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Archived threads in /tg/ - Traditional Games - 3139. page

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So? Why can't normal imperial guard use theses.
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>>48313363
A better question is why can't i use theses? as 40k guard.
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>>48313387
I'm more of a fan of rapiers, they fit my style of fighting as mass inf.
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>>48313403
I beat you wish you had stood in bed?

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After the new controversy what Pokemon started, after the release of Pokemon Go, I asked myself again, has Warhammer (both, Fantasy and 40K) ever been in the crossfire of a christian group like B.A.D.D.?
I (surprisingly) haven't found there anything so far...
(Picture more or less unrelated)
28 posts and 6 images submitted.
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>>48310894
D&D featured pagan religions prominently, 40k on the other hand showcases a protagonist religion which is a space age version of Christianity. Would you really be worried if you got home and your son was painting up some black templars? Of course not.

>but what about chaos
I remeber when my pastor found out about 40k, and he was going to warn parents about the chaos factions. I showed him the 3.5ed chaos book and he was so furious at how underpowered it was he decided it was fine.
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Googling "moral panic" with Warhammer gives surprisingly little relevant results, nearly everything's related to the big D&D scare. I did see one anecdote of someone being allowed to keep their Chaos books, because it wasn't D&D, which was wat everyone was worried about.

I do wonder what a Warhammer 40K moral outrage would look like. There would be a sense of irony to it, given the Imperium's emphasis on religious fanaticism, blind faith and willful ignorance
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>>48311220
>Chaos wears a man purse
Truly inhuman savages.

GAMES WORKSHOP HAS STOPPED SELLING HARDCOVERS.

Why?
11 posts and 3 images submitted.
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A thread died for this.
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>>48310621
Back when I played wh40k (1990s), everything was in softcover. I like it better, it takes up less space.
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>>48310621
It costs them less money and people will still buy their crap anyways

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Can a Cure Disease spell fix autism?
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If it can, there is hope for OP and this board.
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>>48309568

No, autism is a spectrum so you need to cast color spray and hope one of the status effects counters it.
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>>48309568
Is it a disease or is it evolution?

Checkmate, clerics.

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Daily reminder that all Constructed formats are by definition pay-to-win.
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I have to buy at least 60 cards so I can play a legal deck? Oh my, what monsters of WotC not letting me play my 0 card deck and just insta winning every tournament. Fuck off.
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>>48309032
Is it weird that I kind of like the concept of deck building games that play like CCGs but just sell whole sets? Never played one though.

I fucking hate how whenever I play magic I literally need to stick to kitchen table just because I know I'm running jank that will get dumpstered at any sort of public forum but hate having to do aftermarket shit or buy a shitload of boosters every set.

I think the last straw was some guy who ran that 1/1 for W that becomes a 6/6 flying lifelinker if you have more than 30 life then rushed to remove everyone he didn't know personally from the game. Very aggravating.
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>>48309531
Isn't that what LCGs are?

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Tell me /tg/, what is the craziest thing you've eaten in a game?
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>>48308611
The DM's poor excuse of a plot.
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A skeleton with 500 arms. The skeleton was normal sized, as were the arms.
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Is flipping pogs considered a traditional game?
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>>48308518
Yes
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>>48308518

Yes, but there's not much to talk about beyond hoping they make a comeback.
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>>48308518
I think you mean "Milk Bottle Caps"...?

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http://falsemachine.blogspot.com.au/2016/04/who-will-stop-worlds-most-evil-dog.html
(an adventure for level 1 players)

I'm imagiing a small black dog that constantly foils the PC's

steals babies and runs off with them

breaks into houses and bites the noses off old women

extremely racist

an evil genius

sets up traps

lures you into bad situations

leads you into dens of criminals

hides in the bog and lures you in to drown

sometimes spasms and attacks own tail

steals burning torches and sets churches on fire

kind of wheezes and yowls insanely instead of barking

stampedes cows

jumps on horses and rides them, guiding them by biting

sends carts running out of control

steals rare and valuable things and leaves them in the PC's packs without them knowing

ends up setting a gigantic fire and escaping on the keel of an upturned boat that goes down the river

shits in the font

digs up fresh graves (it never seems to sleep) and runs off with wedding rings

drops pigeon corpses into the well, poisoning it

eventually ends up leading a pack of wolves through town

hides in the toilet, waiting for you

steals money and throws it in the river

steals magic items and throws them in the well

runs along rooftops, has learn how to use ladders and climb trees

confuses the lock-manager by killing the crowing cock that wakes them up, then imitating the sound at the wrong time, so they end up flooding the town

keeps the doctor awake all night by yowling outside his window

can scream like a cat

pisses in your bed, poops in your shoes

it will only poop in human shoes (this is its one weakness)

takes drugs when it can (another weakness) and drinks to a shameful degree (it never becomes incapacitated)

