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Archived threads in /tg/ - Traditional Games - 3151. page

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If a dungeon opened up in the modern world, just sprung out of the ground in a vacant lot somewhere, what would you bring in to help in your adventuring?

Assume no cell reception inside, but that you have access to military equipment within reason. Anything that you can carry on your person; no harrier jets.
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>no cell reception
>no wifi
Why would anyone care?
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>>48276260
This should clear out most rooms inhabited by heavy monsters quite nicely.

For the basics:

https://www.mec.ca/en/ideal-for/climbing/products/gear/c/gear
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>>48276345
Large amounts of money generally works.

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Welcome my brothers, to the tales of the Pathetic Marines, the Emperors Least Favored Sons! Hours ago on a thread much like this one, the Emperor called his weakest and most Pathetic sons to go on a crusade against the vile Archtraitor Horus! But as of now, we need more to be defined as truly Pathetic Marines!

(We need to establish more characters and organization to our band of misfit badasses.)

Relevant posts for those uninitiated:

>>48261306

>>48261603

>>48261886

>>48262129

>>48262411

>>48262759

Now come my brothers, take up your gift and follow us to Pathetic Glory!

http://www.miniwargaming.com/deathwatch_itemgenerator
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Captain of the Blindwing Scout Company reporting for duty!
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I friend of the chapter sent me this depiction of myself. Only now I understand what was that heavy thing that I've been carrying in my left hand for many years.
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>>48275901
LO Brothers! behold! For i have found a wrench!

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1st for WORDSWORDSWORDS.
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>>48274946
Possibly the first time the Thogs may make less sex jokes than the actual strip
>>
>>48274946
>Doing it on a mountain of platinum coins
That sounds like a great way to get bruises and coins stuck where they shouldn't ever get stuck.

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In your opinion, which rpg I could read that has the most interesting lore?
51 posts and 7 images submitted.
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>>48273381
Unknown Armies
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>>48273381
Talislanta.

Books are available for download on www.talislanta.com.
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>>48273381

Planescape.

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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are taking stock after one of the largest battles seen in the DRH 1 navigation Relay in centuries. While a decisive victory for your ambushing forces your reserves are now depleted and it will take days at best to finish resupply and repairs.
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Knight Captain Katherine Drake is your fleet's Wing Commander. She is busy commanding your more mobile assets. Along with Mike they're chasing down cloaked ships with a special detection array while also trying to combat enemy raiding units and harass their few fixed positions. They're stretched too thin but won't have to be for long you hope.

Knight Captain Kim Yu Chung led the minelayer units in the recent battle. They've exhausted most of their stockpiles and will need time to rebuild them. For now he plans to re-equip his cloaked battleships to carry their heavy torpedo launchers.

Uyi Rna is the General of your Army.

Wiremu Tama is the admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been preparing Rioja for a potential siege.
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>>48244459
For house and dominion
>>
For House and Dominion!

Finished catching up on about two years worth of threads last night, my thoughts: Viola Davis plays Winifred in the movie adaptation. Foss is a better husbando than Darrow. You guys got played real hard when you recalled the raiding fleet a few weeks back. Considering slagging the two disabled Megas to show them we mean business.

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>resources
pastebin.com/LPEdZcTi

Order Dominant edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2
mega.nz/#!7lZ2yDYI!ANWwfQHiJjr5ZbH6sfyruGRPGgWiDjso2uSGyJem1lg

>Cheer for your faction!
https://seasonofwar.games-workshop.com/

Old thread
>>48272113
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I don't even play, but the smugness of order can be seen from here
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>>48280002
I'm actually kinda surprised Death managed to come back so strong in the battle for the Living City. For a time it looked like they were BTFO, but now they're fairly strong.
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I can't belive that 40k is a worse game.

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I'm working on a megadungeon crawl in vein of Castlevanias, other old NES games (like Kick Master) and Warhammer. I figured I'll run it in SW if only to see if it's fun. Since I have no previous experience with the system I'm pretty sure that most of it will be either a cakewalk or murdermachine for my players, but they're okay with it, and we're both ready to do some adjustements and try again.

I'm worried about another thing, though - XP. SW advises to grant 1-3 points per session, which is pretty unsuitable for a megadungeon romp if characters get powerups at every five XP. So I was thinking about alternate means of advancement - would you say that awarding 2 XP for every defeated Figure and 3 XP for every defeated location overboss is alright? There's going to be plenty of bosses and sub-bosses in game, and I wish to emulate the steady and noticable advancement of NES games.

Also, Savage Worlds general, I guess.

