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Archived threads in /tg/ - Traditional Games - 4447. page

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Would people on /tg/ be interested in a Kult-quest or is it to plot heavy/slow? And is there even room for another Quest?
11 posts and 4 images submitted.
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>is there room for another quest

Since when has that ever stopped anyone
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>>44190340
Well, I for one would be interested.

I've been trying to get a hold of physical copies of the Kult books, but they are damn near impossible to find.
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>>44191873
So I have at least one ''player''!
I got lucky with the kult stuff. Just need a copy of Fallen Angels to complete my collection.

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>Warhammer 40K is based on everything that was cool in the 1980s about sci-fi and fantasy
>Except He-Man
Why is this?
25 posts and 2 images submitted.
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I have the power (sword)!
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It's a big Galaxy. Just call it an isolated feudal world with a chaos/mutant problem.
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>Except He-Man
I disagree. He-Man is mash up of scifi and fantasy with little logic to make a glorified toy commercial.

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Basic Gist of it, tell me about the most awesome/badass/inspiring character you either played or had the chance to witness in action. Be it WH40K, DND, Pathfinder, or any role playing board game (Even a custom one).
14 posts and 3 images submitted.
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Reminder that Ollanius Pius was retconned into being a perpetual as well, basically eliminating his entire reason to exist in the first place
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>>44189979
Most badass character I ever witnessed was a level 1 fighter, rather generic build, mail bastard sword and a shields,( over the course of the session that shield broke no less than 7 different weapons) , during climax with cult leader proceeds to rip the leader in two using his shield as a anvil on 1st turn
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>>44190243
This.

Modern Ollanius Pius a shit.

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Hey guys, I'm back. Sorry that it took so long for a new thread, but life happened.
If your're new and want to know what this is all about, you can read through the archive and such at: http://suptg.thisisnotatrueending.com/archive.html?tags=awoken+overlord+quest
-------------------------------------------------------------------
Your name is Alice and you've been the Overlord for a few weeks now. Or you might be dreaming, you're not really certain yet. In this time, you started with a little group of goblins and a ruined castle. Now you're mostly at a slightly larger group of goblins and a bit less ruined castle. Still, there is much work to do if you want to return to the former glory of your precedessors.
Yesterday, you took your goblins to the forest and managed to capture a boar which you hope will be the start of a lifestock which will one day feed all of your subordinates without being dependent of occasional scavenging. Its morning now and your goblins assemble around you and wait for orders.
>What should we do, Alice?
Kislax asks.

Todays orders are...
>Search for food/something helpful with food production (specify)
>Search for building/crafting materials (same here)
>Scout the forest for anything special (possible recruits, special places, a feeling of adventure...)
>Find something/someone to fight for yourself/your army
>Start taming the boar (you? a goblin? two? all?)
>Other (write in)
56 posts and 2 images submitted.
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Today, we recommend a slight side of bump with the thread. Also, another glass of wait?
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>>44189651
>Start taming the boar (you? a goblin? two? all?)
You and three goblins. Start by beating it senseless until it learns to fear.
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Any other opinions? Usually I go by two (if many people are here, three) votes for one thing.

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I started reading Exalted and synopsis of setting is really interesting.

During my reading I started imagining Exalted as warriors, generals, and leaders of men. Combination of Alexander the Great's mind and charisma; with Hercules strength to back it up.
To mind also comes how China retells their history in “greater than life” fashion. China's Warring States or Three Kingdoms period. Mighty Generals fighting in duels on the battlefields.

So far so good. Now where my mind hits hard on the breaks is when I started reading on the Caste chapter. When reading on descriptions I felt they were just reskined D&D classes.
Dawn – warrior
Zenith – holy warrior, paladin, warrior-priest
Twilight – wizards
Night – rogue, assassins

Now because I see them as a standard dnd party I don’t know what to do with them.

The way they are described Dawn and Zenith cast are not the problem (and in some regard Night) They all pretty much go well with the way I envisioned Exalted. What I have problems with are Twilight and Eclipse. I don't know what to do with diplomats, scholars and sorcerers. I just don’t see them as ass-kickers. I don't know what role they should fulfill.

