What would be the top 3 most important things you'd do if you could develop your own tabletop miniature game? What do you feel the companies currently leading the industry are doing wrong? Let's assume you have a very large budget and a goal to keep the game afloat and making money in the long term with a growing player base.
>>45864737
1. Fun
2. Flexibility and diverse array of options
3. My name is on it.
Cool board and shit that comes with it like miniatures. What you posted looks great. Mousetrap is great, as is The Game Of Life. If I buy a game and it has a flat board with some pictures printed on it, cardboard cut-outs for player pieces, and no actual 3-dimensional sculpted objects with it, I will be extremely disappointed, as I can make that bullshit by myself.
Simple yet decently unique gameplay is what makes a game memorable; too complicated and all the fun is sucked out of the game.
Make turns as fast as humanly possible, because I can't count the number of times a game - any game, tabletop or video or whatever - has been killed by someone taking too long during their turn.
Create a game wherein each unit has reasonable, readily available counters as well as strengths. I would want to do this and avoid making whatever new model that came out super overpowered. I feel like in doing this, I'd allow players to take units they like and units they like the asthetics of, rather than forcing them to buy my newest stuff or lose. Whatever models are most popular get updated more frequently and receive more options, unpopular ones less often. I would also try to build up fluff quite a bit. If the game got a lot of traction, I'd probably also try to reach out to some big game developers and allow them to use the brand for very little money provided they stuck to established lore for the most part.
If we're looking at in-setting reasons, is there even a single good reason for aspiring adventurers with enough intelligence/wisdom/charisma to NOT become casters? Hell, is there a reason for anyone who can afford it to not become casters? Given how powerful even apprentice mages can get in-setting, isn't magocracy the ideal form of governance? Feudalism makes little sense when some random faggot can literally summon the Host of Heaven no strings attached and/or blow an entire platoon away with a single explosion.
Maybe they hate Magic because they think it's a tool of the weak, a crutch to use when your own flesh and blood isn't up to snuff.
>>45864491
It''s fantasy you can do whatever you want.
>>45864623
Unless you're a non-magical character, that is. Then you're limited to waving around a sharp stick.
Say you have a space game where only Medically Advanced Dolphins and Monkeys and Humans are the only known Sentient beings after Colonizing maybe a dozen planets in the name of earth. Would you want Humans be divided into White, Black, Hispanic, and Asian or delve deeper and add Middle Eastern, Western European, and Native American? Should the Chimps be divided into Gorillas and real Chimps or should those Orange Ones or even the Smaller Monkeys be given Sentience? Dolphins are fine though, can't really Distinguished one from the other without trying hard. What should I do?
>dolphins can't really be distinguished without trying hard.
disappointing
>>45864342
Give em sub "races"
Humans: sure you wanna go there u go there
"Monkeys": Chimps, gorillas, orangutans
Dolphens: Fucking read up on dolphins bro don't do this
Give em modifiers to stat rolls or unique motivations based on this shit
I'm very interested in two or three types each of Humans, Monkeys, and Dolphins.
The rest doesn't seem interesting at all, I'd rather see more functional divides based on the games actual mechanics.
Choice of 2 playable Monkeys: Strong or Quick
Choice of 2 playable Dolphins: Smart or Quick
Choice of 2 playable Humans: Strong or Smart
And then just fluffed to be whatever color you wanted.
Planeswalkers hate her.
Find out her trick in 5 easy clues.
>>45864070
I kekked
>>45863720
She'll be reformed right?
Right?
A friend of mine said she could be recreated with Nahiri's help.
Please dont let my waifu die
My DM is retarded and invited That Guy to our Rogue Trader game, and on top of being that guy he fucking hates me and the feeling is mutual. How best to fuck with this guy in-game, and possibly get him to ragequit? DM is pretty easy-going, I should be able to get away with a lot.
>>45863600
Easy, talk with the guy and solve the issue like an adult.
You fucking child.
>>45863600
You could talk to your DM or the other player instead of being passive-aggressive.
>>45863628
This fucking guy can't be reasoned with, and I can't get the DM to do anything about it. This is the last option.
In a modern setting with high magic, I'm making a private detective to join the existing party. What kind of tropes and such do you need as a PI besides a love for fedoras, trench coats, and flowery metaphors?
>>45861957
Cigarettes or cigars.
A preference for pistols and submachine guns, as well as possibly shotguns.
