Most disturbing retro you ever played.
>>2869619
Chiller I guess.
I can't think of many games where your goal is to straight up murder/torture people in cold blood, let alone retro games.
The blocks! The blocks are people!
>>2869619
Never played Chiller, but definitely The Immortal for Genesis. Holy fucking shit.
https://www.youtube.com/watch?v=AB9O0__7oWg
Should I just quit playing this and move on to smt2? I hear it's way better and I'm kind of losing interest quickly in the first. I've played IV and Nocturne and loved them so i wanted to start from the beginning. The rate that I run into a fight is so fucking high, though, I seriously just had a fight every step of the way out of a 4 block room.
The gameplay in SMT2 really isn't much better but the encounter rate is significantly lower and much more bearable, yeah.
I heard the story is alright but I didn't get that far. It's defintely not worth playing for the gameplay, though. Early MegaTen games are just kind of shit to be honest.
>>2869226
I'm kind of in the same boat, I'm loving the later SMT entries but I'm also trying to play 1 right now, and I"m feeling similar. I put aside any notion of 'pride' or whatever you call it and I'm just cutting through any way I can. I'm using guides, I'm fast forwarding through a lot of fights/grinding, anything to make it bearable since the story is really what I'm here for.
>>2869690
>Early MegaTen games are just kind of shit to be honest.
I hate to admit it but that's how I'm feeling, the cool story and atmosphere can't make up for the lackluster gameplay and drab environments, etc.
When does it seem the SMT games break out of it's major negative trappings and become really good? I assume 1, probably 2, probably If... and the Megaten1/2 remake are all on the rough side.
>>2869226
I fucking love this game. I've played both the SNES translation and the iOS remake and both are dope. The music is fucking great and the story is spooky and scary. It's just so grindy and honestly I can't play it without a guide. I feel like a dick. Still haven't beaten it.
Who's your favorite /vr/ party member?
>>2868636
Definitely not that dust bin
>>2868636
Best girl in 2 games
Technically this counts.
anyone else think this game is way too frustrating? if you jump one frame too late or early you die, and the only way to win is to 100% memorize everything. i wouldn't even call it a platformer its more like a side scrolling puzzle adventure game.
the world is cool as fuck though and the story is cool. plus its satisfying when you finally succeed.
>>2868409
>i wouldn't even call it a platformer its more like a side scrolling puzzle adventure game
That's what's good about it.
True, but then again the game gives you a million checkpoints and I think there's a quicksave in the pc version. It may seem hard but you actually get punished very little.
>>2868409
>if you jump one frame too late or early you die
It's a cinematic platformer. Abe is tied to a grid.
I´ll start with a pretty obvious one.
Theres something about this logo that really makes it pretty i cant really explain it.Have anything similar to share?
>>2866862
Agreed. Now if only the game was as good as the logo
I've always thought blood's cover is really cool.
Anyone here play Marathon?
One of Bungie's better games/series I think, I love the interaction with the different AI personalities and the sometimes eerie levels due to the lack of soundtrack.
What's your favourite game of the series?
it's been a longass time.
i can remember a hugely frustrating level where you mapped out a maze while running out of air and dying over and over and over, and another level where it implied you were looking for a hidden door to win the level but you actually had to mash your face right up against an underwater window.
that shit annoyed the hell out of me.
>Implying Marathon> anything
Marathon was fantastic, but I couldn't get into Durandal and never tried Infinity because of the lack of soundtrack, it just killed it for me, especially after how good the Marathon soundtrack was
so can someone tell me what the difference is between Quake 3 and Quake Live now that Live is no longer free to play?
why divide the community like that?
Aren't they basically the same thing now, except Q3 has more compatibility with computers due to ioq3?
>>2859301
Quake Live is multiplayer only
>>2859301
Eh, Quake Live does have some changes. Mostly for the worse. Thanks to the magic of open source all the quality of life improvements can be experienced in Q3, so fuck it.
>>2859304
I only ever played it once and that was during the free to play time, but it did have bots for offline play. I can't imagine the bots are gone now. If QL is multi only then so is Quake 3 for having deathmatch as it's single player mode.
Which one was the better series?
Metroid
>>2874672
So Castlevania?
>>2874627
Every Megaman game rewards farming. Only some of the Castlevania games do, therefore Castlevania is better. Also the Megaman games have a shitload of slowdown and sprite flicker.
What are you playing on your white square lately, /vr/?
Metropolis Street Racer and Mars Matrix. Two awesome games I've only just got around to playing.
Merry Christmas Dreamcastbros!
What are some multiplayer hidden gems on Dreamcast?
>>2874409
Zombie Revenge and Cannon Spike.
http://openemu.org/rnotes/2.0.html
OpenEmu 2.0 requires OS X 10.11 or above
Added support for new systems:
- Atari 5200
- Atari 7800
- Atari Lynx
- ColecoVision
- Famicom Disk System
- Intellivision
- Nintendo 64
- Odyssey2/Videopac+
- PC-FX
- SG-1000
- Sega CD
- Sony PSP
- Sony PlayStation
- TurboGrafx-CD/PCE-CD
- Vectrex
- WonderSwan
Redesigned UI with a beautiful, modern look.
