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Archived threads in /tg/ - Traditional Games - 4067. page

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After getting Deathwatch: Overkill I got to thinking about the Deathwatch faction as a whole and if/how it's going to be implemented, specifically if every unit would be a unique character. What unit/chapter archetypes would you enjoy seeing in such a force and what rules could they have? Ravenwing Biker? Doom Eagle Assault Marine? Raptor Scout Marine?
20 posts and 2 images submitted.
>>
A crazy one armed Crimson Fist Watch Captain
>>
Deathwatch used to simply be Sternguard Veterans.
>>
>>45911313
I'd like to see a Raptor Sternguard sniper using special issue ammo to its fullest.

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A Flumph suddenly appears next to you.

What do you do?
22 posts and 4 images submitted.
>>
Give a fist bump to my new BFF.

Also, given their good nature and high mental skills, I just found a new DM, so it is a joyous day indeed.
>>
>>45911157
Demand some lawful good consentacle sex.
>>
Roll it onto its back of course.

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So...who won in the Kauruva war?
we know it was a slaughter for the humans, which means it's not a huge stretch to assume the Sisters of Battle and the imperial guard were wiped out on top of the blod rehvens

it seems unlikely the orks won, though it's not impossible.

the same can be said for the dark eldar and the nekrons, as their wins would mean a lot more shitty shit than just losing a system.

I doubt the Tau pulled it off....so did the eldar win?
23 posts and 5 images submitted.
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>>45910366
None of the above.
Tzeentch won, just as planned.
>>
>>45910366
Guards won. I forget where it says that, but that's what happened.
>>
>>45910366
I always thought Stubbs pulled it out somehow. He was certainly the coolest character of the lot, though Carys was pretty sexy.

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Who /SFB/ here?

I just got pic related today, and having a little flick through the rulebook. Looks like this shit can get cray-cray, looking forward to having a game
31 posts and 8 images submitted.
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>>45910103

Not many SFB players left, anon, but it is still the king of detailed spaceship combat. Better universe than TV/movie Trek, too.

There are so many expansions, but if you are just starting out, the basic set will give you many hours of gameplay. If you still like it, pick up the advanced box set. It expands the basic set and adds dozens more ships and scenarios.

If SFB is too complex, or you want to find more players, you may also be interested in Federation Commander. It is SFB lite. The big change is energy allocation (FedCom is pay as you go, while SFB is pay in advance).

You going to play with counters or minis?
>>
>>45910269

Counters at first, maybe minis eventually.

Im a BT player, so the level of detail and bookkeeping hasn't put me off.

I've gotta say, I'm impressed with how the rules are laid out. More systems should inter-reference this well
>>
>>45910500

Yeah, for all its complexity, the SFB rules are easy to digest, well-referenced and pretty tight (they should be after all these years and editions). It helps that the designer is a professional engineer.

The core rules are pretty short. It's all the special weapons, systems and exceptions that make it complex and those you can layer in over time.

I played BT, too. I bet many players enjoy both games.

I actually prefer counters. The reason I bring up minis is because there are several different scales and lines. The current minis are boxed together by FedComm sets, so they don't always have the same contents as SFB.

If you are looking for head-to-head play, there is still a thriving tournament scene online. Most people I play with these days are in to more casual scenarios.

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I recently joined up in the middle of a campaign for 3.5. Group and DM are absolutly wonderful, with a story rich and character development heavy game going. I absolutly love it....

Except that the battles we do have are compairable to god having a fist fight with a toddler. At level 12 we are literally having fights with monsters at almost half the groups level (7 of us) and it's always in such few numbers that it can't even get the advantage of quantity on us. I talked to the DM about this but he always insists that it's because he hates the idea of killing off PC's. I love this group but seriously... I need some difficulty.

So how do I convince my DM to up the ante?
19 posts and 2 images submitted.
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>>45909299
By actually talking to him instead of whining on the internet.
>>
Suggest a trip to the 9 Hell's.
>>
>>45909373
How long before we decide this is a meme instead of the best possible advice?

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A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online. While the thread's main focus is mechanics, you're always welcome to share tidbits about your setting.

Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.

Old Thread: -

>>45854189


Useful Links:
>/tg/ and /gdg/ specific
http://1d4chan.org/
https://imgur.com/a/7D6TT

>Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing

>Online Play:
https://roll20.net/
https://www.obsidianportal.com/

>RPG Stuff:
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
http://www.darkshire.net/~jhkim/rpg/theory/
http://www.therpgsite.com/showthread.php?t=21479
https://docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
https://mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0
http://www.gamesprecipice.com/category/dimensions/

>Dice Rollers
http://anydice.com/
http://www.anwu.org/games/dice_calc.html?N=2&X=6&c=-7
http://topps.diku.dk/torbenm/troll.msp
http://www.fnordistan.com/smallroller.html

>Tools and Resources:
http://www.gozzys.com/
http://donjon.bin.sh/
http://www.seventhsanctum.com/
http://ebon.pyorre.net/
http://www.henry-davis.com/MAPS/carto.html
http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg

>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B4qCWY8UnLrcVVVNWG5qUTUySjg&usp=sharing
http://davesmapper.com
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What do you guys think of using multipliers on games?

In my combat system I'm thinking about using a "damage multiplier", which multiplies the degree of your success in hitting by a value as damage (Roll+Attack-Defense)*DM (normal weapons have DM of 1, 1/2 or 1/3, and all damage is rounded down) DM, any suggestions on this?
>>
Feel free to ask anything to me too, even if you can't properly answer my question...

>>bump
>>
www.nullstrike.com

My current hobby project, a ~28mm skirmish game. Always looking for feedback on mechanics on army lists (or the couple pieces of fluff I've written so far)

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What's the best system for a totally homebrewed setting? I used to use 4e but I just don't like it, and I want to branch out for my next game.
44 posts and 4 images submitted.
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>>45908181
Fate
Savage Worlds
GURPS
Risus
>>
>>45908262
Cheers, I'll look into these.
>>
Probably GURPS. It has very simple core rules and they even have a version of the core book that condenses the crucial bits in case you were a bozo who assumed he had to apply every rule for every game of GURPS. You can make it as simple or as complicated as you want.

There are tons of splatbooks for all kinds of settings with different magic systems, historical accuracy, time periods, etc. Usually this means for a random zombie survival modern game you just use the CQC skill but for a campy Kung Fu setting you pull out the relevant pdf/book with all the detailed melee combat and skills for something cool since it's the focus.

Hardest part is that you basically have to build it yourself, not an issue if you can homebrew well, amd guide character creation and what sources your players can use since they and you can get buried in all the options.

It's built to be very modular.

Some quirks with the system imho is that combat is very very lethal and finishes in <6 turns more often than not. Unless you up the power level, which you can easily do, but it's important to know that your typical high fantasy adventurer has a lot of points (way more than some zombie survivalist schmuck) from the get go even at 'low level'. Even the D&Dlike module accounts for this which is good because they do a lot of the heavy lifting for you. Same with the various magic system modules.

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Billion dollar idea /tg/

Toy Story

But with Warhammer minis.
23 posts and 6 images submitted.
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>>45907610
We all know how this would end.
>>
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I imagine it will be kind of like this.
>>
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>Two guys go out and buy Warhammer minis
>One buys Loyalist Space Marines
>The other buys Chaos Space Marines
>Time lapse(s) over several years as the two start playing small scale games and slowly grow bigger and bigger armies
>The minis have small skirmishes over the years when their owners aren't around but never anything that levels the room
>Eventually the two players set up an Apocalypse level game.
>Fucking Titans and Great Demons
>Cut to after the game, players go out for dinner or something
>The two mini armies are alone
>The last 40 minuets of the film is the greatest Warhammer 40k action ever made
>Ending is the players coming home to their house destroyed and their thousands of dollars in minis laying in the ashes

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>mfw going to DM my first D &D 3.5 session on Friday

Can you guys give me any tips?
36 posts and 6 images submitted.
>>
>>45907470
>obligatory don't play 3.5 comment

