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Archived threads in /tg/ - Traditional Games - 4284. page

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Will Magic card art ever be spooky again?
74 posts and 33 images submitted.
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>>44555713
Probably not in the same way as it used to be. Have a Wall of Flesh for old time's sake.
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No because that would be abilist as it demeans people of non conforming anatomy you shitlord. You need to really educate yourself.
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Are you familiar with Phyrexia? Or Innistrad?

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>be DM's landwhale gf
>get free gold
>get free overpowered magic items
>start with 20+ CHA (more attractive than some gods)
>get to impose your whims on the party
>get to end the session when you get bored
>get to dictate parts of the adventure by arguing with DM pre-game
28 posts and 3 images submitted.
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>>44554956
Why don't you just become the DM you spoiled brat?
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Who has been drawing those? Jo Pereira?
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>>44554956
Did someone say MEHTAL BAWKSES?!

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Hey, fa/tg/uys, do any of you know any post apocalyptic RPG systems that aren't too hard for newbies to get into?
83 posts and 12 images submitted.
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>>44554865
Not any RPGs with a dedicated post-apocalyptic environment. I've always used generic systems with a post apoc coat of paint on them. In this case: Savage Worlds. Very newbie friendly and the way the rules are geared, very fitting to a post apoc world.
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Apocalypse World is pretty easy to get into. Rules for players are straight forward. Character creation takes about 15 minutes if you print out the sheets.
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>>44554895

I got the Deluxe Explorer's Edition. I figure it's time to just get stuck in.

Failing that, I'll just use FATE. FATE's the way to go.

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Can we get one of these running for some inspiration? Other influences acceptable.
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>>44554657
So.
There's this guy.
He's a big guy. Like REALLY big.
He has bat-wings, big ones.
He also has an Octopus for a head.
Now, he's green like a fish, because he lives underwater.
He's usually asleep since he's lazy, but when he wakes up he gets shit done.
Now, the shit he gets done, it usually involves lots of people going crazy.
I mean c'mon he's a big green guy with bat wings and an Octopus for a head.
But he's a pretty cool guy nonetheless, since he just wants to get some sleep.
Now his friends though, they're a bunch of dicks. They *like* making people crazy, and they're good at it since they don't sleep all day.
They got tentacles too, and they're not afraid to use them.
But then you've got the people in it, and they're already crazy.
Some think they'll get by through worshipping the tentacled bag of dicks, and others think they gotta kill the dicks.
But the bottom line is,
Everyone's already crazy.
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>>44554657
More pics.
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>>44554657
I prefer less literal depictions of Cthulhu Mythos stuff, like the writer is only approximating what it resembles because he can't actually describe it.

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> This elf breaks down your door and demands you hand over The Silmarils
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I don't think so. They're gems of tree-light. Their life belongs to me.
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>>44553651
AND NOW EVERYTHING YOU LOVE IS ON FUCKING FIRE!
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Fucking elves always breaking my door

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So it's clear that when it comes to BBEGs, Necromancers are totally unbalanced compared to other classes, only Wizards and maybe a few clerics and druids (and one or two rogues) even come close to being able to hatch plots so immense and powerful that their thwarting justifies a party of adventurers to go out into the land, perform epic feats while fulfilling epic quests, and ultimately save the land from those classes' evil hijinks.

So how do we make other classes besides necromancers competitive in the BBEG stakes?
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While I can't help too much until I know the exact system (because each class has different amounts of power in different systems), I CAN say that if you want to make a BBEG that can wreck the land as well as piss off the party then you can go down this route.
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This one's pretty easy.

Cleric - Cult leader.
Barbarian - Evil Warrior king a la Legate Lanius.
Fighter - Mercenary badass biggest motherfucker in town or like an evil, Dark Knight kinda guy.
Rogue - Shady manipulator a la Izaya Orihara from Durarara.
Artificer - lunatic genius with a magical anarchists cookbook running an organization outfitted woth custom gear
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>>44553236
Stop caring about classes for bag guys and NPCs in general.

