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Archived threads in /tg/ - Traditional Games - 3075. page

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Why is killing monsters evil?
147 posts and 23 images submitted.
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>>48516001
It's not and you should ignore anyone who says it is.
>>
It isn't.
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>>48516001
Wrong question. What you should be asking is "When is killing monsters evil". The answer is "When more humans than monsters are killed".

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Good morning and welcome back to Ask A Judge!
197 posts and 20 images submitted.
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>>48499953
Hey gA, I have a question for you.

Future sight is on the field, I cast Maelstrom Wanderer, can I cast cards from the top of my library as they're revealed but before the cascade triggers?
>>
>>48500558
If you mean before those triggers RESOLVE, yes, but only if those cards are Instants, have Flash, or something is allowing you to cast them as though they had Flash. If the top card of your library was a Snapcaster Mage you could cast it, but not if the top card was a Divination.
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>>48500577
Oh ya, you've explained the stack to me a few times, once the cascade triggers I can't do anything, but I could throw instants on the stack before the cascade resolved. Thanks man, you're the best.

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>player choose an option that lets them use wild magic
>complain when the RNG screws them over

Jesus fuck you whiny bitch why did you pick the super RNG-reliant magic then?
231 posts and 30 images submitted.
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>>48489411

Everyone thinks that the rules don't apply to them and they'll only get the good outcomes. And sooner or later everyone is wrong.
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>setting is modern or futuristic
>system is fairly realistic
>"I want to use a sword"

>system's chargen is lengthy and indepth
>I walk the players through it because they're new to it
>player changes their mind multiple times on what they want their character to be after they already went through chargen

>player's character name is a shitty joke
>player's character name is a pop culture figure's
>player's character name is based around "heehee, it has the word 'fuck' in it heehee"
>player's character is a pop culture figure
>player's character is based around a shitty joke
>player gets upset when I tell them to make a character and not a living punchline
>player's character is a nonsensical mess not fitting with the setting
>player treats the game like their own personal MST3K-esque riffing session
>player doesn't know if he's available to play until the day before or day of
>player doesn't show up, gives a shitty excuse the day after
>player spends most of the session going on tangents about stupid shit
>player interrupts me before I finish describing something
>player constantly talks over other players
>>
>>48489411
>gm allows a retard player to use retarded option
>bitches on the internet when it goes wrong

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Like the titel says this thread will is for the creation of a new Tau cadre/sept

>What Phase was your Sept founded in?(d10)
86 posts and 11 images submitted.
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Rolled 9 (1d10)

>>48537076
This should be fun.
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>>48537145
Outpost/Colonies

We are just a tiny colony at the moment, on their way to become a full fledged sept. Or are they maybe a remote outpost made for spying or resuppling? Who knows. we'll fluff this out later

>What is the predominant terrain of your homeworld? (d10)
>>
Rolled 7 (1d10)

>>48537197

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This is a Dwarf thread. For Dwarves. No Elves allowed.

Let's talk about hammers, axes, beards and ale. And why those bastard elves need to shut up.
61 posts and 15 images submitted.
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>>48533582
Too many bloody Okri are making everything out of stone these days. Treated wood is just as fine, retains heat wonderfully, and is a fraction of the weight.

We don't turn into Elgi just by using wood in our craftmanship.
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>>48533582
Hi I'm an elf I like doing elf things
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>>48533582
>us
Stay underground, dig and hit things with hammers.

>them
Stay on the surface and hang out in trees.

I literally couldn't care less about them.

Now, let's talk about anvils and killing cave trolls, that' actually relevant.

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>July 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/quick-characters

>Ye Olde Thread
>>48516302

So which is it, /5eg/: realistic fantasy, or over-the-top fantastical fantasy?
353 posts and 27 images submitted.
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How would I go about converting the necropolitan template to 5e?
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>>48530880
Which is what, OP?
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>>48530941
All it dead back then is make people have the undead type. That means a lot less now, so just literally do that. Being undead doesn't come with a laundry list of innate immunities and shit anymore so I don't think it even really needs an LA or the like. Just straight up "you are undead"

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POST STORIES FROM YOUR DND GAMES
54 posts and 6 images submitted.
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My party recruited an undead band for their brothel after torturing a dirty old man who cheated the fighter's mom in a game of backgammon.
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>>48524461
And they got the building for the brothel by killing an elf supremacy terrorist and taking his house as their reward.
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>>48523410
My drow rogue convinced the party to not spend their ill-gotten gains on magic equipment but on a ship, a crew, cool clothes and become pirates.

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Are CYOA books /tg/?
58 posts and 9 images submitted.
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>>48508993

Certainly are! Afaik we tend to prefer stuff like Fighting Fantasy, Sorcery!, and Lone Wolf.
http://www.ffproject.com/
>>
probably closer to /lit/ or /qst/ than /tg/
>>
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>>48509389

Nah, gamebooks have always been /tg/-related.

