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Archived threads in /qst/ - Quests - 453. page

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/8MSmP4X

>Player Question(s)
When you are in the catalog browsing for a new quest what gets you to click on a certain quest to give it a shot as opposed to just scanning over it? On the flip side, what causes you to immediately disregard a quest in the catalog and move on?

And once a quest has caught your attention what does it need to do to keep it so you'll stay for the long haul?

>QM Question
Has there ever been something you really regret adding into your quest? Did you just roll with the punches or try to find a way to get rid of it?

>Bonus
Recommend a quest. Give a few short sentences about why you like it and what it is about.
1115 posts and 221 images submitted.
>>
>>423255
>Player
I generally enjoy quests where you're in over your head and have to start from zero. Quests lose my interest when I don't think there's room to grow for it.

>QM
I wish I knew when to give the players certain tidbits of information and to ignore them. Also, the infamous "sex scene is railroading" debacle which I should have just told them to piss off instead of indulging.

>Bonus
Audit Quest, I guess.
>>
>>423281
Also, for laughs, HoodQuest. A word to the wise - don't care about lore or the world in the latter. It is what it is. Crude and unapologetic lowbrow material.
>>
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>>423255

>Player Question
A good OP image always manages to catch my attention. On the flip side, a bad image can easily turn me off. That, or if the Quest revolves around a meme or whatever.

>QM Question
The addition of a poorly thought out and sluggish combat system made me realise how much I hate number crunching while running a quest. I eventually decided to try out a much more simple system, and it proved popular enough to keep.

>Bonus
Pretty much everyone knows it already, but I'll go with Audit Quest. It's fun and creative in all the ways you'd expect from it.

Also, for maybe the five people who read WrestleQuest who missed my explanation for it's hiatus because I posted it at the tail end of the last thread, here it is.

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The world ceased to make sense more than a thousand years ago. The eagle that once had flown proud from the lands of the Picts to Persia collapsed in on itself, and from it's shattered feathers a new world arrived. Alas, there are many ways the eagle could have crumbled, and this world is an example of one such way. In this world, everything turned out much for the better, for the Romans at least. The Empire fell in the west as Odoacer took control of Italy, beginning the Ostrogothic Exarchate, a kingdom in all but name that swore nominal fealty to the emperor in Constantinople. This entity blossomed outwards with Odoacer's successors, conquering much of the alpine provinces and holding back the Lombards and Geats, with Roman assistance.

The exarchate would gradually form into a loose confederation of hundreds of city states, centralized by the pope in Rome and the Patrician, the heir of Odoacer, in Ravenna or Milan. The Ostrogoths were accompanied in their success by their cousins, the Visigoths, who stormed into Hispania and southern Gaul as the Empire fell, establishing themselves a powerful Mediterranean kingdom, which gradually declined due to rising discontent in their pro-roman Spanish holdings and because of the continued opposition from the northern Kingdom of Soissons.

In Spain, the Discontent against the Visigothic yoke manifested in the late 700s AD, with waning Byzantine assistance, in the form initially of an Exarchate under Byzantine Rule holding most of Spain, before the exarch Celius declared independence in 717, during the siege of Constantinople headed by the Arabic caliphate. To the west of the Exarchate the rich landowners of the Roman Province established themselves into a mercantile republic, managing all trade in and out of the Mediterranean through their hold on Gibraltar.

To the south of the Spanish states dwells one of the other Roman Successor states, the Province of Mauretania, sometimes called Morocco. This small kingdom has maintained it's independence since the fall of the west, and still waits eagerly for the return of Western Rome. The Province is a heavy contributor to the assorted knightly orders and crusader states scattered across the barbarian world, and holds influence in the budding Patriarchate of Jerusalem as a result.

East of the Province of Morocco are the disparate tribal berber kingdoms, beyond which sits Byzantine Africa, a wealthy and productive province that is the only real safe and peaceful place in Rome, and only that because the Egyptian sultanate is distracted at current. The sultanate of Egypt, as mentioned, is one of only two large Islamic states in the post-roman world, barely holding on the Province of Egypt and Cyrenaica. To the north of Egypt, on the Levant, lies the Patriarchate of Jerusalem, a theocratic state consisting of hundreds of tiny crusader states, all subject to the Patriarch in Jerusalem, sometimes considered a rival to the Pope in Rome.

Cont...
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East of the Levant lies the dormant and wounded giant of the Caliphate, once overwhelming in it's might and now pinioned by the resurgent christian states surrounding it, without the breadbasket of Egypt or the Riches of Persia. It is gradually wilting, ceding more and more every day, but it is still a menace to all of it's christian neighbors, conducting regular raids on Byzantine Anatolia as ever.