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do high level adventurers look different from everyday people In your game?
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>>44553138
Depends.
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>>44553138
No, but in D&D 3.5 according to Knowledge skill rules, it can be quite difficult to identify the race of a high-level person. So in that setting apparently leveling up changes your appearance in unnatural ways.
In fact it's technically impossible to know your *own* race if you're untrained, because it's DC 10 + level and you auto-fail anything over 10.
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>>44553138
you can usually notice the difference by looking at their equipment

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Tell me /tg/, what can you do when the GM forces a subplot out of nowhere, even when it is completely irrelevant to the story and the feel of the game?

Last night we had our first game of the year so were just sandboxing a bit. Then our female fighter went to have a beer at a shady looking tavern when she notices a guy cloaked in black standing next to her, and much to her shock is the BBEG, an absurdly powerful vampire lord.

The BBEG tells her to not be afraid even if she is scared as fuck, and commends her on stopping his plot to kidnap a princess and turn her into his thrall, which we did 2-3 games ago. Then he leaves, but first says he has something for her, gently takes her hand and slips a ring on her finger. When she is out of her shock she notices is a wedding ring.

So, now there is going to be a dumbass romance plot even if the fighter isn't even girly and is even confused for a man when she her face covered and doesn't speak. I told the other play what I thought and the worse of all is that they weren't only okay with it, but said it was "honestly kind of hot".

Romance in games never works, and more so when it is with the fucking villain of the story. I mean, what the fuck is with the GM?

pic unrelated.
11 posts and 2 images submitted.
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>>44552953

>"honestly kind of hot".

I agree.
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>>44552953
Dunno, man. Sounds like a pretty good plot hook. Defeated villain returns with a personal interest in one of the players.

I'd say let the player who got proposed to make the decision on how to react to it.
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So let me get this straight:

>DM drops a plot twist out of nowhere
>Other players are fine with it
>YOU have a problem with it and do not want this to happen, even though it's not your character.
>So you make a thread calling this "out of nowhere" and "completely irrelevant", expecting us to agree with you that it's somehow wrong and not good.

Sounds like the problem here is you, OP.

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post weapons


things like shields and staves count
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>>44552747
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>>44552758
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>>44552779

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I haven't played Risk since I was a kid and was thinking about picking up a copy. I heard the latest edition made changes people weren't happy about. What's the best edition to get, both gameplay/artwise?
20 posts and 3 images submitted.
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Risk: Legacy
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>>44552776
literally the best board game I have ever played

good taste anon
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>>44552776
>>44552836
I'd prefer a definitive edition of the original game, preferably one that doesn't involve destroying my own property.

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Hey there, folks.

So I am an aspiring GM and I have picked and bought a system I like. I asked around on here and people pointed me towards FATE as my first system to GM.

It seems pretty easy to digest and handle. Now I have another issue: resources.

What are some tips and resources I should be looking into for my first campaign. I want to do a campaign inspired by the show "Weeds" where the PCs are selling drugs in a world of magic to repay their debts.

Where should I go to make maps and stuff? What are some of the simplest, most elegant solutions to visual aids that you have seen?

I'll just greentext my questions and you guys can answer any of them that you feel like:

>What should I use for maps as a first-time GM?
>What works well for visual aids, if anything? Is vague better?
>What about music? Good thing or a bad thing?
>Any pitfalls I should try to avoid as a first-time GM?
>What's the best piece of advice you've learned or been given about table-top RPG campaigns?

Aspiring GM general, I guess?
22 posts and 3 images submitted.
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>>44552737
> Should I use maps as a first-time GM?
Wait do you mean for yourself? Or for the players?
I dont ever recall FATE's combat being particuarly tactical so you could do without it.
> What works well for visual aids, if anything? Is vague better?
A *clear* (does not necessarily mean detailed) description is your best bet. Unless you're an artist with time, or you have some extra time for prep to find some art asset you're looking for, pictures are also nice for NPCs and monsters or whatever
> What about music? Good thing or a bad thing?
It can be good if not over used and if you don't do some stupid shit like play it every battle because "ITS THE BATTLE THEME GUYS" or "ITS THE FANFARE hurr hurr"

> Any pitfalls I should try to avoid as a first-time GM?
Don't over prepare and just roll with the punches. Don't be nervous because, honestly, people want to play and don't really give a shit if you're not a natural voice actor. If they see you're trying, the other players will do their best to make the session a good time

