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>The Dwarven ambassador rewards you with an enchanted tobacco container for your help in covering-up his recent indiscretions.
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>>45850834
What is the enchantment?
>>
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>" Perfect. My pipeweed will forever remain sticky and crystallized."
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>>45850834
Unless I asked for it it better be a bitching enchantment or be full of money.

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>One of the enemies is a guy than can absorb metals through his pores and regrow said metals as a carapace or second skin around himself.
How do you counter this in a sword and shield setting without any magic?
48 posts and 9 images submitted.
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>>45849688
Make him absorb aluminum.
Boom, done.
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>>45849688
Set a deep pit-trap for him.

The fall should kill him, especially with all that extra weight.

If it doesn't because of generic "toughness", just pour water in until he drowns - no way he can swim. Or if he doesn't need to breathe, pour in pitch and lamp oil, then toss down a torch.
>>
>>45849688
hit him with stones and wood? Easy

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How the hell do you convert AD&D characters to pathfinder? All the players in my group are adamant they want to switch over to 3.5 and I don't know how to convert the characters over. I'm having trouble with:
>EXP and levels being different.
>Racial adjustments
>Stat generation Re-do for rolled characters.
>How to effectively teach (and learn) 3.5 when its feels like herding cats with a sponge.
>Spell slots and such are all fucked up.
>Skills and feats are going to be a bitch.
>One of the players is stubborn as a mule so teaching him is going to be a horrible experience.
Any help is welcome.
32 posts and 4 images submitted.
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>>45849237
>Pathfinder
Convert the players in your group to dead ones instead.
>>
>>45849280
>I cant help, only wine
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>>45849280
No. The donated books we have are for 3.5 and not pathfinder. "Donated" meaning my friend got them at a yard sale for $3 each which includes one copy of the player's manual, the dungeon master's guide, and the monster manual.

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So, /tg/, I am under some existencial crisis.

I like trading card games. Or at least, I like playing them. But trading card games are far more than just playing decks. Here are my issues.

>Metagame changes. Most TCGs imply you must adapt to metagames, and the sole fact a set gets released makes the meta change and you immediately gotta change your deck or buy those few cards you need. I can't adapt to this easily.
>Testing. I always test test test and when I actually play the deck I feel uncomfortable playing it or the deck is straight subpar because I cannot invest enough for a good deck.
>Playing. Sometimes I just play in automatic mode. This is, I don't really think many things, misplay a LOT, and may miss even the most obvious of moves.

I recently moved to this city, and there are two TCG stores. I would love playing something to meet people (I have no friends here), but TCGs, even when they're the obvious move, are damn difficult for me.

What do I do? I feel enormously conflicted now.
50 posts and 2 images submitted.
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>>45849194
Get a job so you can afford good cards and adopting to the changing meta.
Don't worry about the third point, most top-tier decks are autopilot anyway.
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>>45849194
Play Limited formats where you sit down, open packs and build the deck. MtG expansions are designed with Limited and Standard primarily in mind these days (allegedly), and most fundamental precepts and skills you hold in Limited are usually transferrable between expansions. Your deck is always new so you don't have the time to goldfish and wonder during play if you played as well as you goldfished.
>>
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>>45849194
Play a living card game like Android: Netrunner instead.
You buy complete sets of cards for a small cost, there is no real secondary market. The complete base game is $35 MSRP, but $25 through most retailers.

here's an explaination of android netrunner: https://www.youtube.com/watch?v=VAslVfZ9p-Y

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>One World. In this model, there are no other planes of existence, but the Material Plane includes places like the bottomless Abyss, the shining Mount Celestia, the strange city of Mechanus, the fortress of Acheron, and so on. All the planes are locations in the world, reachable by ordinary means of travel - though extraordinary effort is required, for example, to sail across the sea to the blessed isles of Elysium.

You have 10 seconds to explain why this isn't the single best D&D setting ever written. It's from the 5e DMG.

