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Stat me /tg/.
28 posts and 5 images submitted.
>>
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
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>>44186664
as much as i hate you for that up the int and charisma and its probably about right.
>>
-10 HP

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>Standard D&D setting
>Evil Dragon God enters the Realm
>Chromatic Dragons get buffed to silly levels, Dragon cultists get insane powers and every evil-, chromatic-worshipping dragonkin is oozing and dripping with draconic might

How does this change the setting within, say, 10 years? What is reign of evil dragons like?
16 posts and 7 images submitted.
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>How does this change the setting
It becomes a clusterfuck of evil dragons vying for power
>>
>>

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So /tg/, this is a topic that always ends in shitposting and arguments, and the threads are usually bait, but I honestly want to have a little discussion about what mechanical and mostly-fair differences you can give male and female adventurers.

>Simple method
Males get bonus to strength and/or females get negatives to strength and bonus to charisma

While lazy, I feel this method is balanced enough.

>Fedora method
>Women have negatives in all stats but charisma
>Implying this isn't b8

Let's think of some new advantages and disadvantages for females without going into the magical aspect too much.

>Female Disadvantages
Shorter, weaker by a large margin, lower sprinting speed.

>Female advantages
Smaller means using less food, better color vision, smaller target.

Magical advantages can go all over the place, but personally I like the old 'women grow life inside of them so they should be resistant to save or die/negative energy style attacks' personally. What about yourself? What stat modifiers would you give the genders, if any?
157 posts and 15 images submitted.
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Women getting bonuses to charisma doesn't make any sense whatsoever. What is that based on?

>wimenz arr purdy tho
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>>44186215
it does though. Men don't give a shit about you. Men do give a shit about women.
>>
All told, the sexual dimorphism in humans isn't as extreme as it is in some other species.

Any kind of sexual dimorphism system in a game, assuming it's balanced, will effectively turn race selection into race->subrace selection. And when you're there, why stop at +4 STR? Why not give completely unique abilities to female in return for losing STR? Maybe they are the only ones who can cast healing magic for whatever reason makes sense. Maybe female orcs are more powerful than male orcs because females need to protect the young and the males don't stick around typically. And if you're going for that kind of stuff, then why just stop at male/female? Why not have some unique race that has a third sex that never breeds? Or maybe have a race that doesn't even reproduce sexually but differentiates into one of several morphs where each morph has its own bonuses and maluses?

I feel that male/female distinction in traditional humanoid races is pedantic and uninteresting. It doesn't add anything. Yeah, you can have your male and female subraces, but to what end? You'd probably see less male bards and thieves and more male fighters and barbarians. If you think that makes your game better, fine, go for it.

Actually now that I think about it, even in my homebrew races that were not simply split down male/female, the gender distinction ended up being cosmetic rather than mechanical.

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Hey /tg/
Recently my PC's bought a tavern, because why not. I wanted to implement a simple system for "property management". Based around investing a certain amount of gold, resulting in profit or loss based on circumstances. Business prosperity would be a multiplier.
Investment gold x Business Prosperity= Ending gold at the end of 2 weeks.
Example
50 investment gold x .5 business prosperity due to looting of lands etc.= 25 gold returned

100 investment gold x 1.5 business prosperity due to flourishing business= 150 gold returned.

. 25= Miserable
.50
.75
1= Stalled
1.25
1.50
2= Booming

Does /tg/ think this would work? Or can it be exploited? Post other idea for business management idea you folks have, I love reading that stuff.
17 posts and 5 images submitted.
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For a strictly gaming perspective it's barely worth it. I'm not sure I would take it as a player.
It's a simple bet system with odds slightly in the favor of players (only if they get the booming result) ; unless the players action influence the result.
The main problem I have with it is that it's a linear investment system, where you just have to shower money at your tavern to gain more money. No business strategy, no reflexion.
Also, how do you intend to determine business prosperity ?

I'd rather have fixed investment and income, and have the players actions reduce the investment for the same income.
I.e your kegs of ale cost you 100gp each week and you gain 150 from sales (net gain 50/week), try to negociate with the supplier or find another one to drop the cost to 75gp (net gain 75/week).
Or since the mechanical result is the same : Buy better ale and sold it at a higher price (investment 125, income 200, net gain still 75)

On a sidenote, Far Horizons for Edge of the Empire has a quick system for shops on p.81.
Basically you can upgrade your shop and increase your weekly income with each upgrade, and gain other minor bonuses (security, specialized npc contacts, gear and licences...)
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I don't think anything short of massive conglomerates can fluctuate that much in value.

A small business in a medieval society would only really change that much after big events happen. Such as a sponsored voyage returning with lots of treasure or bandits taking out multiple caravans.

2 weeks just isn't enough time for big changes to happen, especially on a regular basis. Unless the party is the group trying to make the business prosper.

Might as well go to a casino for faster returns and losses.
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>>44185799
Increase the scale. Your low end is good but the high end increases in too small increments such that there is little if any purpose to doing as such.

Like if the only gain I get from investing 100 gold is 50 gold net return, and thats assuming that I try and make sure the land is safe for the business and so forth, Im just not going to bother to be quite honest.

