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TWITTER: @RevengeanceQ
LAST TIME: We helped steal a body from the morgue to play as Knightmare's body. Nighthawk wholeheartedly accepted it, thinking we've started to see his side of the conflict. We also apologized to Makoto, and had a nice little date. But, the time's come for worse things...
---
You pick Makoto's short hairs out of your tongue--sleeping with your mouth open has always been a bad habit of yours. Lolling your tongue around on itself to relieve morning drymouth, you stretch upwards towards the ceiling, an audible crack in your back.
Relief! Finally.
Tussling Makoto's hair to wake her up, the heroine besides you begins to stir. Her eyes flutter and she glances up with a half-glance.
"Sooo...kariii?" She mutters groggily, which you think is supposed to be your name. You just smile and peck her forehead.
"It's me. I want to head out soon, if you don't mind." You whisper sweetly, brushing your nose against hers. "Today'ssss..."
Makoto wipes her eyes of sleep. "The day Paragon comes back from Europe...you want to talk to him about the Union?"
You sigh, throwing your legs over the side of the bed. "Yeah. I talked to him--there's no way he wants what Nighthawk is doing. I think he's the best option I have of ending all of this."
"Sounds good...I just need a few more hours, promise, and I'll go and go on patrol...!" She weakly thrust an arm up to the air, before zonking out and snoring softly. You roll your eyes, in the 'oh, you' sense and head out of the house.
Something catches your eye in the cafe just across the street--the man from forever ago who told you about Makoto back when you simple knew her as Hurricane, the awkward sidekick-coach. What was his name...? More interestingly, he was talking with...
Showstopper.
>Head in to eavesdrop.
>Paragon takes priority.
>Write-in.
where is stilt man
>>46380019
>>Head in to eavesdrop
>>46380019
>Go in, but use a newspaper to hide your face
>Also, support your local newspaper. It's a dying medium!
Welcome to Prism, a large continent filled with a diverse mix of peoples, but ultimately ruled over by the capitol Porphyra, a city state with an unmatched military and economy. All trade, technology and commerce goes through their government in some way or another and no other city-state can hope to stand up to it through any means. Because of this, they often abuse their power and take more than their fair share from their subjects.
You are a young man named Isaac living in Prism. You have plenty of potential in anything you wish to pursue, but everyone needs to start somewhere. So...
What are you?
>Soldier: A warrior through-and-through, your life was heavily invested in the military from the moment you came of age. Fantasies of adventure and glory didn't quite live up to your expectations. You are trained in combat in all forms, know a little first aid and have your very own set of armor and weaponry in the form of a rifle and saber. However, because you've only known this lifestyle, all other skills leave something to be desired. You've seen fairly little of the world, to boot.
>Farmer: You've worked the fields since you were a boy. Tilling soil, caring for livestock, growing vegetables and simple trading. You enjoy the value of a hard day's work and enjoy the labor, but what you don't enjoy is having to "donate" a large portion of your livelihood to the capital to "show support" for the troops. You're very knowledgeable on all things physical labor, including building and maintaining, caring for crops and animals and a little trading here and there. However, you've never been in a single fight in your life and have only passingly used firearms to chase off predators. You start without much to your name beyond a pistol and a knapsack.
(Cont...)
>>46379404
>Trader: The open road is your home, the clattering of carts and wagons your lullaby. You live for your next big sale and are actually rather proud of your skill at it. However, the unreasonable taxes, tariffs and fees that the government imposes on all goods transported through the lands puts you in a sour mood. You're charismatic, charming and quick-witted to boot. Few can resist your offers, and you even have a bit of experience defending yourself from bandits, but you usually leave it to hired mercenaries. If money and schmoozing aren't involved however, you're woefully helpless. You have nice clothes and a hold-out pistol to start.
>Criminal: Stealing, violence, smuggling and all other forms of crime are right up your alley. You've never lived by anyone's rules but your own and you like it that way. It's no shock to find yourself in and out of prison, especially if it helps to further your anarchistic goals of causing chaos for the ruling bodies. You're a bit of a jack of all trades, knowing a decent amount of everything, including where to go to fence goods or buy illegal ones. However, you're not particularly good at any one thing. You begin with (stolen) light armor, a pistol and knife to begin with.
