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A Blob in the Dark: Non-busy week edition

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Thread replies: 156
Thread images: 46

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CONTINUED FROM >>208483
IMGUR ALBUMS OF EVERYTHING:
http://imgur.com/a/6x0dM
http://imgur.com/a/okPPV
http://imgur.com/a/g39lh
http://imgur.com/a/Oexdh
(Thread 6 album coming soon!)

You are Cytosol, a worthless blob in a world of eternal night.

Right now, you and Maxwell are in Enigma Forest with a mysterious boy named Henry, who is looking for his lost friends
>>214206
You ask Henry how long he has been searching for his friends, and where he last saw them. He says that he can't remember when they got lost, but he does remember that he saw them go deeper into the woods.
You also ask him if Sheila's dad can help, but he says that doesn't want to see that "meanie-butt" ever again.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5

Abilities: STEAL, SPLIT, SPEAR SWIPE, FIRE RUSH, FLEE

Highest dice roll of 2d20 in 30 minutes gets chosen
>>
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Current Map
>>
>>230599
Head deeper into the forest.
>>
Rolled 8, 17 = 25 (2d20)

>>230604
>>
Rolled 12, 10 = 22 (2d20)

>>230599
Use our rope to tie us to something and try to figure out how this forest works.
>>
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>>230604
You decide to head deeper into the forest by going back to the farthest fork in the road you've been to.
There is a LEFT and RIGHT path.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>230604
RIGHT
>>
Rolled 7, 2 = 9 (2d20)

>>230672
I always forget my first few rolls in this quest.

And I've change my mind; I want to go LEFT.
>>
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>>230675
You head LEFT.
You find yourself at another opening with another small blob child sitting between two rocks. He seems to be looking up at something.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 6, 7 = 13 (2d20)

>>230767
Greet him.
>>
Rolled 4, 14 = 18 (2d20)

>>230767
Look at what he is looking at then tell the child, in a scary voice, that you are the angel of death come to take him to the underworld.
>>
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>>230910
You try to look at whatever the child is looking at, but there doesn't seem to anything there.
You also try to scare the child, claiming yourself to be the angel of death. He laughs then says:

???: "Hahaha, don't look anything like the angel of death, mister."

He seems to have a good sense of humor

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 13, 12 = 25 (2d20)

>>230953
Ask what the angel of death looks like and what he is doing.
>>
Rolled 14, 14 = 28 (2d20)

>>230993
This but ask him what he was looking at.
>>
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>>231015
You first ask him what he was looking at, but he's not sure what you mean.
You then ask what the angel of death looks like. He says he's not entirely sure, but he thinks it has a big eyeball.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 2, 4 = 6 (2d20)

>>231068
Ask him to join us on our quest to find the other children.
>>
>>231068
Offer him some candy if he follows you deeper into the woods
>>
Rolled 12, 11 = 23 (2d20)

>>231161
Dingity dangit
>>
Rolled 17, 10 = 27 (2d20)

>>231097
>>231161
Ask him both these things but start with the offer to join us and if he refuses, use the candy as incentive.
>>
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>>231180
You tell him that if he follows you to find the other lost children, that you'll give him a piece of candy.
Maxwell is a bit confused since you have no candy on you right now.
Nevertheless, the child, Trevor, agrees.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 2, 12 = 14 (2d20)

>>231198
It's time to keep exploring.
>>
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>>231212
You head back to the fork you were just at in order to explore more.
There is a LEFT, a RIGHT, and you can GO BACK to the previous fork.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>231296
Right.
>>
Rolled 17, 16 = 33 (2d20)

>>231296
RIGHT
>>
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>>231341
You head RIGHT and find a very large opening.
There is a building up on a hill that has two transmission towers.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 20, 2 = 22 (2d20)

>>231426
Aw yiss. Let's enter the fuck out of that building. Just barge in with reckless abandonment.
>>
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>>231599
You enter recklessly into the building, which seems be some sort of radio/TV station.
There is a blob in the room over there.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
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>>231649
Fixed, with added recklessness
>>
>>231652
Still not reckless enough, they closed the doors
>>
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>>231669
>>
Rolled 12, 4 = 16 (2d20)

>>231674
Unleash your stand.
>>
>>231684
Okay, this'll be tomorrow's
>>
>>231769
Nice, seeya then!
>>
>>231769
Thanks for the continued run, OP.
>>
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>>231684
You then unleash your stand,「STILL OF THE NIGHT」
You can now punch your way to victory!