So here are the questions:
1. What roles should I give to scolars, wizards and diplomats so they don’t feel like dnd party?
2. what kind of stories do you run in Exalted?
12 posts and 1 images submitted.
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>>44189129
Not sure why you made another thread when the general is there, but here goes.

The Eclipse, and to a lesser extent the Twilight, are there because Exalted features things you can't just punch to death. Look at the Eclipse anima powers; you can walk into a Fae/Demon stronghold and be certain that you won't be harmed. If you're in a game where you could just punch your way into the stronghold anyway, then the ability to negotiate with the various bastards of Creation is basically worthless. If that's the game you're playing, then no one should have to play an Eclipse.

Similarly, the Twilight is good at things that aren't straight up punching. They're broad enough to accommodate whatever "expert" concept you had in mind. If your game is just all punching all the time, then you don't need it to contain Twilights.

Both of these Castes can kick ass. I played an Eclipse and kicked more ass than the rest of the party combined, partly because I actually paid attention to character creation and partly because my best weapons could be used in public without calling down the Hunt. But they're focused on situations that can't be solved by hitting it really hard. If the GM doesn't use those situations, the players don't have to use those Castes.
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>>44189129
The archetypical twilight is king Solomon. The archetypical eclipse is literally any "a stranger came and united the feuding tribes into one people."
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Eclipse Caste are the figures who forge alliances, build kingdoms, and run organizations that change the world. Not just with humans, but supernatural factions like spirits and the elements as well.

Twilight Caste are the genius artificers, artists, scavengers, engineers, healers, detectives, and sorcerers. They build and protect wonders and other stores of great knowledge.

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Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM

This all started when you escaped Kagutsuchi's trap, bending the blazing demon's will to your own purposes in the process. Then, after proving that you were of noble blood – or, at least, that one member of your group claimed membership of a prestigious heritage – you stepped through the portal to the Intoxicating One's fortress. Walking down marble streets flanked by golden palaces, you passed a river of dark wine and countless inhuman slaves, creatures born out of the snow and mud of this world. Descending into the waterways beneath the city, you fought the high priest of a debauched faith, drowning him in his own rich wine.

Your name is Mia Vespucci, and you can't rule out the possibility that this is all a dream.

But perhaps that is what the divine fragments can do, allowing a demon to force their fevered dreams upon the blank canvass of reality. Amelia said as much, but seeing a place like this for yourself is a whole other matter. This world, a vision of golden indulgence, must be a kind of window into the Intoxicating One's mind.

Enough to tell you, it would seem, that he has no taste or moderation – and that he likes mazes far too much.
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>>44188629

Without ever deciding on a destination, your little group finds itself wandering through these subterranean tunnels, following the sluggishly flowing river of wine. It flows, consistently, in one direction – although the destination itself remains a mystery – and you've got nothing else to go on. At least there are none of those gaudily painted servitors blocking your path, allowing you free reign of this dismal world.

Eventually, the wine's unhurried flow leads you to – of course – another precarious abyss, this one equipped with a spiralling staircase leading towards the bottom. With collective sighs, you begin the long march down, nobody daring to raise the issue of getting back up. This trip has been a wearisome one, and that trend does not appear to be changing. As you descend, you can't help but notice how pale and drawn Petra looks, her injury at Katugsuchi's hands dogging her, even with Nadja's best magic aiding her.

At the bottom of that grand spiral staircase, you are greeted by a welcome sight – a short corridor, with no branches or diversions. At the end, slumped within a great, gilded cage – you are reminded, absurdly, of a birdcage – is the man you're here to find. Not that you realised it straight away, though – Leon has been crudely daubed with a riot of colours until he takes after the false humans you passed on your way here. A heavy iron collar is clamped around his neck, with a thick chain leading down into some hidden recess. Slowly, with a caution you can't quite explain, you approach.

As you draw close, you see another pleasant sight – the keys, dangling just far enough away as to be unreachable from within the cage. The heavy ring of keys rattles as you lift it up, and Leon's head raises with them.
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>>44188633

“You,” he groans, his voice thick with fatigue and a long period of either shouting or disuse. You picture both options – Leon howling curses and profanity, or sitting in a sullen silence – and decide on the former. “You came,” Leon adds a second later, dragging you back to reality, “You really fuckin' came.”