To the far east of the Caliphate sits the resurgent Persian state, though it may not truly be called and Empire, it only exists due to unrest in the Caliphate and numerous barbarian invasions allowing Persian resistance to blossom into full revolt and the re-establishment of the pre-islamic Zoroastrian Persia.

To the north of the Caliphate, in Caucasia, lie Armenia and the Knightly order of St.George, kingdom and Theocracy closely entwined in their now centuries old war on Islam, and in their mutual southern march on Baghdad, a long and dreadful crusade that has lasted decades with little hope of quick success.

To the west of these two states is Rome, the Eastern Empire, ruled from Constantinople by the Emperor Augustus Maximian, a genius military tactician and statesman who has, with the assistance of providence and his forefathers, retaken Antioch from the Caliphate, and helped push them out. The ever present threat of raiding is still present, but the Empire remains as it has since the fall of the West. The Slavic tribes never pushed into Greece, and the Avars, while still a threat, are heavily limited by their recent christianization. Constantinople is a bustling Metropolis, and few can say that there is a greater state in Europe than the Roman Empire, resurgent and powerful despite years of hardship and loss.

The Geats and Avars rule separate empires on the fringes of civilization, before them the bulwarks of Ostrogothic power and Byzantine Legions, and behind them thousands of miles of tribal mayhem, along with the scattered knightly orders, spread like jacks across the wasteland.

In the far north, another fringe of Civilization, Britannia is divided. The south is held by a united Brythonic monarchy, pressed hard by the powerful united kingdoms of Gwynedd and Cumbria, which are themselves pushed south by advancing Scottish and Pictish ambitions. Ireland is a tribal place still, and the northern islands are held by great pirate raider bands, as with Scandinavia.

Alas, all but central Europe are beyond our concern. Our concern is fixed on the ancient successor to Rome, the kingdom of Soissons, in it's constant wars with the mass of German states, the Franks and the Visigoths.

Cont.
>>
The Kingdom of Soissons is surrounded on all sides by aggressors. In the south, the Visigoths constantly press for further concessions of land, and push their barbarian ways onto the populace. They are repulsed, either by the legions or by letters, but recently their king, Theodoric Narbonenses, has made overtures towards a restarted invasion of Soissons. In the south east, the mass of small German states push like a tide at the border, washing away any that do not stand firm. It is only a solid shield that holds them back

To the north and north west lie the Britons, they are fellow successors to Rome, and war with them is at least civil, but they desire more and more territory from which to expand, and wish for hegemonic domination of northwestern Europe. To the east is the perennial enemy, the Franks. Ever since Clovis, armies of Franks have forced their way into Soissons, and ever since Syagrius they have been violently repulsed. First with sword, then with pike, and now with Arquebus. The wars with them are uncounted, but peace is only brought by the end of the campaigning season.

For all these threats, solutions had to be found. The Byzantine idea of themes was taken up eagerly enough, and now the Province is defended by landed, feudal soldier-gentry, with the professional soldiers holding small chateaus of their own, and rearing their own peasants to raise their own money to outfit their own levies, which fall in with the Theme commanders to defend the borders, or the Limes, as they are nicknamed. The real walls, on the Rhine, are far into Frankish territory, but their is talk of reclaiming them, if only the forces could be spared.

Within the Province itself an odd system of governance has formed. There is a King, anointed by the patriarchs of Rome, Jerusalem, Antioch and of course Constantinople, but he is not simple a hereditary heir, he is elected, and in atypically roman fashion, he is elected by a Senate. The Senate has found itself a place to breathe and grow in the kingdom of Soissons, and over the years it's offer of meritocratic advancement won over the troops. The last of Syagrius's line to rule Soissons stepped down peacefully. A very roman system rules, as men, in lieu of vast sums of money, need to provide at least two hundred and fifty trained and fully armoured soldiers to their local theme be considered for the Senate.

The men then need to be elected by their peers, the other men who contribute sufficiently to the themes. Quaestors, Praetors, Aediles and so forth still sit, but the consuls are replaced by a King, who is naught but a supreme military commander. Though, at current, the Senate is none of your business.

Cont.
>>
You sigh for a moment as you contemplate the world, before pulling on your helmet once again. The metal is freezing cold in the driving rain, as you had forgotten to leave it under cover. The freezing water is bracing, as you pray to christ and all the saints to ensure the small canopy over the small watch-tower holds firm, for fear of the driving rainstorm. Thankfully enough, the closing days of Autumn approach, and the crops have already been brought in, you should know, you were there, cutting your way through hay and ensuring the little oxen drawn cart didn't fall from the road and spoil the crop.