>>46379410
Hey AM, good to see this is a thing! Any particular setting you're basing it off?
that being said
>Trader
>>46379404
>Farmer
What is a good alternative to hitpoints?
Ironclaw has a good system. Calculate the total damage an attack does then apply all status effects from that and lesser amounts of damage. If a character is already suffering from a status effect, nothing happens when it is applied a second time.
>>46377602
Seems kinda interesting, but all I can really see is death spirals.
>>46377602
It's theoretically okay system, but it's shit when it tells the player how their character feels and doesn't fit all systems. There are plenty of characters that when injured in combat go into an autistic frenzy and fight that much harder or simply don't give a fuck.
Other than that, I like it.
In human evolution, we wuz persistence hunters who basically tracked and stalked prey until they collapsed out of exhaustion and became easy.
What sort of primitive hunting techniques do you think defined the early evolution of the other main fantasy races?
>elves were ambush predators
>halflings were scavengers
>dwarves were subterranean persistence hunters?
The problem is that since they're so human like they all look like persistence hunters. Just really awkward ones.
>R I N G W O R L D
>I
>N
>G
>W
>O
>R
>L
>D
>>46375390
>What sort of primitive hunting techniques do you think defined the early evolution of the other main fantasy races?
Their gods waved their hands and created the races just as they appear.
Just like how humans appeared.Ha ha, you thought you could have fun in this thread but you were wrong
Hey guys, how are you doing?
>>46375197
Miellewds-guy here.
>>46375197
here
>>46375351
>>46375250
Howdy
Alright, I was thinking about having a Stella PoV today, but we can continue with research and such if you guys prefer.
Homemade boomstick thread. For those crafty adventurers that dont want to spend their hard earned creds at Heckle my Koch's kraut space magic weapon boutique.
Lets start with this informative magazine.
>>46375044
>you must wait 1 second
>>46375021
What equipment did you need to fabricate this? Did you require access to a machine shop? The action looks too precise to be smithed in a garage. Is the barrel rifled or smoothbore? How did you mic it properly?
What are some other ways of starting off an adventure without the cliche "so you're in a tavern" hook?
>>46374953
You're all working in a Tavern, what kinda fuck-ups did you do in your life to end up here?
>>46374953
So you're in a brothel.
>>46374953
The tavern is on fire and it's not your fault.
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.
If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.
Google Documents Mastersheet:
https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing
Twitter:
https://twitter.com/RevengeGoldQM
Ask.FM
https://m.ask.fm/RevengeGoldQM
SIFRPG Resources:
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy
And now without further ado.
Ser Lucas Longwaters rounds again as you re-enter the grandstand for the final round of the day, he looks haggard, the way he drops his shattered lance is without the same fervor as before. His opponent meanwhile, Ser Bennard Brune looks as fresh as spring, your own Knight Ser Aden Brune and his younger brother had informed you the Heir to House Brune of Brownhollow would be competing, you had suspected he would in the second day. Most of the first had been dedicated to Hedge Knights and Knights of lower standing, the second was where the Lords and previous Champions would come out in force. You watch Wesley finish his last pass of the day, neither man being dismounted but being awarded the victory on points. He looks relieved as he slouches off his horse, nearly falling over into Orion’s arms. Dontos, Quentyn, and Ser Stevron Staunton all had fared well enough for the remainder of the day and won out, not surprising regarding Dontos or Quentyn, but you were surprised by the skill of Ser Stevron, a dark horse upon the first day no doubt. The three of them wait before the grandstands, Wesley joining them to watch another pass from Lucas and Bennard.
“Ser Lucas looks to be on his last legs,” Obella remarks, watching him waver.
