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Archived threads in /tg/ - Traditional Games - 4392. page

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There once was a girl and her hound, who were travelling along a road close to the seaside. They were not an ordinary pair, and at a glance they gave an impression of something quietly otherworldly; the girl of teenage appearance was dressed in white with trims and designs in blue, and the hound had ash-grey fur and stood at a height just above her waist.

They were looking for somebody, and knew little about the person except that they would find him or her in a nearby fishing town, located away from the bustle of major trade routes.

The girl hummed as they walked leisurely through the cool autumn morning, her appearance contrasting greatly with the fading greens, oranges, and browns of leaves gently drifting in the wind. The trees grew sparser as the road took them closer to the sea, and as the dirt road turned to cobblestone the girl in white’s companion looked up at her and spoke.

“Lamb?”

The girl’s melody stopped. “Yes, dear Wolf?”

“I’m hungry,” the hound in grey said in a low, wild voice that contrasted with his childish manner.

“I know,” the girl in white replied with an unchanging expression and careless tone.

Their conversation ended simply, and the girl started humming again. The large dog seemed to not mind her answer, and continued panting softly as they continued walking forward with their destination in view.
34 posts and 5 images submitted.
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>>44329432

There was a bored-looking young man in unadorned iron standing at the entrance to the town, holding a spear in one hand and stifling a yawn with the other, though he stood straighter when the pair came into view. When the girl and her hound had come close, they were greeted by a stuttered welcome and surprised, widened eyes.

The bored-looking young man could not be faulted for being taken aback. ‘Girl in white’ was a very apt description for the person standing before him; not only did it describe the hooded cape that reached below her waist and the modest feminine dress, but it was also appropriate for the girl’s pale skin and silver hair. Along with the contrast to her striking blue eyes, when placed next to the large hound with ash-grey fur the two made a strange and memorable combination.

“What’s your business here?” The young man continued, clumsy and formal.

The girl in white and the hound in grey looked at each other, then spoke together:

“Where do people meet in this place?”
“Where does one get meat in this place?”

Once again, the young man could not be faulted for being taken aback.

The strange pair learned that there was an inn that the fishermen would frequent for food and drink, though as it was late morning they could not expect to see much more than the innkeeper if they were to visit. They were also told there was a town square that many would frequent, and there was a meeting being held at the time. The young man was uninterested in the happenings of the town’s meetings, and could tell them little more.

> Where did the strange pair go?

[ ] The inn.
[ ] The square.
>>
[ ] The square.
Any stalls that sell meat? For the hound.
>>
>>44329449
>[ ] The square.

Planescape General and Q&A

Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.

I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.

>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090

Old threads with previous questions and comprehensive answers:
https://archive.4plebs.org/tg/search/text/%22comprehensive%20planescape%22/
12 posts and 4 images submitted.
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How long would it take to circumnavigate all the outer planes? Assume a person can walk 24 miles in a day.
>>
>>44332535

I cover the various methods of planar travel in this set of posts, which you could read to gain a better grasp of planar travel: https://archive.4plebs.org/tg/thread/42966029/#42970739

As far as circumnavigating the Outer Planes on foot is concerned, there is a relevant passage from page 22 of the DM's Guide to the Planes from the original Planescape Campaign Setting boxed set:
>There’s actually a road on some planes, but mostly it’s the thought of the Ring, the grand union of all the Outer Planes, that poets sing about. What it really is is a string of portals, permanent and unchanging, that link each Outer Plane to its adjacent fellows.

This establishes that, yes, each of the Outer Planes are indeed connected by an unbroken ring of portals. However, given that the Outer Planes are infinitely wide realms of pure spirit, travel time is *purely* dependent on how adept the traveler is at navigating any given plane.

The Planes of Law/Conflict/Chaos boxed sets and the Player's Primer to the Outlands describe the different geographies of each Outer Plane and what it takes to travel within each of them. Each plane has a different travel method: Mount Celestia demands trials of virtue, Elysium facilitates travel via good deeds, Mechanus is traversed via the mental construct that is the Labyrinthine Portal, getting anywhere in the Gray Waste is all about *not* caring about reaching one's destination, the Outlands simply extract a travel time of 3d6 days to get to any location, and so on.

