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Archived threads in /tg/ - Traditional Games - 4610. page

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Is the difficulty check (DC) system copyrighted?
I'm using it in my system and wanted to know - if anyone here knows I'd appreciate it.
15 posts and 2 images submitted.
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Game rules can't be copyrighted.
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>>43799380
This >>43799413

Doubly so for something as simple as 'roll a dice, compare to number'.
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>>43799413
The full explanation is as follows.

http://www.copyright.gov/fls/fl108.html

Basically, art and exact text may be copywritten, but the rules can be paraphrased and used freely.

And, considering that the DC system was part of the Open Game License, you're free to use the exact text involved in describing it.

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>You find a beautiful pouch containing 409 finely wrought lock-picks
35 posts and 6 images submitted.
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>>43799103
I shove them all up my ass, one by one.
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>>43799103

I destroy them for being unlawful tools of a heathen god. Re-purpose the metal into holy symbols. Offer the prfits as a donation to the local orphanage in order to gain access. detect evil and smite any offenders to the goddess. take back donation as "protection tax". thank godess of law for making this all perfectly legal
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>>43799159
Itt locksmiths are evil
Stay locked out of anything you lost the key to, paladipshits

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So my main pnp group is going to get into 40k. My friend that knows a shit ton about the game is going to run a deathwatch squad to teach us the core mechanics. I need advice on what chapter/ chapters /tg/ thinks would be best for us newbies.
Our group consists of the following
>our gm is a no mercy fluff lover
>a guy that's just happy to be there
>edgy power gamer spergbasket
>a trouble making wildcard
> a well rounded ttrpg player that enjoys every aspect.

Who do we play as /tg/
12 posts and 1 images submitted.
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>>43798849
>>a guy that's just happy to be there

Ultramarines, as long as nobody is a Minotaur or Space Wolf. Blood Angels, Salamanders, otherwise.

>edgy power gamer spergbasket

Carcharodons, Raptors, Flesh Tearers, Iron Hands

>a trouble making wildcard

Space Wolves, Black Templars, Dark Angels, Flesh Tearers, Novamarines (if you plan on encountering xenos outside of combat), Blood Ravens, Carcharodons.

> a well rounded ttrpg player that enjoys every aspect.

Ultramarines

Look up each chapter's "flaw" table and see what they are like. For example, Novamarines are typical lawful good paladins, but their racism and prejudice grows with their flaw, eventually becoming unable to contain their anger when facing hated alien enemies, so they will charge an alien diplomat and drag the party into a combat they could have avoided. Carcharodons are silent, bloody shark-like killers who often do nothing outside of combat, like a shark does. Their flaw is they eventually become unable to talk at all. Blood Angels are angelic, golden Adonises but risk succumbing to a bloodthirst that turns them insane, etc.
>>
A little more information:
We all usually play dnd,
>happy to be there usually plays monks or fighters
>sperg usually plays rangers /rogues
>wildcard usually plays monks or easily exploited classes
>well rounded, good at everything, most accustomed to anti-paladin/ healbot
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>>43798849
I'm the group gm, I am perfectly cool with blackshield origins tg if you think its appropriate. So go wild.

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I have a bunch. I pulled it out and man the shit looks cool. Played about 5 years ago last I remember. What happened?
22 posts and 2 images submitted.
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>>43798602
I have no idea what that pic is but it looks cool
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>>43799136
Its humanity after they won science.
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>>43798602

It was cool. And fun. But it came from a company in the final throes of death, and was thus also 1) expensive and 2) sloppy in execution.

The rules are free if you can find em online. The miniatures are still around on eBay and miniatures market.

Currently my Karmans play in Stargrunt II, and I'm trying to figure out how to make them work in 40k (counts as tau?)

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Lets build a dungeon one room at a time.
First to 3 votes is added
A)20x30
B)25x25
C)30x20
D)Your choise
13 posts and 2 images submitted.
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>>43798582
D) 10×30
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>>43798617
>>43798582

D) 10×30
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call me old-fashioned, but wouldnt it be more effective to work out what the purpose and role of a dungeon is, before randomly slapping rooms into a grid?

How would you work with time travel in your campaigns, if at all? Something akin to "The Time Machine" where the future is next to impossible to change? Or maybe like "A Sound of Thunder", where a simple change in the past completely alters the future?
21 posts and 1 images submitted.
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Time Travel gets complicated. Fast. Really fast.
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>>43797912
Make it up as you go along. Throw in time zombies, unknowable gods that see backwards and forwards in time and general fuckery to make it sure to the players that they don't know it works, have no hope of finding out how it works and their characters should be glad they have no idea how it works.
Then when they point out that two time travel events happened when they contradict each other, stroke your DM (neck)beard and go "Yes.. that is interesting, isn't it?"
Then try to work it into the plot later on somehow so they feel smart for noticing your "hint". My advice? Shapeshifters.
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Time travel works. Don't think about, in fact it probably only works because people don't think about it.
By following that rule it allows me to include all the "fun" bits of time travel without getting super bogged down in the "how".

