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http://www.enworld.org/forum/showthread.php?308234-Knights-of-the-Scarlet-Woman

Here is an organization I am thinking of using in my games. I'd appreciate some feedback on it.

Knights of the Scarlet Woman.

When we hear of knights, we think of men who are dedicated to the ideals of duty, self-sacrifice, honor and who esteem chastity as a virtue in women. We do not think of knights as those who seek to liberate women sexually; such men we think of as scoundrels. Men who seek to liberate women sexually are known as the corrupters of innocence, as devils from the underworld not as heroes. Therefore, when we hear of an order of knights who see it as their duty to fight sexual suppression and liberate women from the prison of chastity we cannot help but be struck by disbelief. Well, I am here to tell you about an order of knights who see just this as their duty: The Knights of the Scarlet Woman.

This order was founded by three men who saw it as their sacred duty to liberate women from the bonds of chastity. The first was a rebel, poet and warrior by the name of Aleister Crowley. The second was a philosopher and sage by the name of Wilhelm Reich. And the third was a painter and bard by the Luis Royo. These men came together, approximately three hundred years ago and swore an oath that they would never rest until every woman on the face of the earth had been liberated sexually. Surrounded by hostility, these men at first resolved to keep their activities a secret until such time as they had the strength and the numbers to fight an open war against the dominant power of those days The Knights of the Virgin.

NOT DONE YET...
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One hundred years ago, the knights lead a revolution in one country, X, (unnamed to allow adaptation for different settings.) and seized the reins of power after the people had become cynical after repeatedly seeing the corruption, bigotry and false promises of the Knights of the Virgin. As a result popular opinion shifted in that country and the people of that country discovered a newfound dedication to love and romance which had been suppressed by the Knights of the Virgin as sin and godlessness.

Upon seizing power, these men (founders were dead by this time) sought to promote the equal participation of women in civil society and became the first knighthood in history to allow women to become equal members with all the rights and privileges as men. Their coming out into the open has opened them to attack by the Knights of the Virgin who currently dominate other areas of the world. The Knights of the Scarlet Woman have found unlikely allies in the Fey and certain sympathetic devils and demons. (Although the activities of the Knights of the Scarlet Woman are by no means evil.)

The motto of this order is, “For love one should risk respectability and even life itself.” Another motto is, “The sun shines no less brightly on you because it shines on others.” Membership is open to all men and women who are willing to abide by the rules of the order. Knights upon entry take a vow to remain bachelors all their life, to renounce jealousy and possessiveness and not to hoard their love by only loving one man or woman but many. All those seeking membership also go through an initiation ritual which includes the blaspheming of the symbols of the Knights of the Virgin, orgies, feasting and the ritual deflowering of a (willing) virgin. Participants dress up as demons and devils during the rituals.
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Members receive a number of benefits and have a certain number of corresponding duties as part of their membership. The organization provides an atmosphere of tolerance where open discussion of secular ideas takes place. Members also receive a set of armor or robes depending on their class with the emblems of the order. (The order’s symbol is a kissing nymph and succubus intertwined with one another.) Members have a duty to come to the aid of fellow members in times of need and to remain loyal to the ideals of the order. They have a duty to fight for the order when called upon and to be courageous (although not stupid) in the face of persecution and difficulty. Members also receive a copy of the book of verse White Stains which was composed Aleister Crowley; this book is also the guiding text of the order.

Members are required to train in the warrior arts (or some equivalent class which has combat use such as mages, clerics, druids, thieves, bards etc.) or to demonstrate, on a regular basis, competence in the art of war as a means of ensuring the strength of the order. Members are either sent on missions, covert or overt, or called upon to wage war on the Knights of the Virgin. Members are also called upon to spread the message of the order if they have the capacity.

The order regularly kidnaps beautiful women who would otherwise have been caged in the prison of chastity. The women are educated (and brainwashed if necessary) and trained to become scarlet women. They have all the rights and privileges of members of the order except for the following restrictions:
A. They cannot leave the order.
B. They can choose their sexual partners but they cannot choose to be chaste.
Most of these young women choose to stay in the order and those who are recalcitrant are enchanted by various charm spells into cooperating. They are not forced to have sex with someone they do not want to and they are not physically abused. Only non-coercive enchantment spells are used.
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The order is structured on democratic lines for the election of representatives to the senate and the senate then gives a charter to military commanders to carry out military operations in various areas. Men and women are equal participants in the senate and the proportion of men and women is roughly equal.

The Knights of the Virgin consider the order to be evil while more pagan persons consider them to be heroes. The Knights of the Scarlet Women have found allies among druids, thieves guilds, the fey, bards and certain demons and devils. (such as Succubi and Eriynes.)

What can be said about the morality of this controversial order? That, dear reader, is for you to judge.

