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Archived threads in /tg/ - Traditional Games - 751. page

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What if Warhammer 40k got a yu gi oh style anime?(something that takes place in modern times for some reason but involves the use of actual miniatures that somehow connect to the 40k verse)
What army would the spiky haired goggle boy character play? Who would his rival play?

What would be the overarching plot?
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>>54156599
What army would the spiky haired goggle boy character play?
OC Space marine chapter or Ultramarines
Who would his rival play?
OC Chaos space marines or Black Legion

What would be the overarching plot?
Huge ass tournament is happening. Like months long in length and the Models come alive sometimes.
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>>54156599
MC would play Space Marines, probably ultramarines because Flagship, ultimately using how flexible Marines can be to beat out most opponents with clever maneuvers and bullshit lucky rolls.
If the Rival was a classic Kaiba-alike he'd play something that's big and hits really hard. So probably Imperial Knights supported by the Guard.
Of course this also foreshadows that they will eventually team up.
If the rival ISN'T a Kaiba-alike then he'd probably play Tau considering they're one of the few races who've smashed the Ultramarines, giving us a character who can function on the same tactical level as the MC, but likely lacking the same levels of luck with the dice.

The story would progress for a time with MC beating various monster of the week type opponents who represent different Xenos factions before eventually falling into a plot against a cabal of cultists who are trying to channel the powers of the warp into our world through the wargame.
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>>54156911
nha the oopnent has to be iconic, and it has to be straight better then the MC, chaos marines work, with chaos marines reworked to be straight better marines, but the main character beats them with strategy and faith or some bullshit like that. If we want to preserve the underdog factor which is often done for the MC, guard would work too.

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Previous thread: >>54148083
Archives and other resources: https://pastebin.com/vrqYhnpu
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Last thread was cooler.

It had a zing to it, y'know?
>>
Reposting my OC from the last thread

>Please let me know your choice by voting in this strawpoll
http://www.strawpoll.me/13353378

If you have any feedback, questions or opinions to share post them and I'll try to answer everything tomorrow. Sorry burger friends, but I'm going to bed now.
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What I need to do to get (You)s in this place?

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What would an Ork clan based around them be like?
WAAAGH
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>>54156276
https://www.youtube.com/watch?v=as-o01CW5Vs
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They'd ride a lot of go-karts and play tennis I guess?
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>>54156276
Wario is literally a Bad Moon

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Hit me with some decent recasters I want this guy and I'm not an asshole who's going to pay $80 on eBay for an original
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>>54154400
Yeah, we'll give you that straight away... GW....
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>>54154400
Go to yoyhammer and make a thread, then message a bunch of people asking for them
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>>54154400
>decent recasters

Enjoy your mold slips, bubbles, and cancer.

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How could normal Late Medieval/Early Modern soldiers (European or Asian) pragmatically counter or defeat wizards on the battlefield? Casters can toss fireballs, shoot lightning, levitate boulders, raise the dead, heal themselves, and so on. What can regular humans do against that?

Bonus points: Think of methods that don't involve assassinations out of battle, long-range artillery bombardment, or infecting wizards with anthrax, smallpox, or bubonic plague
146 posts and 9 images submitted.
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>>54153413
This is the part where you define what your mages can do, according to what setting, how powerful they are (which depends on setting)...
Someone post that "depends on so many factors" picture, please?
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>>54153413
This discussion is irrelevant until we know what specific type of wizard from what specific setting you are talking about.

Depending on your response, the answer to your question lies somewhere between "almost effortlessly" and "they can't."
>>
>martials are bound by human limits
>wizards are bound by what I say
hmmm I wonder

YOU decide the weaknesses wizards have in your game, anon. There are not that many fantasy settings I can think of where a wizard is utterly unmatchable vs. a warrior of sufficient skill, so if you decide to make it that way that's YOUR decision. Nobody else has to be accountable for it.

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Why are so wizards anarchistic in spirit?
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>>54153101

>so wizard

Is that a wizard who just shrugs and says "So?" whenever you question his magic?
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>>54153101
Wizards, anarchism and spirit are spooks.
why are so and in, also spooks.
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>>54153101
They are generally quite independant from normal society and manipulating reality itself has strange effects on their worldview.

