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Escape from planet Zorg

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Thread replies: 39
Thread images: 11

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Welcome to an adventure consisting of bad art, bad story and bad english!

You are a Pilot of the Borgul Directorate. While on a mission your ship suddenly dropped out of hyperspace, all systems went haywire and you crash-landed on an unknown planet.

Due to sheer luck and your amazing piloting skills you survived the crash. What now?

You must escape from planet ZORG!!!

> Reply to my posts and write what the hero should do next
> 7,8,9,0 are gets
> If I don’t ask for a get, first answer counts
> dice rolls will decide outcome of important actions
>>
>>248116
Punch myself in the face/helmet.
>>
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Your jump out of your ship. It's wrecked beyond repair. You are in some sort of jungle. You can:
> Check the survival kit of your ship
> Walk west
> Walk east
> Whatever you want
>>
>>248122
A little bit patience for the first scene. Get decides what happens next.
>>
>>248125
>Whatever you want
This: >>248122
>>
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You punch yourself in the face, but it does nothing for you. Get decides next action
>>
>>248205
Salvage what you can from the ship and try to make something useful out of it
>>
>>248125
>>248205
>Check the survival kit of your ship
>>
>>248213
You check the wreckage and there is nothing really there thatbwpuld help you. Most parts are to heavy to carry. But you find a roll of duct tape in your cockpit and gather some shards from the broken cupola. they are really sharp and pointy.

Items gained:
pointy shard
duct tape
>>
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>>248236
Lets see if the guys from the loading bay have put everything correctly in the kit. Roll a D6 to decide what you get in your kit.
>>
>>248297
craft shiv from duct tape and shard
>>
Rolled 6 (1d6)

>>248315
>>
Rolled 5 (1d6)

>>248315
>>
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>>248323
>>248318
You find a blaster and 3 blaster cartridges in your survival kit. You craft a makeshift knife out of the shards by duct tapping them around steel part from the wreckage. You gotta be the apex predator around these parts now.
Inventory:
shiv
blaster
3x blaster cartridge
duct tape
>>
>>248355
Duct tape the shiv on the blaster to make a bayonet.
>>
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>>248383
You duct tape the shiv to the blaster, using quite a lot of tape to make it stable. The duct tape is noticably smaller now. You feel like you are ready for exploring now.
>>
>>248439
Activate the ship's rescue beacon if it's still functioning. If not then we go exploring.
>>
>>248468
You check the ships rescue beacon, but it seems that the whole electronics of the ship is somehow fried. Even hooking up some outside energy source wouldn't help. It's gone for good.
> Where shall we go now?
>>
>>248468
Explore towards where our ship is facing and continue heading to that direction until we encounter something interesting.
>>
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>>248534
You decide movimg deeper into the jungle would be a bad idea and start walking in the direction where the ship is pointing. Soon there are fewer and fewer trees. You have reached the outskirts of the jungle.

Large metal parts gleam in the sun and you move closer to investigate. At least one other ship must have crashed here to. PS/T stands in large letters on the side of one of the wreck parts. Must be from the hull. Some sort of designation, but you don't remember exactly for what.

A large purple flying animal is perched atop another wreck part and stares at you couriously. You don't know if you should feel glad or uneasy about the fact that advanced lifeforms seem to exist on this planet.

Do you:
> Ponder more about the PS/T designation
> Take a closer look at the purple animal
> Follow the wreckage trail and try to locate the crash site of this ship
> write in
>>
>>248587
>Follow the wreckage trail and try to locate the crash site of this ship
>>
>>248587
>Follow the wreckage trail and try to locate the crash site of this ship
>>
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>>248602
You follow the wreckage trail and after a while come across the site where the ship has ground to a halt. Most of the fuselage still seems intact. The cockpit has completely shattered on impact. Survival chance of the pilots zero. Strange feeling thinking this could have happened easily to you.

You walk around the fuselage and come upon a huge tear in its side. Upon entering you find it contains a number of cryo-pods. Most seem to have broken down from the same electronic shattering pulse or field or whatever it was, that also fried your ships electronics.

Three Cryo-pods still are intact and humming softly. They are connected to a console in the corner.

Do you:
> inspect the broken cryo-pods
> inspect the active cryo-pods
> inspect the console
> decide this is to spooky and walk outside again
> write in
>>
>>248664
>inspect the console
>>
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>>248763
You check the console. It hooks up to the cryo-pods. There where 8 pods originally. The remaining power is sufficient to power the three that are still active.
Those are Pod No. A7, Z9-1 and C71. Life signals are stable in all three pods.
The inhabitants of the five de-powered pods are all dead.

The system is in emergency setup. It was powered down and emergency generators jumped in to keep it alive. But this means data entry and search is via direct code queries. Now you regret skipping those computer science classes.