What do you think?

http://www.enworld.org/forum/showthread.php?308234-Knights-of-the-Scarlet-Woman/page2

The symbol of this knighthood is a nymph and a succubus making out so that should have shed some light on where I stand.

In real life I support gay marriage, even though I think homosexuality is unnatural (not lesbianism mind you, just homosexuality.)

In the game, this organization would frown upon men having sexual relationships with one another although women would be fully free and encouraged to do so.

http://www.enworld.org/forum/showthread.php?308234-Knights-of-the-Scarlet-Woman/page3

It seems to me that if such a knighthood were to ever exist and to seize power, whether in real life or in D&D, it would take place in a country like France.

Therefore I have decided to model the country where this revolution takes place after France. That will also be the location of the headquarters of the knighthood.

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Why could Malcador tell the emperor he was wrong? Why was he respected?
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>>44205622
Because Malacador was the being born in prehistory and guide to humanity. Big E was a warp being of his creation meant to serve as the guiding light to humanity.
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>>44205913
Which is why the Emperor never had a real name. He was an abstract concept given form.
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>>44205913
Pity Malcador could not keep his creation in control and not fucking up.

You are a squire.

Not a glamorous position, as you can already tell. Being the number two to a guy above you is never the preferred option. You have to do all the lifting, busywork, and in the worst case scenarios, get your knight out of sticky scenarios.

But that sweet reward at the end! A knighthood of your own, your OWN squire to boss around and so much glory to reap! It's almost worth putting it up with it all. Emphasis on almost.

But let's not get ahead of ourselves, /tg/.

>What is our name?
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>Arthur, our parents had high hopes for us, and while we won't ever be a king, we're already working towards becoming a knight and making them proud!
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Bum, for our father Bum, and his father Bum (Called Grand Bum now, as you are called Little Bum)

You come from a proud line of dirt farmers.
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>>44205541
Seconding Bum

So, in my campaign im about to introduce the party to a special group of individuals, they happen to be the continents most renowned adventurers who have struck down many a foe and aided hundreds.

My party is likely going to oppose them in some way (theyre not evil, theyre just stubborn). and i do plan for there to be a moment when the parties will clash, like my party might be unknowingly working for the bad guy, or the other way around, the NPC team is being manipulated by the big bad.

but before i introduce them i need to be sure who it is im introducing, so i wanted you help coming up with the ultimate adventuring party that has everything it would need to be a winning combination.

Currently the idea ive got is
- A hulking knight head to toe in armor, diligent and strong, not you average dumbass knight, wielding a massive shield and sword.
- A huntress, she is a master of the wild, at her whim animals will fight for her, she will also not hesitate to fight them. knows the way of the forest like the back of her hand.
- The assassin, the typical archetype of the thief/rogue, master of traps, poison, stealth combat, and scouting.
- lastly, the wizard, hes not much of a wizard but even a lesser wizard can be a threat, knows quite a few spells but his main strength comes from casting buff on the team.

thats what im thinking so far but i wanted to get your guys thoughts on maybe a better party setup? maybe what your ideal party would be?
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>>44205255
>a wizard
>a cleric
>a druid
>some martial to carry their stuff and do menial work
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>>44206061
> a wizard
> a druid
> a cleric
> some kind of GISH
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>>44205255
> not making the assassin an orcish executioner who looks like a meathead barbarian
> not having a charismatic hobbit be the PITA tank
M8

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Has there been a definite release date on this? My usual game group has been wanting to play it.

Also Rifts General.
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I dont really care for rifts, that setting is fucking rekt. There is no way anything in that setting should even be around anymore. I mean totally fucked. That being said, i fucking love me some palladium games. So i support your thread nigga
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>>44205501
Whats so recket about it.

But as for savage rifts per the forums on pinicacle they are going tonrun a kick starter, so not before it concludes.
Over a month for sure.
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>>44205545
I'll submit this as my example
The coalition. More accurately, the mega damage d-bees further to the north. The ones that absolutely want to wipe out humanity. These things are naturally mega damage, the coalition just doesn't have the resources or the manpower to properly fight these things outside of chi-town. But for some reason these things haven't attacked. For no reason other than "lol reasons". Dont pretend the coalition would team up with tolkeen or be able to get their shit together in the wake of the juicer rebellion.

There is more of this all over the place. That being said its a fun setting to read, and the cyber-knights are really cool to me. But there is almost no reason for humanity to still be standing.

