Guardsmen! We have exited the warp and are inbound to Praetoria. We dock and disembark in an hour.
>Navigator guides the cruiser down to a less populated region away from the main hive clusters, to a smaller city in a temperate northern countryside. The old troop transport follows. The dock is reached and the hull doors open.
>>44299998
'Bout fucking time.
All of boring things this trip was the most boring of all.
>>44299998
Hello Commissar. Happy Emperor's Day. How's the hat?
>Training with the phase sword among the Exorcists training grounds.
So, which Primarch do you think it is?
>http://www.forgeworld.co.uk/en-NZ/blog/blog.jsp
>>44299932
Someone with wings so probably Sangy
>>44299932
Curze
>>44299932
Corax
There is a Raven Guard symbol on the gauntlet and the wing is not a real one like Sang's, it probably is just a jump pack
Do you guys have any portraits to share from the elona costum folder?
>>44299910
>Elona
Man, this takes me back.
Do you need just portraits or will in-game sprites fit too? Because for them there's an entire generator, better than native in-game one (though, to be honest, anything will be better than that).
geocities jp/kurororo4/looseleaf/
posting my old character. I also have a bunch of stuff i saved from pixiv, coming up.
>>44299994
>geocities jp/kurororo4/looseleaf/
thank you, anything costum user would be nice
what folder your pic goes in?
>>44299994
>Elona keeps its graphics in .bmp
Well, this is inconvenient.
http://www.pixiv.net/member_illust.php?id=843118
this guy has a lot of Elona stuff, including portraits. The password for archives is always Elona.
A television executive slams a suitcase full of money down on the table.
"We heard you like games. Nerd games. Game of Thrones. That sort of thing. Well, our analysts have determined that what the market is really craving right now is a game show about geek stuff, and we're not going to do this thing half-assed."
"We want you to help us design a survivor/ninja warrior/whatever it's called when people dress up in the woods and pretend they're wizards-"
"LARPing?"
"Yeah, that. A survivor, ninja-warrior, Larding hybrid. Maybe a few other things mixed in. I don't know, I'm not a fucking nerd. But, I got a big budget and big expectations, so how are YOU going to help ME design this fantasy elimination deathmatch game show?"
>alternative realm
>elder gods steal heroes from all universes, time and space to compete in real life skirmish war games
>series is a mix of team member perspectives, the elder gods politic dicking over and a lighthearted sport commentating ala bloodbowl
Two teams, with a core group of 5-10 members of "nobles", lead ever changing armies of new players against each other in capture the flag scenarios.
>>44299752
Grab nerdlings that their friends "volunteered" and dress them as there last played character that again their friends supply us. We give them hard, properly weighted LARP weapons and send them out to survive on an island. The goal is to be the last man standing whether through "combat" or just outlasting the competition. The twist? Out of 100 contestants 10 are from military/survival background. Knock even one of them out you win, last 5 days as last nerdling among survivalists you win, survivalist knock you out before 5 day timer they split the winnings.
Your party rogue/thief/sneak has been up and about looking to do something unlawful.
This guy appears on the scene and arrests him: wat do?
>>44298836
Surrender peacefully
>>44298836
Hey, he can have her. Honestly, It ain't worth it. She'll probably escape later in any case.
>>44298852
She'll succeed: in the world of superheroes, supervillains will run and reappear later.
Is there any information as far as how heavy of a bow female archers could conceivably use? I read that the average medieval longbow is estimated to be between 80 and 120 pounds of draw.
>>44298712
This sounds pretty magical realm, desu.
>>44298725
Stop being a fag, that's OP's job.
>>44298712
Do more research and learn how strong you need to be to reliably use a warbow. Then see how strong females are.
>>44298731
>Then see how strong females are.
The order of operations seems kind of reversed, since even fairly athletic types don't always have the right muscles for bows.
>High Lords of Terra : The time has come. Execute Order 666
What if the entire Imperium turned against the Marines and sought their destruction? How fucked would be the marines? Can they survive?
>>44298531
Nothing would happen because the Imperrium is so bogged down in beaurocracy that the order would never make it outside the Administratum anytime soon.
For all we know, the order might have already been issued but the spires of beaurocracy in the Imperium are so confused that by the time someone will rediscover it again the Imperium will be already extinct
>>44298531
Isn't order 666 the one where the grey knights are ordered to assassinate the emperor? (though, god-emperor alone knows why)
>>44298681
This, to my mind, sums up the entirety of the administratum, if what i've heard and read is anything to go by
https://www.youtube.com/watch?v=24fuZX5ABYQ
>>44298531
That depends, are we talking the usual approach taken by people in a setting where charging through a minefield while under fire so you can try to cut a tank in half with a giant chainsaw is a valid tactic or are we talking a smart approach?
/tg/, what system woud you use for running games based on great like Gravity Falls and Steven Universe?
>>44298374
Kidpunk, a /tg/ homebrew made specifically to play a CN show
>>44298377
That sounds neat. Can we see it? Does it work forRegular Show?
>>44298374
>Gravity Falls
Little Fears, WoD: Innocents or Delta Green.
So my players again managed to wonder off into some region, I was supposed to flesh out waaay later in the campaign and I'd appreciate help sculpting it.
