Shapeless entities hover around you emitting faint indistinct whispers. The radiant golden lights of this realm have left you blind and feeling warm. You recognize nothing and you are beginning to think that perhaps you are not meant to recognize anything here. Where are you? Who are you?
>1)Altmer - The people of Summerset Isles stand tall before the other races with their magickal superiority.
>2)Argonian - The lizard folk of Black Marsh are excellent guerrilla fighters with both magick and blades.
>3)Bosmer - The natives of Valenwood; Bosmer are excellent archers but their conditions to the Greenpact tend to scare away those of uneasy stomachs.
>4)Breton - The half-breeds of High Rock boast magickal superiority over the other races of man.
>5)Dunmer - The fiery people of Morrowind are powerful battle mages using fierce fire spells and hardened bonemold armors.
>6)Imperial - Diplomacy and war is the calling to the Imperials who use their voice to do the dirty work for them.
>7)Khajiit - Nomadic and sneaky; Khajiit make for shadowy thieves and cunning merchants.
>8)Nord - Hardy, fair, and tall, the people of Skyrim value the strength of their steel.
>9)Orsimer - The Pariah folk of the Wrothgarian Mountains are fierce warriors that follow a code of strength.
>10)Redguard - The people of Hammerfell are trained in expert swordsmanship and boast masterful skill in sailing.
>>699986
>Imperial
>4)Breton - The half-breeds of High Rock boast magickal superiority over the other races of man.
Dat racial ability
I will be waiting for 3 more posts just to get 5 and hope for a tie breaker. In case that there is no tie breaker, dice will be rolled.
Well this is awkward.
Does anyone have a copy of the third thread? The third thread on sup tg is a troll copy of the Weekend Quest Thread Discussion. I archived the third thread but now its deleted.
When anyone asks why I only review quest through email this is why.
Its a shame. There was a lot of good character and world building last thread. But we didn't lose too much on the whole.
Going to take the opportunity to try something different. Let's say 2 episodes of Manu Fighter Beetalion for every 1 episode of...this.
-cont
>>697511
Glad to have you back, QG
Was the third thread where we ere sorting out what a post-apocalypse character would be?
>>697511
was it this thread?
https://yuki.la/qst/574451
The great wheel always turns. Fortuna. Samsara. The grinding wheel. Where what is risen falls and what is fallen rises-only to fall in turn.
The grinding wheel. Hopes. Dreams. Gristle for the wheel.
The white desert, burning with light from a cloudless sky. This is what the wheel produces. Dust. A sea of dust. The metal bones of towering sky scrapers are dust. The people of the old world with their lives and fears and loves are dust. The living carpet of green forest and furtive animals-all dust.
It was not evil that called the desert. It was not evil sacrificed to the wheel. The gods made their camps in the old war with the best of intentions. The rebels, the Matsyas, the remnants-and the ones that stood apart-they all fought for the best of humanity.
Here is the best of humanity now. In the white dust.
This is what they fought for. This is what they died for.
Mountains of dust.
-Mother White Stalk, "My memories of the world that was"
>>697559
That's it! I could kiss you anon!
Now I don't have to run character creation again!
You are Allen Starwind, a starship captain and veteran of the Great Interstellar War. Your starship is old, yet (mostly) reliable, and you must take on jobs in order to bring in enough cash to keep it flying. Good luck, and fair skies.
The elevator shudders as it comes to a halt. You hear the pneumatic hiss as the doors open and you step out onto the dock platform. You took the last of your naval pension and bought the least expensive spaceworthy vessel you could find on the Cloud-Net. You had sent a message to the seller, and two phone calls later, the ship was yours. With a little cash left over to hire on a crew. Speaking of your crew, one of them stands next to you now, your chief mechanic, Cynthia Thompson. She looks out along the docks with uncertainty as you nod your head in the direction of Dock 16, where your new ship was waiting for you. “It’s this way, Cynthia,” you say with a movement of your arm. She nods and follows you along the walkway. The two of you had grown up together, but she had changed a lot during your time in the Navy. And you’ve changed plenty too, from your five years of service. There is an awkward silence as the two of you make your way to what would be your new home for the foreseeable future.
>Continue silently.
