Did he regret his actions in his final moments?
>>54329158
Some say maybe.
>>54329158
Hard to say as Gouldstein and Aaron "Daddy beat me" Bowden are planning to retcon the end of the heresy.
>>54329158
Isn't there text claiming that he had a moment of clarity when the Chaos Gods fled his dying body?
greetings, /tg/. Counting up all the fantasy/sci-fi/environment art I've saved over the years results in around 10k+ images. I'm planning a major overhaul when I can find the time, I'd eventually throw it all up online so /tg/ can share. How do you sort all the stuff you've saved?
I've currently split it along pic related loose theming lines.
Posting some of my faves to attract interest. Art thread in any case!
>Counting your commander deck and only counting 97 cards
>Sound of toppled glass and splashing liquor
>>54361127
Speaking of EDH, I swear when this card goes off, everyone just shit bricks.
>>54361127
>40k
>model slips from your hand
>misses the table
>but only just enough so it starts spinning
>it's crowded
>Grim Darkness
>Smiling Faces
This is weird right?
I'd expect a bit more thematic restraint.
>>54358999
>Playing a board game
>not smiling at some point due to tragedy or triumph
The fuck kind of games are you playing and the fuck kind of people are you playing with
It's probably better to have people not look miserable when they're playing your game
>>54359069
In this case it would be more accurate, though
Forge World AESTHETIC Edition
>FAQ
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/
>FW FAQ (Part 1 and Part 2)
https://www.warhammer-community.com/2017/07/09/forge-world-faq-july9gw-homepage-post-4/
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf
>Latest news :
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>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
>other MEGAs
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>WIP Math-hammer doc (Doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
no bullying forge world after this post allowed
fuck forge world
Feeling miserable guys. Was gonna dump cash into deathguard 40k, then realized my real excitement came from the idea of epic and Adeptus titanicus(soon). Should I dump my money into 30k mechanicum for fun?
so what's interesting about your pantheon, /tg/?
>>54357615
Most of the different races are monotheistic or at the least have a dualistic cosmology.
The Humans hold that there were two great periods of creation and two Gods, The Father and the Queen of Shades. In the First Creation the Father created the Realm of Light and the Queen of Shades birthed the World of Darkness. The Queen Lusted after the Father's creation as did the men of her world and invaded. The Queen was defeated but both worlds were so destroyed that it seemed that this would be the end of all things. But the Father sifted through the ruble of both realms and cobbled together a new creation from the remains of both realms. When the second world was crafted it had no stewards so the Father took the remains of the Men of the Queen's world and gave them the ability to overcome their innate lust for domination and worldly vices so that they may watch over his new creation. Because of this, most humans believe Elves to be remnants of the Men from before the second creation. They are creations of the Goddess the Queen of Shades. Humans point to the much longer life spans of Elves as reflective of this nature as it would be important for a being that solely exists for the materialistic world to linger in the world for so long.
>>54357615
They're just the most well liked of a long line of Gods, collectively known as the Gods of Man, for their interests are aligned with those of mankind.
>>54357615
>Steven the Fabulous
Do talking snakes make good party members?
No because they don't give a fuck about anything expect for them self
>>54356901
They'll fit right in then.
>>54356894
yess
What does /tg/ think of Risus?
Any optional rules that make it better that I need to know about?
>>54356738
It's a fantastic little game. I've used it to get several people who were unsure about being a Game Master into actually trying their hand at being a GM for a few sessions because of its simple rules. My favorite optional rule is using the Evens Up mechanic: It lessens the gap between cliche ranks without changing the core mechanics too much.
http://www.risusiverse.com/home/optional-rules/evens-up
>>54356738
It's good, but nothing for me personally.
>Anon what Mary Sue did you come up with for this DnD session
>>54356672
Knife man. He can stab anything. He stabs through any armor, chemical, magical ability, or combat maneuver. He can stab through time and space. He is the only man known to have killed a tarasque and then satan and then tarrasque satan. Also he is himself immune to stabbing.
>>54356936
So he can stab himself, it just doesn't do anything?
>>54357119
If he stabs himself, he becomes stronger with the blood of his past victims.
>found a bunch of popular recipes and perfected making yummy filling meal style gaming food that I would love to cook for people
>have a big nice solid Dresden table that can easily fit like 6 people and my house is comfy and clean
>have tens of books for every system that I've read cover to cover and will not hold people up looking up rules
>have a consistent schedule that I can write in a regular gaming time without complications
>shower at least once a day
>no social disorders other than pretty bad shyness
Ok fa/tg/uys, what's the next step? How do I actually start playing and get a group? I'm doing everything I read about here, but I'm shy as fuck when it comes to actually meeting people. What are some of your stories about getting a group? Help me out, I'm so close.
>>54356668
Go to FLGS
Scope out possibles
Play some games with them in store - neutral territory so you can figure out if they are serial killers (and they can figure you out too)
Offer to host game at yours
[OPTIONAL] Bribe with brought-from-home food, imply more awaits in your lair
Cover gaming room with plastic sheeting, duct tape
Use alcohol and animal tranquiliser cocktail to incapacitate players
Butcher them on the Dresden table
Use boat to dispose of neatly jointed remains in the ocean
>>54356918
What a cunt. I'd love to see him DQ'ed for attempting to drown the other guy.
What is the annual salary for a Custodian?
>>54355908
One ton of body oil and a pack of kleenex to wipe their tears.
What is their income tax policy? Are they unionized?
