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Archived threads in /tg/ - Traditional Games - 741. page

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https://pastebin.com/ZzPPbhwF

>>53956329
>>54130409

Do you like to write homebrew fluff? Do you like the skaven? Come over here and help us expand on this emerging project of ratmen in space.

This whole thing is a crapshoot so let's see if we can get it to go anywhere.

Things that need to be crapshooters.

>Their origins.
>Warpstone/if we should even have it.
>Their space assets.
>How they deal with cults/genestealers.
>Leadership structure.
12 posts and 2 images submitted.
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>>54175412
>Origins
Hyper evolution on a ship lost in the warp for X-thousand generations? Ship finally comes out of warp and thr fuckers scatter across the stars, glad to finally be away from each other.

>Warpstone
Bits of space hulks that have been adrift in the warp for so long they get infused with the very nature of chaos. These guys lived in it for so long that they go through withdrawls when denied it for lengths of time.

>Space Assets
Maybe a few hulks, but like rats you can be sure they're hidden in the depths of everyone elses navies. They tend to come out during warp travel and force Geller Field failures.

>Cults/Genestealers
Chaos worship is an acceptable mainstay, neither shunned nor endorsed - just a facet of life. Genestealers are near universal TPK. With their huge populations and fast breeding cycles, it doesn't take long for it to go through the cycles. A lot of genestealer infected hulks started as Ratmen warrens.

>Leadership
Council based, a ratking made up of representatives of major families - the biggest or sneakiest who've managed to work their way up there.
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>>54175412
Tubes
>>
Stop giving GW ideas you cunts

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What do you carry your dice in?
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>>54175112
What kind of barbarian country allows people to conceal-carry their dice?
What's next, a random kid can take his dice and go commit a mass-nat20 at his school?
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my mother buys me nice containers for things to show support of my hobbies and habits.

she bought me the nice leather bag with a drawstring for my dice. I keep the attractive dice in that.

I keep the ugly dice for lending to players who forget their own in a big plastic salad bowl.

>>54175162
think of it this way.
if you respect the dice by keeping them in an attractive case, they(for the most part) respect you back by rolling well.
>>
In a sock

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Why is it that newer models seem to be easier to paint than older ones? Going from an Orruk brute to an Ork boy is torture.
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>>54174745

I also find them very competitively priced, and generally superior to third party models in every way. A great way to have fun with friends of all ages!
>>
How do you expect kids to buy and paint these without having a degree in Bachelors of Fine Arts?
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>>54174745
Because the newer models were specifically designed to be that way. Most all newer models are designed with the ease of painting in mind.

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Is Delver a fun pauper deck?
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U Delver has nothing but counterspell/spellstutter going for it. Stompy/Affinity are better aggro decks, Kuldotha deck are better value decks and Dimir is better at control.

UR Delver with Skred is fun but loses to itself quite often because of ash barrens/evolving wilds manabase.
>>
Mono U delver is the only deck I play after having tried a lot of pauper decks. It is much more fun than any deck in the format because it has more play than any other deck in the format. Affinity is boringly easy to play and the gameplan is always the same - same with Stompy, Elves, and the control variants (the control decks are easy because they are almost purely reactive all the time, especially many of the Teachings builds).

Tron is a great deck too, not as fun to play but a lot more deckbuilding choices than Delver. The U delver maindeck doesn't change a lot, and while there is a little bit of room in the sideboard it's just not as fun a deck to tweak as Tron.

Gameplay wise, Delver has the most going for it. Gush is really hard to play correctly but really powerful. The deck is both aggro and control, and a lot of the time you have to navigate between roles. You're not really a dog to a lot of decks, but you're never going to really really stomp on anyone. The midgame is really fun because of the low cost of your cards combined with gush, daze, and cantrips.
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>>54174413

If you like an aggro/tempo deck that has quite a bit of interaction and card draw, sure. Thing is, if you don't put your opponent on the defensive on the first couple turns things usually don't go well for you, and sometimes you just don't draw the cards you need and your board presence becomes increasingly less impressive after turn 3-4.

Apart from a deadly burning wasteland, what sort of terrain could you imagine a planet very close to the sun, like Mercury, might be able to contain after being terraformed?

I'm not asking what's scientifically possible, just what you could imagine a science fiction setting might be capable of.