You nod, casting an eye to the stands where Lord Argor and Lady Racheal Conklyn sit, you can see the look of concern fully upon Lucas’ wife’s face. It wasn’t unusual for a Champion to go down the first day, even more so the second, you had seen it before, it was a difficult task to go through the gauntlet of challengers with little reprieve between. Lucas for his part held up better than you had expected, and he straightens when it is time for another pass, they were tied three lances a piece.
Lucas digs into his horse, the golden courser you had gifted him for winning the Melee, his opponent doing the same, settling into a gallop far quicker than your friend. Ser Bennard’s form is tight, and his lance well placed, Lucas’ begins to slip as he attempts to lock it in, leaning far too much to one side. When they meet Lucas’ lance barely scraps against Bennard’s shield, harmlessly deflecting to the side, meanwhile Bennard’s lance digs firmly into Lucas’ breastplate, and in an instant it is over. Lucas tumbles to the ground in a heap, the crowd gasps to see the local favorite unhorsed so decisively. You lean forward on instinct, watching Lucas’ body, and are relieved when he rolls over under his own power, flinging his helmet off in a partial rage and want for air. Grant Conklyn rushes over to him with a handful of pages and squires and help your Knight up. And just like that you were down to three, a squire begins to take down Lucas’ shield, and replace it with the brown paw of House Brune, as you watch you can’t help but to think this complicated things further. Ser Bennard Brune travels to your grandstand, dismounting and bowing deeply before you as the herald calls for an end of the day just as dusk had begun to mount in the sky.
---
You find yourself alone in the center of a circle of Lords and Ladies of the Realm, the band quiet for the moment, you cast an eye about watching carefully until you see Quentyn and Obella. Your brother-in-law is escorting his sister into the grand hall, her dress now a flowing gold, the same as your horses, over her shoulder is your cloak, the black and purple reminding you that this was indeed a reality. You can’t help but smile broadly as they approach, the crowd’s eyes trained upon her, as they part for her to come to you for your first dance. Quentyn stops upon the cusp of the circle, his sister patting his hand before coming to you as the music to play.
She takes your offered hand and you step into a slow waltz, the voiceless music calling for such. The crowd cheers, and Obella looks up to you, drinking in your wildfire with her pools of blue. The fire in your heart that had been quenched so long ago feels the spark of kindling again, in time you felt it could be the roaring fire it once was. The music slowly evolves to something a bit faster paced and those of the crowd begin to join in your dance, Obella is passed off to Dontos, who for once looks comfortable with a woman and you find yourself dancing with Lady Elsa Dayne, your wife’s mother. You can see where Obella gets her beauty from, the eyes in particular. She is graceful, even in her older age, and is speaks to you in parts, thanking you for bringing her family back together, even if for a moment.
The night continues on, feasting, drink, and dance. You indulge in a single glass of wine for the night, toasting with Quentyn for his speech to new brothers. Otherwise you enjoy the sober company of your wife, pausing only briefly to thank well wishers, and briefly chat with those that requested it. Nothing of too great import. Your high table to similar to the other night, though you find yourself attempting to ignore Lady Mellario of Norvos and Lady Lysa Tully moreso than before. You wished to push the thoughts to the back of your mind for the moment, a harder task sans wine. Upon the completion of the final meal you hear the band winding up, a soft subtle sound as the build to a crescendo, Obella looks to you being very much aware of the purpose of the music herself, out the corner of your eye you catch your guests beginning to rise, oh Westerosi tradition.
Previous Thread: >>46352665 →
http://pastebin.com/gsYUFPGD
Not sure if im doing this right but might as well try.
Anyway have you guys ever used an antagonist group for a Different Splat? And how the Troupe handled it.
You know, on thinking about it, I don't think I ever have mixed up the antagonists like that. I might have to try it.
>>46372371
Mind sharing with the rest of the Class?
>>46374403
Yay there are a lot of interesting way of doing so.
Like lets say a group of vampires are investigating what appears to be clear sighting of Belial's Brood only to come face to face with Bale Hounds instead.
Have you ever had a weirdass argument? Because we're on a break from one right now and I'm really not sure if I should go back to the campaign. Long story short, I apparently broke a rule of the DM's and he's telling me to either eat my character sheet or get out.