A desire see justice done, even if it means you gotta break the rules a little bit to do it.
Love of strong coffee and stronger liquor.
Fatal attraction to a dame that is nothing but bad news...yet he somehow wins her over. Survival of said dame is optional.
Owns a baseball bat, and uses it to rough a guy up for information.
Enjoys jazz and swing, but isn't really into the whole "jive and wail," scene.
Frequents a whole-in-the-wall bar, and he is intimately familiar with the bartender, who often gives him the shake of the area.
Relationships and duty conflict, and the PI is often forced to choose work over personal life. Will most likely lose The One in the process, and he'll throw himself into his work to try and pay for his mistake.
>>45861957
I did this in an exalted campagin, and I won't lie, you can literally just listen to a single Johnny Dollar raido play to get the right idea.
>>45862080 Has it pretty much on the money, though you could still use a lovable yet strict friend who works on "The Force"
>>45861957
How high magic are we talking?
Do you know a classless d20 system?
>>45861694
Just make everyone a commoner.
Mutants and Masterminds.
>>45861740
Is it good?
>look at my new homebrew setting anon!
>setting is incredible, amazing intrigue hooks, 10/10 countries or whatever, a unique and well thought out approach to magic
>wow, so who do we get to be?
>Oh! We're using Pathfinder. You can be a Mighter(Ha ha thats what we fall fighters in my setting) or a Danger(Lol its like a ranger) or a Blard, or a Zcleric, etc etc etc
>and for the sake of simplicity it's all about slots again :DDDDDDDDDDDDDDDDD
Why does DnD/PF have to kill everything it touches?
None of that has to do with Dungeons and Dragons or Pathfinder, and everything to do with the lowest common denominator and lack of creativity.
>>45861487
Because, OP, they are jealous gods that do not tolerate creativity or competition in their realm beyond that which they desire.
>>45861487
Is it OK to use common class concepts if we add unique mechanics to them? Like making rangers a D8 HD Full AB class with bonuses to sneak attacks and surprise rounds?
So I've managed to rope some pour souls into playing H:TV.
In light of that, how about a Hunter thread, also any general White Wolf/Onyx Path discussion.
Question of the day: What is the best Compact or Conspiracy, and why is it Network 0?
Also, images of cool monsters welcome.
>Network 0
>Literally /x/
The correct answer was Aegis Dei for conspiracy and Thule for compact.
Any of the church based conspiracies are my favorite.
Ashwood Abbey best compact though.
>>45860026
You have an odd way of spelling Cheiron Group my friend. But I suppose I cannot fault your taste, at least your best is not Maiden's Blood Sisterhood.
Hey /tg/, I've been working on this little project for a while and I thought I'd get some feedback on it. This is just a very basic version of the idea I'm using as an example, but hopefully it'll work as a proof of concept, and folks can chime in with how it could be improved/that it's total shit and I should give up/whatever.
The basic idea? A simple set of rules and guidelines that allow you to, with a few dice and a blank sheet of paper, generate a map of key locations and connections that can work as a basis for a game setting. I'm designing it to be scaleable, using the same framework to roll up a world map or generate a city district, making it a useful tool whether you're building a setting from the ground up or just want some quick details for an area you hadn't planned out.
I was inspired by an article (which I can't find for the life of me) on a /tg/ related blog about using dice to roll up a city, but that was for a specific setting. Hopefully I can find it again to give it all due credit, even if I'm trying to take the idea in a different direction.
>dWorld
So let's move on to the dice. Originally, I was using the full set of basic polyhedrals, d4 through d20, but I ended up cutting the d10 and d20, at least from this stage, as I couldn't figure out how to implement them without there being unnecessary complexity or overlap.
Each different class of dice represents a different sort of area, each covering a broad range of sorts of places to give people some freedom to interpret things based on the style of setting they want, although I do plan for the finished book to have roll on tables with suggestions of various sorts.
Most of the categories are clear, but a few could use clarification. I'm using 'Mountains' for d4 at the moment, as it's the most common interpretation, but it could represent terrain deformations of any kind. Broken land, gaping fissures, places of extreme tectonic activity... Basically areas that are actively dangerous, hard to travel through but have high potential value.
In this example, I just tossed 2d4, 2d6, 2d8 and 1d12 at a sheet of A4 and, for the purposes of not having stupid large images, compressed them in MSPaint to show to you guys. So, let's roll our dWorld.