You can try to:
> Search for data about the ship itself
> Search for data of A7
> Search for data of Z9-1
> Search for data of C71
> Search for a way to start the revival procedure
> Write in
>>
>>248850
>Search for a way to start the revival procedure
>>
>>248900
After some searching you find the executable file that will trigger the revival procedure. However, the system tells you that there ist not sufficient energy left in the emergency generator for the revival procedure AND keeping all three pods running.

The only option for a successful revival is to divert energy from two pods to the remaining one and then trigger the procedure. This means though that two people out of three will die.

Your options are:
> Revive A7 (Z9-1 and C71 die)
> Revive Z9-1 (A7 and C71 die)
> Revive C71 (A7 and Z9-1 die)
> Go back to root and try to find out more about the three cryo-frozen persons or the ship before making your decision
> Back off from the console and inspect the active cryo-pods
>>
To be continued...
I'm going to bread now, will continue tomorrow if there is sufficient interest. Thanks for playing!
>>
>>248961
>Go back to root and try to find out more about the three cryo-frozen persons or the ship before making your decision
>>
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>>249195
You create a search query to gather data about all three persons and let it run. However, your coding skills are severely lacking. Roll a D6 to see what you get.
> 1 Your ineptly created code breaks down the system - the console shuts down.
> 2-4 you manage to retrive some data but most is garbage.
> 5-6 your query works better than you thought and the system retrives you a detailed data sheet for each of the three survivors.
>>
Rolled 1, 2 = 3 (2d6)

>>250149
>>
Rolled 5 (1d6)

>>250149
>>
>>250165
You manage to retrive some data, but it's pretty garbled. After quickly studying the data sheets you realize they are criminal records. You remember now the meaning of the PS/T designation: <Prison ship/transport>. The ship must have been on route to penal colony M435, transporting criminals sentenced to heavy labour or to death. The Readout is as follows:

**********************
Pod: A7
Name: Soraya Waifu
-----
A&e: 2—
Height: 5’8“
W%%ight: 126 lbs
-----
Offense: Theft, ---, A*&&/ -nd battery, --- behavior
Sentence: 15 years penal colony, —%- labour
-----
Notes:
Subject is highly %— breaking and entering ***
—&%%*
**//
REsisting arrest—*** severely injured0093221xxxx
**********************
Pod: C71
Name: Gustave Nobel
Age: 45
Height: 55697 lbs
Weight: 5’11“
----
Offense: Cyberterrorism
Sentence: 20 years penal colony, heavy labour
----
Notes:
Capable—%&— keep away %-** electronic syste%&/***——
—+++sentenced terror%-++-
**********************
Pod: Z9-1
Name: Pablo Bateman
Age: 32
Height: 5’11“
%&—+++
----
Offense: — %%++%, %%*—, M444, Ra**, Aggr**““, Ho**%%
Sentence: Death penalty
----
Notes:
Subject must *%%restrained %%& *ll times+++ do not interact **&&% unpredç**%%
**********************

>Your not sure reviving one of them is a good idea
>However, you could use another party member
>Wat do Anon?
>>
>>250202
Ponder if a blaster cartridge has enough juice to give the systems a momentary power boost even for a brief time.
>>
>>250224
You rummage in the cabling of the Pods and find a way to hook your blaster cartridges to the energy cells of the Pods.

After trying different configurations and checking back and forth on the Console, you realize that by using 2 of your Blaster cartridges you would have enough juice to revive a second subject. You can:
> Start revival procedure in 1 Pod of your choosing.
> Spend 2 Balster cartridges and start revival procedure in 2 Pods of your choosing.
> Back away from the console and do something else
>>
>>250234
Revive Soraya and Gustave.
>>
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>>250239
You hook up two cartridges to the cabling and start the revival procedure.

Bateman weakly hammers against his pod as he briefly wakes as the energy used to power his pod and keep the cryofluid liquid is diverted to the other pods. The cryo-fluid turns solid and he freezes and suffocates to death.

The other Pods are slowly drained of cryo-fluid and the proper wake-up procedure is initiated.

You wait as you watch the revival timer on the console approaching zero.
>>
>>250281

The two remaining pods jump open and Gustave and Soraya stumble disoriented out into the rubble strewn floor. They are still disoriented from the procedure and probably only halfway aware of their surroundings.

Soraya rubs her eyes
„where the fuck am I? what is this?“ she asks wearily.

Gustave stabilizes himself on the Console, you notice his right arm is a bionic replacement limb. He eyes you cautiously.

What do you tell them?
> Write a short dialog or speech or description how you explain them where they are and sway them to join your cause
> The better the speech the more likely they are to join you and not go off for themselves.
>>
:bump:
Thread posts: 39
Thread images: 11


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