But seriously you should probably tell us what class you're planning on playing so we can tell you if you're gimped or not.
>>
>>45907495
I'm dming
The players and I only know 3.5
>>
>>45907495
he's DM

Also nobody cares about your optimal "builds" and minmaxing

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So anyways,

roll a d10 for Regiment Classification
28 posts and 3 images submitted.
>>
Rolled 8 (1d10)

>>45906431
gotcha
>>
>>45906444
We are a Penal Legion. The scumiest in a scumy universe. Paying for our crimes in blood. Be it ours or the enemies'

roll a d100 for Home World
>>
Rolled 91 (1d100)

>>45906512
rolling

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ITT: We take iconic celebrities and turn them into villains for a campaign.
>Pic related
>Builds the entire world as his Factory
>Manipulates the world so that it is beautiful in the most tragic of ways
>His brushstrokes take away civilizations never to be seen by the masses
>To them he is a monster
>He would see them die in beauty.
>"In the future everyone will have their 15 minutes of fame."
22 posts and 8 images submitted.
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> The Dread Lady Rivers
> Most ruthless of the king's courtiers
> Capable of destroying the reputation of any noble with a word whispered in the correct ear
> Secretly a fiendish lich, capable of all manner of fleshcraft.
> Rumored to be thousands of years old.
>>
>>45906382
Yeah, I saw the most recent venture bros too.

Except I didn't try to pass of their idea as mine.
>>
>>45906489
>Haven't finished the latest season of venture bros.
Fuck

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A mysterious figure approaches your character one night, and asks them one simple question.
>Cats or dogs?

How does your character respond?
16 posts and 2 images submitted.
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>>45905325

Truthfully.
>>
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>>45905325
DINOSAURS!
>>
I'm not much for tough dogs, but cats are tender and juicy around the ribs.

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Situation A
GM: "Roll notice."
Outcome 1: Player fails. GM: *Silence*
Outcome 2: Player succeeds. GM: "Your character spots the ninja hiding in the room."

Situation B
GM: "Roll notice to see the ninja hiding in the room."
Outcome 1: Player fails. GM: "Your character fails to see the assassin."
Outcome 2: Player succeeds. GM: "Your character spots the assassin."

Which is better and why is it situation B?
47 posts and 1 images submitted.
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Situation A allows less metagaming. If you are actually confused and nervous as to what is happening then you are more likely to play a more authentic confused and nervous character.
>>
>>45904931
Situation A is better. Prevents meta-gaming and also allows you to call for random checks whenever you want to keep players paranoid.
>>
I'm curios actually, in what ways do you think situation B is better, OP?

Twitter: https://twitter.com/bookerman32
Character Sheet: http://pastebin.com/BdYy5A82
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=WrestleQuest

Welcome back to WrestleQuest! Last thread, The Ace won his second match ever, against none other than his best friend "Princess" Kimberly Cross! Celebrations were short lived, however, as The Ace was attacked from behind and ganged up on by resident TWA tag team, The Ghouls! With your first official feud underway, your pro-wrestling career is beginning to find it's feet.

>[AFTER WINNING YOUR MATCH, YOU HAVE RISEN TO LVL 2!]
>[YOU NOW HAVE 5 POINTS TO SPEND ON ANY OF THE FOLLOWING SKILLS]
>HEALTH: Rank 1 [0/1pts]
>STRIKE: Rank 2 [1/5pts]
>TECH: Rank 2 [0/5pts]
>SUB: Rank 1 [0/1pts]
>FLY: Rank 2 [0/5pts]
>CHA: Rank 2 [0/5pts]
>POW: Rank 2 [0/5pts]
>DIRT: Rank 1 [0/1pts]
>PSY: Rank 1 [0/1pts]
>HARD: Rank 1 [0/1pts]
>TOUGH: Rank 2 [0/5pts]
>ATH: Rank 2 [0/5pts]
129 posts and 8 images submitted.
>>
>>45904498
Huzzah! Leveling up!

I propose:
>1 in Psy
>1 in Health
>1 in Sub
>2 in Fly
>>
>>45904498
Health +1
Fly + 2
Psy + 1
Sub + 1
>>
>>45904564
>>45904604

Slightly different order, same choices. Noice.

