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Archived threads in /tg/ - Traditional Games - 4270. page

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What do you guys think of the new NetHack? I like it. #tip command is cool, as is climbing out of pits with <. Sucks that they removed polypiling and nerfed Elbereth, though.
22 posts and 3 images submitted.
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It's great that when pets eat mimics they mimic tripe rations, implying that anything that eats a mimic corpse mimics whatever is most valuable to them, so you mimic gold when you eat mimic meat because you're a greedy murderhobo.
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>>44588675
Holy fucking hype.
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>>44590957
I know, right? Back from the dead.

I'm pretty hyped for it -- NetHack is best when there's new stuff to discover.

Would you help him?
16 posts and 2 images submitted.
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>>44587163

No because he's part of an official Hunt and I am not a formal and accredited Cactus Hunter.
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>getting involved with cacti
>ever

After the last time, I like to think I learned my lesson.
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>>44587407

What happened? Did it turn out to be a big prick? Did it turn into a thorn in your side?

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Oath of the Gatewatch in short
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>>44586987
Holy moly, you know they do new things? Flame Slash was a removal spell that was meant for standard, and was in a limited block where it didn't dominate like it would have usually. Boulder Salvo is solely for limited play, and is balanced around that.

Do people who say shit like this ever think, for some crazy reason, maybe the company is printing these cards for.... Wait for it... A REASON!?
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>>44587265

So what, draft is only fun if 99% of the cards are garbage?

Why not kill two birds with one stone by making cards that are good in both constructed and limited
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>>44587265
Poor card design is poor card design regardless any day or set. Had they made Bouldering Salvo an instant it would still be a bad and overcosted card, but it would be a new card that at least made some sense of its cost/reward/keyword dynamics. Heck, they could even make it cost 6 mana for it to be an instant and it would still be better card design than that.

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The only book you should ever learn to read for
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>>44586378
Nuh uh.
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>>44586515
>>44586378
>implying
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>>44586378
thanks for giving me the manual with which you will try to catch me and make me confess. Now I can hide better.

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Alright /tg/ I've hit a wall and need some help. I'm writing a bestiary for a setting I'm creating and I need some ideas. Looking for anything and everything, from fairytale to pseudo realistic, give me some of the weirdest, most dangerous, and craziest beasts you can come up with.
>Pic unrelated, on a phone and don't have any good Monster pics saved
11 posts and 2 images submitted.
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>>44585733
I once had a species of giant spiders that would transform into arachne if they ever ate a person.

Another time, I had a non-hostile slime creature that was completely indestructible. It gained energy (and pleasure) from force exerted upon it. They weren't dangerous things. They could easily be domesticated and used to make safe falls.
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>>44586020
Absolutely perfect, thanks anon. How did transforming affect the spiders? Did they become a separate race or did they still mingle among the arachnids?
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>>44586205
They were the same race. All of an arachne's children would be normal giant spiders. So there'd be one arachne looking over a family of regular spiders. By the time a spider is big and dangerous enough to eat a person and become an arachne itself, it will have left the nest, so there wouldn't really ever be two arachne in one place.

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Why is it always assumed that the government will always cover up the existence of hostile supernatural entities?

Why wouldn't they just spin it as "These dangerous things exist. Therefor we must pass these laws to increase our power over you."

This doesn't just apply to Delta Green but any similarly themed RPG or work of fiction.
20 posts and 3 images submitted.
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>>44585608
Meant to say "therefor we must pass these laws increasing our powers to protect you"
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To prevent mass panic, at least millions go on with their lives with a pretty defined world view based on what they believe in, having something like the existence of supernatural creatures being proven without doubt would shatter all that. You're better off avoiding it. It's part of the reason why secret archives in general gets revealed to the public when most of the ones who cared about the facts either is dead or doesn't remember shit.
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>>44585608
Because they've already got those laws, and telling people the real reasons behind them could lead to CASE NIGHTMARE GREEN.
Basically it's like a memetic hazard, once you know it's possible to work sorcery, it can be hard to avoid it.
Especially with the Transient Weak Anomaly coming up, "flinging open the gates between the worlds" and allowing more advanced sorcery to be performed.
We'd see outbursts of Krantzberg Syndrome, stretching our medical services.

Of course, eventually, we'll get so deep into the TWA that this'll happen anyway (and in some respects, we're here already), so we're preparing documents for dissemination to the general public.

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Mr. Steal Your Girl coming through, make way nerds.
27 posts and 2 images submitted.
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>>44585443
I dunno Glassjaw, remember what happened last time you tried messing with a long haired autist?
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>>44585443
Was glass jaw part of his mutation?
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>>44585466
>muh Jonson retard strength
Russ took a power fist from E money himself and only got K.O.'d for an hour.

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>Party is 4-5th level
>Negotiating with two lion tamer dudes in a necropolis.
>GM intentionally misinterprets Wizard's negotiation attempt and starts the combat
>Sics two fucking DIRE LIONS (CR5 each) and a pair of well-armed trainers on a party of 5 4-5th level adventurers.
>Dire Lions deal average party member's HP PER ROUND

Seriously, fuck this guy. Y'all got any stories of similar asshole GMs?
18 posts and 3 images submitted.
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>>44585012

I'll bite.

What did the wizard say, and why do you think the GM intentionally misinterpreted him?
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>>44585012
It's your fault for not being prepared, not the GM's fault for wanting to give you guys a good challenge.
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>>44585012
>We are weak and not optimized
>Waaaah the game is too hard

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Why are medicine/heal skills always so awful in RPGs, /tg/? They are never worth investing in. They can only heal a tiny amount of HP, they're slower and less reliable than spells/items, and there's usually not very good rules for disease, or Poison for them to exploit(especially since spells do that better anyway).