PDFs:
https://www.mediafire.com/folder/g4jbcg5w649m8/Savage_worlds
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I attempted a short dungeon crawl campaign using Savage Worlds a few months ago. I quickly ran into an unforeseen problem - Dungeon crawls are heavily reliant on killing monsters for XP, getting treasure (sometimes for XP), and obtaining gear upgrades. Savage World's system is shitty for all of the above. Individual monster kills don't give XP, so my players ended up avoiding all conflicts when possible. Gold and gear upgrades mean jack shit to Savage Worlds characters as there is very little difference between damage and gear stats. The die mechanics (exploding die, wild die) allow someone with a dagger to potentially one-shot a dragon, so really the only way to improve a character is by ranks.

Maybe you'll have a different experience, but I just found it didn't work well for dungeon crawling. It might work better for your game though, if you really push the horror aspect. I was just running a pre-written OSR D&D adventure.
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>>48274547

Thank you for your thoughts.

> Individual monster kills don't give XP

Yeah, that's why I figure I'll grant them XP as they progress through important stuff, killing bosses and subbosses.

> my players ended up avoiding all conflicts when possible.

That's... actually something I like. I wouldn't like to encourage killing everything in sight anyways; the parts of castle inhabited by sentient-ish creatures have an "alarm meter" that rises as the players boink around and causes unpleasant side-effects when it gets too high. Players' best hope should be to sneakily get to bosses, come down on them hard and reach the Bad Guy's tower ASAP.

> Gold and gear upgrades mean jack shit to Savage Worlds

They won't have too many chances to spend the gold anyway, and most of the items are supposed to protect players from certain opponents' powers or open more areas of the castle/ make them easier to explore.

> The die mechanics (exploding die, wild die) allow someone with a dagger to potentially one-shot a dragon

Now, I admin that that worries me. Have you had bad experiences with dice funkiness? Any ideas on how to mitigate it?
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Don't do it OP. Savage Worlds is a shit system that tries too hard to reinvent the wheel. The exploding die and raise mechanics make any form of encounter balance/planning impossible. A rank 1 novice can one-shot a dragon with lucky die rolls using his fist. The system boasts that bennies are used for "cool things" like players changing narrative or pulling off impossible stunts, but players just horde them for use as extra hit points. The chase system (any iteration of it) is an absolute shit storm of retardation. The 3-wound limit is just plain bad game design. The community is full of sad 40-something-year-old zealots who foam at the mouth at any notion of house ruling the assy mechanics.

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What are witches like in your setting? What covens exist? What influence do they have?

Also, post character art. Bonus points for sexy sorceresses with a gothic motif like pic related.
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>>48266781
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>>48266908
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>>48266961

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previous thread: >>>48153739

The Camels continue to systematically dismantle the enemy defence.

>standby for NPC Phase.
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>>48238231

Warlord: "You people shouldn't underestimate my boys, especially when... hmm?... what do you mean 2/3s of the tanks are gone? and my cobras? Dammit Carl how can you miss a shot like that!?"
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>>48238252
Warlord: "You know what? Fuck you guys! I am not gonna be hauled to some smug IF tribunal then tossed in a cell to rot. Me and my armored mega-goats will take at least some of you to hell with me! BULLET HELL!"

Declare your actions, you have until tomorrow 9am GMT +8
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>>48238278
Wait, him and his armored what-was-that? Boats? Moats? Goats? Shoats?

Malign murderous mountain mayhem, someone get me a visual on this enemy armored mega float.

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Okay, I'm running a (mostly) solo game for a girl, who decided to start as a lone wandered, who's currently travelling through the steppes. I'm racking my brain trying to come up with anything interesting about them, but I just can't.

Any help here? Pic mostly unrelated.
65 posts and 23 images submitted.
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Long, flat and wide valleys with smooth terrain and uniform geology under it? Perfect for horse-mounted warriors and lightening fast raids from all angles.

Sounds like a perfect place for going unnaground. The exact opposite of the Mongol stye lightening raid.
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>>48278005
Pic VERY related. You makes steppes more interesting by adding hot steppe princesses to them.
>>
Think "The Revenant"

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Hey /tg/,

I've been away from 4chan for several years now. Recently started lurking again (as in the past two days) as I'm about to move back to my native state for work.

I've been considering finding a tabletop group when I get settled in; I've always loved RPing but haven't done it in earnest in many years.

I started on 3.0 in middle school and then switched to 3.5 in HS. 4e happened while I was in college; looked over the rules and couldn't stop shitting myself for a couple days afterwards. Never found a good Pathfinder group where I live.

So what does /tg/ think of 5e? Did some reading, sounds better than 4e, but that's not of much help.
274 posts and 13 images submitted.
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>>48272754
Since you seem to be allergic to good design, you are safe.
>>
It's a bit more rules lite, but I really like it. It combines the best bits of 3e and 4e. It goes back to its much more RP/DM-fiat roots and the goal is to make things easy to resolve and that everything is dangerous at every level - i.e. you wont just roll your eyes at a goblin at 20th level, it can still fuck you up if there are enough of them. If you liked the munchkinning/optimisation of 3.5e then there's still lots of room for that.

