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Archived threads in /tg/ - Traditional Games - 4271. page

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How are your campaign / scenario coming along, /tg/ ?

Let's share our ideas about what we're writing to see if we can help each others.

In case of thread failure, have a qt barbarian.

Remember r8, dont h8.
11 posts and 4 images submitted.
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>>44583268
I'll shamelessly bump with my current stuff.

I'm trying to write a vietnam war style scenario with the party starting as mercenaries for the invading and being left to themselves in the woods after an ambush. They can try to go back to their initial camp or join the vietcong elves.

I want to have them completely stressed out, with doubt on who's civilian and who's the enemy.

At the end, either using the invaders new massive weapon to raze the jungle or relics from the rebels to push back the army.

I don't have a lot of ideas on encounters beside villagers/rebels attacking them or strange noises in the forest. Any ideas on how to improve this ?
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>>44583268
I've been working on a campaign setting that incorporates my favourite aspects of Arthurian Legend, real world history, Greek Mythology, etc etc.

It's been about a year since I started and I haven't got anywhere near finishing because of other commitments and mental health issues but I'm genuinely proud of the world and hope to compile it for the players to review.

Although, I can never find the motivation to do so.

How does /tg/ deal with motivation and creative fatigue?
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>>44584519
Cutting what's not necessary or what can be left vague for the PC to uncover themselves.. Players will, intentionnaly or not, go offroad. So cutting some stuff will ease the stuff left to write.

Else, submit what you got to friends, preferably not the players and take suggestions.

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I am trying to create a mana point system for DnD basic or 0e.

Please assist.
25 posts and 2 images submitted.
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>>44583052
Try a system other than DnD?
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>>44583080

I want to use DnD for the supplements and to tap into the large player base already accustomed to the system.
>>
Not sure if it's balanced but can't you just say for every xth level spell you could memorize instead you have x mana points?

>A group of armed humans barricades themselves inside a forest fort, claiming to speak for the elves
43 posts and 4 images submitted.
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>>44583036
I call them faggots and burn down the forest.
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>>44583036
The Elves can speak for themselves, they don't need random humans for that
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I call for a little investigation because this sounds suspicious.

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>His setting actually has feudal monarchies where the nobility holds most of the power
You have 10 seconds to explain yourself, collaborator.
16 posts and 3 images submitted.
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>>44582978
Because the setting is pre-enlightenment and not even Robespierre was crazy enough to try to rewrite history.
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>>44582978
VIVE LE ROI
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>>44582978
It's a game of pretend and you forced me to dm for you asshat.

Daily reminder that you can buy a Tier 1 Modern deck for the same price as a single Snapcaster Mage.
27 posts and 2 images submitted.
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>>44582776
This meme needs to stop.
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>>44582776
Alright OP, you can post the T1 modern deck any time now
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>>44583641
Consistent T4 wins and no bad matchups is as Tier 1 as it gets, m8. Stompy has both.

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I'm relatively new to D&D 5th even though I've been Forever DM for all editions past. I heard that 5e runs just fine as-is if I don't hand out a single magic item. Is that true or do I at least have to give a certain amount of magic armor and weapons with bonuses to make sure the martials keep up with the casters?
37 posts and 1 images submitted.
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You need some degree of magic weapons for the martials after about level 6-ish because otherwise enemies will start to get resistant and eventually immune to nonmagic weapons. That's all.
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>>44582674
Outside of monsters with DR, no. Feats are much more important than magic items.
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>>44582674
Be careful, there're some monsters that are outright immune to non-magical damage, so that kills the martials.
They're also some, more than the previous, monsters with resistance to non-magical damage, that fucks the martials.

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Why did the Emperor make so many silly mistakes? Was this truly all we could expect from the pinnacle of human potential and ~38,000 years of experience?
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>>44582653

Your daily reminder that Emps was just a high powered Psyker and warlord. Everything else is Imperial propaganda.
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>>44582669
I can believe that.
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You know when you do something for so long that it becomes rote and you feel your own actions are obvious.

The emperor is that on crack. He's someone trying to uplift humanity who at the same time doesn't properly understand it's flaws and expects everyone to be held to a standard that's basically impossible

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>Back on Track Edition

Adversary is a new, custom format for Magic: The Gathering intended to be played over Cockatrice.
Update 4 is live!

>How is it played?
http://pastebin.com/4JUSJp01
In Adversary, players select an Adversary card from an existing archive, or create their own. These Adversaries enter play from turn one, and possess abilities that change the way the game is played. If you've ever tried out Vanguard, you'll feel right at home. Adversary uses 61-card decks (including the Adversary card). The format is Modern Singleton.

>How are Adversaries balanced?
Each Adversary is assigned three values: a life total, a starting hand size, and a level. The life total and starting hand size are used to balance Adversaries based on the power of their abilities. In the event that they cannot be effectively balanced this way, Adversaries are also assigned a level, indicating that they are only suited for play against Adversaries of a similar level.