>What's the best piece of advice you've learned or been given about table-top RPG campaigns?
Know your rule set. Read over sections in detail between sessions and try not to over prep (you will have a good idea of what over prepping is over time). Be mindful and really learn to pick up inspiration from players on the fly. For example, in the one shot adventure I'm running for friends, instead of stealthly taking out hobgoblin gaurds in an outpost as I had originally designed it, one of the spell casting pcs sent telepathic messages to some bug bear mercenaries posing as a god and caused an uprising against their "inferior" goblin kin sending the place into chaos, which honestly, was much more amusing than what I originally had planned.
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>>44552737
TO join in, I'm new at this GMing thing too. I've run two sessions so far and have spent most of my time mucking about with creation and rules, since most of my friends haven't played before. I've got a few central NPC's, a villain who will attach to a larger conspiracy, and the party have been put on the trail. I've played pretty fast with the rules so far, trying to keep things balanced but still letting people have fun.

What I'd like is combat tips, given my players are level 3 and only somewhat maximised, how high a level necromancer can I pit them against? I'm playing modified Pathfinder (yeah yeah, pathfinder a shit, it's what I know) but it should be pretty much the same in terms of scaling. The necromacer has had full access to a small town for two months and has taken approximately 100 bodies. I intend him to be level 7 or so, is this highballing it?
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Fuck preparations, make everything up as you go.

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Tell me anon, how many quests have you completed and what was your last quest you have done?

What was the most complex quest you have been involved with?
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>>44552520
>using the term quest outside videogames.
wow player or just another D&D pleb who treats the hobby like skyrim without graphics?
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What like, current game? Because I certainly can't remember how many quests I've ever completed.
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>>44552630
alright fuckwit what do you call them?

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Today, I had what I can only describe as "an experience"
>First session, Tiefling Paladin
>Whole schtick is that he has low wisdom and has no idea why people fear him
>But super genial and shit
>That doesn't matter much
>My friend, we'll call him Steve, rolls this Noble, Lord Wilhelm von Fremington II, but doesn't tell us the class
>We arrive in town, and everyones looking at us weird
>Turns out, animated objects amuck all over city
>Governor is burning down blacksmith as we appear
>Wilhelm, being a Noble asshole, takes a fucking bath in the governor's mansion
>The rest of us find the source of the magic
>Its a fucking living wall
>We fight it, and it nearly kills us all
>Wilhelm goes to bed
>After we all walk back to town, beat up, we rest at the inn
>At 4 in the fucking morning, Wilhelm wakes up and sneaks out
>Asks our DM, "Are there any girls aged 18-22 around?"
>That exact question
>He had previously asked the same question except ages 14-20
>He proceeds to describe how he puts on mascara and makeup and sprinkles green glitter in his hair
>He lockpicks open a girls room
>We sit horrified
>He gets next to the bed and CARESSES HER CHEEK
>"I am Oberron, high consort of the faerie queen Titania"
>"You're having a dream"
>The most rapey line I've heard in my life
(cont)
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your friend sounds really autstic
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>>44552279
>Finally his luck fails as he rolls too low and the DM tells us that she screams
>He decides that now is the time to rob the governor
>He enters his house, stabs the governor
>He lets the governor leave the room
>Butler shows up
>Steve says, "I use my cunning action to disengage, and dash 60 feet out the door"
>DM replies, "The butler gets an attack of opportunity"
>"No he doesn't."
>Points out that cunning action of disengage doesn't provoke attacks of opportunity
>Ofw he has this whole this planned out to a T
>Gets caught by the butler, who casts Hold Person
>Butler has to stabilize governor, Wilhelm gets away
>He books it, runs out of town, shaves off his goatee, his hair, and puts on an eyepatch
>He shows up as a new persona "Captain Sham"
>No one rolls high enough on a perception check to beat his deception check
>Talks in a pirate accent and tries to convince the governor with forged documents to buy a boat
>We're a days walk from water
(cont)
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>>44552324
>My character decides to walk northeast, like his god told him to
>Group follows
>At night, resting, get jumped by assassins
>Kill them all
>In morning, my character doesn't give a fuck, and keeps walking
>Everyone else leaves, following clues on the assassins, leading them to a nearby port city
>Captain Sham asks the local people (in Thieves' Cant) where to find the assassin's guild
>He searches an abandoned warehouse, but wastes enough time that an actual assassin shows up and knocks him out
>Wakes up in interrogation room
>Captain Sham tries to convince the assassins that he is an assassin trying to kill himself
>They don't buy it
>Assassins confused as fuck
>Assassins force Captain Sham to help them kill a merchant who's not paying protection money
>Captain Sham agrees
(cont)

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I didn't see one on the catalog so here we go.