It's all the best of the planes without any actual planar/dimensional/afterlife/portal bullshit, which ruins all immersion and setting integrity. The angels/demons/devils/modrons might even be mortals with human lifespans, not setting-destroying immortal bullshit.
28 posts and 1 images submitted.
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>>45847361
>You have 10 seconds to explain why this isn't the single best D&D setting ever written.


Because owning a personal demi-plane is the shit.
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>>45847713
Extra planes and demiplanes basically destroy immersion and setting integrity.
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>>45847936
No they don't.

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Was I just an asshole GM?

First-time GM here, running a setting where spellcasters learn magic abilities by collecting them from powerful places in the world. Magic is raw and chaotic, so it's not always clear what it does at a glance.

So the party's spellcaster spent some time investigating rumours about power places, and came up with a few leads, including one "spell" that could supposedly grant immortality. However, the people who tipped him off about that place also mentioned that no-one who ever went there came back. He assumed that the location was dangerous, and brought the party with him to have a look.

When they got there, however, they found the place to be a perfectly ordinary slab of stone in the middle of an open area with no visible threats. A faded inscription on the slab said something to the effect of "Seeker of power, be aware that this place will not do what you believe it will."

He hesitated, but went through with absorbing the power. Then he tried casting the spell, and it instantly shunted him over to a dimension overlapping their home dimension. He could see the home sphere from where he was, but not interact with it or reveal himself to anyone. Basically, he had become a ghost with no need for food, water or sleep. He was immortal, but not in the way you might expect, and seemingly stuck in that dimension.

That's when the player behind that character turned bitter on me, and accused me of fucking him over and running a campaign with too many arbitrary pitfalls. I finally cracked and told him that he'd be able to find several ways of getting out of his predicament, but he was in a sour mood for the rest of the evening.

Was this bad GMing? Should I have communicated more clearly that he was walking into a sort of trap? I'll admit that I do try to keep the players constantly challenged and on their toes, so I might be failing at seeing the campaign from their perspective.
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Saying the power didn't do what he thought it would is a pretty clear warning. The guy was powergaming, he wanted immortality so bad he ignored the warning that the magic wasn't going to do what he thought, and then got mad when the magic didn't do what he thought.
In short, he needs to learn how to understand words and not powergame so hard.
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>>45845165
No, you did perfectly fine, the player was just the one who ignored the world's magic lore warning, the slab warning, and the people who gave him the rumors warning
>>
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>>45845165
Yes and no. This kind of half on him for going through with it anyway. I mean, there was a literal 'do not fuck with this hella fucky magic shit' message written right on the rock itself. It's not like no one told him.

One thing I would've done is affirmed one last time OOC that they wanted to go through with it.

The biggest mistake I see here is that you gave a plot hook with a thread that apparently never went anywhere. It just existed to lead them to a pitfall, which is something you should definitely avoid as a newer GM.

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No summary judgment! Explain in detail. You may state preference, but you must first explain the differences.

Here's what the Good Friends of Jackson Elias (one of whom apparently worked on 7e) had to say.
http://blasphemoustomes.com/2016/03/01/episode-73-the-good-friends-dissect-cthulhu/
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Shit new roll to find clues mechanic for retards
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>>45840106
How and where?
>>
The Primary Characteristics are now 1-100 like everything else.

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A long time ago in a galaxy far, far away....

The REPUBLIC is at an end. The EMPIRE rules the galaxy. The wicked Emperor and his sinister apprentice Darth Vader seek to hunt down and destroy the last of the JEDI - former guardians of peace and justice, now enemies of the state.

Everywhere in the galaxy, star systems are crushed under the iron fist of the Empire. Warships hang like vultures above every planet and armored boots trample on the freedoms of every citizen. Yet despite his best efforts, the Emperor cannot control nature itself.

On a backwater world, a child was born with the rare ability to use the FORCE. Now, ten years later, their powers will finally reveal themselves. Powers which are destined to be used for evil...
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Jerrist IV was an abominable planet. Deep in the Corporate Sector, barren and charmless, the world was home to two industries - mining and manufacture. The majority of the population lived in slum-like conditions, in dire and destitute poverty. Above the slums towered the factories that most toiled in, and above those the palatial residences of the wealthy, for whom the vulgarity and misery of life below was nothing but an eyesore to be overlooked.

