What are the best games for that Genesis/Mega Drive twang sound? Failing that, best Genesis/Mega Drive soundtracks? I love that fucking soundchip.
Thunder Force III - Back to the Fire (Stage 1) https://www.youtube.com/watch?v=fXfGEgLfO-k
Best piece of 16 bit music full stop if you ask me.
https://www.youtube.com/watch?v=1lXhq66CFS4
https://www.youtube.com/watch?v=oTQIiIKummw
https://www.youtube.com/watch?v=MfX_gqfKfGw
>>2884497
All 3 of those are amazing. Honestly if I was to put together a top 10 soundtracks ever list, 7 of them would probably be from Mega Drive games.
https://www.youtube.com/watch?v=RCcJnffie48
cool topic bro get into this ost one of the best :D
>fuck you, I LOVED it
>>2884425
CAN YOU FEEL THE SUNSHINE?
I don't know this feel. I can't name a single game I love that the rest of the world doesn't love too.
I hated it for years until someone pointed out that I was controlling it wrong. Don't treat your character like a bipedal person, treat them like a car. B to accelerate, triggers for tight turns, only use the analogue stick for turns, never press up to accelerate, remember it's a car not a person.
It's very misunderstood, I think most people don't understand how to control it and write it off as a result.
Let's play a game, /vr/. Post level design pics and others discuss it.
To start off, let's look at this section from S3K, AIZ2. Specifically, examine the middle right side. There's a spring, a swinging vine, a Rhinobot, and some curved ground. It all seems rather... pointless, does it not? There's no rings or other power ups to gain by entering that area, and the swing isn't needed for anything. Why does the ground curve up only to lead immediately into a ceiling? And why is it protected by an enemy when there's nothing here for it to guard? Could this be an example of truly "random" level design, or is it possible what we're seeing are the remnants of a much more grandiose vision for this section that was ultimately scrapped for the final release?
Imagine playing sonic 1 or 2 and you can see the entire map. zoomed out like OP's pic.
Letting you go fast as fuck without being suddenly surprised by a barrier or enemy
>>2882929
Yes. In HD. With more, bigger levels. Better powerups.
That's what Sonic should have become, instead of this 3D bullshit. Imo.
>>2882924
I don't know what the motivation was, but I did like coming across stuff like that in the old Sonic games. It made the levels feel more organic than the obviously contrived left-to-right obstacle courses you saw in other 2D platformers.
(Also the music for that level is now playing in my head)
Was the Game Boy really more powerful than the NES.
If it had color, maybe.
Ultimately a far superior choice to the SEGA Gamegear.
>>2882645
Gamegear was back lit. Nintendo lost until the SP came out, AND that didn't even need batteries (neither did the Game gear, just plug it in)
Hard to compare that stuff.
It has a lower resolution and no color. But it had stereo sound, diagonal scrolling (without special chips) and parallax. I'm wondering how many sprites they could push.
http://www.rickard.gunee.com/projects/playmobile/html/3/3.html
According to this site the GB could handle 40 sprites on screen with a max size of 8x16 and the NES could handle 64 with the same size limit.
It's a hard choice. Sprites are important, but on the little screen, you don't need that many sprites. I'd say the GB is a better handheld system than the NES is a home system.
DK & DD Anyone played this? Still playing it.
I know not many people know about this game anymore with expect for the mobile version that was nothing like the game.
Dungeon Keeper is my childhood. However, the series is dead. The mobile game is nothing like the originals, and the originals either don't play on anything past XP or are relatively hard to find.
There's always the GOG edition though.
If you want to stay /vr/, there's no option then besides the Deception series.
War for the Overworld is always there for you in actual vidya tho.
>>2883517
>There's always the GOG edition though.
Good point.
i got over 60 super Nintendo games and i am looking to get more. Will anyone recommend me and new games for me to buy. if i already don't have it
google.com
>>2881925
You could've just bought a flashcart if your focus is less on collecting and more on good games to play.
Pit Fighter
Bebe's Kids
The Lawnmower Man
Shaq Fu
Mario Is Missing
Ballz 3D
Lester The Unlikely
Bubsy
Is pinball /vr/?
I fucking love pinball. Playing Pokemon Pinball on my GBC was a lot of fun and actually taught me a lot about how to hit specific targets on a cabinet! The city I live in has a lot of pinball cabinets around so whenever I'm bored I can just throw a few quarters in and play. Pic related, my fucking favorite
However, are pinball cabinets video games?
Im pretty sure it is!
I love pinball aswell and play it anytime i see one. sadly i dont think there is any in my hometown :(
Only if they're in videogame form.
>>2846794
>Is pinball /vr/?
Jesus Fucking Christ does no one read the sticky at the top of the page?
Got the 5500-5502.bin files in system folder
Got my .cue file set up correctly
Got mednafen though retroarch
Running in admin mode
Whenever I try to load a .cue I get "This application has requested the Runtime to terminate in an unusual way"
I'm able to emulate Cube games so pretty sure the problem isn't hardware related.