On the other hand, if it offers the chance to just steadily gain profit without consistent investment needs (that is you need to pay to improve the ratio or raw amount etc but profit is produced on a weekly basis regardless) then sure.

Basically, Id say focus more on startup costs and renovations in return for constant profit. Then there would be a mechanical reason to do so, even if its only to return once a month and collect all the profit.

Duane is a Lich who knows Kung Fu from oriental adventures as far as i can tell, Sette is a thief-acrobat from Unearthed Arcana with a few levels in Ninja.

Or alternately Sette is a Bard/Ninja who chose 'trash talking' as her specialized musical instrument.
31 posts and 1 images submitted.
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>>44185471

I thought Duane's soul had been shoved back into his rotting corpse? Not exactly Lich material...
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>>44185471
But sette's "music" has never helped the party. In fact it seems to buff enemies quite often. Also is there a way to represent her pseudo-immortality?
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>>44185576
That would make him a Lich without a phylactery, stuck in his own body. Exactly like his current situation. Besides the phylactery Sette wears on her neck.

>>44185586
I would like to point out that everyone who has pissed off Sette is either dead, part of her gang or assumed dead. Go ahead with opposing her, see how long that gets you. If you compete with Sette in trash talking you will die simple as that.

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So I was sitting here pondering concepts around a lawful, robotic version of a barbarian for Pathfinder, /tg/, and this came to mind.

I call it an Analytic Beast.

What it basically amounts to is a being driven by their programming and determination. Instincts are laws. Biology is full of laws. When you get down even beneath the veneer of Rage, the most primitive forces of thought are simply data trees, programming and purpose. Function. Form. All to achieve what the organism or construct was meant to do.

With that in mind, I wanted to invent an Analytic Rage befitting a construct.

They can rage a number of rounds per day, = 4 + (3*Class Level)

Their Strength doesn't get higher. In place, they add double the bonus to their BAB (+4 to attack rolls instead of +2.) This applies to all attacks they make in a turn. It won't make the attacks any more damaging, but turbo charging the accuracy and frequency? Yes. It can be used to supplement Power Attack.

They don't gain +10 Fast Movement; they get Improved Navigation. reduce Hampered Movement by one step instead. moving 1/2 they'd instead move at 1x. Moving 3/4th, they'd instead move 1/2. At level 5 this terrain management increases to two steps, minimum 1x.

Their Con doesn't get any higher. Constructs have a con of 10 in Pathfinder and receive a bonus or penalty based on their size category. Instead, hyper awareness goes straight to their Dexterity. +4 Dex, which incidentally raises their Reflex save, but they receive no specific enhancement to that.

(continued)
20 posts and 9 images submitted.
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They don't gain a -2 AC penalty; instead, they gain a reduction to their DR while raging, as their bodies turbo charge and make them more erratic, or the heat makes them softer. If they have no DR, they'll simply take 2 extra damage from anything that does at least 1. They will also take 1 point of energy damage per 4 class levels per turn while raging, be it electricity or fire (player's choice at character creation) and anything within 5 feet will, too, as the poor machine overheats and sparks fly all over the place.

They don't gain a specific bonus to their Will saves; instead, they gain a hyperawareness in a sense they have and greater Perception. +2 at level 1, +3 at level 11, +4 at level 20.

They specifically *can* use any skill when Raging, and in fact, their skills actually go up while doing so, equal to 5 + either Intelligence or Wisdom, at level 1, +10 at level 11, and +20 by level 20. Yes, all skills.

Instead of Damage Reduction, they gain a Deflection bonus to AC at levels 7, 10, 13, 16 and 19, as they subtly learn to shift their bodies better like shaped armor.

Trap Sense becomes some kind of Knowledge chosen at character creation.

As constructs cannot be fatigued, instead at the end of their Rage, they gain a penalty to all their attack rolls of -2. Dexterity will also drop by -2. They retain the -2 DR vulnerability while 'fatigued'. All skill checks will have a -4 penalty as the overtaxed machine tries to return to normal parameters.

Whatdoyathink?
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I like it.
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The idea behind the energy damage is that they're quite literally overclocking themselves. They're pumping up their ability to function so much that it's actually causing them physical harm. Which is why it's nearly negligible at lower levels, but ticks away once per point of rage they've used in a round.

Mitigating this through feats or items will also reduce the amount they're throwing off energy damage, as they're no longer suffering the effects of being on fire or throwing arcs of electricity anywhere, thus it's not escaping from their bodies..

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Hey /tg/! Stat me!
If I hear the words "large magical beast" you're getting a Master Spark to the face!
43 posts and 14 images submitted.
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The owlbear copypasta exists because these threads are even more shit than quest threads. You managed to compound this by being a weeaboo. Nice job friend. KYS
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large
magical
beast
>>
>>44184994
Size/Type: Small Magical Beast
Hit Dice: 5d10 (27 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 60 ft. (poor)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +5/–1
Attack: Bite +9 melee (1d4–2 plus petrification)
Full Attack: Bite +9 melee (1d4–2 plus petrification)
Space/Reach: 5 ft./5 ft.
Special Attacks: Petrification
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9
Skills: Listen +7, Spot +7
Feats: Alertness, Dodge, Weapon FinesseB
Environment: Temperate plains
Organization: Solitary, pair, flight (3–5), or flock (6–13)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Small); 9–15 HD (Medium)
Level Adjustment: —

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All he wanted was the truth
315 posts and 49 images submitted.
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So fucking handsome tho.
>>
>>44184349
No, he wanted an idol to worship.
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>>44184349
When the truth was hidden in his beautifully chiseled face.

