Quick! You have 10 seconds to write an original hook for a campaign that takes place in a desert land (Arabia, Egypt, etc).
The PCs are German soldiers stationed in North Africa. They are camped out near a local village, and have been bartering for supplies. One night the PCs awake in their tent to the camp being burned and animalistic howls in the night. They grab their MP40s but find no one living in the camp, only dismembered corpses and bloody messages in a language they don't understand.
They meet the only other survivor, the legendary armor operator Erwin Rommel. Now the party must ride their tank across the desert as an ancient evil kicks off the apocalypse, finding any survivors they can to form a Wehrmacht and destroy the source of the evil, whatever it may be.
It's half war-game, armor versus big creatures, and most of the roleplay comes from convincing locals and Allied soldiers to join up/not murder you.
>>46348429
you are there to remove kebab
((Previous thread >>>46311613
Updated the previous enemy turn to take corrections into account.
Everyone who hasn't posted their actions yet has until 8pm GMT today to get that done. I will be taking into account actions that have been posted in the previous thread.))
>>46347842
Tell us more!
>>46348013
First off AESR mechs don't have two pilots.
HYDRA domes don't stack with each other, same for shroud generators. The commando skill concealment does stack with it though.
>>46348472
How about some details on the particle ripper?
The noble families of Europe consist of the bloodlines of those who can fly. The purer the blood, the better the flight. Peasants are landbound because they are landbound.
>mediaval battles are men in full plate whizzing about going "NYOOOM"
>>46347415
That doesn't sound tactically viable
>>46347433
But its fun.
Chaos Orks?!?!
Wouldn't other orks immediately bash a chaos ork in the head to steal his horn? Those horns must be worth some money in the toof economy
>>46347023
Only toofs are worth something horns aren't.
Sorta raises the question about humie toofs.
>>46347040
Somewhere in the codex it says human and grot toof are so puny they are worthless.
But then squiggoth toof must be worth a mother load.
Is it just me, or have there been more and more people who simply 'roll-play' their RPG's instead of role playing them? Like, they only sit down to play in order to minmax a character and make him as broken as possible as soon as possible instead of trying to enjoy the game it seems.
A friend on my steam list that got me into GMing a few games for a pretty cool group has spent more time than I care to count just drawing up cheese characters to use in future games. Another one that has some concept of role playing still works tirelessly towards reaching that broken point of no return (although he's a wizard, so it's probably entirely in character).
Is this a result of MMO's having become more mainstream? A result of 'competitive' gaming (which I absolutely abhor)? Or has it just been around for a while, and I've been blind to it?
>>46346388
I should also add, that if just crunching numbers is what makes a game fun for you, then why play RPG's? Several other game types do this much better.
It's more of a problem on imageboards and forums, especially in places like /tg/ and GITPG's fascination for 'white room theorycraft' builds and scenarios. Anything less than optimal is automatically decried as useless and unplayable, regardless of the fact that there are GM's who tailor their games for the players and know how to spread the limelight around and can cope with games like RIFTS, D&D, and other unbalanced and supposedly unplayable systems.
>>46346406
Do they? I love character theory crafting and unless my GM pushed for more role play I'd be happy crawling dungeons and grabbing loot. That's not to say I don't enjoy myself in his games, I really do, but I love min maxing, although u don't bring it to the table because I'm aware other people don't.
You just do you.
>I can run 5e, again, or Pathfinder, Again, or run a setting for Changeling that the group has played in before me
>One of the players says he'll run a game
>FOURTH EDITION DUN DUN DUN
>take him up on the offer because I jsut want to not be the fucking DM
>go on local craigslist and manage to snag Players handbook 1-2-3, all of the monster manuals, the forgotten realms players guide and campaign guide and Eberron and Dark Sun guides for a whopping 25 dollars because the dude wasn't getting sales and wanted to get rid of the books
>start reading the rules
>holy fucking shit this build variety
>jesus fuck no class is useless
>what the fuck Bards, my favorite class are fucking god damn shitting amazing, spamming heals while stabbing niggas and making monsters have siezures
>start playing
>it's some of the best crunch-heavy gaming I've done in my life
>battles are fast, fluid and over with quick
What the fuck? What's the issue with this edition of DnD that we all screamed at it and said it was bad? It's fucking good.
its shit reee its not 3.5 ree
>>46345141
Because 3rd edition breeds retards.
>>46345141
>What the fuck? What's the issue with this edition of DnD that we all screamed at it and said it was bad? It's fucking good.
Because it is good and people thought they knew everything about a game they didn't play
How are half orcs treated in your campaign in predominantly human society's?
>>46345043
They're seen as mistakes. If they joined the Church as servants, they will be absolved of their inheritance sin and treated normally. The Grey Trickster is ancestor-god of orcs and why humans have disdain for them.
>>46345043
Second class citizens at best. Mostly like the untouchables of India or burakumin of Japan.
Exceptionally accomplished ones (usually members of religious or military orders) always have their accomplishments punctuated with their heritage, they did good for a half-orc.
>>46345043
They don't exist in my setting
Eternal MTG Thread.
Sweet alters edition.
Recent purchases? Decklists? Ban/Restricted Questions? We got it all here folks!
Im trying to work on a vintage Stax deck. I love playing shops, but hate playing ravager shops. I prefer the slow death of smokestacks. Suggestions for my list?