This didn't happen but sure, what rule did you break?
>>46374154
Swap your sheet with his notes or another players sheet. Then eat it and walk out anyways.
>>46374154
What's the rule, though either way I'd just leave if he's that mich of a power hungry fag.
Previous Thread: >>46351268
Archive:
http://suptg.thisisnotatrueending.com/archive/46351268/
--------------------------------------------------------------------
You stand in a forest clearing.
Your old friends lay broken and dead at your feet.
Their boss steps out of the woods to meet you, a peaceful look on his face.
You know the most painful way to kill him and move to drive your daggers into his jaw.
He cheats.
You scream as he brings up his own blade and your hand sails off of your wrist.
Your name is Lucy Cook.
You're awake now.
You had found a nice cave to rest the night in, after fleeing from the city. It's far off the beaten trail and has a small clearing in front of it where the sun shines strongly through the canopy. You aren't certain but you think you hear a stream nearby.
You didn't go very deep in, just putting the effort into getting shelter from the wind before you collapsed from exhaustion.
It seems you scratched your wrist over a rock or something in the night.
What do you do?
Bath time. Lets get our body and cloths cleaned in the river. We're probably not the best looking right now.
>>46373895
You head out of the cave and take a short walk to where you heard the stream.
It isn't very deep, but you could probably get yourself cleaned up in it.
You wash the dried blood off from your injury this morning, and take your spare clothes out of the backpack, ready to change into them when you're done cleaning off. You think you can see a small wooden bridge in the distance up the stream, but it could just be a log from where you're looking.
Your reflection tells you that your hair's a tangled mess. Your stomach kind of rumbles.
>>46373987
Wash our hair/search for grub in the river.
Is he right fellow fa/tg/uys?
https://www.youtube.com/watch?v=7jxGcsP8Qs8
Probably not, judging from the image. He doesn't seem to understand that subjective opinions on roleplaying games are not the same thing as objective facts about historical weaponry.
>>46373332
Well, the tl;dr version of the video is basically: Just roll the damn die, and don't be that guy who drags out every encounter because he has to look up every modifier, stat, penalty, etc. before he even rolls.
I get what he's saying, but this sort of thing hasn't happened much in the groups I've played in. People either just know all the modifiers and bonuses they have before they pick up the die because they've been playing for years or they roll the die right away and add the modifiers afterwards.
But yeah, if I was gaming with someone who played like this I would ask them to pick up the pace as well. Rolling attack and damage at the same time if a big help, for example.
A place to discuss civs, ways to play, tips, stories and such.
Question: Do you give your players choices or tell them to make up their own?
There might need to be an updated chart after this thread:
>>46372404
>>46373233
well go on, what's stopping you?
>>46373287
I won't have access to my Photoshop computer for awhile. Anyway, does anyone with more time on their hands than me want to start a game?
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
Why would you ever choose Wizard over Bard? (I troll u)
>>46372630
>(I troll u)
Pretty sure there's a global rule about shit like that, m8.
>>46372630
Because i'd only play a bard if i could sing or play an instrument
Both i cannot
>>46372630
Because Bards can't get Portent.
With gnolls, harpies, and insect races being a favorite among civ quest voting, it made me wonder:
What other animals could be made into a race without being furry bullshit, and bring something more to the table without being another "folk"?
Dolphins
Mantas
Octopuses
Tardigrada
>>46372404
Dinosaur folk.
Would be interesting to make a less human giant race. Raptor people work too, but they might end up being too much like gnolls or lizardmen. Maybe they could be really intelligent, cooperative, but also tribal and fractious.
>>46372404
Naked mole-rats.
They look bisarre, their nakedness would give them a good reason to actually wear clothes. Due to their eusocial nature their societies would evolve some cool caste-states which would be biologically enforced.
Their nature would mean that they would live in exotic underground cities in dangerous and probably sparsely populated regions.
Oh, and they lack pain sensivity in their skin, which for fantasy reasons could be extended to a general lack of pain which would make them dangerous opponents in battle.