The landscape, while cloaked in darkness and rain, is still warm and homely, the sprawling orchard of chestnut trees before you reminding you fondly of warmer days. You aren't out here of your own will, you were posted for sentry duty by his lordship, Cassius Strabo (Named for an eye wounded in a skirmish with the Germans), the man who owns this little chateau, all the land around it, and ostensibly, you. His lordship brought your father here to work in the chestnut orchard, and the job fell on to your older brother, Michael, leaving you to beg at his lordships door for lodgings and work.

He must have seen something in you, to hire you as an enlisted man so quickly, and to ostensibly invite you to his household

But, what did he see in you?

>A Bull's Strength, simply enough. You'd been carrying lumber since you could walk, and it showed. Your physique is powerful, though you have little in the way of education
>A Rat's Cunning, easy enough to see. You'd always been a cunning little snipe, and when his Lordship looked over you he could see the perceptiveness in your eyes
>An undeniable Charisma, harder to find. He saw about you all the other children, listening to you as if it were natural. You'd always been the favourite of the family, and your natural charm has got you out of difficult situations, though it has gotten you into a few. You know at least that it's not a good idea to try to consort with the miller's daughter again...
>A Graceful Skill, rare. You were always surprisingly fluid in your movements, a natural dancer or swordsman, with some amazing skill at games of dexterity. When you helped with the hay harvest, the scythe danced in your hands like it were nothing
>Write in?

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>>Previous threads can be found at: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Samsara%20Quest

>>Goals for the future:
>Purchase Ishelda a gift.
>Discover the truth behind your ancestor.
>Reach Magus
>Create more permanent teleportation gates

You are Jasmine Angwaz, goddamn genius, Adept at the Arcane Academy, inventor of modern teleportation, and the only person in the world who can use Hermetic magic at full power.

Right now, you are staring at a creature with beady black eyes and a twisted carapace, it's staring straight at you. Mandibles twitch as they open and close, clicks and strained buzzing coming through the window. For the first few hours, it had tried to smash through the clear plastic separating you, keeping it trapped in the pen. It had long-since exhausted itself. The clear, brilliant intelligence in its mind is dimming, quieting.

Your soul aches. You've been pushing against your own limits this entire time, feeling out the soul of the entity in front of you. Astral Magic isn't easy, not at all, and you need a lot more practice... But it's somewhat like a muscle. You just need to strain it. It doesn't take any magical power to do any of your other research, so you'd been saving most of it for here, in this pen. You reach out again, feeling the monster in front of you...

The alien, twisted, monstrous part of its soul is shattered, leaking soul-energy into the air. It's bruised and broken, magically if not physically, through your own work and experimentation. There's not much more you can do with it. Nothing except to try to fix it back up, which is harder than the breaking. You just need to reshape that loose energy, contort it back into the furious knot you remember.

Your head and soul both pound uncomfortably, as muscles that don't even physically exist throb with pain.

But you're done. You're no master, but over the past week, you've pushed your understanding and control of Astral Magic far forward- training yourself to feel your own magic, the emanations of your own soul, no matter what else is going on. If some other wizard tries to mess with your head, you'll be able to protect yourself.

As for your experiments with hermetic magic- that's been furthering by leaps and bounds. Not only due to Kristoph's notes, but by your advances in Astral magic. It's like you're suddenly able to feel your mana contort itself, shaping itself into the shapes hermetic magic needs. It's hard, almost impossible to understand what happens, but your mana is going... elsewhere, nowhere, perhaps, every time you use your teleportation magic. It coils itself there, twisting space through a method you can't yet understand.

But now, you're taking a break.

Today is Cera's presentation. Showing off her magic to the world as a whole, having Magi evaluate it. You're not sure if you want to go see what's happening, or if you want to drag Rathod and Brun off to get drinks and complain to them about her, or do something else.

>?
861 posts and 20 images submitted.
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>>423700
Wait, did we not manage to get our presentation first?
>>
Watch her presentation, no harm in getting a better sense of her capabilities.
>>
>>423707
>It would have been too difficult without buying favors you couldn't afford, and you decided that you wanted to understand your magic more before you presented it.
>You decided, in the end, to just show off across the city about your own, superior teleportation. Means she gets your sloppy seconds, fame-wise.

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does /qst/ want to take part in a zombie apocalypse?
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>>431957
Yes. One where the protag is a zombie. Not many zombies. Just one.
>>
>>432016

how about one where the protag is a survivor?
>>
>>432016
So the average /r9k/ user.
>>432024
Yeah

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Demons. Eldjötnar. Oni. Asura. Jinn. Monsters.

Whatever they are called, they now rule the world. On December 21st, 2012, the barrier separating Earth from what is now called the Eskathos ruptured, and these twisted creatures emerged from the Breach to gorge themselves upon the flesh and souls of humanity and sate their endless appetite for wrath, pride, envy, insincerity, falseness, boasting, and bellicosity.