If a cutter knows how to perform the right mental acrobatics for all of the Outer Planes, they can circumnavigate the Great Ring swiftly. If not, then the journey will take far longer.
>>
>>44329077

Which of the archdevil consorts is the best waifu?

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, got into an argument, helped teach Rowe how to cast magic and ended up trapping himself in a small space filled with shape shifting monsters planning to kill him. Alan now tries to not get horribly murdered.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
91 posts and 7 images submitted.
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Its four in the morning. You're tired. Darvus is sitting in bed with bestial claws, a smile too wide for his face and your voice. There are three other combatants in this cramped shack with you, all of which may be scary shape changing monsters. Muffin is yelling at you. And you still haven't made any plans for New Years.

Time to fucking rock.

>Screw this, out the window we go
>Grease the floor, chop chop on Darvus
>Barrel through the enemy and get out the front door
>Some other battle plan? (write-in)

Either way, roll 2d100, best of 3.
>>
Rolled 10, 87 = 97 (2d100)

>>44328772
>>Grease the floor, chop chop on Darvus
We should take one of them alive though.
>>
Rolled 7, 69 = 76 (2d100)

>>44328772
>Barrel through the enemy and get out the front door
Fighting them on the street may be ideal, others from our group might come to intervene... maybe. But we shouldn't use the window, turning our back to the foe is foolish.

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I'm curious about something.

Imagine that there has been some sort of societal collapse. Zombies, riots, government collapse, something like that. Something where the treat will come from other people.

Look around you. In your house, in your garage, backyard, front yard, etc. Find 5 items. These 5 items are the only things you have to protect yourself. You can combine them, you can use them their own, or use them however you want.

What are your items and how do you use them?

Hardmode: No items designed to be used as a weapon

Nightmare mode: No knives, chainsaws,axes or other inherently dangerous tools.
35 posts and 4 images submitted.
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I got a stick I could put some nails in I guess.
>>
Traps mostly. Setting traps like trip wires and pit falls would be the most profitable way of dealing with others.

One thing they always teach in self defense: If someone is really aiming to hurt you, expect to be hurt. You might win, but your going to get hurt. In a world where medical attention may not exist outside of field triage, takeing out the aspect of getting hurt increases your chances out there. Someone chasing me? lure them to the pitfall, or trip wire on stairs, or spiked steps on stairs, maybe the ol' swinging log trick. who knows. Id get creative but thats the gist: Traps.
>>
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>>44328194
A classic

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Get started browsing the general edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>/TG/ Argument lore and tactica
https://1d4chan.org/wiki/Butthurt

>New Chaos stats and painting guides
http://m.instructables.com/id/Bloody-Broken-Glass-Cupcakes-for-Halloween/

>Best Space Marine Chapter
http://warhammer40k.wikia.com/wiki/Star_Phantoms
356 posts and 48 images submitted.
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>>44327543
this thread now belongs to the orkz
>>
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Thinking of starting an army of pic related, what's the most fun to play regardless of actual power?
>>
>>44327600
War convocation

I heard that TG likes terraria.
Stat the monsters of Terraria/Give them lore.
Thassit meng.
18 posts and 1 images submitted.
>>
If this isn't a tabletop game, it doesn't belong here.
>>
>>44327462
Zombie
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>44327462
Demon Eye
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

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No RPG will ever be as bad as D&D 3.5. Fact.
43 posts and 7 images submitted.
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>>
>>44327044
It looks like the troll thread got all the replies as usual.
>>
>>44327070
if that was the troll thread, OP is the moron who took the bait to a new level.

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Welcome back to Primal World, a fresh start in a prehistoric world, where damn near everything can eat or otherwise kill you. If you're new, feel free to make a nation:

