Is skeletor a Lich?
I'm uh...asking for a friend.
>>54165408
No.
The Original was literally a fucking Outsider Demon from another dimension, and the reboot show had his face melted off with acid, as he used to be a super generic Dark elf esque guy, and his face now works with bizzaro monkey's paw magic.
>>54165428
They also had him as a human in one iteration in the original show, but it was never furthered beyond and implication episode with "that incredibly villainous fellow is most likely past skeletor children"
>>54165440
Besides, if he was a Lich, he'd be a good spellcaster, but you see him going Martial most of the time, That's what Evil-Lynn is for.
>>54166149
How do you explain Wizards being able to produce magic items and potions with rare and exotic ingredients in a setting with faux-medieval levels of technology? How could those goods get around everywhere enough to be available for the general magic using population?
>>54164950
You can't. Before automobiles, no one ever traveled more than five miles from their homes.
>>54164950
By using magic instead of tech for the purposes of creating an infrastructure for the transportation of goods.
>>54165088
https://en.wikipedia.org/wiki/Poe%27s_law
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>>54157113
>>54164654
You'll never be as cool as a triceratop humping a robot tho
>>54164710
>Implying I havent been a triceratops humping a gynoid robot while wearing shades
>>54164654
The symbiote jump, is based on what exactly?
What are good examples of /tg/'s skub?
>>54164211
Russ v. Magnus
>>54164211
None because /tg/ is full of wise, sober men who abstain from using such vile substances
GURPS
>>54164087
You're a guy who tells anime posters talking about fantasy to go to /a/, huh?
>>54164045
And across from the bonfire you find a Ring of Regal Bones, disguising you as a skeleton as log as you wear it, but heavy attacks will cause knockdown. Friendly NPCs might try to attack you, but nonboss skeletons will not.
>>54164045
[]Not lit
[]Lit
[]LIT
[X]ABSOLUTELY SICK
Latvian Gambit Edition
>ripping up your king side like that
Oh, bad.
>>54163735
>King´s gambit is a bad option at any serious level
>mfw there are people who try to play it with one time less
That shit has been disproved. For example:
1.e4 e5
2.Nf3 f5
3.exf5 e4
4.Ne5 Nf6
5.Be2 Nc6
6.Bh5+ +-
If you are going to go nuts so soon, at least develop something first, pic related.
Out of Appendix N, what is the cream of the crop?
>>54163236
I'm a sucker for good Lovecraft and Dunsany. For the former, At the Mountains of Madness, The Shadow Out of Time, The Colour Out of Space, The Shadow Over Innsmouth, and The Dream-Quest of Unknown Kadath are good stories. For the latter, I recommend check out The Book of Wonder.
Howard's Conan stories have an interesting setting, but they also share the common weaknesses of the pulp genre, including an uninteresting protagonist, and a sort of matter-of-fact detachment that prevents me from getting too immersed. Still not bad, and definitely worth a read for their influence though, just don't expect high art.
The Elric Saga also has had a large influence (even if it's less foundational than Conan), and I find it a bit easier to sink into than Conan, even if it shares some of the same qualities. The prose is nothing special, but some of it reads like a good RPG adventure. There are a bunch of Elric novels, but at least to start out with, you want the core stuff, which should be numbered (Elric of Melnibone. Sailor on the Sea of Fate, Weird of the White Wolf, Vanishing Tower, Storm Bringer, Bane of the Black Sword).
I found Hiero's Journey to be a bit dull and juvenile. It's okay, but if you want weird, post-collapse shit, I recommend Philip Jose Farmer's Dark Is The Sun (though that's crazy far future). The other stuff of Farmer's I've started to read didn't interest me much, however.
The little bit of Brackett I read seemed to have the same immersion problem as Conan, but without the pivotal influence of the latter. Same thing with the John Carter books: interesting world, but boring stories, for the most part.
Three Hearts and Three Lions is interesting mostly for its influence on D&D, but other than that, I found it unremarkable. Jack Vance's stuff is meandering but wonderfully unpredictable with tons of inventive shit. Some of his stories are worth it just for their footnotes, but the actual storytelling is meh.
