>You are a young man named Lloyd from the frozen Northern mountains of Tordo, on the continent of Teege. After a youth spent learning magic, you and your girlfriend spent some time as bandits after your home was destroyed, but have recently taken a chance to escape that life into a legit one... As sellswords, admittedly, but it's better than nothing. When the situation calls for it, however, you might take on the POV of a character somewhere else for a thread.
>Your exact goal will change from thread to thread, most likely involving some job or another you've been sent on.
>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a handy list of names) is pasted http://pastebin.com/XsarbmNA
>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto
>An up-to-date link to all threads currently archived, both for this quest and its precursor: http://pastebin.com/Q77ts75m
Yeah, not much to say here.
You and the rest of Marrius' Group have had a slow few days since getting back.
Irene was pleased to hear that that one Anna has potentially found a warp staff to sell for her studies, though that's still some days away.
Leigh, Yancy, and Yulea are off on their misadventure, the prince of Neir, Cargia, nearly died against the same type of monster that Vill was, as of last you'd heard Ansi was in a dungeon, Lyeim is still on vacation, and while your essence has been recovering you've been much less active in assisting Irene's studies...
You're bored, frankly.
>A. You missed being bored
>B. This is frustrating
And as for WHAT to do...
>C. Spend time with someone (specify who)
>D. Wander Elza Oasis
>E. Skip ahead somewhat
>>44530590
>B. This is frustrating
>C. Spend time with someone (Asra)
>>44530657
You're frustrated at how little you have to do! Sure, you can't be in the spotlight all the time, but is it so wrong to feel like you should be important to your own adventure?
You daydream at one point and another about Vill, his laugh deriding you. That bastard's fingers were what did this to you, after all.
"Is business always this slow," a voice asks from behind you.
You jump in shock and turn around, seeing Asra.
"Did I startle you? My apologies."
"No, no, it's... Fine." You shake your head. "And, uh, no, this is... At least the largest gap between jobs I've seen working here. I mean, Irene hasn't wanted me helping out with magic-science too heavily until I was certain my essence was restored, but..."
"..."
"..."
In that moment, you and Asra both realize how little you have to do, and figure that being bored together is, at least, better than being bored alone.
Anything in mind for being bored alone?
>A. See if you can't bug the Mage General
>B. Just go around the city
>C. Just idly hang out
>D. Find something to eat?
>E. Write-in action
>F. Your last hangout with Asra ended awkwardly. Don't repeat the past.
Planescape General and Q&A
Thread starter question: Do you prefer the 2e layout of the Inner Planes, the 3.X layout, the 4e Elemental Chaos, or the 5e layout that merges the 3.X layout and 4e's Elemental Chaos?
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://archive.4plebs.org/tg/search/text/%22comprehensive%20planescape%22/
>>44530418
>Do you prefer the 2e layout of the Inner Planes,
Great Wheel/Multiverse all the way, guvner.
Though I prefer the classic AD&D Manual of the Planes names for the planes. The Seven Heavens instead of Celestia, etc.
>>44530418
>I am exceedingly well-lanned on Planescape canon
What is Shemeska's master plan?
>>44534363
I always liked to use both. "The Seven Heavens of Mt Celestia" is a perfectly good way to refer to the LG Plane, and if you use either term people will generally understand what you mean.
Hey /tg/. I just got into Warhammer 40k. It's actually pretty cool and the tabletop is simple to get into for me.
So I've decided to buy my own sets and paint them. My friends told me I should start with space marines because it's an easy main starter.
What do think of my first one so far? I've never painted models before so any tips would be appreciated. I only did one to practice since I have plenty more.
I know have to thin my paints a little bit. I found that out last minute.
Just picked this up for the price of one nonfoil, lightly played Snapcaster Mage.
Did I do good?
You really need a playset of Baloths
Not to be a downer but not really
What was the worst roleplaying-related thing that happened in 2015?
The Shadow Wants To Know.
>>44529358
Whatever you did, OP.
The shadow knows what evil lurks in the hearts of men, so he already knows the worst thing.
