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Its weird i dont see a wip thread , so i need to ask this question

If i wanted my chaos bikers represneted by chaos horse men cause horses are cool , do chaos bicker legs stradle that modle correcty what do you thick
7 posts and 3 images submitted.
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I need to know !
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Also.some one needs to make a wip thread with all the info
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>>54233654
Just buy the chaos knights. It looks good enough.
The bikes kit is old as shit anyway.

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I found a PIPE.
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https://www.youtube.com/watch?v=qbjz0ukvLRc
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>>54233553
[makes daily offering to Omnissiah's knee]
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>>54233553

Bitches love pipes.

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Lemartes 129
Mephiston 145

Tactical squad 103
Sgt w Boltgun and BP
4x Boltgun
1x Missile Launcher

Razorback 115
TLLC

Death Company 199
10x marine
1x PSword/BP
1x PAxe/BP
1x PFist/Boltgun
7x BP/CS


Death Company 105
5x marine
4x BP/CS
1x Thunder Hammer

Baal Predator 162
TL Assault Cannon
HB Sponsons

Predator 202
TLLC
LC Sponsons

Predator 201
Autocannon
LC Sponsons

Land Raider Crusader 289

This is going to be for a casual game against my roommate's Tau, using models I have on hand and painted.
I plan on putting the two DC squads and Mephiston in the LRC, then deep striking Lemartes in when they get where they're going.
6 posts and 1 images submitted.
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Oh, this is a Spearhead Detachment, +1 Command Points
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>>54233280
too many toys, not enough boys
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Fair assessment. Most of my models are packed away from a move and I won't be able to get at them for a couple months. I have maybe a dozen or so assault marines I could bring in, but I'm reluctant to give up too much shooting. Maybe switch out the all-las Pred?

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Let's say that those crazy Mars bastards, through some kind of fuckup, accidentally open a portal to Mechanus. What would happen as a result of this? Would Primus be like "lol those crazy humans" or "THESE NIGS BRINGING CHAOS INTO MY REALM? PURGE"

For simplicity's sake, let's assume
>They can pick up Modron language quickly thanks to their robot bits
>Modrons are immune to the effect of Chaos thanks to Axiomatic Mind, (And in fact actively oppose it)
>It's only a portal to Mechanus, the other d&d planes don't exist in this example
>The Modron race can quickly pick up the themes of modern (Or rather, future) weaponry/armor quickly and upgrade from longbows to Bolters asap
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They meet the Fraternity of Order, get sneered at for being Clueless berks, and when the Mechanicus realizes that the entire plane is a massive sorcerous construct, they freak out about technoheresy and proceed to do their level best to purge it all.
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>>54233797
/thread

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>our party is pretty well-known in northern lands
>one day, elf aristocrat approached with a well-paid offer to find out certain "artifact of creation"
>we travel far and wide, defeat a tribe of medusae, brown orcs, other stuff, to assemble the key which doubles as a map
>locate the dungeon at last, break through. fite constructs n shit
>break through to some huge chained crystal in the last room
>elf seemingly knows what to do with it, tinkers with levers and the suddenly thing drops, shattering
>dm narrates the blinding flash, fade to black. we open our eyes, and..
>apparently all of us have changed sex, idiot elf included.
What the fuck /tg/, is it magical realm time now? Been in this party for 1.5 years and the closest to weird shit this game has come was male bard impersonating a courtesan and 'seducing' a noble (we literally mugged him right after that). DM seems to have a plot beyond this and he told the elf truly seems shocked, but couldn't he have just cursed us with disease or change skin color or something.
10 posts and 5 images submitted.
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How likely is it that this happened?
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>>54232371
Zagig's Gender shift is a thing.
As for this Gender shift, it's either magical realm, or requires something only women can do.

So, possibly sneaking into a harem, or some batshit insane plot with an ancient evil that can only be beaten by a woman because the macguffin can only be wielded by one or something.
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>>54232413
Don't mean from a mechanical standpoint. I know that DMs can fuck with parties, though turning the entire party this way really is an asshole thing to do. Maybe next session this turns out to be not a serious matter or OP will get a good reason for this to happen. Whatever that could be.

Marvel Superheroes FASERIP

Anyone ever play this game? Is it any good? I see all the old stuff is available free as pdfs.
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>>54231299
Very much narrative and a lot of fun. Not for autists or rules lawyers.
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>>54231299
Very good.
Also the resolution system is so simple and neat.
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Anyone played it much?

so its the two year anniversary of my campaign and i want to do something special of re making the practice dungeon i made for my first ever game.