(Cont.)
>>
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>>234173
"Yeah, that would be cool", you thought to yourself.
But alas, you are but a measly blob, and cannot use stando powah.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
anyone?
>>
>>234183
Look around. Some guy is on air so it's best not to interrupt him. See what else can be found in this tower.
>>
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You gotta roll, but I'll take it since no one seems to be replying
>>234599
You look around the station.
The only thing you found was an old magazine that Maxwell stumbled across

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 17, 10 = 27 (2d20)

>>234618
Knock on the door.
>>
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>>234624
You tell Trevor to knock on the door, since he's closer to it. The blob inside seems to take notice.
Another notification pops up, but it's just as unimportant as the last.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>234708
Wait for the blob to open the door.
>>
>>234713
gotta roll, my man
>>
Rolled 14, 16, 1, 10, 10, 12, 20, 7, 13, 1, 16, 13, 19, 4, 13, 12, 18, 9, 5, 6, 10, 16, 19, 20, 11 = 295 (25d20)

>>234750
I'm the only one replying.
>>
Rolled 10, 14 = 24 (2d20)

>>234708
Examine contents of the magazine while waiting for the radio host.
>>
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>>234780
Maxwell reads the magazine some more. It's apparently a magazine on something called "horses", but you're not sure what that means.
Suddenly, the blob burst through the door.
"What are you doing in my studio?!", he exclaims.
The blob also says that his name is DJ Mallard

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>234768
Sorry man, the other poster got their pick on time, and it was kind of hard to judge your roll.
>>
Rolled 1, 19 = 20 (2d20)

>>234815
We're exploring. Your place was here and we decided to explore it.

Yes, exploring included breaking down your door. Nice outfit.
>>
>>234815
>"Reading a magazine. What are you broadcasting here?"

>>234820
His choice was similar to my choice but better, so I've no regrets.
>>
Rolled 8, 6 = 14 (2d20)

>>234847
>and "This is like a fan visit, right? Right?"
>>
Rolled 6, 2 = 8 (2d20)

>>234815
Tell him that's a silly name.
>>
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>>234842
You tell Mallard that you're explorers, and that you just HAD to check out this place in the woods.
He says he doesn't care. You barged into his PRIVATE studio, interrupted his broadcast, and even broke his doorway!
He takes 250G to cover the cost.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>234930
Ask Mallard what he's broadcasting.
>>
Rolled 1, 16 = 17 (2d20)

>>234930
Offer our services as an apology. We could sing for the guy.
And >>234965
>>
Rolled 12, 14 = 26 (2d20)

>>234965
>>
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>>234965
He tells you that he runs both the only radio show and the only television channel in the world.
On the radio show, he plays music, has interviews, and even reports the news.
As for the channel, no one in the world is in either the acting or animation career, so he just plays reruns of old shows that he found on VHS tapes. Any donations would be great.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 1, 19 = 20 (2d20)

>>235077
Ask him how any of that is even possible.
>>
Rolled 19, 16 = 35 (2d20)

>>235077
Ask him if he wants to interview us about the noble and daring quest we're on.
>>
Rolled 20, 7 = 27 (2d20)

>>235077
Tell him we have a VHS we can offer him. All it'll cost is his friendship.
>>
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>>235101
You ask DJ Mallard if he could interview you for his radio show.

DJ MALLARD: "Eh. Why not? I'm running out of guests anyways"

(Cont.)
>>
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>>235222
DJ MALLARD: "You're listening to Midnight Radio, the world's best and only source for eternal nighttime grooves. DJ Mallard here comin atcha with a new guest tonight. He's a blob on a noble and daring quest across our world. Please welcome to the show, Cytosol and his friends, Maxwell and Trevor"
"So tell us, Cytosol, what exactly is this quest you're on? What is your goal?"

What do you say?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 9, 16 = 25 (2d20)

>>235236
>"We're searching for a group of children lost in Enigma Forest."
>>
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>>235255
DJ MALLARD: "Well well, that does sound like a noble cause. Doesn't seem like much of a quest, though. Is your Trevor friend there one of these 'missing children'?"

