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Archived threads in /tg/ - Traditional Games - 3886. page

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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ


What's the absolute worst session you've ever been a part of?
365 posts and 46 images submitted.
>>
Session with an overweight crossdresser with delusions of femininity, an autist who thought screeching at the top of her lungs was good roleplaying and a DM whose idea of a good time was chucking AC 25 300+hp guards at us until someone died
>>
Hey, I'm probably late to the party with this, but does a lvl 3 bear totem barb get damage res in heavy armor?

There doesn't seem to be the same stipulation as with the eagle totem, which means it should work. You do lose out on the other features of rage tho.
>>
>>46356570
It was in Edge of the Empire. A player kept derailing the action so he could PvP. I have nothing against PvP when done right, but this event made no sense and was just to be a dick. We ended up losing a player permanently because of that session.

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Lich Queen Edition

Discuss the viability of the Warcraft universe as a tabletop RPG setting. Have fun and be excellent to each other.

Previous thread:
>>46341488
315 posts and 44 images submitted.
>>
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I sometimes wish Blizzard would remember that some of their mount species are sapient or near-sapient sometimes.

Just to see how they'd react to this insanity.
>>
>>46356659
Yeah, wyvers, raptors, and gryphons are all at least semi-sapient. Most of the drakes are fully sapient, of course. Not sure about the rest.

I think sabers, horses, and worgs are fairly intelligent, but not as much as the above.
>>
>>46356659
>all those drakes eternally bound to someone's will because they had good RNG in the right dungeon

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Post examples of power creep over the years.
189 posts and 28 images submitted.
>>
do you even know what power creep means?
>>
1 requires no colours, 2 requires a single colour, 3 requires 3 colours.
>>
Colourless into mono into tri. The more logical frame for the next step would be a five-coloured Rhino of Alara..

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You are an orphan without a name, taken in by the Church of the Torch from childhood and raised by them. You were taught the teachings of the torch, as well as given an education of the highest quality. Today was supposed to mark the completion of your first 15 years of education alongside your fellow torchbearers. There was going to be a celebration and a ceremony, but the entire day is a blur. The last thing you remember is drinking out of a chalice alongside your peers, Father Pyrrhus telling you that this night, you will finally earn your names.

You begin to open your eyes as the shaking of a cart riles you awake, but your vision doesn’t return. Your hands are constrained behind your back by rope, there’s some kind of cloth wrapped around your eyes. You begin to shout but someone hits you in gut, winding you. A familiar voice whispers to you. “You are beyond the safety of the walls. We can only teach you so much from the inside. Return to the gates on the sunrise of the third day, do this and you will have earned your place in the order.”

You begin to panic as your bonds are cut and you are thrown from the carriage onto the ground below. The surface is damp and muddy. You want to scream but you’re afraid to attract any attention. You remove the cloth from your eyes and get a better view of your surroundings. You’re lying to the side of a deteriorating old road running through some woods. It’s the dead of the night, but the light of the moon is more than enough to get a good view of your surroundings. Fog makes it difficult to see where either end of the road leads but you can hear the sound of the cart heading in one direction. What should you do?

>Follow the sound of the cart
>Follow the road in the other direction
>Investigate the woods.
>Write in.

Option with most votes in five minutes wins.
380 posts and 39 images submitted.
>>
>>46355730
>>Follow the sound of the cart
The best decision right now. Can we also check what kind of equipment we're wearing and have? Any weapons?
>>
>>46355730
>Investigate the woods.
>>
>>46355730
>Follow the sound of the cart

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Hello once again my friends! I see you enjoy the tales if the Kolbold tribe, starting their fledgling nation...

Last time
>They killed a Lizard-man tyrant
>They saved a Lizard-folk camp from tyranny
>They discovered Iron-Stone

>But most importantly...