Our story begins in a smoke filled room, in a tiny house, with a poor couple and their only child.

Race
>Human
>Zabrak
>Togruta
>Twi'lek
>Other (specify)
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>>45867437
>>Zabrak
>>
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>>45867437
>HOUK

Because HOUK

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Continuation of >>45858987

>>45866619
Very well.......you...finish up with this, I shall...press on and finish our tasks here.
380 posts and 4 images submitted.
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>>45866800
please! anything but sober!
>his face is twisted in pain.
hang on... where am I?
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>>45866619
But... brother told me he totally is. I even tattooed his marks over my back despite he can't sense me so he knew I followed him whilst he keeps watch on the welfare of mankind!
>>
>>45866835
>puts down the stimm

Well I guess you won't be needing this.

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Previously, you finally rendered Hom into the physical world, helped keep the peace and learned the truth behind the heart of the world.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing where you ask questions: http://ask.fm/OuroQM
84 posts and 2 images submitted.
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>>45862073
It’s been several days since your confusing meeting with Naja left you with more questions than answers. Well, you have one answer at least. It’s a very big answer. Sort of the answer to everything really. So how can you keep getting out of bed when you know that all life is pointless?

It’s actually pretty easy. You just do your best not to think about it too hard. Ultimate cosmic futility has little bearings on your plans here, after all. The hypothetical meaning to life might have been lost forever but you’re still here, Hiss is still here and Teleran is still here for the former to sink her teeth into. Nothing’s changed.
That isn’t to say what Naja revealed to you wasn’t shocking. It was huge. But it was practically TOO huge. The grand design of Creation has next to zero relevance to the plans and schemes of mortals.
You don’t tell Hiss anyway. You don’t think she wants to know.

But aside from contemplating the ultimate lack of divine purpose what else have you been keeping yourself occupied? The days have slipped by fast but not so fast that you haven’t gotten work done.

>Brewing and experimenting.

>Reading and studying.

>Teaching Hom how to brew.

>Making a new homunculi.

>You seek another audience with Naja.

>Delving into the mysteries of soul theory.

>Assisting a companion in their own task.

>Other
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>>45862086
>Brewing and experimenting.
>Reading and studying.

Working on Naja's body.
Sup Ouro you're early
>>
>>45862086
>Delving into the mysteries of soul theory.
With Hom if possible

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You are Sireyi Valyenya, paladin, goddess, Queen of the nation of Oreia.

Character Sheet http://pastebin.com/tsAx3JGT
Party http://pastebin.com/DMfRaXQV
Your Realm http://pastebin.com/jYjB9BBQ
Rules http://pastebin.com/yKvP3AiP
Party Powers http://pastebin.com/awA8AvWi
Sister Character Sheet http://pastebin.com/NXxSXP3j
The World http://pastebin.com/3H9fnizc
Archive http://suptg.thisisnotatrueending.com/archive.html?tags=paladin+of+joy
And https://archive.moe/tg/search/username/Pally/type/op/
Summary to Thread 53 http://suptg.thisisnotatrueending.com/archive/36603950/
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM

“Ok, are we all here?” you ask, looking around the room “then let's begin.”

You've taken over one of the Oreian parliament's committee chambers for this meeting and have invited your friends and allies. Some of those who couldn't attend in person sent representatives but everyone's here.

Well, almost everyone, Bokin and the frost giants absence is the most notable.

“We're here” you say, focusing on the task at hand “because it's time to destroy the Killing Frost.” There's some scattered applause, you hold up a hand “what we need to do now is decide who is going, and how we're going to attack the place.”

“I could go alone” you start, though you're quickly contradicted as most of the audience volunteers to go with you.

“Ok then” you concede the point “I could go with a small group, sneak in there and take on the Killing Frost. Or take enough forces to stage diversionary assaults or even a large enough army to battle the forces of the Killing Frost.”