Mad Wendigo spreads frozen wastelands and devours all those unlucky enough to cross its path. Radiant Lucifer spreads his devout cult of personality throughout the world. Jealous Andhaka abducts the wives of his despairing subjects. Two-faced Shezmu drowns northern Africa in orgies of wine and blood. Hidden Vucub-Caquix usurps day and night in South America. Arrogant Arachne weaves her monstrous fashion out of hair shaved from the heads of beautiful maidens. Evil-eyed Balor wages war and battle in Ireland and its neighbors to expand his kingdom.

Demons were not the only ones to return, however. Soon after the Breach opened, the Relics awakened their power. Only these men and women, mortal embodiments of divine weapons and tools, hold the power to match the forces of the Eskathos.

Excalibur and its Sheath arose first, followed by the Thunderbolt, the Tower of Babel, the Brahmastra, Gungnir, the Was and the Smoking Mirror.

The Relics defend human civilization and gather their strength until the day comes when they can lay siege to the Breach and assail the Eskathos itself.

You are one of them.

https://www.youtube.com/watch?v=oRznDqTeHkU

Twitter: @BeleagueredQM
Rules and Character Sheet: http://pastebin.com/786fFQet
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=relic+quest
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>>432455
Enemy: Werewolf
Health: 3/3
END: C
SPD: C
DIV: D

Things were going well. You killed some Maneating Hares, you killed some Crows, and you were just about to call it a day when you heard a Werewolf howling in the distance.

Now, Werewolves aren't the toughest enemies out there, but they combine strength, speed and divine power in a way Maneating Hares and Crows don't, which makes them more dangerous. The upside is that they can't fly.

"Everyone, be careful," you tell the squad. "This isn't over yet."

The girls unconsciously move into a diamond formation, while you keep an ear out for the Werewolf.

Thump.

Thump.

THUMP.

It jumps from rooftop to rooftop, cracking snow and ice every time it lands.

You hear another howl and spot a white streak across the sky.

"It's here!" Orianne calls out, readying her sword.

"A lowly beast is no match this divine huntress!" Selene flicks her hair back and looses an arrow at the Werewolf. It misses by a mile. "Lowly cur! How dare you avoid my attack!"

At least her "enthusiasm" helps you keep your mind off the crisis that's about to stare you in the face.

The Werewolf lands hard enough to crack through the layer of ice in front of you and leave a sizeable dent in the asphalt beneath it. It braces its hind legs and leaps towards you without the slightest hesitation.

You need to defend yourself.

- [DC12] Take the attack head-on.
- [DC13] Get the hell out of the way.
- [DC12] Order Natsumi to block the Werewolf.
>>
Rolled 7 (1d20)

>>432459
>- [DC13] Get the hell out of the way.
>>
Rolled 13 (1d20)

>>432459
>get away

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Today's the day. You finally brought up the courage to finish it today, congratulations. Work's over and you're just waiting for the bus home, all you need to do is get on that bus. Maybe you'll have one or two drinks before ending it, that would probably ease the pain.

Your dead-end, soul-crushing job, the fact that you haven't been able to even get one date since you were twenty-two, your lack of friends, the family that hates you. All that will be gone soon, all you need to do is get home. You consider calling your boss and telling him that he's an asshole, maybe you could call up your sister and call her a name for basically ruining your social life whenever she had the chance. What do you feel like doing before the bus arrives?
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>>422995
Talk to the man beside us.
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>>422995
Holy fuck, is that a new thing?

Not just ANY new thing. A fun watch.

A fun goddamn watch. Don't just fucking sit there, add it to our collection. Bludgeon the fucker with the fedora if we don't have the money for it.
>>
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>>423021
You attempt to strike up a conversation with the man beside you, not really knowing why. Maybe you think that he can snap you out of the funk that you're in, maybe he can help you.

>Uh, hi there. The weather's been pretty nice lately, huh?

The man gives you a strange look, maybe because it's raining.

>If you like weather like this, then I guess that it's all right.

Well, that went poorly. Oh hey, your bus is here. You hop onto your bus, awaiting your fate at home with bated breath.

You toss off your jacket when you finally arrive at home and open up your closet, pulling out a .357 magnum. After loading up the gun, you lay it gently on your couch and then go to flip through your liquor cabinet and get some of the hardest stuff that you can find. Finally, it's time. You begin drinking straight from the bottle, the drink burns your throat but doesn't even get you tipsy. Should you drink a little more?