>How can I make my own Adversary?
Post your desired rules text, color identity, illustration and artist-to-credit in this thread and I might make it for you! Alternatively, make it yourself in Photoshop or an MTG card creation program. I will then add it to the .xml file and it will become available to everyone.

>What is Cockatrice and where do I download it?
http://www.woogerworks.com/

>Adversary Files and Installation Guide
http://pastebin.com/TCGtFAXF

>Player List
http://pastebin.com/m05wzSJF

>Level Guideline
http://pastebin.com/4fV7y17f

>Scorpio's New Photoshop Template
https://www.dropbox.com/s/qht78l5bjfunl7m/Adversary%20Template.psd?dl=0

>Obligatory Playlist
https://www.youtube.com/watch?v=zTeRLM_ki84&list=PL1A0CA0B29E547F8A

>IRC
https://client01.chat.mibbit.com/
Server: Rizon [webirc] | Channel: #MTGAdversary

>Previous Thread
>>44482661
22 posts and 7 images submitted.
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>>44582565
Testing
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>>44582739
Weird. The board auto-deleted the thread as soon as I tried creating it. I don't even know how come I managed to make it pop back into existence.

Anyways, in case Adversary General isn't welcome in /tg/ any longer I'll be temporarily moving the general to /trash/ in order to regroup and search for a new allocation elsewhere.
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>>44582815
In case we are allowed to stay, here is the topic / objectives for the thread

>Create new adversaries.
>Discuss new pitches.
>Balance currently existing adversaries.
>Get on Cockatrice and play, have fun.
>Suggest changes to the format, new rules, new mechanics, even new card types. Get wild.

Remember, /adv/ IS NOT a custom card thread in disguise, but a format. That's why the focus of the thread should be balancing the 50 current adversaries + Spike's set. For this very reason the number of new pitches that will be accepted will be reduced for the time being.

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How does /tg/ start writing campaigns?

Producing maps, creating memorable characters, plots, hooks, adventures, all this is a ton of work, especially if the players decide to not continue playing.

How do I prepare for everything, basically? I mean PCs can do whatever they want, what's to stop them from going somewhere I haven't planned?

tl;dr tips and tricks by DMs for DMs
20 posts and 2 images submitted.
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>>44582000
Start from the PCs. Who are they and what they want? Who would they cross paths with trying to achieve those things? Then combine those and fiddle with it until it mostly makes sense.
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>>44582000
New DM here

I personally like to make a huge world map, as I draw I think of how the environment might shape the people that live there. Then I think of very vague, very loose possible plot hooks that could happen in those locations. I do all of this before "Session Zero" and then offer my players a very brief explanation of each location and what they most likely can expect from those locations. I let them choose which region, island, nation or whatever to start on and then I listen to them discuss what possible characters they will want to make. By the end of "Session Zero" I usually have a good idea of what everyone will be playing and where they want to be, and only after I get that inkling on my players do I begin to actually plan out potential plot hooks for the party.

For example, if my players decide to begin on the largest island that is mostly controlled by human nations with an uneasy alliance, I might start the players in a small village, far from the major cities. I'll give them a reason to begin looking for work which will slowly bring them inland and with each NPC they speak to I might drop some subtle hints that two of the nations are getting close to blood shed. After a few small quests and more dialogue I might drop a hint that one of the nations attacked the other one and started a war. Now the PC's have the option to get involved in either side or go to a new area of the map. Alternatively if I have a party who are deeply tied to religious events I might use an ancient evil or a cult as a plot hook and instead make it so that the players must venture deep into a dangerous temple to find an artifact, or to slay the leader of the group.

Most importantly it's important to make it so failure is part of the story.
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New GM's will always without fail construct a vast sprawling world with far too many integrated rules and elements of lore.

The way veterans do it is they'll typically work off what the players what to do and the PC's they've made.

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This series is perfect for an RP setting.
Discuss

If you haven't read them then just read the first paragraph of the first chapter and I dare you not get hooked
20 posts and 6 images submitted.
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Bamp
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Those books are so great, for young adult fiction anyway. The setting would work great for any pulp RPG, like FATE or Savage Worlds, pulp heroism, adventure and peril in a world where cities never stay still.

Although thinking back, those books actually had a lot of depth to them. From all the interesting bits of lore about how the world ended up like that, to the fact that it's one of the only books I can think of with an explicitly ugly female lead (which is also the reason it'll never be adapted to a visual medium, sadly.)
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>>44581688
Must admit, I think steampunk is the most overrated, autistic setting there is. However I love this series, got really fond memories of ready it as a boy.

and yes I know it's not technically steampunk but it pretty much is so just shut your hole

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Traveller is a classic science fiction system first released in 1976. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.

Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.


