No RPG will ever be as good as D&D 3.5. Fact.
This is trolling, but it's utterly depressing how many people actually believe that.
>>44323051
It's not trolling if it's true.
>>44323040HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!
Warhammer Fantasy General, focused on the fluff and Warhammer Fantasy Roleplay. 1st and 2nd Edition, but discussion on 3rd Edition and the Tabletop is welcomed... ish.
The previous thread is just about to fall off the board, but since it's still going strong, I'm pre-emptively starting a new one. It would be a shame to break a good trend.
Hopefully there'll be 90% less shitposting in this one.
>Previous threads, some dead.
>>44108067
>>44147420
>>44208707
>>44256831
>>44298674
>I don't have the books for 2nd Ed
http://khorne.ru/2nd/wfrp_web/
Would appreciate good stable links for 1st and 3rd Ed, just for completion's sake.
>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png
http://i.imgur.com/jJN6PT9.jpg
Outstanding questions:
>still looking for ideas for expanded arcane marks
>how many autists does it take to shitpost?only one
>non-bulls-and-such beastmen, rules and imagery?
>is there actually a limit to magical healing or not, or just the heal skill?
>should you gain 1d10-1 Insanity if you are from Ostland and Hochland, based on war and rape?
>other positive interpretations of the chaos gods or other aspects of chaos?
End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.
>still looking for ideas for expanded arcane marks
I think they should have something similar to the Necromantic maladies back in 1ed. Different marks that you just get automatically as you get deeper into your chosen lore. Every time you take an advancement in your Magic stat, roll on a table relevant to your chosen lore and enjoy your new mark.
Question:
If I throw a fireball into a dry forest, will it not catch the forest on fire because apparently you have to be exposed to fire for two rounds for something to catch on fire?
>>44322931
If GM considers it to be very flammable it probably should start burning.
But fire spells are not napalm. Most of them are very short and small bursts of fire. Definitely not enough to set clothes on fire.
You're Big Tink Zognik da Githog, just recently you have made some preparations for new big day. And now, in the presumably middle of the night, you're in the middle of your 'party' that just reached new height in a sense. Because now there's a tower that shoots lightning bolts at everyone around it, and you want it. Now.
After bringing morale back of those who got scared of something as puny as lightning bolts that appear nilly willy, you find yourself around your boyz yet again. The barn that was used as a frontier base is now being taken by your orks, this signs your first step towards overtaking the city, but you still have much more to do to actually take it as your own.
What do you do, Boss?
>Rush straight in for the tower.
>Take your time, wrap your army around the tower.
>Something else?
BRUTAL CUNNIN ACTION (4 points: These are used to make something particularly CUNNINGLY BRUTAL or BRUTALLY CUNNING by orkish standards, depending on severity, more points may be used. They also can be used as rerolls)
>?
>Your boars are at 20% energy.
>Your forces are at 78% total
>4 barrels left.
>>44322344
>Twitter: https://twitter.com/OrkQuestQM
>Character sheet(Beta): http://pastebin.com/sjG6yS4f
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Daboss
>ask.fm: http://ask.fm/OrkQuestQM
Here's the surprise, back for a bit.
>>44322344
>Rush straight in for the tower
GIT DEM WHILE DEY STILL MUKKIN ABOUT!
>>44322344
>>Take your time, wrap your army around the tower.
I...have no idea what it is with you people, but I don't particularly care anymore. Just....behave, in the Emperor's name, behave. There's only so much patience that we can show before it just isn't worth it.
I will take the confessions of whosoever requires it, before I must proceed to the Cathedral of the Emperor Ascendant.
>>44322438
I'm not sure that many of the louts will confess Mi'Lord, they don't seem the kind to admit to their sins.
Still....for some, it may be appreciated.
>>44322274
Err... Can I go scavenge some trash now?
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
As you watch, Petra first flexes her fingers and then clenches her hand into a tight fist. As if that proves something, settling the issue of her health beyond all debate, she looks at you with triumphant eyes – rather, a triumphant EYE. It's hard to imagine her as entirely fit and healthy, with that patch of black silk covering a not insignificant part of her face.
Raphael, you were told, drove his thumb into her eye so hard that the bones around it were fractured, a few pounds of pressure away from shattering completely. Luck, and perhaps a perversion of what could be considered “mercy”, were the only things to save her.