>>54355939
How does one tax one who does it for free? Also
>soldiers
>union
Fuck off with that commie union shit
So /tg/, I need your finely-honed expert expertise on some setting stuff.
Need: to figure out a way to make guns in a Fantasy setting common-ish (and fairly advanced, say Wild West tech for the most cutting-edge stuff), but without letting them be so common as to eclipse swords, pike-and-shot, cavalry, etc. on the battlefield.
To be clear, I'm NOT saying I need guns and swords to be equally viable in a fight. I simply need a reason that firearms are not the most prevalent weapon ever; basically, I want knights coexisting to some extent with sharpshooters, mages, etc.
Setting:
It's fantasy. Post "fantasy Napoleonic wars", pre- "fantasy WW1". Actual technology sits at early Age of Industrialization, but extremely specialized Magical production lines have accelerated the effective tech to "nearly" WW1 levels; airships, crude heavier-than-air vehicles, magic telegraphs along ley lines, etc.
Anyway, as far as the guns themselves, I'm thinking that maybe they function off of Aether instead of traditional gunpowder (who cares why regular gunpowder isn't a thing). Anyway, Aether could have many strange properties, but #1 I'm thinking of could be that Aether "conducts" mana; in other words, in an area with aether depletion, it would effectively be a low-magic area.
By the same token, in highly concentrated aetheric areas (or in this case, the concentrated aether propellant in bullet casings) magic becomes highly effective but wild, unpredictable. Weapons start malfunctioning like crazy in high-mana areas, instead of firing a round a massive tangle of vines instantly sprouts from the barrel and chamber, the wielder explodes dead in a shower of feathers, etc.
This would make guns more of a calculated tactical decision dependent on geography, enemy composition, mana/aether levels, etc. than just a flat-out "upgrade" in war technology.
Does this sound plausible enough for a fantasy-tech world, enough to make knights and sharpshooters and stuff all plausibly fit together?
Additionally, I was mulling over the idea of having "regular" gunpowder (unaffected by mana levels) also be a thing, so PC's can carry a rifle into whatever territory they like.
However, to keep this somewhat rare, I was thinking it would be a closely-guarded secret by something like a Sulfur Syndicate; who keeps a tight lid on the methods behind its creation and an even tighter lid on those brought into its shadowy ranks (think China guarding its silkworms and weaving techniques for hundreds of years). They would of course charge exorbitant rates for their special 'blasting dust'.
I'm thinking in addition to the secrecy aspect, another reason this gunpowder hasn't become more common is that the smell of Sulfur has an association with Hell, demons, etc. and so there is a serious negative connotation to those who use it/smell like it. These Syndicate members might be notorious for the smell of sulfur following them, and they might be considered worse than even assassins morally and spiritually speaking. The idea of creating this 'hellpowder' could be so taboo that even if one had the ability to do so, it would still be considered tantamount to treason or defiling one's spirit.
Anyway, just spitballing, this could be a terrible idea.
>>54355361
Why not just make them specialized mages? The guns are magitech and only works with those with magical affinities, yet it takes so long to be proficient with them (channeling + technical knowledge + marksmanship) that most do not have the time to become a actual mage in the conventional sense?
>>54355494
That's not a bad idea, but I would prefer to keep mages in their own distinct groups (not that there can't be overlap of course). I'd like to leave room for the concept of conscripted men with rifles, entirely non-magical sharpshooters, etc.
What are the advantages/disadvantages of a human-only setting?
>>54354882
Advantages
-Easier to see NPCs as actual people.
-Familarity.
-Limits ability to be a special snowflake.
Disadvantages
-You now have to start designing cultures and the excuse of "it is an X thing" is now harder to use.
-Cuts down a bit on enticing mysteries.
-Can't have much in the way of crazy architecture that would be built by beings with different methods of movement.
>>54354882
Advantages
>goes well with low magic
>less design work
>may avoid some accusations of magical realm
>caters to group a
neutral
>moves tone towards realism
Disadvantages
>lacks overemphasized other to fight (monster races)
>can't use other species as stand in for ethnicity
>less exoticism, less sense of discovery
>character abilities more bound to human possibilities, one less vector for mechanical variety
>more boring to group b
>>54354882
Advantages
>easier to get artwork
>easier to empathize with victims, heroes and villains.
>familiarity like that anon said especially if you want to make the players care about the NPCs.
Disadvantages
>You can't toss an extermination/killing quest without some people getting triggered or wasting a lot of time on finding non-violent solutions regardless of your campaign notes.
>People get triggered because they see their expy being mocked/targeted.
>Not very exotic or fantastical.
>Inserting specific cultures will seem stale if you didn't give them anything special since making them non-human is the easiest way out before.
>Not very fun for sensitive people.
Why do you think gw doesn't want to give slaanesh any love? He is definitely the most neglected chaos god.
Is it because he makes them uncomfortable? Is it for the children they want to market towards? Is it because it's starting to hit a little too close to home on many aspects of our decadent society? Is it because they don't want to upset trannies?
>>54354036
Yes.
Also what do you think they should do with slaanesh? Embrace him again and go back to how it was, tits out daemonettes and all? Should they keep him but further censor the sexual aspects of it until they are basically just cenobites from hellraiser? Or should they kill off slaanesh for good?
>>54354055
Basically this.
40k has lost it's metal.
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>Last Thread
>>54345303
What does your Stand look like and what does it do?
Anything that people would like to see in a 3e Exalted Mortals jump?
>>54353670
Steady Hearthstones, IE hearthstones that aren't dependent on their Parent Manse/Demsene.