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I'm back, I don't believe I said I'd post the next day (or the day after). But here I am, and it's time for another day, another session (I know... I started a little late today)

>>419664
http://suptg.thisisnotatrueending.com/qstarchive/419664/
>Elves on Islands previous session
http://suptg.thisisnotatrueending.com/qstarchive/392852/
>Lizardfolk in Forested previous session

You have three options

>A) Start a new Civ
>B) Continue with Elves
>C) Continue with Lizardfolk

First to 3 wins, if this takes longer than an hour, I'll reduce it to 2. If I am at that point in a tie, please reconsider your previous vote. Let's have a nice session!
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>>430694

Hey :) For clarity, I'm his girlfriend, we live together so we have the same ID, I'm another person, just wanting to participate :)
I'll post it as like "This is the thing I would like the most, this comes after that, and this I would n't like that much"

>A) Start a new Civ
>C) Continue with Lizardfolk
>B) Continue with Elves
>>
>>430696
(So for clarity, my "vote" is: >A) Start a new Civ )
>>
>>430694
>Start a new civ

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Hello~ everyone! And welcome back to another episode! How was everyones week? Sorry for the late notice on Twitter. We had pipe burst in our basement that ruined our internet router. Which we only had replaced and set up this morning.

Sadly, I have no link to our last thread. But if someone does, feel free to link it!

The link to the local map https://www.google.com/maps/d/edit?hl=en-CA&mid=1xCVGJpaIGHLwQ5bQ3KzKx11LmE0

Link to my Twitter page. http://mobile.twitter.com/LostTravellerQM

So without further ado. Let's continue on to everyone's favourite show! Fallout: Tales from New Atlanta. Only on Vault-Tec channel 49!

Last time, on Fallout: Tales from New Atlanta! Our protagonist, the ever charismatic Trader, Mordecai Jones, and his new partners, the naïve Medic, Madilyn Crawford, and ever silent tribal, Nahzeic Adahy Nez "The Big Guy" Perce. Had made the long trek to Red Top Mountain State Park, and the supposed base of operations of the Gore Chuggers raider clan.

It was during their search of the various trails of the former state park, that Mordecai and company came upon a strange anf disturbing sight. A Ghoul, beaten to the brink of death, wearing some sort of Preachers clothes, and dragging a large makeshift cross that he had forcibly had his arms and legs nailed to. All whilst mumbleing some sort of prayer.

Deciding that he simply couldn't over look the old Ghouls sufferings another moment. Mordecai had attempted (and succeeded to godly rolls on top of a crit) to try and pry out the large nails imbedded Into the poor, battered Ghouls hands and feet.
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>>426895
Mordecai watched from a distance as the groups medic, Madilyn, diligently worked at stitching up the battered and broken old preacher of a Ghouls wounds.

It had been nearly two hours since you'd managed to pry out the large, rusted railway spikes from the old, irradiated Preachers hands and feet. Allowing him to fall free of the cross that had left him attached to it, like a parody of some sort of religious figure.

In that time, "The Big Guy" (as he'd affectionatly come to be called), had decided to continue scouting out some of the surrounding area. All in the hopes of tracking down the elusive Gore Chuggers raider clan, and their base of operations. "After all", he had said. "This is a big place, and it won't do to have everybody staying here with the Preacher."

Ok, he hadn't actually 'said' anything... But he had written it down on a piece of paper and handed it to you before leaving. And that was good enough at this point.

Soon enough, you've just started pondering weither or not "The Big Guy" will be back anytime soon, when you notice Madilyn stand up, and walk towards you. Removing a pair of blood covered latex gloves from her hands, and a surgeons mask from her face as she goes.

With a solemn look on her face, and an exhausted sounding sigh. She chucks the used up pair of gloves out of the battered old pavilion, before looking over to you.

"I've done all I can for him Mordecai... but I'm not sure if he's going to make it or not..." She turns her face away, as what appears to be tears start streaming down her dust, and blood caked face. "I just don't have the equipment here to properly help him right now... If we were in New Atlanta- Or even Cratersville, I could do something about his injuries. But as is... I don't think he'll make it to morning."

The tiny, naïve girl before your, tries desperately to wipe away the tears from her eyes. But whether due to over sensitivity, or something far more emotional, this only seems to force a more steady flow of tears to stream down her face.

You give a slow nod of your head in understanding towards the tiny medic before you. For once in your life... you're actually unsure of what you should say.

>Scold her for her naivety. This is the Wasteland dammit! People die out here all the time!

>Ignore her whining. Everyone in the wasteland dies eventually. She'll get over it soon enough.

>Try to comfort her as best you can.

>Hope "The Big Guy" gets here soon. You're not good with crying woman!

>Write-in
>>
>>426965
>>Try to comfort her as best you can.
>>
>>426965
>>Try to comfort her as best you can.
"We will build something great. And then we can help all those poor souls!" pep talk on!

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You're in medium security prison /qst/, what do?
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>>424851
I choke the guard with my extreme hairdo.
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>>424851
Eat your cell mate
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>>424851
Ask for my phone call.