What do you say?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>235358
>No, he's a sort of concubine
>>
Rolled 19, 5 = 24 (2d20)

>>235358
He's a friend.
>>
Rolled 7, 6 = 13 (2d20)

>>235358
>"We found him alone in the forest. On our _quest_."

And ask Trevor if he has anything to say.
>>
>>235381
gotta roll
>>
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>>235385
DJ MALLARD: "Ah, I see. Well, I hope you guys find those children. Anything to add, Trevor?"
TREVOR: "I wanna find my lost friends and get back home!"
DJ MALLARD: "Alright, little man. Now, Cytosol, the viewers want to know: Where are you from?"

What do you say?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 20, 3 = 23 (2d20)

>>235503
Oh fuck. There's no official birth place, right? Let's just say we're from a place far away and not elaborate.
>>
>>235684
Okay, this is tomorrow's
>>
>>235759
OP, I hope your dreams are pleasant tonight.
>>
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>>235772
thanks!
>>
>>235797
Thanks for running this session.
>>
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>>235684
DJ MALLARD: "Ah, so you're a foreign type? We don't get many visitors around these parts, not since the TWILIGHT EVENT."
"So, tell us, have you had any exciting battles yet?"

What do you say?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 17, 17 = 34 (2d20)

>>237054
A couple. One of the first ones I fought was against something called a "Boingo Beast".
>>
Rolled 11, 2 = 13 (2d20)

>>237054
This Mallard guy knows too much... we need to put him down.
>>
Rolled 19, 18 = 37 (2d20)

>>237054
We've certainly had some battles, and they were definitely exciting, but our favorite fight was against this gunman at the abandoned university building. The best thing about the fight is that we didn't have to kill the guy, and in fact he decided to be our friend!
>>
Rolled 8, 1 = 9 (2d20)

>>237054
>"We fought some man-eating plants. They presented a thorny problem; but everything turned out rosey."
>>
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>>237165
DJ MALLARD: "WOW! A gunman? At the old university? That sounds thrilling! I'm surprised you were able to make friends with somebody like that!"

(Cont.)
>>
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>>237210
[CUTSCENE]

DJ MALLARD: "Welp that's all the time we have for today! Join us next week as we interview Mayor Bloggo and his propositions on how to get rid of that unsightly Sludge Pit."

(Cont.)
>>
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>>237222
[CUTSCENE]
???: "My lady, it seems as if Havens as failed, and even has joined the side of Cytosol. Do you wish for me to make my attack?"

???: "Not yet, I have already deployed the second one a while ago. Let's wait for him to see how he handles things."

???: "Yes my lady"

(Cont.)
>>
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>>237231
You leave the studio and thank DJ Mallard for interviewing you.
You are standing outside of the building.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
>>237236
Well, we poked a little further into the forest and didn't find any other kids nearby. May as well take Trevor back to Henry.

While we're en route, we might ask him about Sheila, and if her dad should come help to find their friends.
>>
Rolled 11, 10 = 21 (2d20)

>>237257
>>237236
Balls. Forgot the roll.
>>
Rolled 5, 13 = 18 (2d20)

>>237236
I say we ask Trevor how many of his friends are lost and go look for them.
>>
Rolled 1, 9 = 10 (2d20)

>>237236
Seconding >>237286
>>
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>>237257
You take Trevor back down to Henry's opening, and the two seem happy to see each other.
You then ask about where Sheila might be, and if Mayor Bloggo could come along.
Trevor says that Sheila did like the old playground somewhere near the right part of the woods.
Henry tells you again that the Mayor is a big meanie-face that yelled at them because he didn't want them going into the woods to play

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 6, 13 = 19 (2d20)

>>237410
Let's go look for Sheila. To the right side of the woods!
>>
Rolled 13, 14 = 27 (2d20)

>>237410
Let's go to the right part of the woods, wherever that is, and look for Sheila there.
>>
Rolled 9, 18 = 27 (2d20)

>>237410
"If you had listened to him, would you have spent the last few years looking for your friends that got lost among the trees?"
>>
>>237467
>>237470
UH OH

REROLL TO DECIDE
>>
Rolled 2, 12 = 14 (2d20)

>>237511
>>237470
Rolling to tell Henry to get some damn hindsight.
>>
>>237511
>>237470 seems fine at the moment. We can do >>237467 next if nothing else comes up.
>>
>>237542
GOTTA ROLL QUICK
>>
Rolled 14, 11 = 25 (2d20)