Welp, I'm an idiot who forgot to stick the numbers in the key. I'll fix that later. For now, mountains are d4's, wilderness is d6s, villages/lightly developed lands are d8s and cities are d12s. Also forgot to mention that I'm using the number on the dice as a general measure of how populated the region is, although that might change and it isn't an absolute rule.
Just at a glance, our spread of locations make sense. A developed and populous capitol in the south, with developed land and villages to the northwest until we break into borderlands, a broad sweep of land to the west and a smaller area nestled between two mountains. Given that the two d4s ended up close together, I'm going to take that as a mountain range, with the wilderness area representing a pass breaking through it.
in terms of origin, style, legion culture etc
>Slavs
>rapists
>murderers
Night lords.
>>45859146
Ultramarines are the best at being Slavs if they want to be.
>>45859541
Unfortunately none of them, maybe death guard for being poor, smelly and armed with farming utensils
How would you simulate running a dorf fortress on the tabletop?
>>45859129
Have you seen how complicated Dwarf fortress is? Your better off just playing the multiplayer version unless you want to right up the rules on how nerve damage effects each individual finger and toe and the resulting effects on holding and fighting with weapons like swords.
>>45859129
800 page manual, 80% random tables.
>>45859183
Chapters 14&15: Introduction to grappling and basic triginometey tables
What kind of creatures, poisons or weapons have given you a severe case of nope?
The last thing I remember were something my current DM came up with, something like demonic tapeworm-arrows. They are used by a swamp tribe and are enchanted demonic worms. The enchantment turns them into weird looking black arrows that can be shot normally but when they breach skin and draw blood, the enchantment falls off. When this happens, the worm immediately starts digging deeper into its victims flesh until all of it is inside. Once burrowed completely under the skin it starts eating its victims organs and muscles until it dies, then proceeds to use the corpse as host for its young.
It also has barbs on his head and extends them when someone tries to rip it out before it goes in fully, so if you do it anyway you inflict pretty brutal wounds.
I remember them pretty well because we had encountered another tribe with leech arrows before which would only become an arm-long leech and wrap around and constrict the limb or torso hit while sucking and inflicting diseases. The best way to deal with them was treating them like a regular leech and burn them off after battle so we didn't give much of a fuck at first. Then our wizard had three of the little bastards in him. You imagine the panic yourself.
Another thing was a poison that made your bones slowly grow spikes that just pierce right through anything that might be in the way. Muscles, lungs, liver and eventually brain.
Pretty nasty ways to die. So what have you encountered?
>>45858655
>Another thing was a poison that made your bones slowly grow spikes that just pierce right through anything that might be in the way. Muscles, lungs, liver and eventually brain.
Ah bone cancer, my old friend
>>45858655
Giant mosquitos like from Jumanji or FO4 tend to give me a case of the Nopes.
>>45858655
BBEG was a necromancer that figured out how to animate skeleton on a skeleton that was still inside a living thing.
PC starts screaming and tearing their own flesh from their bones.
Only way to get close enough to kill the necromancer was to get rid of our skeletons.
Cleric, previously a knight who was killed by their own skeleton and had to roll a new character, went through with the transformation to become a gelatinous cube hybrid.
Paladin became an Ilithid because they only have cartilage.
Sorcerer committed ritual suicide by dragon and became a ghost.
Would your run a setting based on a donut-shaped world?
https://www.youtube.com/watch?v=1J4iIBKJHLA
Post your favorite world-building resources!
>>45858199
Nice video. As to the question I'm not sure if an rpg campaign would properly reflect all the unique features of donut world. Some kind of novel or smth would do it better imo. But it's a very interesting idea for a setting. Espiecially if the more educated inhabitants were actually aware of the fact that their world is constantly at a brink of destruction and one gravvitional instability could easily collapse it.
if I wanted my players to constantly make arby and the chief jokes sure
would be very interesting scientifically, since you might be able to use it to sling shot things pretty fast through the centre of the taurus
>>45858199
Universal stillpoint rod in donut hole. Armageddon.
So does 40k have a chainsaw/power whips yet? They already have all this other ridiculous shit so why not chain/power whips for killing xenos of the night?
Deldar do
>>45858182
The sister leading the repentia has some power whips.
>>45858182
>chainsaw whip
...what would that even look like?