Know your fluff
>>44529358
SJWs
>System pet peeves.
What annoys the fuck out of you when looking into a new system? What specific thing makes it hard for you to even get into it or consider running/playing it, despite the fact that the system might otherwise look good?
I guess I'll start with
>Complex system with lots of stats and a big score range
>No NPC stats, not even a basic outline of what different levels of statistics means
Like, how the fuck am I supposed to make a campaign if I have no idea what is actually a competent warrior/craftsman/NPC of any kind? Give me NPC stats or at least some guidelines, or otherwise it'll be really goddamn hard for me to make any NPCs either. Or make a PC and actually know how good he is at anything.
>>44529267
> If X thing happens, please roll on this table!
>table is in a completely different section of the book, hidden in a bunch of tables
>X thing happens every single combat
>Even better, there are multiple tables to roll on when X thing happens
>No index
Fuck right off.
>Immersion
>Verisimilitude
MOTHERFUCKER it doesn't work like that they're not things you can hard build into a system jesus tapdancing fuck christ
If you could see another fantasy flight 40krpg made following any faction/group of your choice, what would you want to see?
Personally I think an Eldar rpg halfway between Dark Heresy investigation and the more spectacular combat of Black Crusade or Deathwatch could be fun.
A Horus Heresy game, where you play humans and marines Black Crusade Style. The big themes of mutual distrust and corruption are really big, and there's a constant threat of corruption on the scale of BC due to the very real daemon invasions going on at the moment. A mix of Death Watch and Dark Heresy in playstyle, where you're agents of Malcador or some other agency fighting for the Emperor and rooting out traitors to the Imperium.
Eldar Corsairs could be cool. Craftworlder, Commorite, and Exodite backgrounds could be used, and some professions within those societies.
Tau Empire, too, considering the wide variety of species you could play.
A Dark Eldar game which would basically be a combination of Black Crusade and Game of Thrones. You can have all sorts of conspiracy and plotting going on dealing with Commorragh while still having a lot of action running raids into realspace for wealth and prestige. I guess it'd basically be Crusader Kings II but with more rape, torture, and drinking souls.
Kinda want to drink a dude's soul now, not gonna lie.
Also, I think it's worth mentioning how DH2 can allow for a lot of non-military human stuff like being an Arbite, Crime Boss, or Imperial Governor just because the new Role system is so open to interpretation and influence is generic enough to cover so many forms of (usually non-military) power. Hell, you could probably even set up a game where you played as Tau caste-head governors of some sept with minimal modding of the system. Maybe even a Necron dynasty if you got the racial bonuses, wargear, and NPCs stat'd up/
Once OW puts out rules for really properly running large-scale military engagements, you can basically run whatever you want.
Does hell exist in your games? What's it like?
It's alright.
>>44525956
There are several, but I'll focus on one.
It's a domain called the Eternal Hunt, where your form directly corresponds to your ability as a combatant. Magic doesn't work normally, so once you shift in you're not getting out without doing some serious legwork.
Getting out involves killing an absurdly powerful hellhound, which is a hell of a lot easier if you have a physical form.
>>44525956
like hell
Do you go for vintage art when finding a card or do you go for the new hotness?
I go for the one I like most. In that case M10 is best.
>>44525857
whatever's cheaper
>>44526000
Trips for truth. You always use your favorite art(s). This also applies to cards with multiple arts from the same sets. Not so much lands, which I like to get a wide variety of.
You have to design a home, money isn't an issue and you have the skills of epic level magic users to help you in building it, thought it must be on earth.
Where will it be, what will it be like and why?
I will design it to be like your mother's house, since that is the house most familiar to me, and where I have the fondest memories.
>>44525734
>time lapse photo (see airplane lines in the sky)
>figure standing there was completely still for the whole photo
this unnerves me.
>>44525734
I make a really nice house that's comfy as fuck in the city, with some redundancy in rooms. Spare guest rooms and a mothballed livingroom, stuff like that. Just as insurance.
Aside from that.. A well stocked kitchen, a storage basement with an emergency generator, lots of bookshelves and wooden furniture.