>Ask her why she’s been so quiet lately. She always mentioned wanting to go to space, after all.
>Look at the other docked ships, maybe you can pick your own out of the lineup.
>>697134
>Ask her why she’s been so quiet lately. She always mentioned wanting to go to space, after all.
>>697159
Second this.
Also make sure she has a teddy bear, that I have my 8-shooter, that theres neither psychic nor doctor onboard and that nobody named Mishka is going to explain why the toast always lands butter-side down to me using torture.
>>697134
yeah ask her
german attendant here, best time to play these for me!
>Trying for a different time.
The coastal town of Diamond Shoals, a popular tourist destination in the summer but otherwise relatively sleepy in the off-season. Occasionally though, there is some supernatural activity abound which is usually seen to by a few strange denizens of the town. For as unnatural as this activity might be though, it usually goes unnoticed by most everyone else. Usually.
>Included, a pastbin with the previous threads; http://pastebin.com/E9Eu48Kz
You are Owne, the 20 year old cart-pusher at the local Mega World Mart, and today is your day off. You'd spent the last few days trying to find a missing dog for a reward, but in the end you were unable to get any help on the matter and couldn't be bothered to go lookin on your own so gave up more or less.
But yes, today is your day off, and you've got some things on the radar. Most notably, Pier Day, for which you've been seeing fliers around town for. You're not entirely sure what it's about, but it seems to be a day about "Celebrating your local pier!" or something along those lines, according to the fliers. You figure it's worth checking out later, but you've still got awhile till it officially starts. What do you do?
>Go for a run, as per usual.
>See if anyone you know is going, or might want to go, so you're not there on your own.
>Head on over early, maybe they could use some help?
>[Write-in.]
>>707063
>Owne
*Owen, more like.
Well, we're off to a good start!
>>707063
>>Go for a run, as per usual.
Mama I'm Coming Home
General rules:
There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.
Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.
Combat mechanics are up in the air. Suggestions are welcome. We'll be trying some new things out so I appreciate your patience as we fine tune it. Stronger moves tend to take more time and have more cooldown than weaker moves, so beware of that timing. I also want to try a more varied turn system so you and your opponent can do a few things in a row more often.
Call me out on a mistake and receive a suggestive picture.
Pokemon:
Gobble (Munchlax)
Mace (Roggenrola)
Name TBD (Budew)
Recently: You bonded with your new budew, helped a beached wailmer (kinda), had a run in with Jane, and met a fisherman who showed you a little bit
>>705914
Gobble you should put a link to the archives in the opening post.
>>705914
>mfw I literally just finished reading the archives 30 seconds ago
This is a remarkable level of fortune.
>>705921
[Good idea! I'll start that next thread.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20Island%20Adventure%20Quest
]
Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=Beleaguered+Prince+Quest
You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.
===============
The snow falls by the bucket. There's so much of it that you can only see a few inches out of the windows. Winter has truly started now.
It's not as bad as it looks now, of course. The storm will end tomorrow and it'll just take a few days to clear the streets with shovels and strategically-placed heatstones. Until then, everyone is just holed up in their homes and cuddle for warmth when it's appropriate. Queen Margrete is currently with Myrddin and Nimue, so there's no one to get in the way if everyone wants to join Reagan's shamelessness.
Which they did.
"This is nice." Olwen hugs you over your shoulders and presses her chest against your back. "Think we can do this all winter?"
"We'll have to go out a few times," you say, "and mother will come over as well. There should be a few more snow storms though. We can have 'fun' again before we have to march in the spring or summer."
"And then it'll be winter again and we'll have even more fun," Olwen says. "Maybe I'll have time for children by then. Are you sure you'll be up for it."
>"I'll manage."
>[Alchemy/1d10] "I've been studying alchemy in my spare time in case I need help."
>>701197
>>[Alchemy/1d10] "I've been studying alchemy in my spare time in case I need help."
>>701197
>>[Alchemy/1d10] "I've been studying alchemy in my spare time in case I need help."
>>701197
"I've been studying alchemy in my spare time," you say. "Just in case I need help."
"There aren't any side-effects to that, are there?" Olwen asks as she slides her hand down your chest and nibbles on your shoulder. It's an impressive display of coordination.
