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Please recommend me a system, /tg/.

- Goofy, light-hearted animu game for one GM and two players.
- Rules-lite to rules-medium (GURPS is out).
- Minimal emphasis on combat (D&D is right out).
- Set in an interplanar magical academy where characters can be shapeshifting dragons, kitsune, fairies, succubi, and other fantastical creatures.
- A major gimmick should be learning and collecting new spells by attending classes, each of which is like a Vancian D&D spell ("Detect Thoughts," "Scrying," "Fly," "Charm Monster," etc.). Ideally, there should be an expansive list of premade spells to ease the GM's burden.

What do you have for me?
15 posts and 2 images submitted.
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>>46369891
>- Set in an interplanar magical academy where characters can be shapeshifting dragons, kitsune, fairies, succubi, and other fantastical creatures.
I have a hot cup of fuck off for you, you autistic weeb fuck.
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>>46369891
Can't Ars Magica be fluffed this way sorta?
>>
BESM is the system you want.

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"BURR! BURR! BURR!"

The discordant noise from your alarm startles you from your reverie, your dream already dissolving as you try to clear your head.

You can make out the ringing of a telephone puncturing through the harsh whines of your alarm, your boss calling you for another rescue mission.

A fresh pot of coffee greets you downstairs as well as bacon and scrambled eggs.

"We need you to rescue an elderly gentleman" Your boss speaks into your earpiece

"His wife had been concerned he didn't return when he said he would. He's a veteran climber but something must've happened to him.

"The dogs will help me track his scent.

"Oh, there's staircases out in the forest, just staircases, no other structure attached. Stay away from those"
12 posts and 2 images submitted.
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>>46369770
"The dogs will help you* track his scent
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>>46369770
What the fuck is this?
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>>46369770
Put quest in the fucking subject box!

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>After much hard fighting, the boarding team has returned from the space hulk having successfully recovered many wondrous items from the Dark Age of Technology: power swords with blade of pure energy, hand held teleporters and power cells of unheard of energy density.

>The accompanying Tech-Priest of the mission seems to have some special interest for a dataslate, although he's doing his best to disguise his interest. As the team's techmarine you suspect that this dataslate with unusual interface ports could in fact be an intact STC database.

>"Dataslates unfortunately do not take kindly to unprotected trips through the warp", says the Tech-Priest with his mechadendrite reaching towards the dataslate "the Mechanicus will do its best to recover the data within, but I suspect we will not learn much about the hulk from this".

>Your captain and the rest of the boarding team does not seem to object, the Tech-Priest glance sideways at you as if waiting for your reaction

What do you do?
12 posts and 3 images submitted.
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>>46369256
"It is good then that we are not making an unprotected trip through the warp, as any trip through the warp without a gellerfield risks the loss of everyone involved."
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>>46369677
Which is just a small price to pay for the success of the mission, lead by I, Cato Sicarius
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>>46369256
Given that I am a techmarine, i'm basically a tech priest space marine and hand it over. There's no reason not to.

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Hi, I’m writing a short campaign for The Legend of the Five Rings, I’d like to share it and receive feedback.

I’m writing down the plot here, then in the comments I’ll give a short introduction to the setting and the PCs.

/// PLOT ///

The PCs are invited to Toshirambo, a castle once ruled by the Lion clan, then obtained by the Crane through political means. There, Daidoji Haruki, wife of the daimyo Doji Arada, will celebrate her passage to the old age, an important milestone. The invitations come with unusually precious gifts, and the PCs families are somewhat compelled to send their envoys (even the unwilling Akodo, for whom the name of Toshirambo alone is enough to start a quarrel).
While travelling for the castle they might start to realize that the peasants around it are in an uproar, and banditism is widespread; some might even be attacked.
Once they are received inside the castle, and they have a chance to chat with the local courtesans, they realize the real reason they were called here: the outside population is on the verge of rebellion, and the daimyo needs help dealing with it.
The daimyo is indeed rather cruel, and quite unskilled at administrating the land: wastes the resources he has to manage, and needlessly starves the population. On top of that he’s arrogant and overall unpleasant, but still he’s the rightful daimyo of the land.
18 posts and 2 images submitted.
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/// PLOT (continues) ///