Well, you say with that same creeping uncertainty, of course you did.

“Aye, right,” the chain around his neck draws taut as Leon tries to rise, keeping him locked in that slump, “So are you gonna get me outta here, or what?”

Taking the first key in hand – gold, of course, like the cage you presume it unlocks – you step close to the door and reach out to open it. From then, the iron key would likely open that cruel and brutal collar, granting Leon total freedom.

You hesitate.

He came here willingly, that was what Kagutsuchi had said. Can you really trust someone who came here to talk with the Intoxicating One, to bargain with the king of slavers? What right-minded soul would ever decide to come here alone, even with treachery planned?

“Come on!” Leon urges you, in a raspy whisper, “Get the fuckin' lock!”

>Right, I'll free you immediately
>Why did you come here?
>I can't risk letting you out. You're compromised
>Other
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>>44188639
>>Why did you come here?
Don't tell him what we know. Let him explain things in his own words

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Check your equipment and get it ready for transit men, we've received new orders and it we'll get to go somewhere hopefully pleasant this time.
If we're really that lucky.
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I don't know, Alice...

Do you think the inquisition will let anyone out in orbit while Amelia is running free out there?
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DA! I am of sober and totally not infested with anything!

Where are we goings? I should know, am a major nowadays? Somehow...
>>
>Holds up banner, saying "Fair Monay's for da Kills!"
>23K holds up another banner "Shoot to Deal!"

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How do you make a spooky player character without making them undead?
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Make them a fully dead ghost.
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Let's turn this up a notch.

How do you make a spooky, non-edgy PC, in a way that most DMs (not most GOOD DMs, most DMs) will allow?
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Be "cursed" but never give the details. Never sleep with the party.

Wear a mask with a very happy face on it at all times.

Take a tuft of hair, a tooth, or an eye from everything you kill. Don't tell anyone what you're saving them for.

Wander off into the woods and return hours later with some unidentifiable meat. Don't offer any to the other PCs.

Use thieves cant to speak nonsense to random people and have them respond to you in kind without ever explaining what was said.

Carry a book with you. Whenever you kill a humanoid flip through the book and cross something out before quickly closing it.

In the middle of social conversations focus intensely on something else like a cat sitting in the corner, the floor boards beneath your feet, or the ticking of a clock. Never respond the first time you're addressed.

Spend every long rest whispering to and pondering the contents of a puzzle box (DC 22 Int Check to open) with a look of wonder on your face. Whatever is inside gives off an eerie glow. Quickly close it and hide it if anyone notices.

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What does /tg/ think of Overlord? The series itself was inspired by a campaign of D&D that the author played with his friends, including the author of Log Horizon and Maoyuu I believe.

It has a lot of neat D&D stuff, like artifacts, caster levels and classes all of them pretty similar to D&D's barring a few modifications. Hell, at some point when the main character fights seriously, he starts using contingency spells and metamagic feats like it was nobody's business. You can't get more D&D than that.
213 posts and 23 images submitted.
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>>44188224
This sounds good. I might start watching it.

Dub or sub?
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>>44188224
Its okay. Not great but okay. I'm honestly waiting for the parts where the dragons get off their asses and actually do shit to shove Nazarick's face in.
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>>44188231
Subbed, I don't think there's a dub out yet.

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Hello, /tg/.
I have a passion for miniatures and tabletop games. I'm also a pretty decent drawfag with a penchant for monsters and fantasy/sci-fi characters. I tend to write lots of homebrew games - skirmish wargames, tabletop dungeon crawlers and similar -, since it relaxes me and every now and then I manage to produce something quite good and playable too. And lately I've been experimenting with 3d sculpting. This all leads to the conclusion that I would really, really love to be able to design and print my own miniatures for my games.