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okay /qst/, You have just crash-landed on an alien world. The planet is filled with wildlife, and has a biome mix of desert and plains. a cargo pod crashed down with your escape pod, containing medicine, food, and a bolt-action rifle. the rifle has a full magazine, and there is more ammo in the pod. What do?
5 posts and 1 images submitted.
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>>424636
Take your anti spontaneous combustion medicine and pack a travel bag.
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>>424636
of course you take your fucking rifle and then with your two other buddies you begin to dig into the god damn mountains and then you get attacked by fucking mecha worms which then proceed to kill you. game over
>>
Shoot myself.

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Last time on Dragon Quest we squeezed the Butcher into some fresh Humanaide, got more party members, one half-dragon tapestry maker, who is also naked, some knight who's called the Gefried the Pure, and we killed a vampire and stole his shit.
Oh, and also we were Elizabeth for a little while and fucked some rebels up, peacefully though.

Character Sheet: https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit
Twitter: QuestingQM

"What, are you actually falling in love with me?"

"Honestly, for doing the things you have, it's somewhat hard not to. Also, you taste great."

"Is this your vampire way of saying I love you?"

"...I guess so. Just don't try to exploit that."

"Aw, I love you too Franikizka. And I would never exploit your fondness."

"Thank you. Now, let's get your brother."

You fly for a few hours and eventually find the entrance to Karak Hirn... With your brother standing proud outside. You of course, land right infront of him, causing him to flinch.

"WHAT THE HELL!?"

"Oh, hey Richard. I need you to come with me for a little bit."

"Oh, it's just you Ren. I'm a little busy right now, as I'm trying to make sure the Karak doesn't starve. Maybe after I get some food I'll help."

Actions.

>Grab him, and fly off! (Body)
>Good luck with that, and fly off.
>I guess I can help. Do we get to pillage villages? And I call dibs on all butter.
>Write-In
1172 posts and 4 images submitted.
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>>424150
>We should see if we remember anything about the thing we made for Russia.
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>>424150
>I guess I can help. Do we get to pillage villages? And I call dibs on all butter.
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>>424150
I will raze Karak Hirn to ASHES if you don't come with me RIGHT NOW YOU BASTARD SWINE!.

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A world tears, a Decree is made; a Pact formed, a Balance struck. Welcome back, Dark Spirit!

You are a fiery Jána of the Night born high astride the flickering embers thrust from the deep heart of the world, and right now you're consulting with a great four-eyed dark spirit named Cloudseer.

>PREVIOUSLY:
After you’d established and succeeded an accord with a small skyjána to retrieve a treasure for it from a sunken city, and gaining some wings from a curiously bound figure, you negotiated the destruction of Ijana’s knife with a seajána and made your way through the jungle to the central temple of the ancient Aniunakei.

Halfway through your pirate accorded’s raid of the ancient red city’s homes men began disappearing and you discovered the culprit to be an earthjána of significant power. Relying on your inner aspect of madness to win the day you forced the spirit to attack you in earnest, and taking advantage of that you lured it to a sea cliff and dropped it into the water.

With the aid of the seajána you pulled it beneath the waves and forced it into an accord for the safe passage of the pirates within the far jungle, and upon your return to the red city’s temple you examined the remnant murals and altars of its ancient people, then deciding to establish a confluence with abyssal spirit Cloudseer.

________________
>Prev. Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=oscuro
>Tweeter: https://twitter.com/Amorfo_Miedo
>Pastes for Character Sheet&Abilities/Dice Mechanics/Soul Aspects/Deal History
http://pastebin.com/u/DarkSpiritPastes
Voting is by majority in the first 15-20 minutes unless discussion exceeds that. If no consensus is reached I’ll pose a simplified or preference-graduated vote and utilize dice for stalemates.
There are bonuses to creative write-ins and additional ideas, situationally and mechanically, and I desirously recommend that you discuss your thoughts aloud.
>In other words, write-ins take precedence!
149 posts and 19 images submitted.
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Current Major Accords:
You desired safe passage in the far jungle for the pirates and their captain Davidge, your accorded mortal, and accorded this with a two-crowned earth spirit who desired in return that you protect the altars and the shining stones from those of non-Aniunakei blood as it must. The duration of this accord was set to end at the next sunset.
This Accord is Blood Sealed by a mutual trade of Fifteen Vital Cruor, as dual witnessed by the Oasis and the Abyss. [Zero infractions weaken this Accord]

An as of yet named bitter sea spirit accorded with you for the desire of its freedom in the form of the destruction of Ijana's sacred knife before you leave this unnamed island. It's payment was the negotiated safe passage of the pirates upon these waters, and a secret of the sea to be given after the knife has been destroyed.
This Accord is Blood Sealed by Fire, Water, and a mutual trade of Twenty-Five Vital Cruor, as dual witnessed by the Silent Torrent and the True Abyss. [Zero infractions weaken this Accord]