Even if it wasn't for the injuries you can see, you know that there are others, hidden from plain sight. You saw the bruise – a splattered mixture of black, purple and even yellow – spreading across Petra's torso, a relic from your fight with Kagutsuchi. Now, heedless of her own vulnerability, she wants to go out and fight, as if nothing could go wrong. At least she's consulting you first – you almost expected her to charge off on her own, against all advice you could possibly give her.
It's what you'd do, if your positions were reversed.
>>44322201
“Anyway,” Petra continues, with a note of what can only be described as petulance in her voice, “You took a hit to the face, yes? No bed rest that time, was there?”
Your initial reaction is to insist that your injury was totally different – and perhaps it was, considering that losing an eye is a little more serious than gaining a small scar on the nose – but you sense that she wouldn't listen. Again, just like you wouldn't listen if she was the one scolding you. In a way, it feels like it should be – the strangeness of ordering about a girl several years your senior has never quite worn off, even if giving those orders has become natural. You learn quick, but you're not as quick to adjust.
Of course, it could be that there is no need to go rushing off into the fray right away. True, Titania is eager to have her soldiers explore the Western forest but perhaps she could be persuaded to wait a day. Cernunnos, that brash, barbarian huntsman, could be harder to convince, however. A direct order from the queen might do it, but...
“Mia,” Petra says quietly, interrupting your thoughts, “I can do this. I want to do this. I can't do research – magic makes no sense to me, yes? If I could help that way, I could, but I can't. All I can do is fight.”
And that's it, isn't it? All this is down to a fear of being useless – or, worse, being discarded. Biting your lip as you think, you pick your next words carefully.
>Alright, you've convinced me. We'll get to work
>I'm sorry, but you need more time to recover. It's dangerous to go out like this
>I think we could all do with a day off, don't you?
>Other
>>44322205
>>I think we could all do with a day off, don't you?
I'm hurt, you're hurt, Leon is hurt, Elliot finally understands the score and needs to come to terms, and Joseph needs to get deprogrammed from his stay with the archangels.
>>44322205
>I'm sorry, but you need more time to recover. It's dangerous to go out like this
"Just a day alright? Give the magic some more time to do its work. I can't let you risk your life while you are this injured like this. I don't want to lose you or anyone else to a show of bravado. I just can't."
MTG Story Thread
>Hanging out at the local game shop
>Few people doing 40k, me and some others working on decks
>High Schoolers come in, one comes over to see what we have.
>He only has a mono-white EDH Deck
>Decide to play with him, got out a counter/mill blue deck
>Few turns later, getting my good spells and he's got a few small creatures out., lots of mana but little else
>About to throw out my Traumatize
>He taps nine, names 'Blue'
>Drops Iona
>Moment of pure silence
>Everybody starts laughing
>GG
>>44322029
Iona is distilled un-fun. I hate seeing players get locked out of the game
>>44322195
Because you aren't the one locking players out of games
>>44322281
No, I'm not. It sucks to see players unable to play their deck, and you're a dick if you think it's fun
I've been on a sci-fantasy brain train lately so I have a question.
Have you ever run or been in a sci-fantasy game? Made a setting? Had ideas to make one?
If so, please share an overview or some details
>>44322014
Yeah, they're pretty fun.
I've found the easiest way to do things is to not make a distinct line between technology and magic. Your communicator has wires, circuits, software, arcane charms and a mana current, and the people of your setting don't really draw a big distinction over this. Your jump drive uses acceleration charms and charged deuterium plasma coupled with 6-lithium crystals mixed with the salts created by a fire elemental, and nobody sees any one of these components as being any more or less weird than the others.
Otherwise you quickly develop this "science vs magic" thing whether you meant to or not that really feels like jarring garbage.
I'm currently in a games set in the Nanoha setting, which is a weird science-fantasy spin on the Magical Girl genre, where the Time Space Administration Bureau (basically magical interdimensional Starfleet) use an army of militarized magical girls on a fleet of magitech battleships to govern and protect the worlds under their administration.
The relationship between magic and science is interesting, with TSAB magic relying heavily on Devices, intelligent machines that perform calculations for their user, making complex magic easier to perform.
The place of conventional technology is also interesting in the universe- The TSAB has a blanket ban on mass based weapons like physical firearms. They're considered extremely dangerous and lethal, given that anyone can use them and they lack the innate ability of magic to be used non-lethally. It's interesting to play in a setting full of superpowered combat mages who still freak the fuck out at the sight of a firearm.