>>54163743
I've not read enough Lieber to really have an opinion. Lord of the Rings has a great setting, but story-wise, it's vastly overrated. The Hobbit's pretty cool though. And I think that's about all I'm qualified to comment on...
>>54163236
Posting Appendix N so everybody knows what you're talking about. It was the list of "inspirational reading" given in the back of the 1st edition AD&D Dungeon Master's Guide. I can't remember if other editions had anything similar.
Pathfinder General /pfg/
NPC AI Edition:
How much "Life" do you give your monsters and NPC? Do they have lives? Routines? How often to they chatter while patrolling the halls? Any Office romances break out?
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Old Thread: >>54156807
>>54162422
It depends on the campaign. I haven't GM'd in a while, but a few of my old campaigns had NPCs doing shit behind the scenes. It was pretty fun, though completely inconsequential.
>>54156712
>Who designed this shit?
Paizo. Like 90% of content in all the books is either useless or practically unusable, or created with no regard for roleplaying.
>Did they have no concept of time?
>Paizo
>concept of time
No.
>>54158664
>But with Primalist I wouldn't be able to take any feats for rage and stuff.
>"This ability does not count as the rage power class feature for determining feat prerequisites and other requirements."
Primalist's Primal Choices feature alters the Bloodlines feature of the Bloodrager class.
You still qualify for rage feats and such because of the Bloodrage feature of the Bloodrager class:
>Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
I know that apparantly steampuk is seen as bad here but am I pleb if I like the setting of Arcanum?
I liked it a lot.
One of the few times I've liked steam punk, if it qualifies as steam punk at all.
It works because it has the context of a fantasy world going through and industrial revolution and isn't just lol goggles
>>54162255
This. Arcanum was good because it took steampunk and applied the logical consequences to the fantasy world. Society's collective loss of innocence with the rise of industrialized exploitation of their fellow men (and orcs, and halflings, and gnomes etc.), destruction of the natural world, disapperance of indiginous cultures (the Dwarfs, the Lizardmen) and all that.
Shit like Wolsong which tries to copy Arcanum gets the aestethics right but lose the whole underlying concept in a bland rehash of tired cliches.
What would you look for in a Gundam-based wargame? What would be a deal breaker?
>>54161882
>everybody paints their models red for the 3x speed buff
Sounds confusing to play.
>>54161943
>Char was a literal Ork sniper.
https://youtu.be/EwR_Vu6FSYY
>>54161882
>What would you look for in a Gundam-based wargame?
Gundams.
How do we fix Gnolls?
>>54161636
Cut their balls off with scissors.
>>54161636
Depends, what do you consider broken about them?
Too similar to orcs? Then play Orcs out of Warcraft and Gnolls as the hyena-man rage-zombies out of 5e.
Too pure evil and cultureless? Use the Playing Gnolls fluff from Dragon #367 and kick the ass of anyone who complains about not using 5e fluff at the table.
>>54161636
Get them to the vet
So obviously:
5c
3c
2c
1c
>5 color Dragons
> Esper spirits
> Selesnya Cats
> Mono ? ?
What is it?
>>54159491
Source?
>>54159535
https://static-ca.ebgames.ca/images/products/732467/3max.jpg
>>54159491
On second thought, it would have to be Red.
What are some viable Red tribes?
Why is workplace discrimination so commonplace in fantasy societies?
Depends on the setting.
>>54159240
Because it's relatively common in life. Also fantasy and other fiction has things that create drama and conflict because that's the nature of fiction.
>>54159240
I mean, would your REALLY trust an elf to make an axe?
>actually in my setting the notthatmuchDwarves don't particulary use axes. They have their woods and woodsmen, but it's just another job for the more surface-going of them (generally it's a seasonal job: their surface realms are mostly in the mountains). Typically in the caves the use small swords and oddly enough detachable polearms to close passages easily.
RelativelyElves are more or less assured to use regularly smaller axes, considering how sparsely in the forest they live, and they don't even use bows much, they have muskets for hunting. Quite possibly made by the metalworking notDwarves.
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>Previously on 5e General:
>>54146634
What're your character's grooming habits?
>no title
this is now Marcille thread
>>54157810
>>54157787
KA-posting....
This is the warlock of threads.