“But before we decide all of that” you say, pointing to the map on the table in front of you “Isla, would you..?” A quick spell later and the flat map of the northern landmass is transformed into a three-dimensional image of the place, covering a third of the room. Everyone walks up to examine Isla's detailed illusion closely.
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“How accurate is this?” asks Matthias.

“The maps of the original topography are accurate” says Isla “though they could have changed since the Killing Frost took up there.”

“And these troop masses and locations?” asks the Azure Empress, indicating the groups of tiny figures in Isla's image.

“We've had scouts and observers getting as close as they dare” says Jianxi “numbers are mostly accurate, but increasing. Locations we're pretty sure of.”

“It looks like magic is the best way in” says General Sofia “teleport in, kill the giant cloud of cold, and get out.”

Baroness Sofia is quick to contradict her double “we've tried deeper infiltration using magic, specifically teleportation and we've lost a number of good mages that way. They'll be prepared for teleporting.”

“Mortal mages” points out the general “a Goddess can overcome those restrictions.”

“Or fall into a trap” counters the Baroness “it's too risky to teleport directly into the heart of the enemies forces” she points to a huge mountain where the Killing Frost is (supposedly) residing. “Teleporting to or near this entire mountain range is suicide, but we've had mages teleport too and from these locations and get out again.”

“Those are the plains though” says the general “starting there means fighting or sneaking through two armies and getting past this fortress or whatever this huge structure is here.”

“We think its a coterie of Alyouns” Isla adds into the conversation “Ice elementals with strong sorcerous powers – each the match of a master mage, if my research is correct.”

“There, see?” says General Sofia “thank you Isla for supporting the logical view: a teleporting strike is the best way.”

“Wait, I wasn't-” Isla starts to say. Baroness Sofia cuts her off.

“What that means” she says “is that they have a lot of powerful spellcasters who will have placed wards over this whole area – none of which we can scry by the way.”
>>
You tried, but you don't think even you can get through without using a lot of your deific power.

“Sneaking past them is the best way” Baroness Sofia continues “mages are great at magic, but mundane methods are often overlooked.”

“You're forgetting” Shahulzer points out “the possibility of flying in. The snowstorm covering the place is strong, but we might make our way in.”

“We can do it!” pipes up Ebonsong “my sister and I can get through any stupid storm.”

“Much as I won't enjoy it” says your double, shivering a little “an underground approach might be best: the dwarves can find their way into this place via caves, and even tunnelling if need be.”

“This is all well and good” says Jal, wandering through the illusion and poking at things “but like, who is going? Cos if its an army I don't think we have enough dragons to fly in and stuff.”

Who is going with you to battle the Killing Frost?

Characters?
For this vote please pick general numbers, exactly who will be chosen in a follow-up vote.

>None, I go alone
>Small party (3 or so)
>Big party (6 or so)
>All my allies
>Other (?)

Troops
Again, just numbers, specifics to be decided in later vote.

>None
>Infiltration force (a hundred)
>Small army (a thousand)
>Large army (ten thousand)
>Bring everyone we can get
>Other (?)

I finally added demon domain to the character sheet...and updated your Deific power total.

[Meta]
Todays thread may be a little short, since its about assault planning, then a Belt Notchers thread (or 2).
[End Meta]
>>
>>45860518
>Small party (3 or so)
>Infiltration force (a hundred)

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Is it possible to have an Evil aliment character who is also a decent human being.
Like someone who has no problem cheating and killing for gain.
But would not kill just for fun can actually be trusted to an extent or would even go out of his way to help children because he still has morals.
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>>45843864
yes.
>>
King Fuhrer Bradly
>>
>>45843864
yes you can
and its called Lawful Evil

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Hear ye, hear ye, I call to order another meeting of the Mage Guild. On the agenda for today: the Guild of Rangers, Woodsmen, and Frontiersmen has produced an interguild request, signed by five other guilds, that we change the name of the spell "Magic Missile." Their complaint is that "missile" is the genericized name for any projectile, such as arrows and bolts, used in spells like "Protection from Missiles," making the spell's name ambiguous, since it provides no protection against the spell Magic Missile.