1 Buried Ruin
1 Strip Mine
1 Tolarian Academy
2 Ghost Quarter
3 Mishra's Factory
4 Mishra's Workshop
4 Ancient Tomb
4 Wasteland
1 Wurmcoil Engine
2 Phyrexian Metamorph
4 Lodestone Golem
4 Phyrexian Revoker
1 Black Lotus
1 Chalice of the Void
1 Coercive Portal
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Spine of Ish Sah
1 Trinisphere
2 Ensnaring Bridge
2 Thorn of Amethyst
3 Crucible of Worlds
3 Null Rod
3 Smokestack
4 Sphere of Resistance
SB: 1 Crucible of Worlds
SB: 1 Ensnaring Bridge
SB: 2 Thorn of Amethyst
SB: 1 Wurmcoil Engine
SB: 4 Grafdigger's Cage
SB: 1 Pithing Needle
SB: 1 Duplicant
SB: 1 Tormod's Crypt
SB: 1 The Tabernacle at Pendrell Vale
SB: 2 Dismember
Should I build Grixis Delver or BUG Delver in legacy? I cant tell which I like more.
Ideal changes to the B/R list? Nothing.
Expected? Lodestone golem. For no good reason
Am I the only one who feels nostalgic for Mercadian Masques? I loved the flavor and atmosphere of that set.
For use in: >>46326422
For Eons we have kept silent watch over this Galaxy, cast down from heights your primitive minds cannot even begin to imagine. Roll the bones and give me a 1d10 to determine when the Imperium of man encountered this craftworld first.
Rolled 8 (1d10)
>>46344820
>>46344837
M39. Fairly recently relatively speaking, but these Eldar have been interacting with humans for at least 2000+ years. D8 for the biome of our ship home
Back on Track Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
Here's a map.
Is there anything special about which Land Raider I decide to run? Like does the Redeemer benefit from Salamanders chapter tactics? Crusader benefit from Imperial Fists chapter tactics?
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
How did your Tarokka reading go?
>>46344358
my players haven't gotten to Madam Eva yet, but my DM draws are compelling. I was worried about the helper, but then realized some cards have multiple options.
Are other DMs rolling for loot in CoS in addition to the loot the adventure describes for each encounter? I haven't been and my players are complaining about the perceived lack of loot. It is pretty sparse so far.
>>46344358
>tfw our Barbarian got tricked into becoming a Djinn
we asked our DM what he could do with his new powers and he said ''MR ANON SIR WHAT WILL YOUR PLEASURE BE''
The reason why tau units are so good in the codex is because they actually know how to invent things and do science, right?
They are actually progressing forward not decaying and worshiping the god of decay by doing so.
>>46344339
Tau units are so good because of competitive balance, or at least and attempt at it. They tend to get their asses handed to them in the fluff.
>>46344339
>>46344339
>because they actually know how to invent things and do science, right?
In the defense of the adeptus mechanicus.
Fuck you.
>>46344339
Oh, Emperor...
3.PF "spellcaster balance" logic and justification has crept into 40k at long last. Now terrible, broken balance between factions is being taken as a tabletop representation of fluff, and be used as a justification for why factions "deserve" their competitive power levels on the tabletop.
This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as 'make a board for quests'.
Useful links: http://pastebin.com/p43nAY7b
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. It appears that the person running this directory is no longer adding people; a new directory may be made soon.
> QM question
What inspired you to make the quest you did? Did you ever give it any particular thought, or did you just go with what felt natural?
> Player question
What genre do you think the quest community is lacking? (e.g. sci-fi, fantasy, modern, historical, et cetera)
>Bonus QuestionAre 24/7 QTGs back full time?
>>46342998
>QM
Well, at the time I'd had a lot of time on my hands because my course load wasn't too stressful, and I was taking a lot of history courses. I started to build the world before I was really sure what I was going to do with it, but ultimately I decided to run a quest once I realized that there weren't very many quest set in the sort of high fantasy world I'd spent all this time thinking over.
>Player
Personally, I'd like to see moreGame of Thronesquest. They always seem popular, but judging by the rate of QM turnover I'd guess they're pretty burdensome to run.
I'd also be interested in a halfway decent Star Wars quest, ever since Crusty essentially let his Star Wars quest die there's been an absence of well written space schlock.
Really, I'd be down for just about any decent sci-fi. I can think of maybe a handful of quest in that genre I've enjoyed, but none that survived beyond a dozen or so threads.
>Bonus
They certainly seem to be.
>>46342998
Speaking of a new directory...
Twitter vamp is still around, but he hasn't managed to add any new accounts, so I'm still going to be running the new list until he does that.
https://twitter.com/tgquestlist/lists/quest-master-directory
If you're a QM and you want to get added or removed, tweet @tgQuestList and I'll get you.
>>46342998
>What genre do you think the quest community is lacking?
Postmodern literature and magical realism are sorely lacking in the questing scene.
IM BORED
AND WHEN IM BORED __________
>>46342175
Elves get whored.
"I complain on /tg/"
>>46342175
I masturbate.
Disclaimer: This will be a short one. I just don't want to be one of those mods that start a civ and abandon it.
Previous thread:
>>46264729
Population: 66
Tech: I'm not Snow, go back and read it yourself.
Boat Count: 4
The coral abominations lay dead on the now red sands.
Will you:
A. Explore the area? (specify)
B. Work on technology?
C. Other?
>>46341794
C. Cut up the coral abominations and make pretty jewels.
>>46341794
a explore
>>46341849
Please specify. (you might want to go back and read the original thread)