Name: (What do your people call themselves?)
Race: (What ARE your people?- helps determine starting eccentricities, base pop growth)
Fluff: (A general description of what your race is physically/intellectually capable of, if applicable, as well as a small base culture - but civilization is just beginning, and you may (if you choose), add onto this as your nation grows and progresses, creates it's own distinct culture, discovers new technologies, and makes new friends. (Or enemies. Either one.) )
Color: (What color you are on the map)
Location: (General- forests, plains, etc.)
Territory:5
--Don't fill out (unless specified)--
Food: Adequate (Determines pop growth)
Population(+growth per turn): 12 ( Per turn increase generated by GM)(+other modifiers)
Happiness: 0
Resources: Copper (Scarce) (Others generated by GM)
Technologies: (Wood, Stone) (Hand tools, Crude) (Construction, Crude)
Pastebin: http://pastebin.com/1rxm544H
Chat: https://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
If you're a returning player, I will update last turn first, and then you can get to posting!
81 posts and 18 images submitted.
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>>44326911
[Streydaga]
1) Agricultural research progresses, but slowly.
2) The clans expand across the plains! [+4 hex]
3) Better construction research may take a while. [1/4]
4) No troops are trained.

[Ragnorian]
1/2) Crude copper weaponry is made! [Weaponry (Crude)]
3/4) New mounts are found: Tiny raptor things! [Microraptors (Sustainable)]
5/6) Bows are made! [Bows (Crude)]
7/8) The mine is completed! [Mine (Crude)]

[Broodnest]
1) The brood now has a crude understanding of science! [Science (Crude)]
2) No forge.... but apparently bashing them together worked... somehow. [Add tech: Copper]
3) Tools are starting to get improved. [2/4]
4) The nest expands again! [+4]

[Pouring Rock]
1/2) The herding goes well! [Tech: Husbandry (Crude); Food>>Sustainable(x2)]
3) The tribe expands south!
4) Something is watching the tribe... its hunters spot eyes along the edges of their campfires. They investigate, and find a pack of small raptor things watching them. They seem intelligent, curious, and friendly toward the Pouring Rocks, if a little small and frail. [Troodon Pack [Clever] (Sustainable)

[Stone Singers]
1) The Silent Bobs start improvements to the meat farm. [2/4]
2) Singing rings out from the temple, but nothing happens yet. [4/???]
3) The singing continues. [3/???]
4) The meat factory is well underway. [3/6]

[Elysium]
1) Copper research is completed! [Tech:Copper]
2) So is construction research. [Simple]
3) Tin is found! [Tin (some)]
4) No expansion.

[Oar-Resh]
1) Better hand tools are made! [Simple]
2) More Yurts are built! [Housing (Crude); +1 base pop/turn)]
3/4) Better weaponry is made! [Weaponry (Crude)]

[Umtagati]
>GM Note: Please give [Umtagati] tag to your warrior band
1) Tin is found! [Tin (Scarce)]
2) Some warriors go through training, but aren't done yet. [1/4]
3) More copper is found. [Some]
4) The tree doesn't seem hungry.
>>
>>44327018
[Ameri-Rock]
>Makeup
1/2) Crude foot powered vehicles are built! [Foot vehicles (Crude)]
3/4) Some triceratops are found and tamed. [Triceratops Herd (Sustainable)]
>This turn
1/2) More progress on the city. [7/10]
3/4) And the suburbs are done! Rich people from all around the States flock to them excitedly. [+1 Happiness]

[Rollers]
>Missed Turn
1) The rollers discover that the copper can be sharpened into a dangerous edge. [Weaponry (Crude)]
2) A slight amount of wood is found by the expedition. [Wood>>Some]
3) The clan finds a suitable spot, free from predators and settles there. [+4]
4) Experiments begin. [2/6]
>Missed Turn
5) The Rollers are almost done expanding. [3/4]
6/7) An ant farm is built, and some Rollers assigned to maintaining it. [Ant Farm (Crude); +1 pop/turn]
8) The underground shelter is underway. [2/4]

[Chaislea]
1) Better weapons are made! [Weaponry (Crude)]
2) No progress on the metallurgic research.
3) No axemen come forth either. It seems the populace has gone soft under Ean rule.
4) The Mactire scouting parties find nothing of note.

[Selendii]
1) The jungle elves set to work improving their farms. [2/4]
2) No progress domesticating the new beasts. [GM Note: Please put any modifiers you have with the action]
3) Better tools are made! [Average]
4) And better construction methods are researched! [Basic]

GM NOTES
>Some of you might want to look at your 'Happiness' stat. First and final warning.
>Critical Failures are now in effect. Have fun with loss.
>No new eccentricities this thread because game just started. And I didn't give myself enough time. I apologize.