Now, I'm old enough to remember when we still called it "Elminster's Quasi-Magical Semi-Violet Self-Defense Spheres Numbering Between One and Five," and you'll all remember that I violently opposed the name change to begin with. Thus, I am greatly in favor of the Rangers' proposition. Do we have any dissenters?
114 posts and 9 images submitted.
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Magic Missile is an Iconic spellname and it would be far better to change Protection from missiles and its Ilk instead!

Frankly I feel the fact that you opposed the name change in the first place puts the motion under suspicion. How can anyone be sure you didn't "Suggest" the idea of this request to those poor gullible woodsmen?
>>
>>45841366
I am also in favour, it would reduce the redundancy in my department as well! Though we're sort of using 'self defense sphere' as a generic term for any spells that use, well, spheres and are violent in nature. Suramakh's Slightly Scalding Self Sufficient Sphere of Succour, 'Fire Shield' in the parlance of the brute and the fighter, for example.
>>
>>45841366
I suggest 'Mighty Magic Mages' Missile for Meetings with Malevolent Minions'

Then it can be easily noted down using only a zigzag. Much more convenient for record-keeping.

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Is it just me, or do they seem evil as shit? Is there a simple canon
source that depicts them as something other than scheming and
corrupt bourgeois types?
83 posts and 9 images submitted.
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>>45837690
thats what they are supposed to be
>>
>>45837690
>Is there a simple canon source that depicts them as something other than scheming and corrupt bourgeois types?

Anon, you're talking about politicians here.
>>
>>45837690
>Is it just me, or do they seem evil as shit?
The same question could be asked of every faction in Warhammer 40k, and the answer would be the same for all of them.
"No, they actually are evil as shit"

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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=Valkyrie+Quest
Twitter: https://twitter.com/Sir_Argyle_Esq
__________

You are Sarah Karlsen, Valkyrie of Sweden, and daughter of Odin.

Everything hurts.

Your entire body aches, the worst of it deciding to reside in your head. Each moments passes with a thud resounding within the base of your skull. You open your eyes and immediately regret it, pain flaring from your vision as blinding light shines in your face. You blink several times and the light begins to fade and clear. You find yourself staring up at a cloudy blue sky.

You lean up, finding yourself lying in a grassy field, without a soul around you. The wind gently rustles the grass around you, and you close your eyes briefly to enjoy the cooling sensation.

Then the wind begins to pick up, and you hear the fluttering of wings. Opening your eyes, you look up to see nothing but clouds. However, the sound grows nearer and nearer, until it seems as if it's directly above you.

Then the beast seems to appear all at once, as if from thin air.

It stands impossibly large, far larger than even the Teuton Knight. Its scales are a dulled gray, faded marks along its chest hinting at wounds and battles long forgotten. It hangs in the air a brief moment, then descends. It lands, not with a thundering crash, but with a near gentle ease.

It stares down at you, golden eyes shining.

You struggle to stand, your muscles still aching. However, stand you do.

(Cont.)
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>>45844285

Before you speaks a deep voice, tinged with a mix of disgust and disbelief. The dragon looks to the sky, eyes narrowed in accusation.

"Is this my fate?" The beast asks. "To become servant of a pup, hardly able to stand?"

The sky does not answer, causing it to huff, defeated. With that it returns its attention back to you.

"What is your name, pup?" It asks.

"Sarah," You answer. "Who...what...are you?"

"I am Sigmund," The dragon answers proudly, wings extending to their full length. "Master of the skies, Demon of the Isle, and Bringer of Death."

>"It's a pleasure to meet you, Sigmund."
>"Does this make you my pet? I've always wanted one."
>"I think I'll just call you Sigmund."
>>
>>45844332
>"It's a pleasure to meet you, Sigmund."
>>
>>45844332
>"It's a pleasure to meet you, Sigmund."

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