What is *actually* happening, however, is that Daidoji Hiroki, cousin (incestous? why not) of the daimyo’s wife and first of the daimyo’s yojimbo, has been plotting in order to seize power from the lord. He asked the Scorpions at court for help, in exchange for a good political position in the governance to come.
The Scorpions have been descretely inciting the population, encouraging little mutinies on one hand, and suggesting firm repression on the other.
At the same time, they spread rumors of instability in the lands of the Lion, where some tacticians are bound to consider the chance to take advantage of the situation and seize back Toshirambo.
What Daidoji Hiroki wants is to spark a real battle on Toshirambo, a battle where the current daimyo will prove himself unworthy (eventually die in battle? could be arranged), then take the situation into his own hands, bring the Crane to military victory (with military help from the Scorpion) and come out as the worthy leader of the castle.
What the Scorpion might try is to seize power for itself at the end of the battle, betraying Daidoji Hiroki. In order to prevent that, some important offsprings of the Scorpion are invited to the celebration as well, and in fact held hostages. If the Scorpion were to try anything fancy the youngsters would all die a brutal death.
>>
/// PLOT (continues) ///

The PCs will be descretely approached by the Scorpion courtesans, which will try to recruit them for the battle, on the other side. Akodo Hikaru, in particular, will arrive at the celebration already knowing a bit of the situation, and some Scorpion will propose a Lion-Scorpion alliance for the battle to come, in exchange to his guidance as a general of the revolting army.

At the same time, a Crane magistrate will ask their collaboration in order to understand what’s going on.
>>
/// GENERAL INTRO (SKIP IT IF YOU ALREADY KNOW L5R) ///

The setting of The Legend of the Five Rings is strongly inspired by the japanese Meiji era, i.e. samurai families ruling on their lands, while the Emperor remains the supreme authority above all of them. There’s magic, regularily practiced by “shugenja”, the L5R sorcerers.
The families are actually called “clans”, each clan hosts 3 to 5 “families”.
The major clans are Crab, Crane, Dragon, Lion, Phoenix, Scorpion, Unicorn.
The clans are seldom at war with each other, but most of the time they do not openly fight. Most of the balance of power is tuned through court tricks, deals, betrayals and shit. The Scorpion clan is the undisputed master of trickery, the Crane clan is more keen on regular diplomacy (but Crane courtsmen won’t hesitate dirting their hands with Scorpion-like deals for the sake of the clan - or personal gain), the other clans meddle more or less in politics except for the Crab, which usually despises anything that isn’t open, honest conflict. The Lion is famous for pride and war tactics, the Phoenix is strongly dedicated to magic, the Unicorn was missing for centuries, which it spent traveling in the western world, acquiring foreign knowledge and customs.

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https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg

Lets roll ourselves a new pet
48 posts and 2 images submitted.
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>>46367821
Roll d100
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Rolled 12 (1d100)

>>46367833
Let's do this shit!
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>>46367858
Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife."

Roll d10 for food habbits

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Hey Fa/tg/uys and Ca/tg/irls, i need some help. Im looking to start a daemons of Slaanesh army but i fucking hate the crab hand Daemonettes. They look so fucktarded! Can you suggest some alternate minis that i can say are Daemonettes, maybe something i can use as a daemon prince?
13 posts and 2 images submitted.
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>>46367616
A while back i remember seeing some assassin looking models called "mantises" or something like that. kinda looked like dark eldar but with less edge
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>>46367616
Mantic just released their new "totally not daemonette" models.
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>>46368229
What army are those part of? i need to take a look at them

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pic very unre-fuckin'-lated

So I'm about to start a near future campaign involving a ton of different gangs and faction each with different themes and whatnot. I want to have at least a couple fighting songs for each faction, so naturally I need good fighting music from as many different genres as possible. I'll post what I have in a second, but anything you guys got would be great.
12 posts and 3 images submitted.
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>a band of gypsy-esque punks
https://listenonrepeat.com/?v=VRtOmTu0DJk#Too_Many_Zooz_-_Concerto_for_Bari_and_Sludge_Pt._1_(2014)