>>237550
>>
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>>237556
>>237470
You tell Henry that he should've have listened to Mr. Bloggo, and that they wouldn't have been searching for each other for years if they did.
Henry and Trevor get confused.
HENRY: "Years? Mister, I'm pretty sure it's only been a few hours"

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5
>>
Rolled 8, 8 = 16 (2d20)

>>237596
This might be a problem. Let's tell Trevor and Henry to stay close and not lose each other again, and we're gonna go get Bloggo and tell him about the kids and the time discrepancy going on here.
>>
Rolled 8, 17 = 25 (2d20)

>>237596
Give both of the kids an apple.
>>
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>>237710
You give both kids an apple.
They seem to like it.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x3
>>
Rolled 3, 15 = 18 (2d20)

>>237743
Rolling for >>237637 again.
>>
Rolled 13, 19 = 32 (2d20)

>>237743
Let's bring Henry and Trevor out of Enigma Forest to the town and try to convince Mayor Bloggo to join us in our search for Sheila..
>>
>>237787
Henry refuses to leave without all of his friends, and he would especially vehemently refuse if the purpose of leaving was to go see Mayor Bloggo. Trevor will probably also not want to leave.
>>
Rolled 11, 12 = 23 (2d20)

>>237810
Got it. Then do >>237467.

Do you want to choose this roll or my first roll?
>>
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>>237821
You head back by two forks and take the RIGHT path.

(Cont.)
>>
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>>237901
You head up at ANOTHER fork in the road.
You can go LEFT, RIGHT, or you can GO BACK.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x3
>>
Rolled 3, 7 = 10 (2d20)

>>237906
Ask Maxwell what he thinks we should do.
>>
Rolled 7, 18 = 25 (2d20)

>>237906
Forward.
>>
>>237911
>do you want to go left or right?
>I want to go forward
Great choice.
>>
Rolled 3, 12 = 15 (2d20)

>>237906
LEFT
>>
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>>237911
You head FORWARD. However, there is a big tree in the way, so you go around it.
The only thing there is an APPLE, 100G, and a TOY CAR.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x3

Patch 1.5?
>Fixed a bug where it would display a previous amount of money
>>
Rolled 4, 17 = 21 (2d20)

>>238028
Take it all and ask Maxwell what he thinks we should do next.

God damn these low rolls.
>>
Rolled 13, 4 = 17 (2d20)

>>238028
Now go right.
>>
Rolled 2, 16 = 18 (2d20)

>>238028
Climb the tree and look around.
>>
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blob317.gif
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>>238036
You take everything and ask your friend Maxwell what to do next.
He says that we should probably focus on finding the playground with Sheila.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 8, 10 = 18 (2d20)

>>238143
I say we do as >>238058 suggested.
>>
Rolled 9, 16 = 25 (2d20)

>>238143
Thirding >>238058
>>
Rolled 14, 13 = 27 (2d20)

>>238143
Do >>238058
>>
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blob318.gif
27KB, 1200x800px
>>238164
You climb to the top of the tree and look out beyond the most poorly drawn canopy imaginable. It hurts your eyes to look at.
However, you find three openings that have left to be discovered.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 18, 20 = 38 (2d20)

>>238257
Ask the openings how the hell you're supposed to reach them.
>>
Rolled 14, 14 = 28 (2d20)

>>238257
Climb down the tree and go down the LEFT path of the fork in the road.
>>
>>238280
Okay, this'll be tomorrow's
>>
I got some housework to do, so I'll have to start later than usual
>>
File: blob319.gif (13KB, 1200x800px)
blob319.gif
13KB, 1200x800px
>>238280
You call out to the openings and ask how you're supposed to reach them.
However, they don't respond. As it turns out, they are not living beings, but are actually areas with no trees.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
>>240401
Return to Maxwell and go LEFT, I guess.
>>
Rolled 20, 17 = 37 (2d20)

>>240457
>>240401
>>
Rolled 5, 19 = 24 (2d20)

>>240457
Seconded
>>
File: blob320.gif (23KB, 1200x800px)
blob320.gif
23KB, 1200x800px
>>240467
You go LEFT and find yourself at another fork.
Or wait, maybe this isn't a fork. There's only one way, you could go, LEFT.
Maxwell is getting nervous

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 3, 6 = 9 (2d20)

>>240648
Be completely oblivious to the implied death and danger in the background, and ask Maxwell if he's alright.
>>
Rolled 15, 13 = 28 (2d20)

>>240648
Is that a floating fish behind that tree?!