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Like realy why?
Its so crazy.
11 posts and 3 images submitted.
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>>43797659
Shortstack thread is on /aco/ anon.
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>>43797659
They're not though, shortstacks a shit
Only good one I've seen is Midna
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>>43797659

Because they live in volcanoes, duh.

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What do y'all think MTG is gonna be like in 20XX? I really hope hanger back walker is gonna go down to 1,500 (without thinkin' bout inflation)
Y'all?
23 posts and 2 images submitted.
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>>43797599

>mfw I bought evolutionary leap instead of walker, because I was sure it wouldn't spike that fast.
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>Implying we'll have time to play Magic when we're fighting off Acid-Roaches the size of Dogs
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One of these days I will have a rigger assemble a contraption.

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What if all the mist in pic related's setting suddenly stopped working with no way to fix or replace it?
11 posts and 2 images submitted.
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>>43797572
pre or post books?

because if pre, while alot of things happen, post books would have the world go to hell and a hand basket
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So if I remember right, only certain metals (Or just godly materials? I remember something about a giant stabbing a serpent with a tree or something) are able to harm monsters, and even then those materials are really rare.

So I imagine a lot of panic from the normies as all these "ghost monsters" appear from nowhere being all immune to bullets and cricket bats, while the monsters just do whatever since they're literally unstoppable.
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>>43797710
Couldn't they already do that anyway? Mist only affects humies if I remember right.

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Let's get a thread going!

Links to sites:

Official - https://paniniamericadbz.wordpress.com/

DBZTopTier - http://dbztoptier.com/index.php/index.html

Reddit- https://www.reddit.com/r/dbzccg/

DBZ TCG (collection and more) http://www.dbztcg.com/the-collection/checklist/
20 posts and 7 images submitted.
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worlds predictions anyone?
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bumping with pics
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>>43797575
I personally feel it will be something not seen as far as tech and card choices go, but I also feel it will Piccolo.

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>QM Twitter: https://twitter.com/SmileytheQM
>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Blood%20Moon
>Thread #48

>Champion info: http://pastebin.com/bNditXfG

You all sit around the table by the bar in Jessica's warehouse.

You ate dinner a few hours ago, and had cake after that. The cake was absolutely delicious. You'd be tempted to ask Abigail what her secret was if she hadn't already told you...

Beyond that, it's been nothing but idle chatter. You get the feeling that everyone is reluctant to get down to business, you included.

At the end of the table is The Scholar, who hasn't said much a he's spent most of his time staring at your watch.

Jessica, The Smith, Kyla, and Boss have been talking amongst themselves. You and Abigail have been content to stay quiet, leaning on each other and relaxing in each other's company.

You check your wrist, somehow forgetting that the Scholar has your watch.

"Damn..." You say.
Abigail giggles, and pulls her phone out of her purse. "It's quarter to ten" She says.
"Thanks" You say, giving her shoulder a squeeze.

This has been a nice break, but now it's time to-

>Ask the Scholar if he's got anything on your watch

>Talk about the night's plan

>Go get some training in

>Other
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>>43797397
>>Ask the Scholar if he's got anything on your watch

Then Plans n' Training in that order.
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>>43797397
>Ask the Scholar if he's got anything on your watch
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>>43797397
>Ask the Scholar if he's got anything on your watch

Horus Heresy/Great Crusade/30k General

Rulebooks link:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS

why arent you running ultramarine lists anon?
327 posts and 24 images submitted.
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Megaarachnid army list when?
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Because Iron Warriors have cooler fluff
i just wish we had castellum rhinos in game
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>>43797354
>Ultras r g8

Yep, pretty fucking gay.

Whats a good escort for Sigismund?

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>You are a young man named Lloyd from the frozen Northern mountains of Tordo, on the continent of Teege. After a youth spent learning magic, you and your girlfriend spent some time as bandits after your home was destroyed, but have recently taken a chance to escape that life into a legit one... As sellswords, admittedly, but it's better than nothing.

>Your exact goal will change from thread to thread, most likely involving some job or another you've been sent on.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a handy list of names) is pasted http://pastebin.com/9ubm8wmb

>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto

>An up-to-date link to all threads currently archived, both for this quest and its precursor: http://pastebin.com/Q77ts75m
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On the way back to Elza, your company crossed paths with two men, one apparently garou and younger, one somewhat older and fully human, with medium-length brown hair and a dulled red coat. Swordsmen, by the looks of it, both of them.