Basically we have a D&D like empire, led by immensely powerful ecclesiarchy and archmages' guild, stretching over two dozen conquered worlds. Enslaved armies, dominated armies, undead armies, arcane armies, flesh- and mind- sculpting, mega-cities in layers, dragon rulers and empire-loyal beholder leaders of entire fiefs - its' all there.
Now, we also have The Rebels which PCs want to contact and will spend some time with. The Rebels are initially archmages. They are high masters of magic, completely on-par with imperial casters and more. Now, the edge The Rebels have on the empire is knowledge of magical currents. Every imperial world is covered in magical Veil and this Veil has currents that can be used and abused to gained advantage/harm others/hide. It is this way The Rebels have survived all this time and from these nexuses of power, wast spy/intelligence/smuggling networks of more mundane Rebel members are knit. Mostly, these people have no clue they work for The Rebels.
Now the thing is, PCs will next session be stuck with the archmage rebels and I need to flesh out Rebels' every day life. If this was French resistance, it'd be cleaning/transporting weapons and explosives, getting info on the enemy movement/planning actions ...
How should I shape my Rebels' every day activities in the Veil (or out of it? I dunno.) but not go full "slumping over maps and discussing plans" retarded?
Pic sort of related. I like the hunted look on her face and inhumane traits. Something along "The Veil has changed me"
thanks
bump
>>44298245
Could just have them slowly creep up to a massive pit with stairs that lead into darkness..
What system does magic well? In a way that's not free form and isn't overly complex but creativity is encouraged. It would also be nice if it had quick cast spell and long rituals to add to the flavor of the game.
>>44298221
D&D 4e.
>>44298238
/thread
Mage the Awakening has the closest thing to a perfect magic system that I've played.
so i'm just reading through this book and it seems kinda fun, if over the top as fuck.
Any of you guys ever heard of it? is it any good in actual play? what's your position on the clearly superior alpha konsortium? or is it even available outside of germany?
I've never heard of this. Give us a tl;dr OP?
>>44298104
oh yeah, sure. my bad.
the setting is basically that during the first mega-con war some (unknown) asshole launched nanobots into the atmosphere wich block out the sun, causing a new ice age.
what little bits of the planet are still habitable are mostly ruled (either indirectly through puppet governments, or directly through whatever means) by the same mega-cons that caused the ice age in the first place.
the last neutral grounds are totally-not-murrica, totally-not-mad-max-australia, and africa wich is still a wartorn shithole.
the players, as far as i could gather so far are meant to be shadowrrun-esque black ops or terminator-style freedom fighters, or whatever seems fun at the time.
a big focus of the system seems to be the rule of cool, even to the point where some game-mechanics are literally rule of cool elements you can buy for your character
tl;dr: frostzone is a post-apocalytpic, cyperpunk, dystopian, science-fantasy rpg.
the world is in a new ice age through mega-con shenanigans and players take on roles somewhat similar to what you would do in shadowrun/cyberpunk
>>44298179
That sounds pretty damn fun actually. What's the system like?
Kings of War: Uncharted Empires
any one have this
a scan of the non gamers edition of KOW2 would be nice also I want me some arrrrt
>>44298058
I've seen the full KOW2 rulebook in other threads, so someone has it.
>>44298235
>are the "free pdf rules" not the entire rule set?
No magic items (a big deal), incomplete army lists, only a couple of scenarios, no fluff, I think there are a some other things too.
How do you make your combat encounters more exciting?
High stakes? Reward? Unusual terrain?
>>44297970
You could try giving cool descriptions and not only saying "You hit the orc for 8 damage." Mark.
Make your enemies do something other than hack and cast spells.
Make them knock your party over, make them try and disarm them or use the environment.
I once ran a one shot of DnD5E for a friend, was only him playing. He fought two goblins as his first meaningful encounter.
Because he allowed the two goblins to strafe and circle around him, one of them went from behind and tried to hold him while the other got some easy shanks in.
Now, in terms of mechanics all that happened was he failed a STR saving throw to break out of the grapple, got a reduced AC because he was an easier target, and thus took some mad damage by getting shanked in the stomach.
In terms of what was really going on, it was interesting. Afterwards, he told me it was one of the most fun combat experiences in a ttrpg he ever had.
>>44297970
Make the enemies do smart shit that fucks up the party's shit to some degree
What are game design or even adventure design concepts that used to be around but aren't anymore? We have a lot of people into OSR type games, but even those games use modern concepts with a slight twist on them. What actual design elements have we outright lost and never use anymore?
>>44297830
Bad ones usually. There's a reason THAC0 is dead and I'd wager the same applies to any other extinct mechanic.
>>44297830
Maybe dismemberment rules. A lot of the games I've played lately haven't had ways to cripple an enemy and run away, they were just walking life bars that don't go down until they reach zero hit points.
>>44297830
>you find a magical fountain
>the water loses its effect if removed from the room where the fountain is
>there's no way to find the water magic property without drinking it
>you're feeling lucky, punk? well, do you?
Stat him!
Cool as fuck/10
>>44297739
Large Magical Beast
>>44297739
>that one guy who plays a normal character in a party of special snowflakes
always the best