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Alright here we go. We've been doing this campaign for about 4 weeks now (1 6hr session per week) we've got 2 groups but I'll leave the other one out because that GM actually lets us kill things when we fight them, and isn't absurd in character design for the most part.
Both campaigns are set in the same universe and the GM's collaborate because of this, so I'm not sure who came up with the bullshit monsters (although my money is on the shit GM as opposed to the alright one).
Anyways long story short we all come to a town for some reason or another. The town's main attraction is a Hellraiser-looking puzzlebox that all the PC's save a few go to look at. What a surprise! It begins pouring out purple and black smoke at 10ft per round that knocks everyone out with no saves. Me and another PC escape and I hhide inside a house, sealing the door. The other PC uses wind wall to blow away the gas, but this is apparently the densest gas on earth, so it is unaffected and she is knocked out too. Since I am perfectly safe inside, a purple-black lightning bolt arcs out of the puzzlebox, passes through the walls of the house, and knocks me out instantly too. All of us must roll 2d20 to see what magical chaos shit has happened to us. 2 people get pink hair (including the hobgoblin, who was BALD), 1 person gets a -5 to reflex saves, 1 person gets purple and red eyes, and I am shrunk for half an hour.
Now we are in the box, and all the 'puzzles' consist of touching more things, therefore rolling even more 2d20s and getting more fucked up. Concluding our 'adventure' with the minotaur fight, and a cthulu-cultist that was also invincible until it was convenient. We did level up from 1 to 3, but we had no gold and no town to spend it in, because the puzzlebox apparently deleted the town from existence.
We wander through the woods for a while where a treant traps us and we all have to sing along to escape, however I just knock it out with daze and it died. cont in next post.
17 posts and 4 images submitted.
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>>45904210
This leads to an army of 'chaos treants' playing celtic war songs and forming into a giant treant 200 feet tall. It was killed in one hit from the orc paladin punching it in the back of the head. Somehow this spawned an evil chaos baby treant (which the druid PC was adamant about taking care of) that later morphed into some sort of super-dryad and led us to a big tree. Here we had to fight a huge blob of chaos ooze (along with clones of ourselves) and another invincible chaos demon that eventually killed itself. Despite speaking about every language and having tongues, I can never understand, read, or translate anything the demonic puzzles say, leading to us bumbling around again until we left the tree.

Somehow the demon had a key which opened the gate to some sort of time-locked region from thousands of years ago, this is where we encountered the old man who, among other things, threw a frying pan through a wall (not breaking it, just phasing through) and forced us to answer riddles or be trapped forever in his shed. Eventually we were sucked through a black hole on the other side of a stained glass window, with no saves once again.

We came out in a massive cave with two kobolds, a blue skeleton, and 20 cultists performing a ritual. The cultists were once again invincible and untouchable until they completed the ritual that summoned a colossal demon and were eaten. The kobolds transformed into (I SHIT YOU NOT) 'force gundams' as in kobolds suspended in the air with invisible dragon force-fields around them, and begin to have a wrestling match with the monster, causing it to explode with the force of a nuke and nearly kill us all.
>>
>>45904283
This opened up a tunnel leading to ghost satan who was invincible the whole time until we touched him, causing him to disappear and leaving behind a ring that caused me to pass out but let everyone else try it on. After this we found the old man again who insulted us, silenced my vocal cords for standing up to him, and refused to help us leave. Eventually we 'magically' were teleported to town.

Town was good for about 3 minutes, we had gold to earn, things to buy, and for once we were actually killing things (invading kobolds). Then the dragonborn showed up. Every hit was redirected into his mount (a giant lizard) and when that was dead, he just ignored damage. When we killed all his kobolds, he summoned just as many zombies (from under the fucking paved road). When we killed the zombies, he just instantly grappled the PC with the magic ring. When we beat the shit out of him while he was grappled, he just turned into a colossal black dragon and ripped the ring off with his tongue. Somehow swallowing the ring made him even more powerful as he flew off, and that is where our last session ended.
>>
>>45904283
>>45904317
>>45904210
so your average 3.5 game

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