I've done lots of stuff in terms of linear story but i haven't done anything dungeon focused since.

I've got the idea you'll need
- enemies
- traps
- puzzles
- ominous and immersive environment

What else can i add? maybe whats something essential thats a must have in a dungeon? whats some tips, like make it vertical or make it last in game days so you can ambush them at camp?

part of my worry is ill wear them down too much and they'll tsk at the first hard enemy group.

anything would be really appreciated.

>inb4 d&d

nah were playing fantasy craft, but system doesn't matter at all.
10 posts and 1 images submitted.
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bump for anon
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secret passageways, hidden vaults, multiple monster factions that are hostile to each other?
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inb4 osr

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Greetings citizens of ______ the wise adepts of the Adeptus Administratum and the dutifull members of the Departo Munitorum have chosen your world as a a site to make an Imperial Guard Regiment. But first we need to know who you are
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

>Regiment Classification d10
7 posts and 2 images submitted.
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dice+1d10
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Rolled 5 (1d10)

>>54230606
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>>54233255
Planetary Defense Force: What the Guard doesn't want, the PDF will take.

>Recruitment Criteria d100

How does /tg/ rp clerics or those of faith?
Do you play the classic holy book reading, morning praying, lawful good-boy?
Do you strike a new path and find out as you go?
What have you done to make an interesting holy man?
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>>54229757
Humility is important for me.
My first job is to save my party's retards from dying, but from a rp view I play a Pelor cleric, so everytime we enter a village I help the local folks by blessing their crops and other shit like that. We got people helping us because of that which is kinda cool (keeping our horses and carriage while we were in a dungeon, I also allowed them to use it for their labour as a form of payment).
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Bump for the Church
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>>54229757
I am currently playing a cleric of a long dead religion, who must re-brand it and make it great again.
It's a somewhat hard task, because there's already an established, working religion in a place I must establish it in, complete with clerics equal in power to me, but much more numerous.

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>Playing 3.5 D&D
>Players forced by hobgoblins holding human and dwarven hostages to explore a dangerous ruin and report on what they find
>Ruin full of deformed bugbears turned to living statues
>Make their way through puzzles, sorcerer and factotem DMPC disappear
>Jump forward after an hour of exploring this strange dungeon, recover sorcerer and DMPC, find map that is out in humanoid shape
>Find out after sessions of buildup that they are essentially in a miles tall dwarven mech
>Minds blown

Post best twists in any tabletop
4 posts and 2 images submitted.
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i dig it
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>>54229755
That is cool, but I don't get this part.
>>Ruin full of deformed bugbears turned to living statues
Is this from the mech itself? Why doesn't this happen to the players? Also, this kinda reminds me of Bionicle.

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One of my buddies want to play as a sort of lizardman Queequeg type character but I can't find any stats to use for PC lizardmen. Anyone know which rulebook might have lizardmen stats or if there aren't any would you happen to have a good homebrew for lizardmen pc stats?
1 posts and 1 images submitted.
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>Playing dnd
>DM likes to give everyone a chance to shine
>Paladin duels and wins one on one against Blackguard
>Cleric manages to successfully exorcise demon possessing king's daughter, preventing needless death
>Wizard wipes out enemy necromancer's army with fireballs
>Me, a looney rogue, no special event yet.
>Have been kicked out (literally) of several cities for: starting a phony religion based around lesbians, juggling gnomes, taking a guard's insult of 'bite me' at face value, constantly talking to invisible clown companion no one else can see, stealing EVERYONE'S pants, boobytrapping toilets, etc.
>Mephistopheles reads my mind to find out our plans.
>Long pause.
>"Mephistopheles rears back, holding his head and screaming, 'OH GODS! THE CLOWNS!'"
>Driven insane by visions of clowns having contests of launching watermelons from their urethras at drunken dwarves.
>High Priest of Tyr later asks "What the fuck is wrong with you?"
>mfw
1 posts and 1 images submitted.
No replies in the DB for this post!

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What's a good way for a new DM to get more familiar with running games? Besides the obvious playing the game. What are some good D&D games I can watch with good DMs to get an idea on how to handle situations better?

One big problem I'm having is a (also new) player of mine wanting to do a lot of things that aren't directly related to the plot and my other (also new) player just goes along with them and doesn't make a lot of overall progress. They get there eventually, but I've had many sessions where they hardly left the town in favor of roleplaying.
4 posts and 1 images submitted.
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>>54229214
Well Anon personally there are plenty of Jewtubes to help get better. Keep reading the Player Handbook (or similar rule book) and the Dungeon Masters Guide (or similar book)

I do think there is benefit to watching other people's DnD games, but one of my friends who used to be a DM was forced to step down, because he saw Matt Mercer hosting critical role and started thinking that if you don't do it Matt Mercer's way then it is bad. Remember that every player group wants different things out of the campaign.