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It's that time again.

powerlisting.wikia.com/wiki/Special:Random

This time around, you'll be in charge of your own hero/villain/rogue agency catered to your powers.

>Roll 2 random powers for yourself then roll 1d100 for your powerlevel.
>Omnipotent powers and the like are banned. If you roll one, re-roll or you'll be considered not a part of this.
>You'll also have two right hand men to team up with.
>Roll 1 random power for one minion then PICK 1 power for your second minion as long as it relates to your 2 rolled powers.
>Your minions power level will always be 20 levels below yours.
29 posts and 7 images submitted.
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>>54152632
http://www.powerlisting.wikia.com/wiki/Special:Random

AND a usable link here.
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Rolled 80 (1d100)

Ooh, frutahtah.
http://powerlisting.wikia.com/wiki/Spiritual_Meditation
http://powerlisting.wikia.com/wiki/Shattering
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>>54152808
And now my minions, err, friends.
http://powerlisting.wikia.com/wiki/Shattering

http://powerlisting.wikia.com/wiki/Kinetic_Energy_Absorption

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Hmm...
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>>54152286
no point cost...
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>>54155681
It's online
https://www.warhammer-community.com/2017/07/01/the-space-marines-primaris-captain-and-primaris-librarian-now-available/
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>>54155681
Point cost is listed separately from the model's stat blocks now. Haven't you been paying attention to all the Indices?

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For you, /tg/
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My players are set to find a trove of artefacts stashed by a noble next session. What are some cool or unusual things that could be there? System is pathfinder.
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~Bumping
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>>54151237
>>54152785
How powerful do you want the artifacts to be? I mean there are so many ideas for artifacts. Specialized weapons, Magical books, runic portals, bags of infinite holding, what are you looking for?
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>>54151237

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I'm thinking of making a monster girl setting for /tg/ to enjoy. What would be some stuff you guys would like to see?
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>>54149711
originality
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>>54149711
pfg has already got you covered senpai
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>>54149720
I'm making two rules that I think will help with that.
>monster girls don't have to have sex with you
>monster girls are more monster than girls

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*blocks your path*
Stat me.
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>>54149198
Prefered enemy: daemons
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>>54149460
Beaten me to it.

Also resistance to warpcraft.
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>>54149198
>>54149460
I laughed heartily, thanks tg, never change.

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Whenever Elric of Melnibone is statted for D&D, his alignment is given as Chaotic Evil. But the more I read the stories the more I get the impression of a honestly pretty okay guy constantly put in difficult situations. He doesn't always solve them in the best possible way, but he tries his best and angsts a lot when it doesn't work that great.

What kind of a Chaotic Evil asshole would ever bother to angst about anything?

He's Chaotic Good, Neutral at the very worst.
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>>54148787
blue/black/red
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>>54148787
>I would actually be interested in seeing Eric's color identity though
Red and black. I don't imagine there'd be any dispute on that.
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>>54148787
Elric would be >>54148791
But Stormbringer would just be black/red.

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>Remains of ships and ruined buildings litter the horizon, overgrown with vines and moss.
>Wandering knights and scavengers earn their fortune by collecting ancient technology and scrap by delving into the dangerous derelicts.
>If they're lucky, they might even be able to find a magic core or two.
116 posts and 16 images submitted.
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>>54147564
What are the enemies?
I propose mutated people and animals, "magic" monsters (e.g. holograms, robots, psionics) and maybe aliens.
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>>54147606
>Fairies are AI's that project small holograms
>Golems are robots still guarding their ships
>Dragons are war ships that have activated on their own
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>>54147564
> Expeditions are sometimes sent into the Underworld where Met'ah may be found. This magic substance can change form for those who have been gifted the ability to Speak.
> The Underworld is the home of Children of Eiyai. He is a vengeful god and his children guard the Underworld fiercely. Many of his children are formed as monsterous versions of animals found in the wilds but have strange hides and steel bones. Though they are hard to kill, the Eiyai spawn are valuable for this alone but they often also contain met'ah and may contain a small core.

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Searched filename, got nothing

filename thread

will it survive the night?
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