>kung fu bullshit
https://listenonrepeat.com/watch/?v=9VufB3dWsdM#Yoshida_Brothers_-_Passion

>Vaguely Racist thing
https://listenonrepeat.com/watch/?v=j6wNDdCXVxM#African_Percussion

>Basically cyborgs who live underground and are a little spooky
https://listenonrepeat.com/?v=lLrX7MH1Rtg#Carpenter_Brut_-_Wake_up_the_President

>Sharp Dressed Mafiosos
https://listenonrepeat.com/?v=EuAzPR0ACVw#Cowboy_Bebop_OST_1_-_Bad_Dog_No_Biscuits

literally anything else would be appreciated. I think I could use a hiphop fight track in there. personally I'd like to keep them instrumental but that's not a hard rule, anything goes here folks.
>>
Most action and vidya soundtracks work great, but I would avoid stuff that's too recognisable because players will instantly associate it with its original source instead of your campaign. It would help if you told us what general theme your campaign has. Is it fantasy, sci-fi, post-apo, something else; is it more dark or light themed etc.
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>>46367608
It's a homebrew setting, but I drew a lot of inspiration from Bladerunner, Cowboy Bebop, and classic western movies/movies with western themes like The good the bad and the ugly, seven samurai et cetera. it will have a lot of cyberpunk type shit in there but I don't want lazerhawk and whatnot to be the general tone, Ideally I'd like to be able to shift the general tone of the campaign based on the scene thats playing out. for that, I'll need a somewhat decent library.
I'll be doing another thread later about downtime music, the type of shit you play when not murdering.

anyways, heres another just generally good fight song I got
http://listenonrepeat.com/watch/?v=iXnKxRvX3Z4#Percival_-_Lazare

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I'm gonna run an Only War Campaign soon.
What do i need to know /tg?
What to avoid?
What to do to immerse my players as true Guardsmen?
11 posts and 2 images submitted.
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I realize now this is a terrible time, will repost tomorrow morning.
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>>46367013
To make them fight necrons.
To make them not fight necrons.
Shoot them.
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>>46367013
Have it on a spaceship with gene stealers and mordians

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>game sitting comfortably at four players

>GM falls to the fallacy of "more players = merrier" and brings in two more with completed characters

>game is now unenjoyable mess

>GM, no matter how much they are talked to, does not want to boot out two other players

Is there any solution to this other than leaving the game myself?
12 posts and 2 images submitted.
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Be really obnoxious and force other players to leave.
Or talk to them. Maybe you're the only person who's not enjoying it.
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>>46366752
LOL U MADDY LADDY? xD

Yes, the only solution is to either gitgud and lrn2behappy, or /ragequit.
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>>46366752
Have you tried not playing d&d?

Nothing wrong with 6 players if people aren't constantly distracted / being distractions or making shit take unnecessary amounts of time.

I wanna run a game where the players are only a little stronger than humans in very base ways. They are going to be angels, but cut off from their divine power source so they only have what divinity is left in them as their power. What system is best for this? As far as power level I get the feeling they will be as strong as like 5 or 10 men put together, weak to salt, and don't have to eat, drink, or breathe. Exalted was my first thought, but exalted is going to be too high of a power level for this I think. Opinions?
11 posts and 1 images submitted.
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World of Darkness: Mortals for PCs, other splats for supernaturals
>>
Arduin
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>>46366333
I guess I should have mentioned I want to go for a fantasy game of thrones type setting when it comes to how fantastic it is.