The only thing that's right out is something to deal with the heat: it'd kind of make the entire premise pointless.
30 posts and 6 images submitted.
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>>54173861
In some Arthur C. Clarke novel, I remember Mercury was habitable only around the longitude perpendicular to the sun, where the eternal dusk provides a reasonable temperature between the scorching day and frozen night (Mercury is tidally locked, so one side is always facing the sun).
>>
boiling metal swamp
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>>54173861
People would be living underground near areas that are not facing the sun. If there are large cities then they're have much of the population working on maintaining the city. But before any of that you'll have to get rid of the thick green house gases that are covering the planet out because the pressure from the gases are so strong and hot it would kill you and burn you alive at the same time before you would even see the any ground

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Inspiration art
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>wolves of fenris
>actually mutated humans

what the fuck
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>>54172984
There are no wolves on Fenris.
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>>54172984
They went full furry.
>>
>>54172984
>>Chapter deploys actual mutants
>>Somehow they arent quietly destroyed by the Inquisition

Remember when the Ultramarines were the Mary Sue chapter?

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Describe your sex life with a yugioh card
getting the obvious one out of the way first
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What would be a good system for a heist game? bank robbers and such. tips for GMing heists in general?
13 posts and 3 images submitted.
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Leverage
>>
Read Blades in the Dark, steal things from there. Or just run it
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>>54172520
If you're ok with a cyberpunk setting some of the most memorable Shadowrun games I've ever had were heists.

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How do I run an Evil Campaign without letting it become CRAAAAAWWLIN IN YOUR SKIIIIIN levels of edgy? Is the whole thing supposed to be edgy or cringey, wacky and just for fun?
26 posts and 5 images submitted.
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>>54171989
Have mature players
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>>54172178
This.

Or, if the players are up for it, go the opposite direction. Have them be cartoony super villains for fun.

In a more serious evil campaign, have a session zero to really flesh out these evil characters and give them all a reason for wanting to work together, and screen everyone to make sure they're not being cringey.
>>
You serve something evil. The Tyrant, an evil god, or you're all monster races. You spread evil and misery wherever you go, but you are in total control of yourselves. The system of power that has made you what you are is evil, but you can move within the confines of your system. You can ensure a innocent young girl you capture is not put into sexual slavery, but instead given another role such as a preistess or let to live a relatively normal life in a conquered land. You can decide to smash and destroy the idols of your enemies, or treat them with respect while dismantling them, burying them in silent tribute to those Gods. They will hate you for destroying their religious alters, but if Gods know anything it would be respect.

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I can't believe this isn't a thing yet, so after endlessly waiting for someone else to start one, I decided to just start it myself.

It'll be slow at first, but I'm dedicated to keep it going until it inevitably catches a core group of shitposters.

Since this board is slow, feel free to "think outloud"-post about hands here too. That way, even when there might be noone available atm, other Anons can give their feedback on your hands and thoughts at a later moment.
37 posts and 3 images submitted.
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>>54171484
I'm at UTC+2 and will be available between after 18:00 on weekdays.

And remember: no question is stupid.
>>
Just saw this because of the shilling on /biz/
I'm a professional NL midstake player since 6 years playing 2/4-10/20 (with my shots at 25/50).

Feel free to ask questions and ask a about handhistories. But only 6max NL, maybe HU but I am a bit rusty there.
Have no clue about PLO and other games though
>>
>>54171798
I never played any PLO myself either. Only some "Omaha 8 or Better High Low Split" which is such a ridiculous name, I tend to just call it "O8". Interesting game imo.

Didn't play for a while so now I'm just playing some 1/2 6max NL to get back in the game.

As someone who has been out the game for a few years, are there some big strategic shifts you have seen in that period? To me it seems like it's still nit galore.

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2hu are you still around? I intend to run a Godbound game that takes inspiration from Dawn of Worlds and Civilization.

One thing I plan to do is have Godbound PCs start at level 4, and make it so PCs benefit from +weapons/armor. That should hopefully minimize the issue of Mortals being better than combat Godbound.

Shape Mundane Land/Climate: 8 Dominion
Shape Fantastic Land/Climate: 16 Dominion
Create Mundane Fauna/Flora: 8 Dominion
Create Fantastic Fauna/Flora: 16 Dominion
Create Sentient Race: See text.
Create/Imbue Empowered Individual: 8 Dominion.