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Hey /tg/, me and my group are nearly done with our starter campaign and the group has volunteered me to be the next DM.
So what's a good way of breaking the ice with being the new DM and getting the group accustomed with my methods?
Is there a certain way that you DM? Or do you just wing it and see what happens?
I'm pretty anxious on being the new DM so I'm asking if you can give me some pointers.
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practice, literally you can talk on /tg/ for weeks and not be any better as a GM, id say pick a system, find a pre-made adventure and hope for the best
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>>44204759
>practice
I want to be at least somewhat prepared before I jump into a new pre-made campaign.
I was thinking of setting up some small scenarios inspired from video games to get everyone familiar with me.
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Out of all the reasons that caused the Primarchs to fall to chaos why didn't one fall because of love?
The idea writes itself, either the primarch falls for a mortal and outlives them and turns to chaos in a desperate effort to fill the hole they left or finds mortals unrelatable in their entirety and turns to a xeno or demon as a life companion.
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>>44204245
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>>44204245
Slow Cosby didn't exist in the 80s. But you're certainly free to feature that in Your Dudes' chapter/legion.
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>>44204415
Pretty sure all english relationships were that until june 13th 1992

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Let's dump a some art for people who think that playing humans is for wussies.
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>The campaign includes an elite guard of dragon riders
>The GM won't allow any of the party to learn how to ride dragons
>There isn't even an in-game reason, the GM just says no

For what purpose?
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>>44203817
See if NOBODY rode dragons, that would be one thing... but when there's lore precedent for dragon riding, a DM should allow players to put in the effort to learn, and perhaps even have the goal of JOINING that elite order.
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>>44203887
It's pretty much the huge sore point for our entire party. We thought it'd be some special circumstance where dragon and rider have been bonding since both of them were children, but nope. They go through a program and pop out the other end knowing how to ride dragons. We all want to learn. Hell, even if we just end up doing one quest/mission on dragon back we'd be happy, but the GM's stuck on a no.
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>>44204116
Has the GM given an out-of-game reason of any kind?

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Please stat me, /tg/!
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>>44203649
Owlbear.
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>not real/10
>never existed/10
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>>44203649
Human commoner.
Age: 14.

I'm DMing a Pathfinder game and my players have just made it to level 4. I've decided to spice things up by provoking some inter-party aggression. I need some advice on how exactly to goad the players into attacking each other.

Right now the party consists of a Fighter, a Bard, a Cleric, and a Wizard. They're all just typical adventurers for hire. But the problem with getting them to start hating each other is that they're all bros in real life (two of them actual brothers) and they always seem to talk to each other about what they're doing in the game - they keep no secrets from each other.

How do I fix this and get some good dramatic roleplaying going? I've already tried using an NPC elven royalty with a CHA of 18 they all could lust after, but that didn't work.
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>>44203540
Seems like your party is very good party and by trying to "spice things up" by provoking rivalry you actually stand a fair chance of ruining your game entirely.

I'd suggest not arbitrarily choosing to "spice things up" without player input, especially where it comes to party rivalry.
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Work really hard to GM and throw a bunch of ideas and plot hooks at them.
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>>44203540
Ask yourself why first.

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So how is MYFAROG from a purely technical standpoint? Did the ammount of autistic research Varg put into the mechanics effect the game positively or negatively?
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>this thread again

Let's see if he brought his friends to keep this thread bumped this time or not.
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>>44203402
Wasn't he that guy that burned down that church?
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>>44203492
Fuck off, m8.
I for one would like an unbiased opinion of the game, considering that googling it gets you the official site and then a bunch of articles that focus on Varg rather than on the game.

>>44203529
Something like 3 churches and murdered a dude.

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How can roleplaying in a modern, historic setting be kept interesting?

I feel like a lack of diversity in player classes and enemies might make things repetitive. Not to mention realistic handling of damage could easily lead to needless TPKs
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Depends on the story you want to tell. Indiana Jones like adventures might benefit from a different system than one where you hunt Werewolves which will be different from one where you play Special Operations soldiers fighting the Ayy Lmao's.
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>>44203048
Look, no offense, but if you need half a million weird races and classes to make things interesting, you're a shit DM.

Realistic damage thing is easy to fix - a game where killing everyone isn't the first and only solution.
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>>44204445
Likewise not as much importance on battle

If you are playing a setting with realistic damage like DnD you are not doing it right.

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What are some odd or pointless items you have picked up in your journeys?
>GM says Money is no object if it is sold in this city I can buy it.
>Ask if there are any candle shops
>End up with 5000+lemon scented candles that I tote around in a bag of holding
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You know that guy who takes like... thirty or forty mints as he's leaving the restaurant?

That's you.
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>>44202464
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You used the candles at some point, or it was just a LOL SO RANDOM moment?

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What do you guys think about dungeons and dragons?
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Me and my ponyhomies like it. I want to try the older editions after running through 4e and Pathfinder with them.
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>>44201943
I have a sneaking suspicion that you already know how /tg/ feels about D&D.

I for one, enjoy it. And I think most of the complaints about it are from people who are just being contrary and difficult.
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I don't rather not be thrown into either.

Oh wait, this is a shitty meme thread, so here's a "You're a faggot" and a sage.

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