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There are so many pseudo vikings, Japan and England ripoffs in fantasy but what about some Maori inspired race? They are pretty grimdark and look at them - they are the closest we have to Ogres. I think they are underrated wank material.
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>>44584370

So what's stopping you?
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Play a Maori inspired ogre then. explain some backstory as to why he comes from a differing culture than most ogres. have fun with it, be inventive.
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>>44584370
Already exist.

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TWITTER: twitter.com/planefag
ARCHIVES: http://suptg.thisisnotatrueending

With the cool, piercing gaze of the slender redhead pinning you to the wall, you hover for perilous heartbeats between madly flailing for the answer she's waiting for and doubling down on your mistake, trading pride now for a shellacking later.

Your indecision is as brief as your attempted denial. But where humility fails, officiousness flourishes -you're a *professional,* and you have a *schedule.* “Just as well,” you tell the sour-looking young woman. “I was gonna find you later and have you watch it on my smartphone, anyway.”

Arizona's thin eyebrow twitches just a bit. You suppress an internal sigh. “Yeah, we need to talk, later.”

“Well that relatiOOF!” Zuikaku exclaims behind you as Shoukaku plants her elbow in the sprightly girl's midsection. Arizona's eyes fall to the paperwork in front of her as she begins shuffling it together and tapping it on the desk, ostentatiously clearing her workspace - but it's not like her to drop the conversation (so to speak) without *some* sort of acknowledgment. She seems, in her way, to be a little nonplussed.

You usher the rest of your little group in - Hamp, Shoukaku and Zuikaku, Akagi and Kaga - and Hate in the rearguard, holding open the door for his corgis to tow in the rollercart with the coffee on it. As they take their seats, you pull the projector screen down at the far end of the room (shoving aside an easel with some asinine diagram trying to add a *fifth* dimension to what they USED to call C-*3*) and then turn to your smartphone, pulling up the relevant “training video” from youtube. Then you turn on your phone's wi-fi, sign into the base network (working the onscreen keypad as deftly as one with hands your size is able) and finally bring up the proprietary app to set up the media stream. It's roughly akin to Chromecast, but it's “secure,” designed for the military and cost enough to purchase a new corvette.
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AHA! I ARRIVED
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“First. Some background,” you announce. “Most naval combat in the modern era revolves around the long-range guided missile, both for offense and defense. Aircraft are still very important, of course, but they also use missiles as their primary munition.”

“Long-range?” Hamp asks.

“Yeah. The longest ones can go upwards of a thousand miles.”

Hamp blinks. “Fukkin how?”

You tap the smartphone and bring up a picture onto the projector. “Behold. This was the first missile the Navy started working on immediately after the war - specifically for anti-aircraft defense. It was named the Talos missile.” You tap the screen again. “And here's a model of it, showing a crewman for scale. Notice anything?”

“It's fucking huge?” Hamp says drolly.

“It's the size of a plane!” Akagi exclaims.

“Precisely,” you say, nodding at Akagi. “It IS the size of a plane. This one was designed for anti-aircraft work, so it was built for shorter-ranged speed, but the long-range ones use modified versions of aircraft engines and actually have thin, spring-loaded wings - they're basically aircraft with computer guidance instead of a pilot.”

The others are familiar with this much at least, but Hamp is all ears. “Are they remotely controlled? Like radio-control planes?”

“The first ones were, actually,” you say. “You know the Zed Baker thing the carriers had to guide planes back home?”

“Yeah.”

“Later they refined that technique as a landing aid; same idea for much shorter ranges. An instrument that'd tell you what side of a very narrow radio beam you were on, it'd guide pilots right onto the runway. They used it in reverse for this missile; its equipment was calibrated to keep it riding the beam as it flew outward. Once it got close, it had its own radar receiver - just an antenna dish, really - and it'd home in on the energy it reflected from the mother ship's radar.”
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Inb4-
Oh wait.

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How can the imperium let the Orks claim yet another thread? edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>No Ethereal Waifu
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>>44602448
Because the Imperium is a rotting edifice.

Submit to the true power of the Chaos gods!
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>>44602448
Because humans are worthless without Chaos.

>This thread belongs to Chaos now

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>laser rifle
Is there any hard-science way a beam of light could benefit from a rifled barrel?
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No.
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>>44597507
This isn't the most retarded post I've ever seen, but it's pretty close.
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>>44597507
It's a free electron laser, and needs accelerated electrons to produce the phase-coherent photons. The barrel is a linear accelerator. The rifling is actually a complex helical arrangement of magnetic coils to condense the size of the accelerator to a man-portalbe package.