Create Sentient Race: Creates a Sentient race of 100,000 people with enough genetic diversity to avoid inbreeding. 2 Dominion

Attributes:
-2 to any attribute. -x6
-1 to any attribute: -x4
+1 to any attribute: +x4
+2 to any attribute: +x6

Hit Dice: Races can have a maximum of 2 hit dice plus half the Godbound's level, rounded up. Every extra Hit Dice increases the cost of the race by [X].
1HD: Free
Saving Throw: +2 for +2 to a saving throw (Hardiness, Evasion and Spirit)
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Racial Traits:

Arctic Adaptation: Ignore environmental cold and see heat as if with infrared vision out to your normal sight range. +x2
Desert Adaptation: Ignore environmental heat and cold, drink once a month, and ignore flames smaller than a bonfire. +x2
Void Adaptation: You don't need to eat, breathe, or drink so long as you get sun. You ignore deep space conditions. +x8
Water Adaptation: You can breathe, see, and move freely in water, and ignore the sea's cold and pressure. +x2
Lifespan: Adults at 25% listed age, Middle-Age at 50%
40: -x1
70: Free
110: +x1
160: +x2
240: +x3
360: +x4
Light Blindness: Your race takes -1 to attack rolls and -1 to Perception checks when in bright light, such as sunlight. Being abruptly exposed to bright light causes Blindness for 1 round. -x1
Darkvision: Your Race can see in the dark, up to 120 feet. +x1
Natural Armor: +x1, per -1AC from 9, up to 3 AC. This does not stack with worn armor.
Natural Weapon: Choose between a retractable natural weapon that does 1d8, or an unconcealable one that does 1d10. +x4
Winged: Your Race has wings, allowing them to fly with a movement rate of 40 feet. +x1
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I started a new Godbound campaign last week, and so far it has been a blast.

The PCs took Beast/Bow/Sword, Passion/Command/Fire and Luck/Time/Deception.

>peasants in the Raktine Confederacy
>home village was burned down by patrians
>PCs are the only survivors
>the 2 years-old daughter of the passion GB is not among the bodies
>missingpersonquest.jpg
>track back the patrians to a dulimbian camp
>a lich brainwashed the captains of both regiments into obeying her
>Deception GB pretends to be a vissian ambassador to get into the camp
>brainwashed dulimbian captain gets suspicious
>Luck GB diverts a migration of carnivorous lizards through the camp
>while everyone is panicking, they delve into the lich's lair
>daughter is about to be sacrificed
>PCs all roll to hit
>fail, fail, fumble
>lich skewers the girl and concludes ritual
>night road opens
>Time GB reweaves the past: the Bow GB's first attack now succeeded
>the ritual was never completed, the girl is unscathed
>angry lich raises 8d8 skeletons from the ground
>Sword GB gets killed by brainwashed patrician captain
>nope, enters Divine Fury mode
>Fire GB grabs the girl and her comrades
>jump through the flame of one of the candles around the pentacle
>get out through a brazier in the camp above
>camp is still swarmed by carnivorous lizards
>Beast GB commands the lizards to run into the lich's crypt
>Divine Fury ends, he loses consciousness
>PCs run away to the nearest town, half-dead, no more effort
>MFW
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>>54171701
>PCs all roll to hit
>fail, fail, fumble

>PCs run away to the nearest town, half-dead, no more effort

This is Godbound in a nutshell, isn't it.

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I used to have a folder for these but lost it
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>>54170205
the obligatory classic
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>>54170221
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>>54170205

Previous thread >>54107075 Greetings all members of the Bureau, it has been a while since our last meeting. As of the last meeting, we had been dealing with a crustacean threat from the Stygian Abyss, that we had successfully managed to repel. Most of the crustaceans are dead, and the few survivors have been either driven off, or placed into heavy containment. However, reports have been brought in that allude to the possibility of their being darker things on the horizon. Things that we must prepare for.
12 posts and 6 images submitted.
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Power armor bump
>>
Just sliding in for a bit.
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>>54170061
I'll bump this out of curiosity, is this some discussion of the SCP universe? how to adapt it into a system? or use it in a game?

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Are there any good public roleplaying sites left? I'm talking about the sort of setup featured in, for example, the ballad of Edgardo, but with hopefully more quality. I've got no idea where to look for that sort of thing.

>inb4 why don't you just have a game with your friends?

I don't have any IRL friends who are interested in this sort of thing and I don't have the time to commit to an actual tabletop session. Play by post online stuff gives me way more freedom to work with, so its more viable.
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>>54169434
pls
>>
roll20
>>
>>54169434
How often can you post?

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