Added real-time gameplay rewinding.
Added Save States and Screenshots organizers.
Added Homebrew collection with over 80 great games.
Added automap support for SteelSeries Nimbus and Stratus XL controllers.
Optimized input handling to eliminate latency.
Fixed performance for certain GPUs.
Updated translations.
Other bug fixes and performance improvements.
Tell me more about this oh mighty shill.
Is this better than RetroArch?
Does it use the same emulators as retro arch?
if so I may use it.
Just tell me why I should use it.
>>2873441
yes
sure
because retroarch is shit
not op btw
this is the best emulation experience i've had since i first found emulation in the late 90s early 2000s. makes shit so much easier.
>>2873451
>because retroarch is shit
Not a very good reason.
Can you tell me why it's better and why I should use it? None of this seems convincing.
What do you guys use to store your games on?
I need a shelf to store my NES carts on and I don't know what to buy.
A SSD
>>2869473
>Sweet ass original oldschool nintendo shelf
>It's not videogames so it's not retro
Op just look at garage sales or ebay for any bookshelf with an enclosed back, they come in pretty much any size to suit your needs. You're likely to find people who will just give them away or ask for $10 max if you search a little.
Even the smallest ones can fit about 30 NES carts per shelf. Any regular size living room bookshelf can easily fit up to 50 titles.
Let's talk about the only "retro" gaming channel that matters.
I am not aware of any television channels that are dedicated to retro gaming.
>Let's talk about e-celeb shit
No thanks.
>>2869105
>e-celeb
At least TGC make proper productions when it comes down to it.
laffo if you didn't get a super gameboy 2
>runs at correct speed
>link port
>you can see thru it!!
regular clear plastic would have been awesome.
instead it looks like shit with blue.
>Doesn't work in American SNES consoles.
>Looks like shit.
>Link port? C'mon son... are you ever gonna hook up 2 of these together in your life? Stop acting shilly.
>>2867081
I don't understand why so many Nintendo things were ugly transparent plastic. Or maybe I'm just jealous I never got one of these.
Finally we can play without that draw distance.
https://www.youtube.com/watch?v=i9Op9wNphq4
>>2855539
Release date WHEN
>>2855558
In the description:
>Coming 12/17/15 to Steam, GOG, and The Humble Bundle!
So Thursday.
>>2855561
Fuck yes I'm going to buy that.
DOOM THREAD / RETRO FPS THREAD - Last thread >>2858137
Mostly Doom, but all retro FPS welcome.
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===WHERE DO I GET WADS?===
So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png
http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
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## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
===NEWS===
[12-21] Painkiller mod: monsters only version
>>2867495
http://temp-host.com/download.php?file=bp24wf
[12-20] Several new versions of Beautiful Doom (6.0.9.2, 3, 4, 5...)
https://www.doomworld.com/vb/wads-mods/72811-beautiful-doom-is-back-6-0-9-5-dec-20-2015/
[12-18] Freedoom will (eventually) become vanilla-compatible.
https://www.doomworld.com/vb/freedoom/85134-freedoom-1-0-will-be-vanilla-compatible/
[12-16] Freedoom v0.10 released
https://github.com/freedoom/freedoom/releases/tag/v0.10
[12-15] Turok being re-released on the 17th
https://youtu.be/i9Op9wNphq4
[12-14] Romero recorded some footage of the SMB3 demo the Id guys did back in their Softdisk days.
https://vimeo.com/148909578
[12-13] 32in24-15 is happening right now and will probably be over by the time this news post is published.
https://www.doomworld.com/vb/wads-mods/85065-32in24-15-dwango-unchained/
[12-11] Thanks for the shout-out, @doom_txt!
https://twitter.com/doom_txt/status/675011657949646849
[12-10] GBA DM updated
http://www.best-ever.org/download?file=gba_dm_remakev4f.wad
[12-10] Legends of Game Design 1997 interview with Romero (starts around 25:00)
https://youtu.be/8fqYpWAIL3Y
[12-10] CACOWARDS 22
Sunlust / Erkattäññe / Skulldash / Swift Death / Breach / Valiant
50 Shades of Graytall / Sheer Poison / dead.wire / Return to Hadron
MP: Don't Be A Bitch Remastered / ChaosCore CTF
Mod: DoomRL Arsenal
Jokewad: Selfie Doom
Mordeth: ChaosCore CTF
Mapper: dannebubinga
EspiLA: fraggle
https://www.doomworld.com/22years/
[12-08] NUTS.WAD... for DN3D!?
https://youtu.be/iP2am1tDSGg
[12-08] Scerebi Forest updated
http://www.mediafire.com/download/i40ac6dm61ls8vp/Scerebi_Forest_11.rar
[12-07] Italo Doom: 20 extreme slaughtermaps by Ribbiks/dannebubinga (beta)
https://www.doomworld.com/vb/wads-mods/84966-
[12-06] Anon mod release: Project MSX without custom monsters
https://drive.google.com/file/d/0B5auxSCe-a8eTVpqempDcFRRVFU/view
===
To submit news, please reply to this post.
Why does PRCP and Plutonia 2 have like hundreds of Archviles and skeletons
Plutonia wasn't exactly like that
Marathon was here.
Doom is a shit.