If you could have picked your stats when you were born what would you have gone with?
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16 Dex

18 Cha

Dump everything else.
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>>44596519
this
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>>44596483
18 everything

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How much mercy is generally seen among a friendly game of MTG?
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None.
The point of the game is to win.
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>>44590299
Enough to know that any idiot with removal would stop that combo in its tracks
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>>44590299

What does it look like when its infinitely powerful?

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Created a Legion for my own purposes in Warhammer 40k. The premise goes.

The Blessed are one of the two lost First Founding Legions which were wiped from Imperial records by the Emperor during the Great Crusade, becoming nought but myth. After there excommunication by the Emperor, the legion sought revenge against the Imperium . The Chaos God Nurgle heard their cries for revenge, in an attempt to sway them to Chaos, he bestowed upon them his plagues and turned them into Plague Marines, completely against their will.....and much to Nurgle's surprise, it just made them hate the Chaos, especially Nurgle but much to the surprise of everyone they decided to use their new found abilities to combat whoever they saw as a heretic (read: Everyone), however he only got half of the legion, the other half escaped his plagues by simply being somewhere else, only to suffer a worse fate (they got turned to ghosts). Their Primarch's name has long been forgotten, having his name wiped from Imperial records and The Blessed refusing to give up his name, seeing it as only they are deserving to know his name.
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It has potential.
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>>44587391
Do we need 2 of these awful threads? >>44584666
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Why make them a lost legion as opposed to a renegade chapter except for special snowflake points?

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>After many years you finally found BBEG hideout
>Battle was long, half of your companions died and you are heavily wounded but in the end you won
>Suddenly you see crying little girl
>,,Why did you kill my daddy?''
What would you do?
195 posts and 22 images submitted.
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>>44586109
Your daddy was possessed by an evil wizard little girl, stay where you are while I use my magic to test if you are unharmed (detect evil)
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>>44586109
Not care, tell her that her father was evil and tried to kill everyone, point out the fact that he killed everyone else in this room, and direct her to an orphanage.

If the DM presses the matter, ignore him and whatever bullshit he is trying to pull.
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Wonder why my gm is shit

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What is the /tg/ equivalent to this?
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>>44576804
All I know is lvl 6 is fatal and lvl 0 is D&D 4e which I enjoy
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>>44576853
4e isn't mainstream enough anymore to be level 0.
Maybe it was before 5e came out, but now "D&D" is 3.PF or 5e

The point is level 0 is stuff that the common casual would start with. And since 4e has a (no matter if you think it is deserved or not) bad reputation among the D&D crowd, and is no longer being pushed by wizards.

If someone just wants to see what these "are pee gees" things are all about and goes to the store and buys "D&D" they aren't buying 4e.
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>>44576804
I'd pitch an idea of some of the tiers, but I really don't know/play that many /tg/ games besides the more common/popular stuff like WH40K and D&D

If I had to try but not get a complete list it might look something like this

Tier 0: Chutes and ladders, Monopoly, other less engaging household known board games, AoS, D&D 4e, Munchkin

Tier 1: WH40K, WHFB, D&D 5e, D&D 3.5, Shadowrun

Tier 2: D&D 2e, Call of Cthulhu

Tier 3: Older editions of WH40K and WHFB, more traditional wargames

Tier 4: Chainmail, Original D&D

Tier 5: ???

Tier 6: FATAL

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What is your favorite way of roleplaying a Cleric?
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>>44573683
Humancentric zealot that's tired of the fighter's shit.

DEUS VULT
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Please tell me the two eventually settle their difference via thorough hatesex.

And I don't have a favorite, always try to come up with something that fits setting and could get along with the rest of the party.
When in doubt, go CoDzilla.
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>>44573683
I have no favourite way because I don't roll the character twice.

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Your spaceship is traveling through an unknown quadrant and will take seventy years to reach Earth without alien technology or wormholes or something. On your first day, you meet a smuggler who lied to you and put your crew in danger so he could rescue his girlfriend. He offers to come and share his knowledge of this area with you. What do you do?
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>>44573418
Morale is an essential if intangible factor in the survival equation. My morale, that is.

Take him aboard and torture the crew with his horrible personality.
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>>44573418

Put him in the brig.
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>>44573418
Space him.

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Hey /tg/, I want to run a fresh campaign with my group and I need help for ideas, I kind of want the theme of character driven story, for instance a blacksmiths son is sent to another land to learn of new forging techniques/different materials. I have always never been a great fan of "so you're all in a tavern" and I am wanting to branch out. so any help would be much appreciated.

Thanks
13 posts and 1 images submitted.
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Have you tried giving each player a solo game to glimpse into their character, then finding a common area for all of them to converge in (to begin the shared session)?
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>>44603841
Not enough information, OP. Tell us about your PCs; they're what a character driven campaign is...well, driven by.
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Thats the thing, I wanted to present multiple basic ideas to my players to see if they like any of them, then have them build PC's around that.

Or do you think it would be better to work the other way around?