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>Wheel of Fortune on a body
Is this only blue because it has Skulk on it?
13 posts and 3 images submitted.
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Well, it's not Red because you're not discarding at random.
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>>46366199
The Whirlpool effect is blue/red - wheel of fortune is a fixed or larger number of cards drawn afterwards and tilts more red, but this is a Whirlpool effect.
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>>46366253
Still shit since it requires you to have cards in hand

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So I was wanting a little project to throw some cash at and I've been getting into the 40K lore so I thought I'd get like $30 worth of models and paint them. I was wondering what armies are easy to paint and aren't crazy expensive.
I know you can get Standard Smurfs and Blood Angels for like a dollar a model on eBay, but I wanted to try something a little different that isn't a cheap Chinese knockoff.
I was thinking a squad of Grey Knights because I have a boner for terminators and they are a pretty good army that isn't model heavy if I decide to buy more and actually play from what I gathered.
Any advice would be appreciated!
12 posts and 2 images submitted.
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>>46365596
Find an army you love and build that. It probably won't be cheap, but it'll be worth the money.
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>>46365625
Yeah i get that, but I'm talking like 2-5 models for now, not even close to a full army just cool ones to look at.
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>>46365643
You should still pick what you like.

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Give him a backstory, /tg/.
14 posts and 1 images submitted.
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>>46365118

This one time he got drunk and fucked a fox because he thought it was a kitsune.

He wasn't wrong.
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>inb4 complaints about anime
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>>46365118
Happy go lucky samurai who has everything go his way

I only do grimdark shit, sorry dude

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Would 3.PF spellcasting be fixable by making spells cost XP to cast? Maybe 10 XP per spell level squared?
37 posts and 3 images submitted.
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>>46364458

Too confusing; you'd run the risk of encountering scenarios of having to "level down" during a fight which, as well as being tactically undesirable, is also a great way to bog down play into an unending quagmire: "sorry guys Jimmy has to recalculate his HP, alter his saves, change his skill points and work out how many spell slots he has now. Oh, looks like he might lose a feat too!".

I would suggest a way to make spells "harder" would be to get rid of anything like Eschew Materials or at the very least generally make metamagic far more difficult to get a hold of, at least until much higher levels.
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>>46364458
Just have casters get incredibly bad luck. I don't mean reduce their saves, I mean bad fucking luck.

Cast a lot of spells? Cool, you're now a glowing beacon to everything in the other planes. They'll use you as a doorway to get here and fuck shit up.

Just make people think twice about casting.
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>>46364549
I'd ban the following:
All Conjuration (teleportation) spells
All Transmutation (polymorph) spells
All Cleric spells with a target of Personal (you)
All Summon Monster/Nature's Ally spells

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((I picked this image because of the city in the background. Rin looks like a Runner.))
So, a few weeks ago, I came to /tg/ with an idea, and asked for help:
To combine Shadowrun and Fate/Stay Night while keeping as close to canon as possible.

Here's what I have:
1. This is canon to Fate/Stay Night, where the Dawn of Magic in Shadowrun occurred after the Fifth Holy Grail War.

2. Studying Lore, the Corporations discovered the Heaven's Feel ritual, and the one wish you can gain, and decided to exploit that, and put it on live TV as a deadly sport.

3. It is now the six largest corporations as of 5E, fighting for the Grail, plus the protagonist group, who is hired by the original three families to take the Grail from Corporate Control.

4. Each Mage and Grail servant is supported by a team of Runners and CorpSec to prevent attack.

Lore Changes below.
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And crap. Due to internet issues, I may have posted this twice.

Ummm...
>>
Sorry about that...

Anyway, Lore changes:
1. Rin, Shirou, and Sakura have all been bullshitted to be slightly older than they were in Fate/Stay Night, although 60-some odd years have passed.

2. Change to Shadowrun lore to fit more with T-M: Magic can be hereditary. There are several pure Mage bloodlines which held magic firm during the Fifth Age.

3. Due to the influence of the Matous, Tohsakas, and Einzberns, mages are not feared.

4. The Holy Grail War is public, televised, and sponsored by the Top Six Corporations in it. Lofwyr and Ryumyo prevent other dragons from interfering with the Omnipotent Grail.

5. Rin and Shirou are not dating, but they are still friends.

6. The Three Mage families that started the Grail ritual, while still independent, have combined to prevent the Corps from taking control.

7. Several stipulations in Dunkelzahn's will involve families with mages.
>>
why the fuck do mages want publicity? the modern world has literally nothing to offer them that they can't get already, and can actively harm them via dilution of the mystery.

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