It's especially weird, as someone who wants to take healing/medicine has to invest skill points into it, whereas any caster with access to healing spells can grab them all but for free.

(Obviously this is especially true in DnD, but there's a lot of non-DnD systems that do it, or similar things.)
14 posts and 3 images submitted.
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>they're slower and less reliable than spells/items
This just comes as part of game balance.
If a skill, which is freely repeatable once purchased, is better than spells or items which are a burned resource, then there is no reason to ever acquire those spells or items. However, if the spells and items are better, there is still a reason to have the skill, such as having your items stolen, or any plethora of reasons to be reluctant to use finite resources at the current moment.
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>>44584714
Excellent answer, anon. /thread
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>>44584714
Except that items are often required for medicine checks anyway, and even for downtime healing, medicine/heal is worse than one of the clerics infinite healing spells.

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Assuming there's a distinction in your current setting, what's the difference between psychic powers and magic?
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natural vs learned power
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>>44584547
One is internally fueled, the other is externally fueled.
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Psychic powers don't exist.

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Does /tg/ watch Critical Role? Do you think its popularity has had a positive impact on tabletop RPGs? Favorite PC?
27 posts and 1 images submitted.
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>>44584317
>Does /tg/ watch Critical Role?
I really don't care for most of the campaigns and Felicia Day is kind of annoying.
>Do you think its popularity has had a positive impact on tabletop RPGs?
How am I supposed to judge that?
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>>44584317
I watch it, and usually enjoy it. In my game my brother partly based the personality of his Half-orc barbarian "Stronk" on Travis Willingham's Grog.

I think my favourite PC must be Scanlan though, much due to the way the player sings his bardic inspiration out loud.
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>>44584317
I've only seen the first 5 episodes. Seemed fun. Made me jealous that the people I have played with can't get into the setting as much as those guys do.

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Malifaux general, here are some useful links,

books;
https://mega.nz/#F!M9dyDTrI!eNYCwqvg4iPWy_z-M0P9dw

Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models

Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG

For those of us who haven't been around, what did you get for Christmas?
>Bayou Boss set, Burt Jebsen, Gracie

Got a question about a Lilith build. I want to get her for my gf, since she seems interested in the game. How well do Waldgeists + Nekima fair with Lilith?

Should I switch out Nekima for something like more Tots?
16 posts and 2 images submitted.
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Nekima looks interesting to use, though I haven't seen her used before. I don't think you'd really get a whole lot out of more than 3 tots though. They're good scheme runners, but you want something a little more substantial in the rest of your list.
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So my Black Friday order finally arrived after extortionate shipping fees to the UK, and VAT and the £8 handling fee to have the privelage of paying the VAT.

And as it turns out the Giveaway Figures are not there. Are they being shipped seperately? Have Wyrd just fucked up? Is their customer service any good?
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>>44585182

Any suggestions? I'm new. I got my first figures for Christmas.

Most of my research has been in Gremlin, I know next to nothing about Neverborn.

So the list so far:

Lilith Box
Waldgeists
(Looking for 1 more, maybe an enforcer or hencemen)?

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What's a good twist for a Medieval not-japan setting?
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>>44584031
>What's a good twist for a Medieval not-japan setting?
It's India in terms of religion and Han-dynasty China in terms of government.

Samurai were always also ministers (rather than being pacified later on) and Not!Shintoism reveres a mother/father deity as highest spiritual force.
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The size of your weapon is based on your blood. Peasants are allowed only daggers. Soldiers carry shortswords and maces. Nobility use spears and naginata.

The land is showered with meteors. Every meteor has a color and can be made into cosmetic. Many of them also give off poisonous gas. Some of it is good for killing undead, hence there are very few undead in the land. But that gas is also good at killing rice, so people don't like storing all their rice at home where it might get rotten by space gas.

Central granaries set up by the government are where the food goes. Farmers get paid for each bag of rice they bring with paper dollars, the only country to use them. Each dollar is good for one bag of rice from a granary, so it has a fixed value.

The Emperor of the land is always immortal, as the purity priests that surround him constantly fan the air to make it fresher and pick only the whitest grains of rice from the cleanest ponds and gardens. They don't die of old age but they still age and go far beyond youth, becoming senile and very weak. They usually die do to accident, and many strange laws such as having hand grips in public bathhouses and outlawing pointy fences have resulted. The people of the nation laugh at their 'bumbling emperors' but outsiders are not allowed to make fun of them.

>source; my very loosely asian-inspired nation from my setting. 'Shohou' or 'Land of Falling Stars'.
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>>44584031
Samurai are literally demons or half demons enslaved to a master, when they master dies they either are set free to become roaming demons or kill themselves and go home.

Later on crossover with "knights" who are armored angels.

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So what new RPGs are you elegan/tg/entlemen looking forward to in the new year?

What new D&D 5E books are we expecting?

I'm waiting for Savage Worlds to make Rifts playable.
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bump
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Hoping for 5e Psionics supplement
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>>44583766
Mage second edition. Fat chance.

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So, aside from being power fantasy central that banks on catering to weebs, why would anyone buy Anima?
21 posts and 3 images submitted.
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Anima is actually pretty cool. Large variety of shit you can do with your character, stuff like a custom technique creation system, an interesting combat system that makes weapons actually feel different from each other, etc.

Of course it has its flaws, but having run a game in it and having played part of another game in it, I'd totally do so again if I had the chance.
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>>44583667
Actually good system(Even if 99% of people on /tg/ get a spastic fit over it)
Cheap-ish tabletop game that can be fun for a few games. And defunct lol.
No idea why the fuck you'd buy the card game since it's pretty shit.

>power fantasy central
The irony of saying this on /tg/ is large enough to be pointed out.
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>>44583794
It's not even that 'power fantasy'. Level 1 Anima character is really nothing special.

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