>>44322014
Tenra Bansho Zero has a pretty good take on it. There is absolutely magic on Tenra, but the way most of its users access it is through some kind of technological interface. Channeling spirit power through your weapon requires the weapon to have a chamber and trigger mechanism to store and fire the soul gems. Using your soul to move a giant robot requires high enough access rights and a magical tablet designed to interface the soul with machines. Being a robot requires storing your soul in one of those tablets. The bridge of heaven that's been revered for thousands of years and blew up about five years ago is an orbital elevator built by the vanguard from Earth to dock the giant transport ship that was holding everyone else. Every kind of high technology involves magic on some level, and most kinds of magic require some kind of tech. Even then, everyone can kind of use magic on their own, but it's pretty subtle in appearance and eventually turns them into demons.
Which the people who don't need tech to use magic, like the doctors with giant bugs living in them, the sorcerers who are also the best tech QA people in the world, the Buddhist monks, the supersoldiers and ninja with soul gems surgically implanted and bound to them, the spirits and the natives of the planet, are all already considered outcasts or monsters.
What do various potions taste like?
This and that.
My settings potions invariably taste shitty.
>>44321690
Lemon scented liquid soap
Young, babyfaced, and modestly or not armoured adventurers! I need this for lots of reasons.
>>44320988
>>44320988
>>44320988
I need werewolves. Half shifted or barely shifted, either black fur or white fur.
>As is somehow always the case, the vile succubus falls in love with the virtuous paladin
>She tries to atone for her evil ways and start anew
>It's difficult and she has tendencies to fall back into her old habbits, but the paladin is always there to support her
>Their love genuinely blossoms into something beautiful
>It is the kind of love no human woman can even understand, let alone compete with
>It was all a ruse
>The succubus' "atonement" was a way to get close to the paladin and slowly corrupt him
>Her love is genuine, but she'd rather claim the paladin as hers than abandon everything she is for him
What a shitty Paladin.
Scourge and purge mang, we dont teach you this just cause were assholes
>>44320804
>It's difficult and she has tendencies to fall back into her old habbits, but the paladin is always there to support her
This is where your premise goes from ordinary retarded to ultra-retarded.
What's with shitty normie players who refuse to learn how to roleplay or even rollplay?
>>44320788
They're insecure enough to indulge in what's commonly seen as a "nerdy" hobby, so they see it like a board game or something rather than actually immerse in it.
>inb4 fedora
>>44320815
>taking a tripfag who uses "normies" seriously
Advanced trolling. 3/10.
Cultist leaders decide to put "hurr durr evil" stuff aside for a time and establish themselves as regional mercantile power.
What do you think of it as a plot in a D&D campaign?
That's okay.
>>44320631
Quite insidious. Spread themselves throughout the region, earn trust and a position of power, and have a large network of contacts, transports, and suppliers. Provided they haven't already done a lot of public evil, it's a good way to get themselves prepared for their eventual plots.
They wouldn't have to give up the evil to become a mercantine power. In fact, evil is the standard alignment of mercantile powers, and in D&D being evil has practical benefits. For example, see the sacrifice rules in the Book of Vile Darkness.
This is Jar of Affliction.
If opened or broken, disease, insanity and death will come to those nearby.
What do, /tg/?
>>44320417
Throw it in the enemy.
Post it to someone I dislike with the words "free candy inside" painted on it.
Give it to /co/
>natural 1 on your super special attack that needs to hit to do something good
>greentext thread with anime picture
As opposed to attacks that can whiff all day long but still do damage?
>>44320236
Sweet! I have just totally obliterated their foot! Run around now faggot!
hey /tg/
I am currently DMing a campaign in pathfinder and i have a question in regards to how you deal with player performance/role play.
if your experience, what do you find to have the best positive outcome? rewarding good role play? or punishing bad roll play. if so, what do you do to punish/reward your players?
>pic not related
Good roleplay just happens, and "roll"playing is not necessarily a bad thing. You can't legislate roleplaying. If you want your players to improve their roleplaying, roleplay yourself. I hate it when DMs whine about their boring players while they themselves speak in monotone, give minimal descriptions, and don't have any interest in their own NPCs. If you do it, others will pick it up from you. Apart from that, deal with it. A player who gets his enjoyment from quietly rolling his dice and trying to kill the maximum number of goblins is not a bad player.
iirc, positive reinforcement is generally more effective for long-term behavior changes than negative reinforcement. The more engaged roleplayers inevitably have more in-character connections, more "quest hooks," more allies, and probably more money and such over time. By comparison, people might not think too strongly either way of someone who doesn't speak up or say anything, great deeds or no.
>>44319149
Start off with playing a game where roleplaying is something that is reinforced by the rules.