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What do you guys think about this video?

https://www.youtube.com/watch?v=gVgRlPGS69c
278 posts and 15 images submitted.
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>>48527612
It's Lindybeige, therefore shit. Don't even need to watch the video.
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>>48527612
Plenty of games have chasing rules. Has Lindybeige considered not playing D&D?
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>>48527849
Even D&D has chasing rules.
Hell, one D&D adventure actually introduced a card-based chase sequence.

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>Exalted 3e
>game about fantasy superheroes
>huge list of powers

>Oh boy, I can't wait to see what I can do with my awesome powers!
>80% of them are dice/success-riggers and fiddly point-adders

Why is this allowed?
64 posts and 10 images submitted.
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Because white wolf can't design worth shit.

Also because the fanbase is terrible and enables this shit
>>
Because the shtick of Solars is excellence, they do shit better than other people. That is why most of their powers are just about making them flat better at shit, because their theme is all about them excelling at their fields of expertise.

That's why there's powers like being so good at jumping that you can leap like 40 feet and being so good at balance you can run on water or balance on a falling leaf but there isn't anything like laser eyes because that's not an extension of what a person does.
>>
>>48524763
>That's why there's powers like being so good at jumping that you can leap like 40 feet and being so good at balance you can run on water or balance on a falling leaf

Except they don't do that. They give you more chances of successes or more successes, which lets you do something more "epic" because the Storyteller might have the presence of mind to set a higher difficulty or something.

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition:

>Final 3E Core Release:
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf
>Backer Charm Book:
http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf

>Frequently updated Character Sheet with Formulas and Autofill
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder:
https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies:
https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
Solar Charms: https://imgur.com/a/q6Vbc
Martial Arts: https://imgur.com/a/mnQDe
Evocations: https://imgur.com/a/TYKE4

>Resources for Previous Editions:
http://pastebin.com/raw/EL3RTeB1

Magic Edition.
>What're your favorite spells?
>Which homebrew or fan conversions do you like?
>Tell us about your insane Sorcerous Workings.
323 posts and 31 images submitted.
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>>48479538
To this anon, for Ravnica, I suggest the actual cards themselves. The City of Guilds is exceptionally vibrant and visually distinct, with tons of bohemian architecture woven in (the city is based on Prague).

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&block=|[%22Ravnica%20Block%22]|[%22Return%20to%20Ravnica%22]

Here, this should have all the cards from *both* Ravnica blocks, so the sets Ravnica, City of Guilds, Guildpact, Dissension, Return to Ravnica, Gatecrash, and Dragon's Maze.

Check the mechanics too. The Ravnica blocks are famous for being very mechanically dense, with each Guild having it's own exclusive keyword that brings out the flavor of the guild. Between the two blocks, that's some 20 keywords and 1300 cards, with tons of art references to help you world build.
>>
>>48480684
Why is my dick saying Mercury > Venus in this pic?
>Magic Edition
Oh right, topic. I loved the Book of the Emerald Circle: https://docs.google.com/document/d/11I0xCPgAS3ZhxGvTlBoePOuaDqgpyWs13jVKhJ4c8hM/

2e fix to a ton of the First Circle spells.
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>P.S.: I used Essence-Laden Missive

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Tsuko Can't Make A Right Call To Save Her Life Edition

https://www.mediafire.com/folder/vx477quhxz4vt/Regend5Ling#btf4cvsidtj6ff

Last thread: intimidating nemuranai, attempts at dueling fixes, comfy adventures
>>48380161

What's the largest battle in which you had a PC involved? Did they survive?
255 posts and 17 images submitted.
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>>48475239
Played a session where my unoptimized Mantis Bushi and two other players fought against five bandits. Not a scratch on me, other PCs dead and I chased the last bandit through the streets and stabbed the fuck out if him.
>>
Note on Inheritance; RAW it's +1k1 to non-combat rolls made with the item. Specific skills are given for items as example uses, but it doesn't quite restrict you to one skill. It's just a smart way to do it.
>>
What's the lewdest clan?

Rolled 10 (1d20)

Welcome to the thread for d20 station, a rules light Space Station 13 server.

>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).

>How do I play?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND Download link: http://www.byond.com/download/
You'll also want a BYOND account,which gives you a ckey so you can save preferences and be recognized by the game. It's highly recommended to make an account if you're experiencing connection issues or don't want to be a fat tourist/starving space bum.

To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below.
byond://76.16.8.127:28014 OR byond://d20station.ddns.net:28014

>How do I play
Use OOC (backspace say" in the bottom, type OOC and hit enter) and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC. There's also wikis dedicated to documenting the spaceman way of life, but they vary widely from server to server.

>What are the rules?
The rules are very relaxed and admins try to take a hands-off approach to administrating. Admins will generally only intervene if someone is explicitly playing to ruin the game or being a dick. Reminder to read the rules in-game.

