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Archived threads in /tg/ - Traditional Games - 4605. page

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Cover is a central mechanic in most modern/futuristic/sci fi wargames. It's a cool mechanic because it gives distinct tactical possibilities and makes positioning important. It's not just rolling dice, it's searching for a suitable place to shoot from, and create advantages and choke points.

Then, what about a mechanic similar to that one, but based on melee combat? Melee is usually just rolling dice and seeing which miniature wins, and it's not so complex, therefore making fantasy/medieval/ancient combat a little more lackluster than their modern counterparts.

How would you fix this? Do you know any wargames with complex melee mechanics?
41 posts and 4 images submitted.
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You could factor in momentum and reach. Warmachine already does that to a limited extent, I guess.
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>>43811274
I would say that since games that focus on how positioning works and the effects of cover in depth are usually smaller games, you might want to focus on the large skirmish or almost platoon-level combat for a melee game, and then focus more on Formations, Facings, and unit type.

I would argue that different weapons in a melee game would provide the tactical differences that positioning and cover do in modern or futuristic games, becuase different weapons are designed to do different things in melee.

So, for example, you don't want to engage Pikemen with Cavalry, unless you flank the enemy's pike block. This would, in kind, make the player with Pikemen want to keep his unit either in a place where the Pike unit's flanks aren't exposed, or to keep his flanks protected with other units.

Its less about the individual's positioning, and more about how you set up your battle line, and how you support each unit's particular quirks.
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>>43811314
How does momentum work in Warmachine? About reach, yeah, probably handling things like the 'distance' of the melee combat, as in long (spears have a bonus), medium (most weapons), and short (daggers and fists maybe?)

>>43811845
But assuming skirmish level warfare, what would you do?

I want it to be deep but skirmish level. It's pretty hard to do a tactical melee based game if we're talking about skirmishing.

Maybe facing could be important though

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What if all the mist in Percy Jackson and The Olympians suddenly stopped working with no way to fix or replace it?
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>>43811122
>FBI RAID ON NEO-PAGAN CULT
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>>43812946
Pretty much.
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>>43814131
Followed by
>VATICAN IN PERIL: GRECO-ROMAN PANTHEON IS THE REAL DEAL
>AND SO IS THE NORSE ONE
>AND THE EGYPTIAN ONE TOO

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/tg/, how tough do you make your average city watch or equivalent be? I'm in a bit of a stiff place.

>be GM
>Party is moderately leveled
>guards built as fighters with ranks in perception, is not being enough
>3 fighters, 1 cleric, 1 paladin gone dark
>unstoppable
>Literally nothing in the world could feasibly kill them all, save GM fiat
>open complaints about boring session unless party is knee-deep in corpses
>one of the fighters actually killed another PC because he refused to enter melee combat
>tried to reason with them between sessions, they played the opressive GM card

Half of the group wants to start a new session with a low level cap, the other part doesn't want their progress shot down. This is quickly turning unpleasant and gaming groups are far and few between around here.

What do you think, /tg/?
39 posts and 3 images submitted.
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>>43810729
This has nothing to do with town guards.
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>>43810802
This, seriously. Your group is completely dysfunctional and filled to the brim with shitheads.

Town guards are the least of your concerns.
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>>43810802
I may or may not have completely breezed off, but what is meant to ask is: how strong should they be so my party can't begin a fucking black crusade on the world? Is it a dick move to do so?

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Now, Nyzart, I have a feeling you aren't being entirely honest with us. Perhaps you should be just a tad more upfront, I actually like you and want to keep it that way.
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>>43810601
>walks off, back to the beach, towel and sunglasses in hand
Fuckin' Necrons. Fuckin' Tau. I came here to go to the beach, and the Emperor knows I'll kill someone if I don't.
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>>43810601
I'll let him answer, Ensign, before I tell you something I've discovered.
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>>43810601
Yes. My informations about the combat zone show that there weren't occurences like the ones Nyzart described in this area. And even if this planet is a tomb world, it is still a world of the Imperium and we have to defend it against all enemys of the Emperor.

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How would /tg/ create/play a setting in the Netherlands, or a fantasy country based on it?
What elements would you capitalize on?
25 posts and 12 images submitted.
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In before pot and prostitution.
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>>43810590
GOLEM WINDMILLS
special attack: grinding my gears
treasure: flour
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>>43810590
As a setting, I feel like it would be very flat

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This is how I warlock.
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This is how I die hard
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>>43810489
Who is this faggot supposed to be? Why am I kinda getting turned on looking at him?
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This is how I fight a war on two fronts.

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Sooo, /tg, I have a question.

I'm working on a setting, to be exact on its 'ancient' background.
So, in the distant past, your typical eldritch horrors fell on this world and laid dormant for thousands of years. At some point the sages of a huge and advanced empire found out about these things and, knowing they would have awakened sooner or later, decided they needed to prepare some countermeasures.

Their countermeasure required seven massive sacrifices, each of about 117'000 people (infants, to be exact). Since each sacrifice was part of a diferent 'procedure' they didn't need to make all seven at once, and could instead wait for years, even decads, between one and another.

Now, assume this empire is something alike to a much more advanced (with alchemy and wizardy in the mix) Roman-like empire spanning over the equivalent of the entire Europe and a bit beyond.
Do you think the victims count would be too high? Consider that the number has a specific reason to be as it is. Also it is intended to be a super desperate and shocking measure, with heavy consequences for the Empire's prosperity for the years to come...
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>>43810350
Yes, that number is absolutely ridiculous. The Roman empire had some 50 million people in it. I don't have figures for age distribution in that time period, but you're talking about, at least, decimating an entire generation.