Approaching the problem of your friend who wants to do lots of new things unrelated to the plot, it is fine most of the time. In my current game one of my players kept following this guy around town for no real reason. So I gave that guy a more interesting story other than just faceless NPC. My player had essentially stalked him for a week and found that he was a smuggler working for a crime syndicate.

For your one player who kinda of just goes along and doesn't do much, try to incorporate them more into the action and keep them involved. Come up with a new plot hook related to their background or something similar like that.

Just remember that the party is your retarded dog, and it can keep sniffing that same fire hydrant, but sometimes you gotta pull the leash to go to new places and show your retarded dog new things to sniff.

Hope some of my autistic spewing helped.
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>>54229214
You have the ability to control the pacing and effectively fast forward through shit you don't want to focus on. So rather than spending several sessions playing a PC setting up a tea shop in great detail, you can just ask him what his goals are and then cut to end where he's got a tea shop (or say that he's set wheels in motion, but it's gonna take longer to find enough investors or whatever). It's like how in movies only shit that's pertinent to the story gets showed.

You can also talk to your player directly and say something along the lines of "I don't want to get bogged down too much in non-adventure stuff that only pertains to your character," and then go from there. You can also have shit that's time-sensitive for one reason or another, only giving people so much time to fuck around.

>You have a treasure map, but you think others may have it too, and you don't want them to beat you to the loot.
>You've been hired to complete a mission and have to start that mission right away.
>You're tangled up in something that's currently ongoing -- maybe you've been falsely accused of something by the law, or the thieves guild is out to get you, or somebody's been kidnapped, etc.
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>>54232054

This.

It sounds like you may have already set the tone for your campaign as fairly light, letting the players fuck around town with little sense of urgency.

If you're new as a GM, I'd suggest getting your players into a dungeon. It makes things easier for you and the players since the number of routes and NPCs to interact with are limited, it helps set the pace due to limited supplies and possibly wandering monsters, and it keeps the focus of the game on wonders and dangers outside the experience of the townsfolk.

Town should be something to timeskip through, the place where adventures stop. Cilivised society can only work if fantastic elements are limited for people to get on with their daily routine. Murderhobos and wizards aren't going to be welcomed or liked by anyone with a regular job that they've built up over the years. Life in town is full of petty shit like paying for meals, paying for accommodation, making sure the house is clean, taxes etc; it's the stuff that you're playing the game to get away from. Timeskip it, and if there's a scene that you play through in town make sure it's bad for the players' standing there. The fun and danger are out in the wilds.

Once your players are in a dungeon, make it legitimately threatening and include plenty of weird shit to interact with. Your player who loves going off the rails can do so by fucking with things he shouldn't, thereby adding to the Fun, and the player who's just tagging along will find himself drawn in when his mate's arm's about to be removed at the shoulder.

I'd recommend Tower of the Stargazer, you can download it off the OSR thread's Treasure Trove. Throw in something that the party needs to collect or an NPC to rescue, let them fuck about in there and have fun.

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This is how I Fabricator General
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>>54229095
This is how I rival Mechanicus sect.

It's also how I beat that game on hardest setting.
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>>54229967
>penalty to population growth

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About to run a game of Dark Heresy 1e, need some inspiration for it.
What books, films do you draw from for playing dark heresy?
Also a 40k art thread.
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Let's go ahead and get Event Horizon out of the way. BBC's Utopia for pacing, sense of dread, and four new people being confronted with radicalism while being chased by an organization they don't understand. True Detective s1 for some of that and hints of the supernatural. Finch by Jeff Vandermeer for anachronistic tech, alien ideologies, and a very human protagonist trying to live amongst all of it. Neuromancer for some tech priesting and societal structuring.

Things I try to capture with Dark Heresy is that things are big, the universe is big, the scope of worlds and cultures tech levels is huge, and early PCs don't know that much. Threats could be supernatural or an ambitious politician trading in alien tech-it's not always Lovecraft. Your adventure could be as small and fueled by poor communication like Fargo or a world ending prophecy. Keeping your PCs wondering about where the investigation falls thru different worlds and casts of characters up until the "click" is one of the best things about the game.
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>>54229075
Why the fuck are you running 1e
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>>54232285

probably because it captures the true feel of 40k

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