We must investigate!
>>
>>240648
Seconding >>240703
>>
>>240703
Thirding
>>
File: blob321.gif (16KB, 1200x800px) Image search: [Google]
blob321.gif
16KB, 1200x800px
>>240703
You look behind the tree to find that weird fish.
Unfortunately, it vanished.
Maxwell is still afraid

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 20, 4 = 24 (2d20)

>>240837
Give him a bar of uranium ore so that he can light up the path around him..
>>
Rolled 6, 12 = 18 (2d20)

>>240837
Ask Maxwell what do
>>
Rolled 10, 6 = 16 (2d20)

>>240837
Declare that you have no fear and keep going left.
>>
Rolled 3, 9 = 12 (2d20)

>>240837
Go right.
>>
File: blob322.gif (18KB, 1200x800px) Image search: [Google]
blob322.gif
18KB, 1200x800px
>>240848
You give Maxwell a piece of URANIUM ORE to light up the area and to help him feel safer.
He thanks you for caring.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x5, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 14, 18 = 32 (2d20)

>>240967
Go back to the path.
>>
Rolled 10, 9 = 19 (2d20)

>>240967
Tell the forest that we plan on going ahead. Ask it for permission first though.
>>
Rolled 2, 15 = 17 (2d20)

>>240903
Rerolling for this >>240967
>>
File: blob323.gif (22KB, 1200x800px) Image search: [Google]
blob323.gif
22KB, 1200x800px
>>241018
With Maxwell's courage restored, you head back to the fork, or I suppose, path.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x5, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 18, 1 = 19 (2d20)

>>241157
Investigate the chair with the coin thing hanging over it.
>>
Rolled 10, 1 = 11 (2d20)

>>241157
Go forward.
>>
File: blob324.gif (18KB, 1200x800px) Image search: [Google]
blob324.gif
18KB, 1200x800px
>>241188
You decide to inspect the chair and the coin on a rope.
The chair is old and moldy, like it's been here for a while.
Taking a closer look reveals that the "coin" is actually a DEFLATED BASKETBALL.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x5, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 10, 12 = 22 (2d20)

>>241357
Bullshit. That's a pinata. We gon prove it with our spear.
>>
Rolled 20, 8 = 28 (2d20)

>>241357
Go LEFT.
>>
File: blob325.gif (31KB, 1200x800px) Image search: [Google]
blob325.gif
31KB, 1200x800px
>>241401
You head to the LEFT.
You find an opening, but you don't think there's anything important here.
Maxwell is scared again, for some reason.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x5, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 2, 4 = 6 (2d20)

>>241551
Ask Maxwell if everything's alright.
>>
Rolled 17, 7 = 24 (2d20)

>>241551
Seconding >>241563
>>
File: blob326.gif (31KB, 1200x800px) Image search: [Google]
blob326.gif
31KB, 1200x800px
>>241551
You ask Maxwell what's the matter. He says he's freaking out because his dead corpse has a knife through it and you're hanging from a tree branch.
You reassure him that those can't be our bodies because we're standing right here.
Maxwell feels a bit better.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x5, CRIT POTION, ROPE, APPLES x4, TOY CAR
>>
Rolled 1, 5 = 6 (2d20)

>>241756
Split so we can disprove whatever Maxwell is seeing.
>>
>>241958
Okay, this is tomorrow's
>>
>>241971
Have a good night, OP. May your dreams be as pleasant as you are.
>>
>>241999
thanks
and nice trips
>>
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blobnote.gif
7KB, 769x701px
Hey guys.
I'm going to a Family Reunion for a whole WEEK Sunday, and I'm gonna need today an tomorrow to prepare.
As such, there won't be any updates until next Monday. There 's no internet at the lake house we're staying, so I'll also get to miss E3.

Anyways, thanks for sticking with me and my hectic schedule
>>
>>243001
It's all good OP. I'm just glad you haven't disappeared.
Thread posts: 156
Thread images: 46


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