A pirate captain named Davidge Gansaul desired aid in pacifying his ally named Blackwren and you covenanted to aid him at your discretion for a daily tithe of six cruor and the consecrated blood of all he slays and all their souls, with a further condition for possible extensions for his desires with costs to be decided as he mentions them.
This Accord is Blood Sealed by Fire and Fourteen Vital Cruor, as witnessed by the Abyss. [Zero Infractions weaken this Accord]

Relevant Stats:
Current Vital Cruor: 48/??. [HP/Influence]
Primeval Breath: 0/?.
Maturation: 44/54. [Cumulative weight of Soul Aspects]
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Upwards to the great slanted abysses of Cloudseers’ gaze you emit a desire for some clarification on his proposals, with an emphasis on what it’s asking for the secrets it holds or the blessings it may grant.

“Kin parasite, destroyer,” he echoes the repetition gravely through the cold abyss, though you find yourself slightly less pained as his focus minutely abates. “If desiring more knowledge, three questions to each fragment of the first storm, as before.” He turns his abyssal gaze to refocus on something distant, pausing for a period of time that tests your patience. “Yet might you not wish for knowledge, might yet you seek the wisdom of secrets, or the power of blessings.” With another simple emanation you ask for clarity, and he pauses another long moment to consider the answer.

“Secrets are our sacred spiritual rites, they are not to be shared easily, and never with mortals,” he grants a vision alongside the small sky spirit from before, and the sea spirit who promised you one of its own secrets for breaking Ijana’s knife, with a clear emanation of stern admonishment to the actions of each. “Yet of darkness born we are I will allow it. A secret of abyssal access, to emerge into the place of our origins, for given fragments of the first storm; five. Promised life; three. I will share no others until you,” he pauses, letting the echo traverse across the misty abyss, “mature.”

“Blessings,” he continues without letting you get an emanation in edgewise, “are measures of granted power given through sacred rites. Unwise it would be to grant anything of my innermost natures to you,” he shifts his abyssal gaze closer, your own darkness within the cooling abyss shrinking as a piercing pain envelopes your smoky limbs. “Yet greatly unwise to grant the empowerment of my sheltering dark, deeply contrary to your own searing nature,” he finishes, the distinctly spiritual pain leaving your form as his words continue their echo.

“Yet bless you with a Call I may. By a secret of the supreme primordial abyss, of its unbinding dark, of unremitting clemency, for given fragments; nine. You may call upon my aid for tasks numbering,” he pauses as the cold echoes grow deeper, “three.” He levels his eyes, or more accurately the reflection of them, to your solid searing darkness in expectancy of your answer, still only emitting a grave wisdom alongside his stern abyssal gaze.

>>>Soul Aspects: http://pastebin.com/fxEm5B80
>You prefer to sacrifice an aspect for questions, three questions to each weight of an aspect. (specify one or more aspects, further options provided + write-in’s)
>You’ll take his deal for a secret of Abyssal Access for aspects weighing up to five and three vital cruor. (specify soul aspects)
>You’ll take his proposal of blessing you with a Call of his aid for three tasks. (specify soul aspects)
>Something else/An addition. [Write-In]
>>
>>424525
>>You’ll take his deal for a secret of Abyssal Access for aspects weighing up to five and three vital cruor. (specify soul aspects)
23.HOPE BETRAYED AND UNMADE [Weight of 3]
6.SEIZING LUSTS
7.JOVIAL SLAUGHTER

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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“We worship the old gods of the north. They cannot be catalogued or studied by men like you – they are nameless, and they are infinite.” - Testimony of a suspected witch, given shortly before her execution.

Your name is Camilla Borghild, your sigil is the bull – that of the Ministry of Health and Well-Being, and your measurements... well, that information is classified.

Your position at Port Steyr is one that few would envy – and indeed, some days you feel more like the warden of some distant, frozen prison – but you have a stubborn pride in it. This was a job that needed doing, and you stepped up to take responsibility. By merit of that alone, you're better than half the reluctant layabouts that make up the Ministry's numbers here, sent north because of some crime or misdeed. Sometimes, just making an enemy of a superior is enough to banish a man to Port Steyr.

No matter. Whatever the cost, whatever shoddy tools you've been given to work with, you'll uphold law and order – with your own two hands and nothing else, if that's what it takes.

It's an ugly job, ugly and thankless, but someone has to do it.
385 posts and 22 images submitted.
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>>423242

You manage to get halfway through the first cigarette of the working day before the first piece of bad news lands on your desk. Not a record, but it's pretty close. Konrad beings you the report, which is something of a relief. One of the rare volunteers to this miserable place, Konrad is your unofficial second in command – you trust him to do his duties with both efficiency and diligence, and he's yet to disappoint you in that regard.