gestures with its eyebrows

can smell fear

thinks you're kind of a pussy
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pushes old men under water wheels

thows dead cats in between the windmills grinding-wheels, ruining the corn

when the mill-wheels are taken out for washing, it removes the chocks and sents one rolling through town, smashing through walls

it uses this to break into the bank (it wants the money, which it will throw in the river)

people think an old man is master of the dog but he is terrified of it

you get sucked into its all-encompassing plan

it rules crime in this town, the thieves guild are all terrified of it

attacks pregnant women

spooks the shire-horses pulling the canal-boats through town and makes them pull the boats to one side so they block the canal and capsize

the mayor hired an assasin from the captial to kill it, the dog ate him an now wears his bloodstained cloak, the assassins guild refuses to believe this has happened and has sent another assasin to kill the mayor

the local wizard tried to remove the curse upon the dog, but there was no curse and the dog stole his spell book and dropped it in the well

the dog intends to blow up the brewery somehow

the local cultists tried summoning a demon to destroy the dog but the dog licked away part of their magic circle and the demon escaped and ate them

the demon is a little scared of the dog

at a wedding the dog jumped into the wedding cake and no-one could get it out

a widow of a colonel who retired in town has called up the guard but the dog has outwitted them at every turn

it seems to be everywhere

no-one will send help to the town as no-one will belive that its just a dog doing this and the townspeople are too scared to admit the truth

a small faction on the town council is considering putting the dog in charge, since it does what it wants anyway

people think maybe the PC's will help, but some think they are doomed and others, who still can't quite accept that its just a dog, think the real villain will eventually reveal themselves and that this might be the PC's
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Learn to greentext.
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I'd probably just skip town.

Evil dogs are too hardcore for me.

>All rodents are now helpful little cleaners
How does this affect your setting, /tg/?
12 posts and 3 images submitted.
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>>48307587
The rodents either lose this new behavior, or die out in favor of other competing creatures that do not engage in such wasteful behavior.
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Our party gets chased out of town for clearing the tavern cellar of rats.
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>>48307587
It's cleaner.

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So, we all know that half-somethings and part-whatevers have been a thing in Dungeons & Dragons pretty much since it stopped being Chainmail Fantasy Wargame. The half-elf and half-orc are considered racial staples, to the point that one of the biggest riots of 4e was that half-orcs weren't in the first PHB.

But, I'm curious... does anyone actually ever make note of the fact that, to get your mixed-breed races, you've got to have interspecies couples in the first place?

Have you ever used it in plot-points - say, safeguard the human prince and the she-orc chieftain's daughter from "old guard" who want to stop the wedding so the peace treaty will be nullified?

Or even just flavor for NPCs and the world around them?

Do you always stick to the traditional human/x paradigm if you use the idea? Or do other races get involved?

Finally, how far can you take interspecies romance as a background element before it becomes magical realm? If I have, say, the male sphinx variants going extinct because gynosphinxes realised human men made better, daughter-producing mates than the reclusive asexual androsphinxes, or harpies becoming generally not evil because the harpies who chose to leave their baby-daddies alive tended to have more kids, who thus picked up that pair-bonding was better than one night stand + cannibalism, is that magical realmism?
14 posts and 2 images submitted.
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Generally I just say races aren't fertile with eachother unless a half-race is specifically mentioned as part of the setting (see Half-Elves and such).

Interspecies romances still exist of course, but an elf and a dwarf aren't having any children unless adoption is involved.
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DM tends to stick to what's in the books. Only time I can recall it being an important part of the plot, was when a kobold character I had was married to a human.
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All the time, OP.

In my current campaign, I'm waiting for the player characters to explore the nearby forest enough that they run into a couple that lives in the woods, an orcess herbalist who one day rescued and healed a human surgeon after he'd become lost in the woods; they fell in love while he was convalescing and married and now they're the local wound-healing power-couple. (The surgeon is also an obsessive reader of elvish history and knows about some elvish ruins in the woods that he would love to explore and loot, if only some tough adventurer types would offer to assist with that…)

In my previous campaign, a major plot-point revolved around a terribly ill-fated romance between a dwarf prince (a younger son; his brother was king) and an elf adventuress. They ran off together, but got hunted down the bigoted high priestess of the dwarf-kingdom and "ladyhawk'd"—placed under a curse that made them different people and different times, and never themselves together. The dwarf-king (childless and with no heir), meanwhile, had to keep his brother's daughter's elvish blood a secret, lest she become a target of the wicked high-priestess and ineligible to inherit the dwarvish throne.

In that same campaign, a PC thief married a gorgon priestess after helping to rescue her sister from an evil cult; and a PC fighter in the same party might've wound up together with a centauress knight if the knight hand't unceremoniously bought it on dungeon level four near the end of the campaign…

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Did you ever wanted to make a card game?
19 posts and 2 images submitted.
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No, but I have wanted to use correct grammar in my OP
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>>48307513
Fuck, so I just let the thread die and make another one?
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Not seriously, but I have been thinking of ways to improve on the nearly-perfect system Duel Masters uses.