To be more technical, at the time, it was night, you were camped about a day from the city, and you and Ansi were on watch.

"You two here to start trouble?" Ansi says, wary of potential bandits and tired. "Just keep moving, both of you."

"Don't talk to us like that!" The wolf grumbles, snarling.

"H-hey, wait," the human says, holding up his hand, "stay your hand, would you?"

"You say that now," Ansi says, suspiciously.

>A. Instruct these two men to back off
>B. Tell Ansi to back down
>C. Ask what they need
>D. Write-in
>E. Be silent
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>>43797034
>A. Instruct these two men to back off
>>B. Tell Ansi to back down
>>
>>43797097
"Look, all of you back off."

The human responds, "but... I wasn't-"

"Listen to him," Ansi says, "we're just getting back from one hell of a mission, and we don't need any trouble."

"You too, Ansi, gods! Two guys just happen by and you assume they're out to rob us?"

"Father, these two have an attitude," the (half?) Garou says.

The father shakes his head. "Romulus, this is..." He turns towards both of you. "Sorry for starting trouble. We'll just... Be on our way now."

"That's right," Ansi says, "'the hell away from us' is that way, gentlemen."

The men nod, Romulus turning to glare and growl at Ansi once more before they head off in the direction you two were coming from.

"Hmph... I could've taken them," Ansi grumbles.

>A. Wait a minute...
>B. Ansi, the hell's your problem
>C. Tell the men to come back!
>D. You probably could have
>E. Write-in response
>F. Be silent

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Good evening/morning/afterlunch/wherever it is you are, /tg/.

So here's the situation: my playgroup comprises the gamut of "I want to create a flufftastic character with really cool social interactions and RP!" to "I want to be the biggest badass who ever lived and I will munchkin the system until I do so."

I need a system that straddles the line between mechanical and narrativist; something which blends dice-rolling and RP. We've tried Savage Worlds, the powergamer broke it almost immediately. We've tried FATE, I can't get my head around it as a GM.

Any suggestions?
36 posts and 1 images submitted.
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>>43796866

i liked Exalted's flair for "crunchy as shit yet rewards players actually roleplaying"

plus there's actually statistic values applied to things characters care for! so you can really turn battle tides, either arguments or fights, by pinning said values.

Threatening a man's wife is a great way to invoke a feeling of hatred toward you that will blind their ability to act rationally, for example.

Or, as a good liar, you can imply someone means his wife ill harm and must be stopped, so they'd redirect said hatred toward your target. It's fun times.

But if you can't get your head around FATE, aka "more points and i win without question: the system," Exalted might be sort of impossible, friend
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>>43797265

bonus round: the default power scale for every single player Exalted is "the absolute biggest baddest motherfucker this side of the continent, utterly unmatched in skill in what they're good at" AT LEVEL 1

it's a game where you cruise through all challenges until something really fucking legendary appears. That might be the one time you fail.

So your munchkin players will be so gratified in their ability to destroy entire armies in fair combat that they probably won't even notice certain things are more broken than others.
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>>43796866
With Savage Worlds, it's normally not that difficult to circumvent a power gamer's min-maxing. Aside from not making everything about direct combat, if somebody is strong in melee, you have a bunch of people shoot at him (where you can't just build up your parry to protect you; you can even have some enemies take a round to aim if necessary, or blindside him with unexpected area effect attacks) and just generally use tactics against him in particular (since it should be obvious that he's the real threat in the party once combat gets going)--shoot from cover, draw him into an ambush, or just plain gang up on him.

But to address your question, what you're asking for is very difficult as seem to want mechanics that cater to your powergamer and let him be a real badass, but without being too powerful, while also being narrativist by mechanical design (rather than just GM fiat). Honestly, my solution would be to go for a rules-light game where you can give the badass a statistical advantage (high combat stats) without being able to exploit a bunch of loopholes, and leave yourself free to improv your way around his strengths if necessary (by giving the enemies situational bonuses and so forth). And, of course, with a rules-light system, you don't really have any mechanics to get in the way of your role-playing social interactions (if you feel a roll is necessary, just make it an attribute check with whatever modifier you think is appropriate, or just decide based on a character's background and stats what you feel like his percentage of success should be, and then roll against that percentage).

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How much power should a "community manager" have?
17 posts and 3 images submitted.
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>>43796766
Depends entirely on the needs and attitudes of the community he manages.
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>>43796766
All of it.
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>>43796873
>US president
>power

I don't think you understand how much of a quagmire that system is.

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