“Something that might interest you, chief,” he begins, dropping a slim file down onto your desk, “A girl.”

Another one night stand, you guess, is that it? When you told him to keep an eye out for any suspicious tattoos, you didn't expect him to take it upon himself to search every woman in Port Steyr.

“What? No, that's not it,” Konrad pauses, “Well, actually, there was... no, that's not important now. We've made an arrest.”

All attempts at making jokes or light hearted conversation drop away, and you focus on Konrad's next words with absolute concentration. You've got a fairly good relationship with the man – you'd even call him a friend – but that can't get in the way of business. Crushing your cigarette out in your ashtray, you meet his eyes and ask for the details. No doubt they're written down in the file he offered, but you want to hear this from him, his own opinions and interpretations. It's a system you've found yourselves falling into, and it's worked well enough so far.

“I'll put it simply,” Konrad begins, “The girl's mother reported it, she said she was worried about her daughter's behaviour of late. Wandering in the wilds, despite the dangers – how she even got past the guards, I don't know. Anyway, the mother suspected that her daughter might have become involved with, ah...”

Go on, you tell him with a wave, permission to speak freely. Not that he really needs to, you think, you know exactly where he's going with this.

“She thought her daughter had got herself involved in some kind of witch cult,” Konrad meets your eyes as he says this, as if expecting a rebuke. No such response comes – you just nod carefully.

“Well, I figure you can read it for yourself,” clearing his throat with an uncommon degree of nervousness, Konrad waves at the report, “What it comes down to is, we've got a girl down in the pits, and she might be willing to talk. It's the best lead we've got. So chief, do you want to go have a word with her?”

>I do. Lead the way
>You take care of it, but keep me informed
>Tell me about the arrest. Did she come quietly?
>This girl, what are your impressions?
>Off the record, Konrad, what's your take on witchcraft?
>Other
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>>423243
>I do. Lead the way
>Tell me about the arrest. Did she come quietly?
>This girl, what are your impressions?
>Off the record, Konrad, what's your take on witchcraft?
>>
>>423242
>and your measurements... well, that information is classified.
pls
>>423243
>I do. Lead the way.

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Hey I was thinking about running a civ quest this weekend.

I am willing to DM the following teams

A. Orcs
B. Elves
C. Dwarves
D. Humans
E. Demons
F. Vampires
G. Drow
70 posts and 1 images submitted.
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>>427342
> forces players down to the most overplayed civs

No thanks
>>
Vampires in city ruins
A plague wiped out the living population of the city, sparks riots and famine, giving the hidden vampire population the chance to rise up, convert the remaining living beings, and start rebuilding the city into a new civilization.
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>>427383
Also, the city is in a cold climate as per the vampire's dislike of sunlight

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August 4th, 1944. You are SS-Oberscharführer Karl Silberbauer of the Sicherheitsdienst. In other words, your job consists of three things.

1. Police the conquered territories of the Third Reich
2. Ensure that the thought processes of these new lands are learning and thinking in the proper German way
3. Detecting and identifying potential enemies of the Reich, and then leaving their fates to the Gestapo

Thanks to an informant however, you have knowledge of the existence of several Jews being sheltered by normal citizens. This transgression would not be borne, and so you've called up a unit of Grüne Polizei by your side to take part in the arrest. You could never be too careful, after all the cornered rat always fights the fiercest, and you have no intention of being bitten today.

The streets of Amsterdam are quiet today, perhaps your presence has something to do with it? You certainly see the citizens clear out and shut their mouths when you and your men walk by, fear in their eyes and hearts. That always did make your job easier, yes. Grey street by street, your booted feet punch the pavement with audible steps, the tell-tale clinking of rifles and grenades jostling echoing through streets and nearby alley-ways.

You find the house you're looking for, a normal West Amsterdam office building. Prinsengracht 263. Alright, time to get this over with.

You nod to the officer on point, and he walks up to the door and takes a few steps back. Focusing directly on the door, he sprints forwards and plants his boot with maximum force. The door gives way, and he backs up as the other officers raise their rifles and storm through the first floor.

Nobody home. But your informant had told you of a secret space on the third floor, best to check there then. You take out a cigar and a lighter, spending a moment to spark up and puff. You have a bad feeling about this.

(Choose a perk before you check the third floor? You can opt to not choose a perk which will give you a fate point, saving your life from a critical failure or worse if you need it.)

>Discipline (Always pass panic and suppression rolls)
>Hunter-Killer (Adds +10 on all attack rolls)
>Gifted Athlete (Adds +15 on dodge rolls)
>No Perk. (Fate Point)
58 posts and 8 images submitted.
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>>421565
>No Perk.
>>
>>421565
Discipline
>>
>>421565
Discipline.
Also, who could ever be that QM...

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