With that in mind, is there any 3D printer capable of printing decent quality 35mm miniatures, with a price range below the four digits? I've been looking around but I don't have much technical knowledge on the matter yet, so for example I don't know what's the printing resolution range I should be looking for, and so on.
From what I saw so far I've almost lost hope ... almost.
12 posts and 3 images submitted.
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>>44188068
You might want to take a look at the Maplin website, or to just ram "3D Printer" into Google. It's gonna be pricey no matter what, but depending on your budget I'm assuming you're a 'Murkan, so everything's in dolleridoos you should be able to get a decent printer.
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>>44188342
Actually European, but euro and USD are pretty much the same, with the exception of the latter being stronger and on the rise on exchange value

Also I was somewhat led to believe dollaridoos meant 'straya dollars, for some weird reason, but anyway
Thank you for the suggestion, but I'm mostly looking for advice on the technical features I should be looking for.
For example, I can see a printer has a 50 micron layer resolution, but I don't know wheter this means it will print my detailed rifleman model decently or just give me a hairy potato.
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>>44188441
50 microns is 0.05mm, so that seems like a pretty decent quality for detailed riflemen, even at 28mm. Hell, you could probably print some 40k models at that quality and not get a second glance in a GW shop. What really matters is the printer style, which is what'll cost you the big bucks. Unfortunately, I don't know enough about 3D printer styles to tell you the difference between styles, so it'd be down to you to do your research.

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We had a good thread two days ago, let's discuss again. I want to run a game that feels like the Souls series (counting bloodborne in), in a different setting from the existing one but still coherent with the lore. I need the system to be lethal but fair and I want death to be a part of the learning process (in the beginning at least)

Here are a few idea to begin:
How could we use covenants?
Does RuneQuest give enough mechanics to play like a souls game?
If not, what mechanics from what system could we borrow? Or what system could we use instead?
Any idea for the setting?
36 posts and 4 images submitted.
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>>44187740

>death to be part of the learning process

Well the question there is how do you make it so that death isn't something trivial? It needs to still "sting" to be a learning experience. In the Souls games dying lowers max HP; in Bloodborne that doesn't happen but you're still at risk of losing all your accrued blood-souls-currency. How could you translate that to tabletop?

I would suggest a "party pool" of the aforementioned currency to draw on, to reinforce the idea of group play instead of FromSoft singleplayer emphasis. If the healer dying is just as bad as the tank dying, both know they need to fucking do their jobs to keep each other alive. (And yes, I've been in games where herp derp I'm not going to carry out my combat role in combat happened so sometimes it is necessary to encourage proper combat behaviour)

Covenants.. honestly, they don't do that much in-game beyond giving you access to special items so I don't know how much you'd want them to do in this.
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>>44187857
In the Souls' series the main currency is Souls, which is used to power oneself up. Someone in the last thread brought out that death could mean going back to Step 1 as all the souls leave your dead body.
Also, covenants could be mainly for RP
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>OP mentions my Thread
>INEXPLICABLE JOY
I feel like Bloodborne could be run with a very modified Ravenloft/that pf conversion it has, i think I have ir around somewhere.
I'd suggest for either setting a "Sanity/Hollowing" mechanic, upon wich you suffer minor stat drain/max hp los/decreased saves(frenzy saving throws?) until you consume a rare ítem (Humanity, in ds! Stone of Ephemeral eyes if DeS and maybe visiting the Hunters Dream for BB)
I think we can just modify/homebrew some stuff and run it mostly on a more exploration-fighting system. I only used PF DnD and Legend of the Five Rings before so idk.

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Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related

Previous Thread: >>44176971

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/nXspTQRn
338 posts and 39 images submitted.
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>Get to Echo Base
>See an Action Prompt at a console.
>Activate it
>The Ion Cannon from ESB fires outside

I think this is extremely illegal and unsafe. It's also not as cool as you'd think.

Besides, didn't the Imps blow up its power generator?
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>>44187379
I just noticed there's another Death Star in that poster.
Can Star Wars get a plot that isn't "The Sith have a super weapon and we need to stop them"?
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>>44187448
It's not the Death Star. It's the Doom Star.

Completely different.

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I was reading some old WDs, and this one hit me.

There are guides for building and playing with dangerous plants for death worlds.

This was 40k once.
To create stuff and have fun with stories and scenarios, not just to buy and win.

I wanted to share them with you, some of you may enjoy the spirit like i do.
Do you think are still usable?

>Also, nostalgia thread.
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>>44186865
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>>44186872
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>>44186879

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What's Guild Ball?

Short answer: The best game you haven't played

Slightly longer answer: Medieval mob ball crossed with gladiator combat from the coliseum.