Kr'tok is resting in his hut after a long days work, when shout for him comes for some of the lower levels of the Tree Village
He comes down to the sight of a large gathering of people and Gup looking very angrily into the center. Pushing though, Kr'tok reaches the middle to the sight of a stark Blue scales.
The Blue Kolbold walk forward and says in a very weak voice, averting its gaze
>I wish for a place to stay
365 posts and 19 images submitted.
>>
>>46314267 → = First Thread
>>46336164 → = Second Thread

Stats:
>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 341+30 per turn (90%/10% Kolbold/Lizard-Folk)
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry
>Defenses: Spear Traps, Crude Camouflage
>>
Question the little one; try and get what we can from him as to why he needs a place to stay, why his scales are blue and why Gup's pissed.
>>
>>46355535
Interrogate the freak. See where he came from, why he's here, and who he is. Also ask why the hell is he blue.

Also hi. I'm usually too late for your civs. I like what I see. Keep doing what you're doing

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Time for a new General!

All the /bgg/ swag that's fit to beg, borrow, or steal!

http://pastebin.com/V9c2a6wU

(And yes, I'll get a new pastebin up soon with the updated list of video reviewers...)

> What's your favorite game base solely on the quality of the artwork or components? (Bonus points if the rules also kick ass.)

> What are you playing / looking forward to playing soon?


> What (if anything) is on your buy list / KS incoming list?
68 posts and 17 images submitted.
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>>46355526
>> What's your favorite game base solely on the quality of the artwork or components? (Bonus points if the rules also kick ass.)

Euro Games - Archipelago & Terra Mystica

Ameritrash - Gears of War & Specter Ops

>> What are you playing / looking forward to playing soon?

Anything! Though hopefully some Citadels and 404 Law Not Found soon.

>> What (if anything) is on your buy list / KS incoming list?

I got a parcel...
with Fury of Dracula...
from Florida!...

HATE MAIL!!!

Actually it has been a really good week or two for new games at my place. ;)

Strong Hold 2nd Ed.
BattleCruiser
Eminent Domain Exotica expansion
Fury of Dracula
7 Wonders Duel
& Mission Red Planet.
>>
> What's your favorite game base solely on the quality of the artwork or components? (Bonus points if the rules also kick ass.)
404: Law Not Found. There are chits with monkeys on them.
> What are you playing / looking forward to playing soon?
I'm going on a family holiday soon, which will coincide with two meetups - sucks, but what can you do? To make up for that, I'm planning on taking a few light games to teach the pleb-tier in-laws - Gemblo, Love Letter, Wildlife Rescue, etc.
> What (if anything) is on your buy list / KS incoming list?
Nah, I'm good right now. I might get a second-hand copy of Corto from Noble Knight Games, if I definitely can't get it any cheaper. Either that, or the new Star Wars Risk, I've heard good things about that.
>>
>>46355526
> What's your favorite game base solely on the quality of the artwork or components? (Bonus points if the rules also kick ass.)
No comment. Neither artwork nor components matter that much as far as I am concerned.

> What are you playing / looking forward to playing soon?
The usual. Some power grid and chaos in the old world. I am looking forward to a game of arkham horror, which should be played this week, with some expansions I haven't tried. I don't particulary like the gameplay in arkham horror at all. It will be interesting to try it with something different than base game + dunwich though.

> What (if anything) is on your buy list / KS incoming list?
Conan: Monolith. I haven't really checked anything about it. I am curious though as to how it will turn out, considering that I enjoy Conan.

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Remember, it MUST be within the boundaries of the rules!

Share your ideas tg!
99 posts and 11 images submitted.
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>>46355043
Depends on the person running the game.
In one game, our group as a whole opted to kill the mayor's daughter that we were sent to rescue (and blame the orcs that kidnapped her) despite my scout shooting her in the back with his shortbow...and us running her over...twice...with the wizard's carriage.

Beyond that...perhaps killing one or two PC's in 'accidents' would work to derail things as you learn more about the group.
>>
Kill yourself.
>>
https://1d4chan.org/wiki/Peasant_Railgun

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>46332299

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
322 posts and 56 images submitted.
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First for Rebels S2 Finale tonight.

Wonder if this'll influence any future F&D stuff.
>>
So does anyone else think that lightsaber duels in the current system are kind of lame?