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How do YOU magic in your settings?

What I mean when I ask is, how exactly do the mechanics of the arcane come to fruition in the games that you play.

Does it "just work" or is there some sort of process to it? Maybe a higher mindset, maybe some specific magic words?
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>>44603761
Magic as a practice is basically hyper-physics. You draw a diagram with a bunch of funny symbols and shit actually happens. Traditional "wizard with spell-slot" magic just involves drawing the diagram mentally. Thus far, my players have found it detailed enough without actually requiring an in-depth explanation.

Magic itself as a force is a lot like radiation. One of the PCs is actually suffering from light Arcane Poisoning.
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>>44603761
Magic as a practice consists of rituals. You must draw right magic figure, find right reagents, and utter right words at the right time in the right place. If you did that right, magic happens. If you did not, staff happens.
Magic itself is bending reality by caster will, and magic theory consists of knowing where and when push so that concluding avanche profits you. There is also theurgy, which is often muddled together with magiců if magician acheives result by his own will, theugist acheives by bargain with divine entity.
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>>44603858
>Arcane Poisoning
What are the symptoms? How'd he get it?

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What are some good /tg/-related podcasts?

I'm particularly looking for RPG series (GM advice, actual play, reviews, etc.), but other /tg/ stuff is fine too.
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What is a podcast?
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>>44603356
It's how aliens disperse their seeds.
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>>44603381
Juffo-wup?

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Greetings 4chan, wanna hear stories of low cunning and dumb luck? Well sit back and enjoy the ride, 'cuz I'm gonna tell you the stories of Lord Inquisitor Liskraft, who began as a lowly hive scum and lucked his way up to Inquisitorhood. Like pretty much anyone else, okay, but still, the odds were pretty much against us, daemons, critical failures, and Gming so inconsistent it made my dices bleed.
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See, I was a convention in France (Yup, I'm french, get used to it, and to my constant grammar mistake for which I apologize in advance) called the «Utopiales», and sometimes there are some peeps gming quick games there. That is where Ishmael Liskraft was born.
He was a pre-made character, and pretty much what you'd expect from a hive-worlder scum with 600 xp: Paranoïd trigger-happy bag of lies. I played him as a comissar wannabe with the stiffest upper lip you'd ever seen, and when confronted about anything he'd say «you'd don't know what I've been through, I've been done ARMAGEDDON! And I'd still be over there fighting if the Emperor didn't need me here.»
A nice guy, all in all.
Our team was him, Xandra (a sexy Imperial Assassin) and Mir (A sexy feral worlder guardsman).
Anyway the GM has us wake up in our chambers on the «Altum Videtur» (Yes, that name sounded better and smarter in his head), our Inquisitor's ship. The bosun calls us, we go, we bow, he explains.

«Ice planet no longer sends Prometheum and doesn't answer astropathic calls. It's been two years. You go down, meet Lord Comissar Sorcha who is in charge and see what's up»

We were making history: an administratum problem was being taken care of after only two years of dysfunctionnement.
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Now, let's take a first pause. See, at that point, I wasn't new to warhammer, but I sure as hell was new to DH, so I had no idea what I could ask our boss in terms of stuff. The DM expected us to know everything about stuff like micro-beads when our knowledge of 40k was «Technology is a long forgot dream bro», and that would have saved us a lot of time, and he didn't think for one second that would have been something that our Inquisitor kinda gives us, because, you know, we kinda need it for our mission and apparently he already likes us since he takes the tme to meet us personall, but let's not get carried away.

We eat at the cantina (there was some trouble there but I'll tell that story later if you're interested), then the armory, then the dropships, and off we go.
>>
After our landing in the middle of nowhere, a chimera comes to see us, imperial guardsmen in cadian uniform with snow cammo led by a blonde comissar (who happended to be the Lord comissar Sorcha we were looking for) with a face too pretty for the job.
The NPC hadn't even spoke a word and the party had already six ideas on how to kill her.
Anyway, we explain why we're here and she goes «Oh the prometheum? Yeaaaaaaah riiiiiiiight, thaaaaaat, well of couuuuuuuuurse!»
Nothing suspicious here, nope, not at all.
She then brings us to the base.
I'd say it was in poor conditions, but I'd get blammed for critisizing fine Imperial management.
Anyway, she leaves us at the base, apparently having some stuff to do with an officer, so we're left to sniff around the camp.
We try to do so without rising any suspicions and actually seem to succeed, the guardsmen seem to be tired of rotting in this snow-covered hellhole. There was a squad whipping a guy in public on the side of the camp, apparently he had stole some rations, so we spat on him and left, again to avoid bringing too much attention.

Then comes the time of our meeting with Sorcha, the comissar I mentioned earlier, we get to her buiding and enter and-

«CLOSE THE FUCKING DOOR»

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