Hey everyone,

Some friends of mine from high school ended up making a card game and it actually looks pretty nice. It seems to be a play on Love Letter except the points matter and affect the game?

Thought I would share because it looks kind of nifty.

If interested I can try and get the Print N Play version off of him for you guys?

https://www.kickstarter.com/projects/andrewcorbett/shibboleth
14 posts and 1 images submitted.
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>>48307135
>except the points matter
But card values already matter in Love Letter.
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>>48307144

i mean like the points cause different endings and narrative things to happen
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>>48307164
...what the hell are you talking about?
Why would you need anything more than "Player 1/2/3/4 wins" for a 2-minute card game?

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How do I deal with "suicide and re roll" players? The sort who treat their characters as nothing more than statblocks, take insane, aggressive risks, and if things go belly up,

>well, I'll just roll up a new character

I don't really want to kick someone for that, and I've found imposing penalties on the new character(s) causes problems if they're weaker than other party members.

Just recently had a game with a TPK, and it barely fazed the party. We'll just make new guise, right lol?
20 posts and 3 images submitted.
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Give them really good items.

Then don't give those items to their replacements.

And don't allow them to be recoverable.
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>>48307127
At least as of my latest example, I don't think that would work. They do seem resigned to loss of rank and equipment, and that doesn't seem to be enough deterrent.

I don't even think they care about "winning" or "losing" per se. As long as they have stories of the stupid shit they tried, they seem satisfied.
>>
What exactly is the problem? It sounds like your players are having fun while taking whatever you give them in stride

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Twitter:
https://twitter.com/SaSentinels

Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Tank+Hunters+Quest

Crew sheet:
http://pastebin.com/s1A9E2dr

Last thread:
http://suptg.thisisnotatrueending.com/archive/40588335/

It's 2am in the middle of winter here in Aus. I would've run two hours from now but I'm not fucking tired at all! LET'S DO THIS.

- - - -

The retreat goes smoothly, the bandit forces hanging back to recollect their forces. You spot a BMP shadowing you a few times, but there's no helping that. You and Von Grimm take turns covering the other, but it seems useless in the dn. The bandits are biding their time, hanging back and preparing, and you can scarce say what you could expect.
You make it to a dried up creek valley, with a bridge over it. It seems like a good, defensible spot, with a grove of half dead trees on the opposing side you can use as cover. These aren't as thick as the treeline you had fled, however. There's also a village ruin on the bandit side of the gully. Of course, you might be able to take a hull down position in the gully itself, but if the bandits overrun you, there's nowhere to escape.

"Susan, take us to that treeline," you order.
"Roger dodger," she replies, making you smirk.
The bridge is old and decrepit, so Susan takes you down the gully and up the other side, into the trees. It would've been a lush grove years ago, before it got scorched by bombs. What little green there is can scarcely hide your tank, but it's enough, along with your camo netting. The Bandits will have difficulty finding you.

Von Grimm decides to deploy in a semi-flanking position, in a destroyed house to the northeast of you. The stone walls won't hold up too long when the fighting starts, but he has first shot advantage and good sight lines, which is what matters most. You need to break the bandit advance before it over runs you.

1/2
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>>48306769
Pearl calls in over the radio. "Where do you want recon, lead?"
"I want recon to set up in that field to the northeast. The grass should cover you, and you can ambush them with your TOW if you feel safe doing so."
"Copy that, Lead, we'll set up there," Pearl replies. She seems a lot more confident now that you're out in the field.
It's a short wait as they set up, while you have Erich load some of your steel shot.
"In position," she says a minute or two later.
"See anything yet?" you ask.
"... Scopes are clear," she says distractedly. "We'll let you know when we see anything."
"Copy that, out," you reply.

There's minutes of tense silence as you scan the horizon with your commander's sights. Sarah is humming something under her breath, and you need to keep a hand on your knee to stop it from tapping. Erich has a cigarette in his mouth, unlit, but chewed on. You wonder if you should break the silence.

>Calm your crew
>Inspire your crew
>Call up someone on the radio
>Stay quiet
>Other
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Pz58 when?

Also
>calm crew
>>
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>>48306773
>Calm your crew
I know the perfect thing to calm the nervous and raise their spirits!

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I need help with ideas for a nickname for mercenaries or bounty hunters on a sci fi setting.
23 posts and 6 images submitted.
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Mercenaries as a whole, or one company or group specifically?
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>>48305737

>The Magic Touch
>Skull'n'Bones
>Lead Specialist
>Sable Aegis
>Overwhelming Force
>Impartial Force
>Sufficient Force
>Just e'nuff Force
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>>48305757

As whole. Kinda like "Shadowrunners" in Shadowrun.

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