I have a player character who is a runaway inquisitor and will get her hands on a lightsaber at some point so I've been putting some thought into the Inquisitors that will catch up with her eventually, how to stat them so that they're threatening without being overpowering, and I keep coming back to the problem that melee combat is just too damn D&D for this setting.

I have a Lightsaber skill of GY and my opponent has a Lightsaber skill of YYYYY. Because of how melee combat works, we both take turns rolling against a dinky PP difficulty, which is unaffected by our respective sills and can only be increased by special talents (Which PCs don't get).

So I started thinking, why not have lightsaber combat be opposed rolls? Instead of GY vs PP and YYYYY vs PP it's GY vs RRRRR, then YYYYY vs PR. Combat becomes a constant exchange of blows in an extended and dramatic duel rather than "I hit you, you hit me, I miss you, you hit me" and then because Lightsabers ignore soak one person is dead in 2-3 rounds tops.

Of course this still runs into the problem of lightsabers being super lethal, unlike in the games this sort of back and forth melee combat is descended from--so I thought of a second rule. Success/Failure doesn't deal Wounds, but Strain--when you run out of Strain you're unable to continue the fight, and your opponent can disarm you, knock you unconscious, maim you, or kill you as is appropriate. You can still wound people by rolling Triumphs, which then inflict Wounds equal to the number of net Success in the roll on your opponent. Two Triumphs and you get to add the Lightsaber's damage rating as Wounds. Of course if you roll Despair the opposite happens and your opponent deals Wounds to you the same way.

Haven't stress tested this other than rolling dice on my phone yet but I'm looking forward to seeing how it holds up in the wild.

Thoughts?
>>
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Just going to quietly repost this question:

just want this cleared up for me once and for all:

so on Pg 400 of F&D the rule with minion groups reads:

"-the minion group has a single would threshold, shared by all members of the group. This wound threshold is is equal to the sum of the wound thresholds of every member of the group... Each time any member of the group suffers wounds, the wounds are applied to the group's wound threshold. Individual members of the group are defeated one at a time, each time the total wounds suffered exceeds that group member's share of the wound threshold..."

When I first read this in the AoR corebook (which as far as I can tell the verbiage is identical in both) I interpreted this as meaning "after subtracting for soak you deal damage and for every multiple of X, where X is the total soak of each individual member, that many members of the group die off" I.E. if you got a squad of 4 storm troopers takes 15 damage, 2 will drop dead from the attack. (15, -5 for soak, leaves 10 damage left).

However, when I started running the game, a player, who claimed to have more experiance with the system said "no, that's not how it works".

According to him the group takes damage until it matches the soak of one individual in the group and then that member drops dead and no more damage is applied to the group, so according to this it doesn't matter how much damage you do to a minion group because the most you will ever drop in a single attack is 1.

So, SWG, which interpretation is correct?

I actually really need to know this because I'm going to start up a new campaign soon and want to run it correctly.

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Previously you gave Aashenpreet a therapy abomination.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing where you ask questions: http://ask.fm/OuroQM
216 posts and 10 images submitted.
>>
>>46353663
Aashenpreet watches you from the bed as you gather up a length of her shed skin and crush it into the Soulshape cauldron. You also pull together some of your old clothes that got ruined by her blood and after a moment’s deliberation, a few Quedeshi shrikes. The brown coins sink into the concoction with a slight hiss. The reaction is already taking place.

You aren't going to mess this one up either. You need to show Aashenpreet your dedication and give her some proof that you can still be trusted. And so you slave away for over two hours with your focus shrunk to just the cauldron in front of you and even as your arms begin to shake, you refuse to let yourself break or relent.

The Soulshape is beginning to coalesce, a small form coiling within the cauldron as the brew congeals to something more solid. A perfect body for the result of your companion brew.

Have you added any physical potions to the Soulshape to influence the physique of the resulting homunculus?


>No. You haven’t made this one for war.

>Skinshedder only.

>Skinshedder and the same basic combat package you gave Hom.

>A different variety of potions (Specify)
>>
>>46353674
>Skinshedder and the same basic combat package you gave Hom.
Plus potence and champion because why not
>>
>>46353674
>Skinshedder only.