>>2888256
Emphasis on RETROARCH. It's a bug with RETROARCH, not Mednafen. Standalone Mednafen doesn't randomly fuck up or decide to not work for no reason.
As for your problem, I'd suspect that's the intended behavior. It is RETROARCH you're using after all.
Check if the system directory path where you put your BIOS files is actually set in RA
>>2888297
This.
Why do people insist on using that stupid all-in-one GUI instead of reading 2 lines of documentation?
Find a flaw.
Some emulators have trouble emulating it.
>>2883050
And famiclones struggled with it for years, and may still do so!
>>2883048
Western version is fucked and makes you go through the trouble of getting a famicom or a famicom adapter.
We know that the dye of burned discs is less reflective than the pits/valleys of pressed discs and that the transition from pit to valley is
not as sharp on the dye of burned discs.
It is rumored that playing burned games will cause the disc drive to wear out and become inoperable.
Is this really true?
How does this happen?
Does the diode burn out from having to squeeze its lazer harder with more electricity?
Does the motor die from having to move the laser head too often?
Do burned games have longer load times?
How long does it usually take playing burned games to ruin a console's drive?
Do burned music CDs also wear out the drive over time?
Do you need to adjust the laser potentiometer in the drive to calibrate it for CD-Rs?
What is the best burning program to use?
What settings and configuration to adjust for this program?
Do certain operating systems have better access or control of CD burner drives?
What is the best brand of CD-Rs to use?
How do you identify counterfeit CD-Rs that are really from another manufacturer?
Do lightscribe/laserflash discs have good quality?
Are CD-Rs more susceptible to disc-rot than pressed discs?
Does the color of CD-R data surface (regular silver, gold, black, etc) affect its readability?
Do consoles have an easier time reading CD-RWs with their crystal formulas?
Do mini-CD-Rs or business card CD-Rs work in consoles as long as the game data is small enough to fit?
What speed should CD-Rs be burned at?
Is it best to use premium or legacy CD drives to burn games?
Some game backups downloaded online have the music/cutscenes ripped to reduce size.
I have heard that some rips change to CD audio to MP3. How does this work if the console doesn't natively support MP3 playback?
How can I identify these degraded disc images?
What is the difference between .iso vs .bin+.cue vs .ccd+.img+.sub? Which is considered best?
We know that the Dreamcast has a GD-ROM drive not a CD-ROM drive.
Does this mean that burned games on CD-R are especially damaging to Dreamcasts?
Will playing pressed music CDs eventually destroy the Dreamcast drive too?
>>2877897
Holy shit, you have a lot of questions about this. I think this is the most questions I've ever seen asked about a particular subject at once.
Unfortunately, I don't have answers to any of them.
Most of the questions here are more fit to be posted on /g/.
I want to make a NGP reproduction cart, i got a bunch of sports games for cheap, and apparently the cartridge it's just a 40 PIN Roms, no extra mappers or anything in the cartridges. Problem is, i cant find what kind of ROM to use. Any ideas?
>>2887502
8bit parallel, and it has a WE pin which is usually Write Enable, so it's probably not actually a ROM. IIRC the NGPC used Flash, so probably the NGP did too. I can't find any with that same pinout, and I don't know what voltage it needs (maybe you'll need a voltage regulator to reduce the voltage for modern Flash), and I don't know the timing requirements. Look for 8bit NOR Flash.
>>2887502
Pretty sure using flash is going to be easier than getting some manufacture to mask some chips that haven't been produced in ages
>>2887550
>maybe you'll need a voltage regulator to reduce the voltage for modern Flash
And if you do, also some kind of buffer chip for the signal lines.
Just trie this on DOSBox and it is amazing. How in the hell they made these physics at that time? also, the game runs silky smooth.
any other TECHNOLOGY retro computer games?
>>2885590
>just trie(d) THIS
oh yeah THAT game.
care to inform the rest of the world what the FUCK you think we know??
>>2885652
it's NASCAR Racing, by papyrus. i think it's from 1994.
>>2885590
https://www.youtube.com/watch?v=9bJGnzb0Asw
Don't forget the hardware accelerated versions.
Any advice on setting up multiple systems, without creating a huge mess of wires, causing an an electrical fire, etc...?
My TV only has one set of AV ports, btw.
>>2888160
emulate
>>2888160
Either a splitter box, or just hook up one console at a time.
>>2888165
Do you know which board you're on?
Something always bothered me about this cover. How did Ryu lose?
>>2887487
Your little brother was playing as Ryu and he lost because you gave him the shitty 3d party controller you asshole
it was all a dream, due to the lack of 3 way battles in sf2
Did you know the dictator was called Vega in Japanese and your entire life is a lie?
When you realize Legend of Dragoon's creator worked on Final Fantasy VI as battle planner.
Makes sense, I guess. Both games have a battle engine that can display cutscenes.
GUST OF WIND.... DANCE
he also made super mario rpg's battle engine
both smrpg and lod have timed hits
ffvi's opening credits are real depressing to look at today. is takahashi the only one who's released a game recently?