"No, Seren is very careful with her instructions."
>Roll 1d10, best of three.
You're shaken awake by rough hands.
"Hey, you ain't no Jedi yet, kid! We gonna be comin' up on Tython any minute! Unless you wanna get shuttled back to whatever backwoods they dragged you from, wake yourself up!"
You open your eyes to find a rather portly Twi'lek man with his hands on his hips looking at you with a rather bemused expression. Behind him and beside you, you see the eyes of all the other force adepts.
The Jedi are getting desperate for numbers. This transport is full of rejects: Force adepts considered too old for training, younglings who never got picked by a master after their initial training at their respective temples, illegitimate children of Jedi that they'd tried and failed to keep quiet about, and any other average joe they found out had the 'gift'.
This grimy, silver transport manned by Republic military rejects seems to be a good fit with just how bad it's gotten with this war against the Sith Empire.
You should get to Tython in just under 15 minutes.
>>697043
What species are we?
"Damn, I thought you'd sleep the whole flight."
You look to your left and find an old man with a cane sitting beside you. He has an incredibly long beard and shaggy hair that communicates that above all other things, this man needs to shower.
"What's your story anyway kid? I've never known great Jedi as great nap takers," he says with a wink.
What do you do?
> Tell him your name
> Tell him where you're from
> "Why should I tell you anything?"
> Write-in
>>697061
I'm doing the whole character creator thing. So, we'll see. Knowing this board, you'll more than likely be human and male.
You step before a huge door.
What do you decide to do?
a) Knock
b) Break down the door
c) Ring the doorbell
>>709627
D) Break through window, they will never expect.
>>709627
c) doorbell.
All of us, Civilization thread fans of /qst/ have been subjected to some terrible disappointments in recent weeks, and I hope that I can provide some measure of recompense for that.
In order to gauge the number of players who are around on a European Sunday, I'm going to start by having a vote for our race. You may be thinking that I'm just going to flake on you like everyone else, and given how almost every one of these threads go, I can understand that. However, I hope that a description of my setting will help assuage that.
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The World is a strange, half-mapped and confused place, all around one great sea, the Siax, on who's banks civilization dwells. The Journey of a Siaxine Trader will usually begin in the north, as an agent of the few merchant republics there, who must enrich themselves through trade as their land is so ravaged by the marauders of the steppe. The Trader will likely hire on a few bodyguards from among the Steppe Peoples, Orcs and Hobgoblins for the most part, with perhaps an Ogre for a richer merchant, before setting off on a circuit around the Siax. First, they will travel to the mountainous, forested lands of Thos, where a few petty kingdoms claw at civilization, beset by one another, by the barbarians beyond, and by the teeming magical beasts of the dark forests. Thos is a land of settled Orcs, mixed with the wood elf tribes of the deep woods. The Trader will buy from the Thossi kingdoms their lumber, furs and perhaps some captured beasts to cell in the great city, before hastily leaving to avoid being dragged into a factional war.
South of Thos lies the great Chorax River, widely considered the border of true civilization. The Chorax is garrisoned, as it has been for countless centuries now, by the independent Legions, armies of the Old Kingdoms who act as permanent mercenaries for the southern domains. They are a mess of races, worshiping a mess of gods, most notable the River Goddess of the Thossi. The Trader will not linger with the martial people for long, only trading them what little was brought from the north, as they will not buy Thossi goods. The Chorax travels inland, but the trader will not follow it into the great deepwoods, from whence it is said that magic first came.
South of the Chorax and it's forts lies the land of the Calraii. A century ago, the Calraii were but one great Kingdom, ruling from the Siax all the way to the great Barren Ocean, but in the last few decades, the Kingdom has shattered into a hundred warring Princedoms, with the Praeanprax (Prince of Princes) left a young boy in the Imperial City of Oront.
Cont.
To the Calraii Princes, our merchant will trade Lumber, Exotic Beasts from Thos, and inevitably the services of their most skilled bodyguards, to fight in the grinding wars of the Calraii. Then, the Merchant will travel east along the Siax coast to Oront.