Master Folders:
https://www.mediafire.com/folder/1lsz371hqyn5e/traveller
https://www.mediafire.com/folder/puqo88hi0x9vs/TRAVELLER
https://www.mediafire.com/folder/lcajhdj00lsyo/MONGOOSE_TRAVELLER
http://www.4shared.com/folder/SgVP1VoX/Traveller.html
https://mega.co.nz/#F!DkdyQITY!Y1VxiiEtuqDwhHo5wEw65w
https://mega.co.nz/#F!yg8gXRDJ!NMUmuB-cH9fINnkRv0242A

Galactic Maps:
http://travellermap.com/
http://www.utzig.com/traveller/iai.shtml

Resources:
http://1d4chan.org/wiki/Traveller
http://zho.berka.com/
http://www.travellerrpg.com/CotI/Discuss/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html

Music to Explosively Decompress to:
>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8
http://www.youtube.com/watch?v=w0cbkOm9p1k
http://www.youtube.com/watch?v=MDXfQTD_rgQ
http://www.youtube.com/watch?v=FH8lvwXx_Y8
>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4
>Goldsmith - Alien Soundtrack
http://www.youtube.com/watch?v=jwCcrhUdgOI&list=PL56A81A723975A961
>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
>Jean Michel Jarre - Oxygene
http://www.youtube.com/watch?v=TlBIQqIPaGg
>Tangerine Dream - Hyberborea
http://www.youtube.com/watch?v=9LOZbdsuWSg
>Brian Bennett - Voyage
http://www.youtube.com/watch?v=1ZioqPPugEI
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You have my full support OP.
>>
PDF related guide for running Traveller Solo

A link to the T5 edition (if you dare):
https://mega.nz/#!G0FCEDTS!vtiDevt3YwWbxvSg3M-rrac07_OhS8XowwGzkPxT4KM

>>44582021
Thanks anon
These things usually last as long as a Human in a Type C atmosphere, but we always have fun
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Hory shet, I was just thinking about traveler! I don't know jack shit about it other than the outline, where to start...

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I'll be starting a new adventure soon, and it will be very Mimic heavy. Would anyone be so kind as to post their best Mimic pictures and ideas? I would really like that spider that looks like a woman crawling around and calling for help.

Much obliged!
37 posts and 7 images submitted.
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>>44581666
so your warned, that campaign will devolve into the murderhoboest fucking thing ever. Too many mimics leads the party to never trust anything or anyone and just burn shit down and sift the ashes for loot
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How do we fix The Forgotten Realms /tg/?
27 posts and 5 images submitted.
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Leave out the bits you don't like, emphasise the bits you do.
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>>44581252
is the forgoten realms the one with that ao fucker
get rid of him fuck dieties with divine rank above 20.
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>>44581289
also this
>>44581287

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In your time as a DM or a player, have you ever come across a PC that just flops on the roleplay aspect? Be it a That Guy, a newfag, or just a bad decision in character making, share your war stories of bad characters and bad roleplaying.

I'll start.

>Be running custom setting in which dragonborn are nomads without a home. One player decides to make a Dragonborn paladin of Bahamut.
>This is one of those fuckers who does everything in one short sentence, you know, the "I pull the lever" or "I look at the dragon."
>He decides somewhere along the line that this dragonborn paladin is a complete slut. Why, I don't know.
>By the time we've gone from the starting city to the next one I've had to sit through three separate ERP's.
>One with the half-elf rogue, one with the human ranger, one with the tiefling rogue.
>For some reason everyone in the party wanted to be a squishy, don't ask me why.
>Attempted to get in bed with the quarter-giant Barbarian as well, but he turned her down cold.
>Now these ERP scenes are really awkward to listen to because the guy playing the paladin dragoncunt still just gave one sentence descriptors like "I suck his dick" or "I moan."
>Not only is this paladin a slut, she's a moron
>I very explicitly laid out in the homebrew's lore that any holy magic from any Neutral or above deity would harm undead.
>Bitch attempts to use Lay On Hands for everything
>This comes to a conclusion when she attempts to wake a friendly NPC lich from unconsciousness with Lay On Hands
>Wakes up the lich alright, because she fucking burns two hand-shaped wounds into her flesh

Note this wasn't out of malice or desire to hurt the lich, the player and thus the PC are dense as fuck.

I never had a chance to really do anything about it, the player got bored with whoring and getting penalized for not paying any attention to the setting-specific rules.
27 posts and 9 images submitted.
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>>44581249
So you and your group is totally ok and casual about having erps throughout the session?
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>>44581670
I usually say no unless it advances the plot, but this guy just wouldn't take the hint.
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>>44581733
You're the gm, gotta bring the hammer down harder if need be.

Worst loyalist chapter by far
>templars
>look like teutons
>both are pure cringe as far as SM themes go
>hollier than thou
>constant fucking sermons
>I hate melee oriented chapters

and the Damnation Crusade comic made me hate them even more

why are they so dickrided? Ultramarines are legit way more likeable

I gotta admit though praying to the Emperor while in battle is a good tactic because the enemy will commit suicide from their boring zealot speeches.
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Shut it anti-skub
Skub is best chapter
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>>44581257
>>
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Nah, the worst chapter by far has to be the Dark Angels, their entire chapter can be summed as"look how dark and brooding we are", also there have been renegade chapters that have helped the Imperium more than those bathrobe wearing cock-splinters, at least the Templars get shit done.

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