And since I have magic; There's a panic room deep below, and the whole thing has tons of wards. Only Invited Guests can enter without weird shit happening, with intended capitals. No implied free passes.
Oh, and Sendings. Unseen Helpers. Bound spirits, whatever you call them. Servants, basically.
Magical hobbit hole with good transport links, that's what I want. Towers have too many stairs, have no use for fortresses and I want to be in the city anyway.
Does /tg/ know any Idolpunk rpgs? I imagine Shadowrun or Cyberpunk 2020 would work well with a bit of tweaking.
https://www.youtube.com/watch?v=tHkhJ1LvtkM
>>44525078
G U R P S
U
R
P
S
>>44525078
What the hell is idolpunk?
>>44525078
Idols, not even once!
Useful links now here:http://pastebin.com/JtFH682q
Link for the Trove:https://mega.co.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg
Man, prepping a bunch of one sentence NPCs is a fucking shore. Got a favorite table for stuff like this? I'm essentially just writing down a short character description and motivation in a package of just a couple of words. The idea is to get enough to make up a interesting enough character on the spot.
I'm looking for a piecemeal armor system that is compatible with B/X based systems. Anybody know of any good ones?
>>44524911
>this thread was made before I made my post about basic dnd
Damn, I feel bad
>>44525267
It happens. I replied to your thread anyway.
>PCs after alot of hard work and spending loads of money build a Motherbase like rig and turned a set of underwater reefs into small islands (The largest is 320 sq. acres) in the Pacific Ocean, near Oceania.
>The New Zealand and Australian governments are claiming we are invades and demanding we "return the islands to the natives populations".
But we built the islands... what can we do? We can't openly fight first world nations, maybe a small island nation...
We have 300 mercs that are loyal to our cause, 2000ish volunteers that wanted to live in the new nation, 20 blackhawk helicopters, 4 Hornet fighters, a few freighter frigates (unarmed but maybe we could put field guns on them?) and about 8.7 million dollars left over.
We have a shipment of 6 old russian MIGS on the way but they are not gonna get here for another year...
We also have a deal with an oil company but they can work til we work this out...
Any ideas tg? I think we are screwed...
>>44524880
>new Zealand
>first world
Wut?
Knife wielding fags mounted in kiwis.
Also: bribe some politicians. Have it declared an animal refuge, or a historic museum type thing.
>>44524880
Ally with China.
Bribe officials. Have them pass laws forbidding trespassing on your aquatic wildlife preserve.
How would you run a game in the vein of pic related? I'm basically looking for a system that both handles stylish high-powered violence well and reasonably quickly, preferably with a little tactical depth to it too.
>>44524867
ORE
>>44524867
Fantasy Flight's stupid dice system for their Star Wars RPGs... Actually works really well for crazy ass, dynamic combat. All of the resolution is very much on the "narrative" side of things, but I think that helps rather than hinders the "over the top" action.
My default for high action stuff is Legends of the Wulin, but that likely fails on the 'light' criteria. As much as I love its combat system, it is a crunchy game. Not as bad as some, but the bad editing makes it worse.
Tell me, anons, have you, or has anyone you known, while GMing just drop the non-interference act for a moment and point out why a player or players choosing to do something is a terrible, terrible idea? If not, have you or your GM friend ever come close?
>>44524727
"Anon, are you sure you want to use Dementation on the priest? Here in the church. As a follower of Road of Heaves."
I generally comment on what I thought was good play and what wasn't after the session. Some players insist that they're already brilliant gamers and are above criticism, others act like whipped puppies, while the best of them consider some of what I have to say - and disregard my bullshit.
>>44524727
Mostly when the player made a decision that goes against information their character would reasonably know but hasn't had time to be exposited in-game. More often I've seen the veil dropped because a decision is less "terrible" and more "makes a lot of work for the GM that he isn't in the mood for."
Otherwise the decision usually stands; most of the time someone else catches it anyway, but sometimes it leads to fun character growth as the player reconciles the decision with the character as presented--and, of course, dealing with the fallout of bad ideas.