Long Answer: Guild Ball is a table top skirmish game for a fantasy sport. You win by reaching a set amount of points before your opponent, which are gained by taking out his

team, scoring goals, or a mix of the two. Playing Football or focusing entirely on combat are equally viable ways to win.

Teams represent one of the various trade guilds, currently there are 8 playable guilds with more being released next year. Guild ball is simple to pick up but hard to master.

Teams are composed of six models, fielding a team for a full sized game costs <$100 USD.

Rules and templates for proxy models are available for free http://guildball.com/#downloads

Abridged Lore:
> Stupid humans are stupid humans and start fighting amongst themselves. Conflicts continue and escalate, strings of wars break out across the entire continent that become

known as the Century War
> Century War is fucking ruining everything. The various trade guilds realise this is ultimately going to do nothing but bankrupt them and leave all their customers dead.
> Guilds unite behind the political scenes and simultaneously lean on all the weakened countries to eventually broker a peace.
> Realising that humans are fucking stupid ass animals, if they don't give them something to channel their aggression and nationalistic pride into the peace will be shortlived

and the wars will resume.
> Guilds nationalise mob football, a popular peasant game in every country, as Guild Ball. Guild Ball essentially becomes Europe's The Premier League + Roman Gladiator

fighting.
> Guild ball is keeping the peace but also making the guilds a fuckload of money.a

Learn to play Guild Ball: https://www.youtube.com/watch?v=p7G-sTFpQto&list=PLWFbeAG_fgZMTCFPNHVgkoRh-KpbIb_Kj&index=13
12 posts and 1 images submitted.
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In our last thread Anon was being raped by the Fishermen's Guild.

Despite being a disgusting Mortician's player he requires assistance. Please lend him your advice for dealing with the speedy rapist sailors.
>>
Remember first hearing about this on Meeples and Miniatures. Glad to see it's survived this long, and reading over the most recent rules it seems they've got a cool thing going on. I just hope constant expansion and/or attracting WAAC faggotry doesn't hurt the game eventually.
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>>44186823
If you're kicking, accept the fact that Fishers are going to score on you early in turn 2 at the absolute latest, and use it as an opportunity to get easy kills.

If you're receiving, FOR THE LOVE OF FUCK kick the ball backwards as soon as you touch it, don't leave it near midfield for your ball carrier to get Lured/Seduced/Harpooned/Chain Grabbed/Shark'd

/tg/ let's talk about Perception, and why it's bothersome. In most tabletop rpgs, characters tend to have the option to put skill ranks/dots/experience/what-have-you into a "Perception" skill. Or listen/spot/search, or whatever.

Why is this a thing?

Try as I might, I genuinely cannot find a good enough abstraction or reason to justify how a character can "get better at spotting or finding things" through leveling up and experience gain.

Perception, as a whole, is based off of a character's senses, typically eyesight, but hearing and smell too. How does your senses get better through character advancement? If I don't have points in perception does that mean I'm nearsighted and need glasses? If I do put points into it, does my vision just magically clear up to the point where I don't need glasses?

Perception is usually presented as a skill alongside things like climbing, crafting, survival, etc. All things that can reasonably improve. You spend time and effort climbing or making items, then in due time, you'll get better and better at it, right? But your eyes are, well, your eyes. How do you train that? How do you "get better" at spotting things like ambushes, hidden caches, etc.?

Let's discuss, /tg/.
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>>44186724
It's one thing to see or hear something, another entirely to notice something.
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Whenever I go hunting with my dad, he notices things far easier than I do. Whether it's something moving, animal tracks, or whatever else. He's spent more time hunting and being out in the woods than I have, so he's significantly better at noticing that kind of thing.
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>>44186724
Okay anon, here's a personal anecdote.

I remember thinking I was top shit and could take any fucker just because I was a gym junkie and could bench/dead/OHP/squat good numbers. I decided to take up a martial arts and by the end of the first week I realised just how outclassed I was. Not just in fighting, but noticing and understanding cues. It's one thing to watch and see, it's another to notice and understand. This became even more obvious with my job as a safety site advisor. Between martial arts and the years on the job, little things now jump out to me in giant neon letters than I would've brushed over before. Unpinned extinguishers, poor planed fire escape plans, missing signage etc. Perception can be trained, and it can be learned.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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