, but let's keep it simple.
Also it'd probably require paper or something to hold if on the move, like the leaf for lembas bread. The character would be a knight, so he might be able to afford a personalized cloth burger wrapper.
Your thoughts, /tg/?
>>48301231
Honestly, it depends on where you are. The elves have the bread that would last, as well as the greens and cheeses. However, they're vegetarians, so you'd get a shit burger.
The humans would love them but making ground beef last as well as greens would be a nightmare for them.
The dwarfs don't bother, because fuck leaving the mountain homes.
There is a resturant called "The Genuine Burger" which makes it's money by having a ranch back on Earth where they especially raise cows to eventually be slaughtered for their meat in a time where lab grown meat products and meat substitutes have taken off.
While the other vegetables and fruits can be grown on what is essentially an entire city scape given over to massive farming production it's not quite ready to handle livestock to feed the various martian cities .
>>48301231
You can't have fast food without refrigeration, mass production, relatively fast long distance transportation, and, given that one of the selling points of McDonald's, Starbuck's, etc., is consistency from city to city, you'd probably need some sort of mass media too.
Given the level of magic available in the typical D&D setting, none of this is out of the question.
Sup fa/tg/uys.
So as the titles states, I am looking at resin casting an imperial guard army.
Oh no copyright ect ect. I am not am not paying upwards of 700$ for a decent sized IG army. Not like a mouth breather at a GW store would know the difference, but I am more interested in playing in local stores/outside of tournaments. I have done wax lost casting with metal in the past, I have done resin casting for model parts.
However I am trying to figure out the best vehicles/units to cast. I am considering a cadian shocktrooper squad, a CCS, a Chimera, a Russ and perhaps a hellhound. Valkyries are expensive and I don't see a big need for them.
The most expensive acquisition will be the armor. So considering I am going to be cranking out unit after unit, what vehicles should I consider adding/removing from that list. Honestly I really wanted a basilisk.
Pic related. The commander I will be using because 2 warlord traits.
>>48300997
The Chimera is built on the Hellhound chassis so all you need to do is buy the turret online and cast that separately.
You could probably do with a command squad too. Flags are cool, and you want them to look different from your basic infantry at a glance.
>>48300997
It's funny because you'll probably spend $700 making a shitty set up.
Built your vac chamber yet you unemployed cuck?
lol
Make America Great Again so we don't have to deal with these unemployed wetbacks.
So Recasting thread?
The largest resin thing I've cast is Dreadnoughts.
This Chaos Breadnought was the last one, horrible fucker to do.
The original was Lead and had been glued together with a fuckton of epoxy. There was literally no way to take it apart without gnashing the edges.
OVA vs BESM? i am trying to recreate hunterxhunter in one of this systems, which is the best? or is there a better option?
halp please
>>48300385
Both are near useless.
Write a SRS game yourself.
>>48300385
Honestly Anon, both of them are pretty terrible choices.
Depending on what you want to model, Mutants & Masterminds 3e or Fate are two systems that can do what you probably want to much better than BESM or OVA.
I recently found out they made a apocalypse world hack on the soviet all-female bomber squadron The Night Witches.
Being a massive fan of the 588th Night Bomber Division just finding out someone made an RPG about them is it god send by it's self.
But depressingly everything I've read from the developers seems to be focus exploring socio political dynamics and other gender study wank rather than just not on letting us play is these amazing women in their fantastic flying machines.
Am I judging it too quick, or is that pretty much what they did with it?
>>48298819
>Pretty much what they did with it
Yup.
>> socio political dynamics and other gender study wank
Totally missing the fucking point of the series concept
What happened to learning WW2 history and facts in an enjoyable way via parodies and stuff?
>>48298895
I guess I was hoping for some good old-fashioned war gamer autism.
Having to balance the wind speeds modifies to fuel to weight ratios, and and crunchy historical elements.
As long as they have decent rules for aircraft and the like I can live with the devs throwing lesbians at us.
I'll be hard but I think I can manage.
>>48298819
>exploring socio political dynamics
Oh gee. I bet it's modern american sociopolitical dynamics, not WW2-era Soviet ones
What it says on the tin.
For example I have always wanted some post-apoc adventure, or maybe a whimsical fairy-tale setting.
I'm too new to the hobby to host a good session by myself, and our forever-gm loves his grimdark fantasy. What about you /tg/?
Greycock
>>48297791
Arabian Nights.
I want to play a setting that isn't tryhard edgy shit or blatant LOTR ripoff.
Show me your best command tanks /tg/
>>48296812
Does no one here have a command tank?
I got a few. I'll dump them to prime the pump
salamander command vehicle
Malifaux thread? Is anyone else looking forwards to the new masters and the alternative Lucas at Gencon?
How come these generals never get any posts? Don't people play malifaux?
I realky want to get into the game, and I like the look of the gremlins. Are they any good/fun to play with?
Malifaux simply isn't all that popular. There's a lot of Love it or hate it about the game and there's very little room for middle ground.
>>48295746
That fucking orangutan.
I really want to see the rest of Sandeep's card. He seems interesting, but it all comes down to what he and in turn what his crew can do.
Am I the only person who likes Gnomes?
I should clarify; I like Gnomes but the not with the generic elves/dwarves/halflings thing. That makes 3 little people races, which is a ridiculously over crowded category.
What I should say is- Am I the only person who likes to roll all non-human races into Gnomes? As in Gnomes are like elves, dwarves, halflings into one race of wee magical people. They were big hats that control their magic, and without it they can't use their powers.
They are excellent cooks, bakers, gardeners and animal handlers, like Elves and Haflings might be. They are also excellent smiths, craftsmen, and architects like Dwarves usually are.
Gnomes have a few magical powers (once again, requiring the hat) that allow them to do a few things; like shrink, craft magical items, control animals and plants, and possible creation of illusion or healing.
Anybody else like this idea?
gnomes killed my home and burned my parents. They are not of this world... they are monsters.
https://www.youtube.com/watch?v=6BNFNeGxsvg
So traditional The Fair Folk but with out the alien morality shtick.
Cool.
Would you play/DM a game set in the Runescape universe? What would your character be? DMs, what would the story be?
Why is Zaros an xbox?I would play a Runescape campaign
>>48294194
>Would you play/DM a game set in the Runescape universe?
Absolutely.
>What would your character be?
Traveling hippy Guthix priest/tank who's always balls-deep in a treasure trail.
I'd play a character who is researching the theory behind why it's so hard to put anchovies on a pizza.
What is the most minimalist, yet coherent system you've ever actually played?
Bliss Stage. On paper, it looks like it should fall apart horribly. In practice, it just works.
>>48289274
I don't know about the most minimalist overall, but Barbarians of Lemuria wins as far as full-length systems--and not some two-page cram sheet--are concerned.
Dogs in the Vineyard. If you have the official character sheet, NPC sheet, and town sheet you can almost play it right off the sheets themselves. I've played 6-hour games where the book never got referenced once.
How do you make forest generation as interesting as dungeon generation?
Random encounters from all other biomes.
Ah ah AH AH ah
Apart from many "rooms" lacking walls and ceiling, it'd appear to be much the same.
What system would be best for running a game in the Knights of Sidonia setting?
Bonus question: What about Blame?
Don't bother saying Gurps.
>>48287651
FATE, it's easy to use in any setting and works best with generally competent characters.
>>48287663
Do you have any suggestions that AREN'T one-size-fits-all systems
>>48287687
Transhuman Space?