One attempt at such a sacrifice would doom the empire. The entire empire would revolt overnight. They'd never last long enough to make the first. No way could they hit seven.
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>>43811110
It's not that crazy.

The Jews arranged for the ritual immolation of roughly half of their total population to restore Israel.
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>>43810350

A ritual requiring that many sacrifices would be a logistical nightmare to organize even today, assuming you can't just lay down a maginuke on a city and call it a mass sacrifice. Your empire is basically going to have to wage a continent spanning war against their enemies for no other purpose than to collect sacrificial bodies.

On top of that, you are specifying that they have to be infants. This completely, 100% fucks you over. This means that you need to gather an absolutely huge number of people for your ritual, and you need to do it in considerably less than a year otherwise your materials start aging out of usefulness. You would NEED to use magical exploitation to procure that many infants in that much time, either magically accelerated pregnancies popping kids like an assembly line, or rejuvenation magic to turn adults back into babies.

Either way, the resources and logistics to pull this off even once would seriously fuck you over. Thats not even touching the moral outcry from everyone in your empire who isn't a sage that understands why "a monster will wake up thousands of years from now" is a valid reason to take their baby and murder it on sentinel hill.

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Are any of you already playing this? What do you think of it so far?
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>>43810002
> meh
Until I see something ork then I'll be excited
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>>43810002
It barely runs on my toaster but from what I could tell it plays exactly like Space Marine and the character design is pretty goofy looking.
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>>43811025
It's really badly optimized, I suppose this'll change in the future.

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>Want to play/run
>Actually playing/running

1. Talislanta. Mouse Guard. Changeling the Lost.
2. Forgotten Realms D&D.
20 posts and 6 images submitted.
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>>43809682
>>
>something
>nothing
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>>43810779
/thread

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So a few days a go I played my first session of D&D, 5th ed. I got together with some friends and the only person who'd played it before DM'ed

So we're in a group of level one characters slaughtering goblins. My Tiefling Rogue fails a stealth check and gets beaten within an inch of his life, running for the cave entrance and leaving the (up until now useless) Dragonborn wizard to fend for himself. Shit happens and I end up unconscious with half the party hurting themselves in failing their Medicine checks.

Then the wizard comes back out of the cave and coerces the warrior into pulling down the rogue's pants and giving him a mistletoe suppository. Not a pill or a drink, just shoving weeds up his butt. They then tie him up and go to sleep.

I need some way to get back at the wizard, preferably in an equally humiliating way. Anybody here have a good idea?
11 posts and 3 images submitted.
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>>43809652
Just give him a hug...and smile.

>are you 12 years old?
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bumping for an answer
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Dip his quill in something inflammable that will react with the ink. Have fun scribing spells.

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I know this probably belongs in WoD general, but I avoid those threads like the plague. Inspired by a previous thread about Games Workshop, I have a question....

>What if Square Enix bought out White Wolf instead of Paradox Interactive? What would this mean for both of the WoD IP's? Or what about Exalted?

Discuss.
33 posts and 5 images submitted.
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What the Fuck is Square Enix? Sounds like a shitty investment company or some shit?

It'd be far more interesting if WotC bought White Wolf. If shitty designers start trying to shit up an already shitty RPG, dies it suddenly become good? Can you break through to the other side with some weird ads modulo arithmetic shit?

I guess we'll never know....
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>>43809189
Square Enix is a video game company most famous for making the Final Fantasy and Kindgom Hearts series.
>>
One of the former Eidos studios makes a Vampire game, it comes out, done.

Square-Enix is one of the most boring companies to pick for owning a tabletop IP. What you want is something like CD Projekt Red or even Fantasy Flight.

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What not-obvious features would you want in an easy to use map making program that uses/manages your own assets?

I already plan on making it infinitely sizeable, printer friendly, infinite layers, and have a basic dungeon generator that uses your own tile/floor/wall/etc assets that allows you to edit the map afterward just as if you'd made it from scratch.

Pic taken from cartographersguild
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>>43808716
whats on the other side of that bridge?
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>>43808786
No clue, I just googled "D&D map" and picked an image
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>>43808961

Well, find out.

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Ok faggots! Let's make a chaos space marine warband!
https://1d4chan.org/wiki/Chaos_Space_Marine_Warband_Creation_Tables

Legion Warband or Renegade Chapter?
>1d10
130 posts and 3 images submitted.
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Rolled 9 (1d10)

>>43808626
rolling 1st table
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>>43808751
Renegade Chapter

Why did they fall?
>1d100
>>
Rolled 88 (1d100)

>>43808790
Roll

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What is the most autistic fantasy race?
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>>43808490
autism elementals.
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The dread TGotaur.
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Kender.

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I've wanted to find a gaming group to play Ars Magica for quite a while, but never was able to. I love the concept behind this game, and hope to be able to play it someday.
22 posts and 3 images submitted.
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>>43808061
Bump! I'd like to read stories about playing AM in the troupe style it's meant to be played.
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Same here. It looks like 5e is coming to a close, so maybe I'll pitch it to my group for next year's campaign...
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Can you run this game if you suck at history? I hate historic settings because there's always an asshole know-it-all at the table who will correct your historical inaccuracies and throw off your game. Fucking nerds

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