>be 24
>Still new to gaming
>At a friends group, learning pathfinder
>GM's girlfriend is playing
>About half way trough the game when she calls for a short break in the game.
>Okay not a problem, every one was kind of getting hungry so we all pitch in for Pizza, and drinks.
>GM's girl friend goes to his/their room while we wait for pizza to arrive.
>25 min later pizza shows up.
> he goes and gets her.
>hear them arguing.
>Hear them really arguing.
>Hear the REALLY arguing.
>Then we hear nothing.
>Seams like an eternity passes.
>Friend starts to walk down the hall to see if every thing is ok.
Then we hear a loud bang.
>Every one stops talking/eating/what ever.
>Then we hear 3 more load bangs.
-Oh shit Nigga that's gun fire!-
>Others start to call 911.
>Friend gets to the door, and knocks on it.
-Nothing-
>Knocks again.
-Still nothing-
>Door opens.
>Friend turns white. (not easy for a black man to do that)
>He shoots the door, and walks back to the table.
>Ask him what he saw.
>He sits there in silence.
>Ask again.
>Nothing.
>Finlay he whispers.
"She just killed (name with held)..."
>Police show up.
>She gets dragged out screaming like a banshee.
>We talk to the police for 4 hours about what we heard/saw.
>Go home, never play Pathfinder again.

Pic unrelated.
21 posts and 3 images submitted.
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>He shuts the door*
Not shoots the door...
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>>44551831
>>
>>44551831
What were they arguing about?

Tell me about the vampires in your setting /tg/, do you have your own subversion of how they are portrayed, or do you play them straight? After reading the Vampire Counts army book I want to try and change how a vamp functions after drinking large quantities and/or special types of blood, like a dragon's.
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>>44551424
I guess I subvert them. Was never keen on vampires, so I instead tied them into the same undead family as liches. It's all linked up in blood and death magic, and all for immortality. Through various means, mostly blood sacrifice, a sorcerer can become a vampire, an immortal undead monster blah blah you've seen it all before. Their bat-shapeshifting, blood magic, and allergy to sunlight and god isn't just disease side-effects, and is tied into their magical power. All vampires used to be some kind of mage. They can spread their influence by corrupting the blood of thralls through kinky biting, but it never goes full-on vampire plague on its own). Vampires must consume the blood of the living to fuel their immortality, but those old enough can ween themselves off of it, becoming even more magically powerful at the expense of their flesh. So the oldest vampires still kicking around are skeletal liches of limitless power and ancient knowledge.

pic unrelated. I didn't really have anything else for vampires.
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>>44551424
It's sort of a subversion on the "noble monster", big castle and fancy jews kind of thing. They used to be powerful noble families, but after over-hunting and expanding their broods beyond any ability to sustain themselves they started to fall apart. So they were forced to engage in aggressive expansion to keep their bloodlines from starving, but in addition to their ailing state and unwillingness to let internal grudges die, their armies were eventually worn down and they were defeated. Most of them now live in decaying manors, shabby apartments, or abandoned estates trying to hold whats left of their families together and clinging to past glory. With the exception of a select few families that have managed to reclaim their old holdings or integrate into society, they're more like glorified drug addicts than anything else.
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>>44551424
Inspired by ancient steppe cultures, or at least how historians back when talked about them. Roving bands/clans live in the high plains, riding giant bats and berghasts. Keep bats like hawks too. Live in the cave riddled hills during the day and ride out at night to fight each other for turf or raid nearby settlements for blood. Not very clean eaters, they really tear into their prey when eating them. Think Daybreakers if you've seen that. https://www.youtube.com/watch?v=q63mRR3d7ck

Pretty diverse physically, depending on lineage. Vary from Nosferatu looking to more bat like. Invariably monstrous. All male, though it's up in the air if it's a physiological thing or a cultural one. The male Bloodlords just refuse to sire women.

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