The Great City blossoms with life of all kinds, every race in the world dwelling in some part of the ancient metropolis. Aqueducts feed the great baths, and the trader will feed the great Colloseum, selling what beasts he has left to the Arena-masters. To talk of Oront is to talk forever, and so this is all we shall have of it. To the east of Oront is the Strait joining the Barren Sea to the Siax. The Waters here play host to the Merrow Tribes, and so the Trader travels quickly to the Prosperous East. The Land East of Oront is Eurus, the Land of Rivers. Here, the Elves have dwelled since time immemorial. The Old Races join them, with the Oldest Dragons dwelling in the River Deltas, effectively ransoming the local Kingdoms yearly floodwaters.
The Trader will purchase all manner of Wheat, Barley and Rye from Eurus, before moving on to the great Mountains. The Mountains border on one side the Domains of the Eurian Dragon-Kingdoms, or the Priest-Kingdoms of the Elves, and on the Other the Golden Domains of the grand Desert, the place from which spice, silk, gold and gemstones flow into the Siaxine World. These lands are ruled by Merchant Kings, and sometimes grand Emperors, who at times rule the Entirety of the Desert, though they never do so for long. The Third Border of the Mountains, the north, plays host to the Beastman Khaganates, who raid into the foothills almost yearly.
The Mountains are, as such, a land of Hardy, warlike men, standing at the borders of East, West and North. At the Peaks of the highest mountains, the greatest writers, artists and priests of the Siaxine World Dwell, Syrinx, Tengu and ancient Air Sages. The lesser mountains are the homes of the Drake Princes, who war with one another, marching armies of Kobolds across mile after mile to ransack and raid whatever they pass. These Hordes play host to the oldest artefacts in the World, including the Greatsword with which the Emperor Eudoxius, Godborn, who's Empire covered Calraii, Thos and all the lands across the Barren Sea, slew the Might Drake-King Artashan, who's wings covered the sun.
Cont.
This Event hailed the settlement of the Dragons, and the great Emperor is worshipped by ceaseless thousands. Below the Dragons, within the mountains themselves, a constant war is fought. The Dwarvern Shahs rule great halls of white marble and gold, while the Goblin's rule every passageway between these domains. This is not a war of grand armies, but of constant attrition. The Dwarves fight with a ferocious skill, while the Goblins fight with their own Savage Anger, determined to claim the Passages out from the Underground and the lucrative trade they control. Below the Dwarves, the Humans of the Mountains toil, in the great deep valleys they farm and war, most never seeing beyond their own one of the thousands of valleys. They are ruled by human Lords, who war constantly over arable land.
The Trader would purchase a menagerie of things from the Mountain-lands, selling his wheat for the valuable citrus fruits of the Valleys, for the Metals and Metal-crafts of the Dwarves, and for the great works of literature and art of the Syrinx Monks. Beyond the Mountains, is the land of the ruined cities. This land was once known as Bakar, the land of a Thousand Cities, but was despoiled by the battle of Artashan and Eudoxius, Godborn. The barren land is ruled over now, by Giants, who wander between their lost cities, mourning their lost greatness. The Trader will not stop here for long, only long enough to listen to the constant mourning song of the Giants, and perhaps to buy one of their ancient crafts, even perhaps a Golem.
The Trader then returns home, the round trip having taken perhaps a year if he made every stop. He will sell of his wares for a final time, and likely use the money to run for office in his republic, before setting out once again at the end of his term.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Phew. I hope you can understand that I'm here to stay. Now, please vote for our Race/Place. I am happy to answer any questions you might have about the setting, please just ask.
I am liking the mourning giants traveling the ruins.
I vote Giants it is time for one of the roaming tribes to unite the Giants and bring back their glory.
AKA its Wednesday somewhere edition
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/666142/
You are Riolu and just a little while ago you saved one of the traveling Kricketune Brothers from the Mist-erious Forest after one hit KOing what you assume is some kind of gang boss. Now you are currently at the entrance of old man Alakazam’s Guild after bringing him back.
“Thank you for saving my brother, my friends.” The first one states.
“Yes thank you so much, and thanks to this experience I have gained a new inspiration for song~!” The cricket you saved sounding like he is literally singing your praise. Some kind of strange melody forms with his words.