Turn 6 begins now.
>>
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>>44326911
But first...
>WORLD EVENT
A red meteor streaks slowly across the sky of Primal World. Where it's going is anybody's guess, but the budding civilizations feel a bit… different, especially the Selendii and Stone Singers. But how long it will last, no one knows.

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What's the best RPG system for playing a medieval noble?
18 posts and 5 images submitted.
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>>44326783
>>
>>44326783

Why would you need a system for that?
>>
Houses of the Blooded is built around playing nobles in a somewhat unusual fantasy setting. It's an interesting game, focusing a lot on managing your estates, retaining face and managing your reputation and public image while doing what must be done. The mechanics are pretty cool, with an interesting risk/reward system where you can opt to roll less dice in order to have a greater degree of success if you do pass.

How does one go about describing a war zone with the proper terror, fear, death, and just all around misery. I mean you can obviously go all out on corpses and blood EVERYWHERE! Also that woman was raped, and then murdered.

But i want more, and i need help.
29 posts and 4 images submitted.
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The smell. War is 98% smell
>>
Blown out windows everywhere is the #1 giveaway for recent combat. Empty streets signals upcoming or sustained fighting.

Blood stinks. It feels like warm KY before it congeals, there's more grease than you'd know in a human body. Brains smell like fruit-loops cereal, and bullets don't make neat exit holes.
>>
Shit and piss.
People do defecate themselves when they are very scared, also the bowls empty when you die.
Vomit obviously
Depending on the time period heavy smoke, strong smells.
Blood and guts

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Stories, suggestions, warnings, etc.

Is it ever okay? I'm about to DM for a group and due to not being able to find many people for the game, we're down to three for sure players with a fourth possible who may end up dropping out, so I'm rolling a DMPC to fill a lacking combat roll and provide support in a way no one else is.

My plan is to have this character only participate in non-combat stuff when needed, I've already got plans for everyone to receive special treatment in different ways so this character won't be speshul snowflake or anything.

However, all I've heard is horror stories about DMPCs where they were the focus of the games' plot and were complete speshul snowflake material and I want to avoid that at all costs (optimal situation being not rolling one but with a lack of players that might not be possible). Can it be done, /tg/? Is it ever appropriate or well done?
52 posts and 3 images submitted.
>>
Is this that thread again where we call recurring NPCs in games DMPCs?
>>
You'd be better off focusing on adjusting your challenges to meet the players who do show up than trying to boost them up with an NPC.
>>
http://suptg.thisisnotatrueending.com/archive/22116071/

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>player insists on using an isolation shield to minimize the sound of dice rolling
13 posts and 4 images submitted.
>>
But I want them to hear the dice so they can properly panic
>>
Never go full autism.
>>
>>44326532
tell him to use an online dice roller

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My twitter : https://twitter.com/FalloutQM

Rules!: http://pastebin.com/p9nXJNQb

Question?: http://pastebin.com/RnkpRuSP

Our Stuff: http://pastebin.com/vtMpJSH2

What happened? : http://suptg.thisisnotatrueending.com/archive.html?tags=livendagen
118 posts and 14 images submitted.
>>
1001

This will be a 2-3 hour thread. Please do check the pastebin, if you are a new comers, you haven't missed that much.

Now, Spend +10 White points on a white seed?

>Yes
>No
>>
A bit late but

>Yes
>>
>>44327418
Oh, hello anon.

we will run tomorrow, i hope . Sorry.

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So /tg/ if you were to run a battle shounen campaign (not magical realm) what system would you run it in? Which system is best to run it in? Pic semirelated.
11 posts and 1 images submitted.
>>
>>44326038

BESM.

We're running an anime mecha campaign right now and it's fucking glorious.. Though even though we were promised a lot of cool fights and stuff, we've only been in one or two because we, the players, keep derailing the plot with internal drama and teenage angst. I'm loving it.
>>
>>44326038
Maid RPG needs surprisingly few adjustments to make a good Shounen RPG.
>>
Shinobigami

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Thoughts on the Great Magic Judge Purge of 2015?
12 posts and 1 images submitted.
>>
>>44325965
The Great Wut
>>
>>44325965

http://apps.magicjudges.org/

It's just getting started.
>>
A poor player
That struts and frets his hour upon the stage
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury
Signifying nothing.

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