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Replaying System Shocks 1 and 2 for god knows which time now (SS1 is EE though!) Felt like wanting to check out something in the /tg/ world that's like System Shock's "cyberpunk with more advanced sci fi tech" and Transhuman Space caught my eye.

Getting 4th edition GURPS stuff including this at the moment. How is it? Does its rules work well with GURPS seeing as every other Cyberpunk system has at least one glaring flaw?
32 posts and 5 images submitted.
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I dont know about transhuman space, but Gurps is pretty meaty. Youll probably have to do a lot of sifting through rules but dont worry, life sucks.
>>
>>44184301
What glaring flaw?
>>
>>44184301
Well, THS was written for GURPS, naturally it works well with GURPS. As for cyberpunk - it works well with GURPS as long as you can't buy a whole new cool body for cash only, because it fucks up with GUPRS principle: "Character points for character abilities, money for equipment".

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Remember when Dungeons and Dragons was evil and was teaching kids to summon up satan?

I do. To be fair, in my super religious area, it is still considered satanic to a good deal of folks. Not everyone, plenty view it as a nerd hobby, but some view it with extreme disgust and a pathway into legit devil worship. The exceptionally stupid are convinced it will grant you magical powers and control over the forces of hell. (I have been playing it wrong apparently).

So, let's have a thread about the old fears and, in some cases, current fears of the D&D and other gaming hobbies, shall we?

http://www.bbc.com/news/magazine-26328105
332 posts and 24 images submitted.
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>>44183999
>999

Nice try, upside-down Satan!

You won't convince me D&D is not evil. Good Christians play GURPS!
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>Pulling described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings".

Apart from ERP, these would totally make for an awesome game

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So what really happened to the two Lost Legions?
31 posts and 4 images submitted.
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>>44183668
Doomguy & Samus Aran

/thread
>>
We don't talk about them for a reason OP.
>>
They're supposed to be available as a possible primarch/chapter for players to make up on their own.

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>it's a race that has been "subverted" and changed from its usual characteristics for the sole sake of subverting it
44 posts and 9 images submitted.
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>>44183385
>it's a frogpost with a single line of greentext
>>
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ITS AN ALASKAN BULL WORM!
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>>44183385
Why must you frogpost. Recycling old threads just to post your frog? It's weird. Like you have whacked-out poo brains weird.

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Pathfinder General /pfg/

You may not get 2hu, but you will get animu!

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

Dreamscarred Press needs YOUR help in providing feedback for a tiny product (just six pages of rules), Psion Focused Disciplines! You can download it below and comment on it in the Google document.
https://www.sendspace.com/file/iik823
https://docs.google.com/document/d/1NjfEMcQW5jgCIGL3--3PzXiuu7ZeYUE0vTWy-F2D1bc/edit?usp=sharing

Previous thread: >>44175359
366 posts and 37 images submitted.
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>>44183249
awoo?
>>
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>>44183256
awoo.
>>
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>>44183249
Reminder that Fighter is the most based class

Two thousand and sixteen years ago, ancient and forgotten kings of man performed a horrific ritual that buried and hid all forms of magic and all forms of life aside from ignorant beasts and man.

Dwarves, Elves, Goblins and Orcs. All manner of magical life was forgotten. And in the absence of their worshipers the gods withered away and died.

Now, in 2016 the curse has lifted, magic returns to the world, and in the absence of the original pantheon, famous and infamous individuals from human history have been resurrected and become new gods. Avatars of what they, in life had championed.

Who would you worship? Who would you fight for? Who deserves a mortal hand?
Discuss.

TLDR: Magic came back to earth and suddenly figures from history are gods and demigods. Who's worth your time as a holy/unholy servant?
29 posts and 5 images submitted.
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>>44182261
>Who's worth your time as a holy/unholy servant?

Jesus Christ, our Lord and Saviour.

>Immortal
>Son of the true God, who is ruthless yet forgiving
>total bro, died for our sins, then came back to forgive us
>Brutal when pissed, aint affraid to whip a bitch raw with a rope.
>>
>>44182261
Who's worth your time as a holy/unholy servant?

Paul Bunyan

> There is only the axe
> The axe will save us
> There is only the bull
> The bull will destroy us
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>>44182993
How would a priest of Paul Bunyan do his thing?

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How do you feel about this?
48 posts and 8 images submitted.
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>>44181632
olle rade is was and always will be a boss
>>
>>44181632
-NEWSFLASH-
ANON DISCOVERS MTG TOURNAMENT WINNERS GET THEIR FACES ON MAGIC CARDS

More news al 11!
>>
>>44181632
>that shit was 13 years ago
I feel old now.

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