I like it a lot.
>>
Firstly, in case it actually needs clarifying, /tg/ is not a hive mind and there's lots of different opinions on here.
Secondly, one upside to 5e is that it's so comparatively easy to pick up and learn that it requires almost no real effort so if you decide you don't like it then almost no time is wasted at all.
It's much lighter in rules and the "deck-building" style of character creation where you look for the optimal combination of feats and skills is nonexistent however, so if that's what you liked most about 3e you might find it not to your linking.

It feels mechanically like a cross between 3e's unified mechanics and 2e's simplicity and emphasis on modularity in terms of "this could go into the game IF YOU WANT" rather then lots and lots and lots of hard rules covering absolutely everything.

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https://www.youtube.com/watch?v=UHNJUgat2i8

In the first episode of this brand new show about Deranged Inquisitorial Nonsense...everyone gets thoroughly hammered.
54 posts and 14 images submitted.
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>That "Yay!" when the Ordo Xenos said they were gonna kill genestealers.
>>
>Lion for life, dogfucker
>That gasp
>>
>That copypasta rage from Russ
I just want that in webm form.

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Who the fuck thought this game was a good idea? I've only recently gotten to read it (in part due to Werewolf 20th) and I have to ask what the actual fuck was going on in people's mind when they made it? Oh sure on the surface it sound cool but my god! The setting. It read like how a pretentious, edgy kid from the '90 think the world is and how he's plotting his revenge against his rich religious fundamentalist Republican-voting parents or something. This game is ridiculously spiteful, childish and hating on society.

And just when I thought it couldn't get worse I decided to check the other supplements and the Fomori breed are so ridiculous I'm not sure if I'm angry at the stupidity or laughing until I pass out.

Can't help but feel there was a vaguely useable concept of a game in there but its buried under a level of childishness and edginess that make Mage and Vampire look positively good and mature by comparison.
94 posts and 18 images submitted.
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>>48241866
Yeah we were pretty disappointed when our group finally got a copy of the book, back in the day. We dumped the fluff pretty quick and just made our own version.

Fomori are funny though, Freak Legion is one of the most gleefully tasteless reads you could ask for.

Good thing you didn't get into the Players Handbook with the weresharks and werespiders and so forth.
>>
Behold!
The prophecy is true!
The lord of Slowpokes has arrived!
>>
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>>48241904
>Fomori are funny though, Freak Legion is one of the most gleefully tasteless reads you could ask for.
When I first read about Fomori they seemed, conceptually, to be more akin to Chaos Spawn and the Possessed of warhammer 40k. That seemed all fine and dandy. The I read about Throwbacks and Normalite...

>>48241907
Hey well, not my fault I was playing better RPG until I decided one day to take a look at this to see if it was as bad as I had been told.

Its worse.

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>Optimism, innovation, and the spirit of creativity fill these pages, lavishly illustrated with the award-winning art of Magic: The Gathering™! Welcome to Kaladesh—a vibrant, beautiful plane where anything is possible. Join the heroic Planeswalkers of the Gatewatch as they explore the Inventors’ Fair, and let your imagination soar alongside thopters and airships crafted by the best artificers in the Multiverse.

>Come discover the marvels of Kaladesh—its inhabitants, its inventors, and its artifacts. They all await you at the grand Inventors’ Fair!

the jacetice league confirmed for Kaladesh
315 posts and 45 images submitted.
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>>48240949
>Join the heroic Planeswalkers of the Gatewatch
Uh. Can we just not? Maybe introduce a new setting without the Scooby Gang?
>>
>>48240985
no fuck you it worked for marvel
>>
>>48240949

>The Jacetice League liberates not-India from the oppressive hand of the Magic Apartheid, which hunts and segregates all magic inclined people by sending them to concentration camps.
>mandatory browns and blacks as the majority of the population
>evil doers are white
>Mage Lives Matter

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Minotaurs Edition
Trailer Park BoysSub-Edition
In the last bread we talked about special units for the legions we haven't seen yet and podcasts and finished the questions on why some of the Primarchs look too old, we discussed the lifespans of marines, the Minotaurs, and ways to improve 40k chapter relations, Mortarion's status as the jobber of the Primarchs was mentioned, and get ready for them and much more in the last thread >>48264768
Red Book Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
Strawpoll links: http://www.strawpoll.me/10558764
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I need info on breachers now!
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COME BACK LEAK-CHAN

DONT BLUE BALL ME
>>
First for based new apothecaries

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