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Elaborating on ideas created in this thread:
>>46347398

This is a magical world that might be worked into a splat or a Quest. In this world there are Flyers. And there are Groundlings.

There are Castles made of semi-solid clouds and jangling, choking, primitive flying machines. There are subterranean monks and duelists that fight on starlit nights miles above the Earth. There are monsters made of thunderstorms that eat clouds heavy with the light of past sunsets.

There is danger and beauty and adventure here in this world.
104 posts and 15 images submitted.
>>
First order of business is that we really, really need something not called Sky Knights.

It just doesn't...inspire.

>>46352812
I don't like the idea of there being floating "lands" in the sky. If we do that the environment of the sky itself will suffer. Slow moving flying machines and stuff made of "hard" clouds will help show the immensity of the blue and white void that is the sky. Floating continents will not.

What do you think? Should we have landmasses in the sky? I think the idea of "cloud gardens" will be more than enough. They're unique enough visually with their focus on visible roots and their smallness and location -inside- clouds won't detract from the immediate power of the setting.
>>
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>>46350946
>>46350766

>Are Groundlings Human?

Yes, and can breed with Flyers. How else are we supposed to get a Flyer/Groundling romance?

>Feudal society?

I'm tempted to make something weird and strange, but this setting revolves on the power difference between Flyers and Groundlings. A simple feudal relationship works. The Flyers are gentry, they just control the Sky AND the land.
>>
So wait, does this include the other places in the world or just these psuedo-European sky knights?

You see, a kitsune by virtue of not being a human, is inherently lower than the lowest human on the cosmic chain. Only enlightened and celestial beings are technically higher. So remember that, for humans have a good reason to be superior than 99% of races in most settings.
108 posts and 18 images submitted.
>>
Why don't we get any cool powers?
>>
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>>46352925
Waiting for HFY-fuckers and /pol/ to come in and talk about superior races
>>
>>46352974
as long as they writefag well i say let them go for it honestly.

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>While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.

How would your last character respond?
156 posts and 45 images submitted.
>>
Act like I'm going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for me to get a shot in on the leader.
>>
>>46352951
Drop the sweetroll and step on it. Preparing for a fight.
>>
>>46352919
>How would your last character respond?
That's now my Paladin's origin story. She gave it to them.

Previous Thread: >>46337502
http://pastebin.com/gsYUFPGD
334 posts and 23 images submitted.
>>
Chronicles of Fagness
>>
>>46352665
Anyone have any good DM stories from nWoD or cWoD
>>
>>46352562
Well, the Srizaku make slightly more sense now.

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They got pointy ears, live a long time, are good with bows and have gracile builds.

I don't see what all the fuss is about.
72 posts and 14 images submitted.
>>
I prefer them to be tall, with muscular hunk bodies and a knack for both swordsmanship and metallurgy.
>>
Treefondlers!
>>
>>46352785
always check knotholes for chipmunks.

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I'd hate to see these guys go unfinished. so this is a thread to fluff up the Sanguine Shields, a chapter created using the Space Marine Creation Table. What we have so far.

https://1d4chan.org/wiki/Sanguine_shields
>Blood Angel Successors.
>Pure Geneseed.
>Founded as a Counter to new Xenos that Hypastistai Maximus the Furious became our figure of legend for driving to extinction.
>We live on a Feral Wasteland, ruling with a Stewardship.
>We like Armored Assaults.
>We are Codex Divergent.
>We have Totemistic Charms in the form of the silver skulls of our fallen brethren and the preserved hearts of our enemies. Keeps the bad luck away.
>Purity of Man.
>A little less than 2000 Marines in the chapter.
>Owned and controlled in secret by the Officio Assassinorum.
>We hate Chaos Space Marines, and they hate us.
>Warcry: Shield to Shield!/Mártyras Mou!

Run down crusaders, with a regiment's worth of warboy neophytes, Macedonian influences, and dark conspiracy behind it all?

What's not to love.

Remember to update the wiki and archive threads when possible.
134 posts and 14 images submitted.
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>>46351909
Ironic thread name
>>
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>>46352261
>>
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>>46352285

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