>What map/code do you run?
We run a heavily modified Ministation map with mostly custom code. Most jobs on Ministation are merged with similar counterparts and head roles have been re-enabled.

>D20 wiki where?
http://robustvinyl.com/ss13/wiki/

>When does everyone play?
Check out the server pop graph to see when people are playing: https://www.ss13.se/servers/2926/

>Who are these tripfaggots?
Usually admins/coders in the server.
210 posts and 37 images submitted.
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We dorf now apparently.
>>
More receptive, cute looking characters would raise our server popularity. Played a round yesterday after a one year hiatus without checking the server and the loli bartender refused my love after all the attempts to approach.
>>
>>48457860
>turn the server into waifu bait trash to make it popular again
on one hand your right, on the other it would make the server trash.

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20Pacific%20Strike

Other Quests: http://pastebin.com/sYpqmWZg

You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Currently, you were having a bit of a tea party with the Royal Navy ships Exeter, Achilles, Ajax, and Victorious, with Anna here as your American backup.

So far, you thought that Achilles and Ajax were pretty cool. Honestly, you saw them more as glorified destroyers rather than cruisers, considering their smaller size and armament compared to their larger cousin Exeter. Their aggression and physicality also made a good impression on you.

Exeter reminded you a bit of Mulberry. She had that quiet air of coolness and calm that served as a counterpoint to Achilles and Ajax, to the point where you suspected that all three ships had actually served together in the War. Your knowledge of foreign navies wasn't really all that great, though, so you could be wrong.

(cont)
192 posts and 40 images submitted.
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>>48526223

Victorious, on the other, looked to be a constant nervous wreck, like she had the constant feeling that she wasn't supposed to be here. You could also notice her sweating rather profusely, even though the weather wasn't particularly that hot. However, despite that, she seemed to get along well with Anna, both of them being carriers, and all.

Meanwhile, you weren't all that much of a tea person. The shit was way too bitter for your taste, which was why you ended up just pouring sugar liberally into your cup, much to the poorly disguised disgust of all of the present British ships.

The scones were fucking excellent, though.

"So, Hoel." Exeter gives that typical glowing smile of hers. "How do you like the Falklands? I understand it's quite the far cry from the Pacific."

>Fucking COLD AS HELL. How do you Brits stand this?
>Eh, I got kinda used to the cold in Norfolk.
>It's pretty nice here, actually.
>Other
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>>48526232
>Eh, I got kinda used to the cold in Norfolk.

Live, from /tg/, it's FRIDAY NIGHT
This week, Boatships gets more cool features in 0.5.9 and Boatgirls gets summer event teasers and a pasta plane
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>>48526232
>>Other
Bully Victorious into our harem!

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Jesus Christ the Beast-master ranger is fucking atrocious. Like, seriously irreconcilably awful. Easily the worst path of any class in the game.

It makes way of the four elements monk look playable in comparison.

/tg/ how do we fix this utter garbage?
64 posts and 7 images submitted.
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>>48525161
1. It's not actually all that broken. Reread the animal companion guide because 9 out of 10 discussions I get into about this don't notice really simple things like you get to add the ranger's proficiency bonus to the animals' AC, Saves, Attacks, and Damage.

2. Barding.

3. Stop expecting to play a 3.5 druid that gets a free fighter with every level

4. Realize that the animal is an extension of a singular class feature that will come back after a long rest. You can even change out the animal for added utility, and eventually can even begin casting Hunter's mark on the creature.

5. The largest weakness of the animal is that it has the HP of a wizard with no Con. Considering the bonus to AC and the barding potential, this is only bad if you get hit with a breath weapon. If you want to remedy this, allow the animal to add it's con modifier plus ranger level.

6. If your concern is roleplay reasons for having the animal, but you still think the animal is too weak to survive, keep in mind that the animal doesn't have to die at 0 HP and can be cured/revivified. Baring that, talk to the DM and see if you can convince him that when you rest for 8 hours that the same animal companion comes back. They will RARELY say no.

7. Stop sucking dicks and trying to make 5e into 3.PF.
>>
>>48525161
By not exaggerating how bad it is, letting companions perform a short command instead of just swapping an attack for a worse one, and telling the DM to throw a companion a magical item or two.
>>
>>48525256
So lvl 6 ranger has an animal companion with 24 hp, and an AC of.. 18 if you're lucky and have somehow gotten the gold/opportunity for barding?

Still gonna go down like Monica Lewinsky in any decent fight that would challenge a party of lvl 6's. And as soon as it hits the dirt you now have to worry about healing it/keeping it alive.

Why the fuck would I ever bother? Hunter far far better (and ranger is already somewhat under-powered).

Not about making 5e into 3.5. It's just bad. Like SUPER bad. I'm not talking 'zerker barbarian bad' or 'valor bard' bad this is a whole new universe of terribleness.

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