“Really brother? Well then we should collaborate quickly before this inspiration leaves you, farewell my friends~.” The first one seems to be trying to harmonize with the nonsense tune from the previous.
They run off excitedly making strange noises, maybe some kind of language?
https://www.youtube.com/watch?v=hCHPQ7L87WE
You look to your partner questioningly and she only stares back at you with some kind of mystified look in her eyes.
“Don’t they sound wonderful?” she begins to gush when their ‘voices’ fade in the distance.
“Uhhh… yeah, sure…” You don’t really know what she sees in them but you play along for her sake. Maybe she just hears something you don’t.
Soon enough Alice snaps out of her trance and gets back on track. “Anyway we should go check with our guild treasurer to get our reward for the quest.”
Re-entering Mt. Guild you take a short trek to the main hub of the guild. Where a few pokemon seem to be dawdling about the area. You are led to a desk with a large bipedal blue frog, who seems to be asleep.
Wait is he not breathing?
Alice doesn’t seem too worried but she isn’t really saying anything. Maybe you should see if he is still alive?
>Poke him, dead things need to be poked, preferably with a stick
>Wait, Alice probably knows something
>Write in
>>696787
>Wait, Alice probably knows something
>>696787
>Poke
>poke
Let me know when you are here, guys.
***
We arrived at the shipyards with the intention of preparing a plot of land, so a teleporting platform could be built on it, thus expediting matters of importing equipment and materials from Sbastian workshops.
Once we were done doing so, Mako suggested that we inspected the shipyards themselves, and we agreed, thus leading to our small group heading towards the working buildings in short order, escorting and escorted by two princesses and our foxkin assistant, which doubtlessly made quite a callipygian show as they walked lined up to our left and right.
>>696655
Miellewds-guy here.
here
>>696655
Here
> ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=LGA2
> Friday, July 24th, 2015
SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8
The rain was slowly beginning to let up now, having devolved from a big fat stream to a light drizzle now it seems. You fold your arms, watching as the clouds go from dark and grey to a much lighter silver in shade. Yes, that weather is beginning to clear up. Hopefully in time for the match tomorrow. Or maybe today if you feel like dueling Stack's sisters now.
You look back into the hangar now to see everyone stretching and limbering up. They know that tomorrow's the match with Hugo Gernsback, and it may be a much tougher one that you may ever anticipate.
But the big question remains to whether or not you'll take the sweep. If you recall correctly, you were in the wild card spot, with your last victory knocking Sherbrooke out of the 2nd Wild Card spot. Hugo Gernsback was now the 2nd Wild Card spot. So sweeping them would not only knock out another potential contender, but also bring you closer to closing the gap with JWC.
Of course, no one wants to hear that divisional talk.
The big question is if the new crews could deliver. “Hey, hey, watch it!” The Light Music Club drops several 128mm shells off of the loading crane. They roll onto the hangar floor. There, the drummer walks over to her drum kit, pulls up her cymbal, sits down, grabs her drumsticks, and goes “BA-DUM-TISH”.
You roll your eyes. Good grief.
Stack runs up to you. “Ellie. You going to work today?”
“Depends,” you say.
She bounces in step. “I think we're ready. I feel ready, you feel ready? I feel ready! I'm ready!” She punches the air, grinning. “Ready, ready, ready!” Please stop saying ready.
> “Fine. I'm ready.” (VACATION DAY: 9)
> “Let's save it for next week, Stack.”
> Other
>>704978
>> “Let's save it for next week, Stack.”
>>704978
> “Let's save it for next week, Stack.”
we gotta work.
Doesn't Stack have a job?
I was sure she used up all her vacation days ages ago.
>>704978
>> “Let's save it for next week, Stack.”
Twitter: https://twitter.com/MercCommand
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Infinite+Stars+Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Infinite%20Stars%20Quest
Other Quests: http://pastebin.com/sYpqmWZg
You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!
Your eyes crack open and are immediately assaulted by the harsh tropical sun flooding through your suite's massive window. Hissing instinctively, you cover your face with your blanket. Your memories of last night were a bit hazy, but at least you didn't get totally smashed like Amy and Lida did.
That's when you hear the familiar clomping of armored boots. Looks like Tank was up and about, too. He pokes his head through the door to check on your condition.
>Might as well get up.
>Five more minutes...
>Other
>>707474
>>Five more minutes...
>>707474
>>Might as well get up.
>>707474
>>Might as well get up.
memes can kill
Twitter: https://twitter.com/ConflictEvidenc
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Infinite%20Stratos%20Quest
__________________________
“You did not have to break the door.” Cecilia chastises Laura.
“It was in the way.” Laura counters flatly.
“I would have opened the door for you if you would have knocked.” you add after taking a bite of your eggs.
You are John Smith, only known male IS pilot, currently having breakfast with all the girls. You would have enjoyed sleeping in, satisfied and spent, but Laura busted down the door while using her IS. The massive amount of noise should have awoken everyone here. Charlotte, Houki and Rin arrived to the scene only to shake their heads in exasperation. Surprisingly, Mom, Dad, Grandpa and your Uncles did not react to the noise or are too busy elsewhere. If you had to guess, Rose and Jack were too busy enjoying an early honeymoon. And Uncle Ota, Aunt Olga and Sunny where still catching up on sleep due to jetlag.
“The door was in the way. And nothing gets between my husband and I.” Laura states as she looks at you.
“Were you not taught proper manners, or is it because you are German? Forcefully unlocking a door is extremely bad manners. Not to mention barging in without a a single concern.” Cecilia continues her chastisement of Laura.
“Says the person that added more locks to the door so only she can get easy access.” Charlotte says as she sips her tea.
“Almost as if someone is trying to monopolize John.” Houki comments.
“And doesn't want anyone to interrupt her.” Charlotte adds.
Cecilia laughs lightly as Laura, Charlotte and Houki stare at her. Rin is trying to ignore the scene but can't help but look annoyed.
It's too early for this right now but since your parents aren't around, you could check up on your Grandpa and Uncles.
[]Defuse the situation.
[]Check on the status of the plan with the codec.
>>706623
>[]Defuse the situation.
>>706623
>[]Defuse the situation.
>>706623
>[]Defuse the situation.
Can't let the girls fight, time for action.
Previously, after witnessing the death of general Richards, you managed to gather a small contingent of security officers in an attempt to make it to Pandora's room after a little convincing. However, upon making it to the Main Hall, you found a deadly firefight going on between the rogue drones and what remained of the security team. Rather than have them help you make it to Pandora's room, you opted to have your own group stay and fight with the others while you took your chances alone.
It was dangerous and more than a little perilous, but you managed to make it to her room in one piece. However, one last obstacle laid between you and your goal. Kevin had snapped under the stress of combat and his boyfriend Robert's untimely death. He began pointing his weapon at you, but after an attempt to talk him down, decided that he would go after your mechanical daughter instead. You did what you had to do and took his life. However, it was at a price...
Welcome back to Pandora Quest!
>Twitter: https://twitter.com/AM_in_PM
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
You have been in darkness for what feels like an eternity. You can't recall when it started or what happened. All you remember is panic. Fear. A powerful, overwhelming desire to go somewhere, but you can't remember where or why. Just that you couldn't fight it.
And a face. You distinctly remember a face. One of respect, of admiration. One of love. You loved this person. Your father. That's who it was, your father. He created you, raised you and taught you everything you know. And desperately you need to see him. Your eyes open.
However, your eyes are met not with the clean, white room you're used to or the kind face of your parent, but with a bleak, crumbling grey and the concerned, but overjoyed look of your brother. Ares is beside himself, but the look changes quickly, as he stands up, a furious look replacing the elation he had a fraction of a second before. His arm raises and a gun emerges. He's yelling at something, but your audio isn't quite back online. It's getting there. You start to hear him shouting.
"...ack! I said STAND BACK!" Ares bellows, a sound of authority and aggression you've never heard from him before. He fires several rounds, but you can't quite see what at. It's hard to move, but you might be able to if you really tried.
You are Pandora.
>Attempt to sit up and see what's going on
>Run a diagnostic on yourself
>Ask Ares what's going on
>Other (write in)
>>707707
>Attempt to sit up and see what's going on
Hi, I'm here, and definitely not late.