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Twitter:
>https://twitter.com/AM_in_PM
Previous threads:
>http://suptg.thisisnotatrueending.com/archive.html?searchall=beast+in+the+sky
For Crew, Location and Ship information, please refer to the pastebin below:
>http://pastebin.com/u/AM-PM
Now with themesong!
>https://www.youtube.com/watch?v=5eVrlMoombE

Previously you rescued a trio of immodestly-dressed slave girls with sheer heroism and pure thoughts alone. After liberating yet another government vehicle with ladies and lardo in tow you made your way to Rei and Kei's master's abode once everything was worked out aboard the Beast. (The three girls are now part of your crew, even if one of them isn't exactly grateful.) There you met Kakei, the brother of the governor, whom you learned is named Itoi. He thanked you generously, offering a reward for your services. As well as another job.

With the leadership taken out of the equation, the slaver bandits that started this whole thing need to be dealt with. He offered you a handsome reward for your services, but has little information to aid your mission.

A short scan of the Longfall mountains and you came along a downed flying fortress that looked to be repurposed as the bandit's hideout judging by the graffiti and garish decorum. Now the only question is what do you do about it?

Welcome back to Beast in the Sky Quest!
19 posts and 2 images submitted.
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Your ship floats there silently and invisibly over what can barely even be called a ship anymore. There are no signs of movement below, any bandits that are around probably somewhere within the comfort of the hulking husk. Your intel is woefully lacking, but then again, who needs intel with guns like these?

What do you do?
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>>46804171
See if we can spot anything without dropping cloak?
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>>46804217
Cloak is running fine. It doesn't take lowering that to give it a once-over with binoculars. The only times you need to drop the veil are when attacking, being attacked or, once you have it up and running, raising the barrier.

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Ok, /tg/, we all know there are some adventures or plots or whatever you call them that have been around since forever. Thing is, I haven't gotten to do any of them.

ITT we list/discuss classic adventures premises.
>A town is in the path of an Orc warband.
>A vampire has a town under its control.
>A something has kidnapped the princess.
18 posts and 6 images submitted.
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>the Paladin encounters an orc baby
>>
The local/regional/national ruler is actually evil and corrupt.
An ancient evil has awoken.
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>>46803372
I said adventures, not one-shots.

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can we talk about calendar systems in general?

trying to come up with a calendar system for a steampunky setting.

i really like WH40k's calendar system, e.g. M40.xxx, it's simple, intuitive (40,000 + x hundred of years), and shows how far into the future the setting is.

for my steampunky world, however, i want to go for a realistic approach involving multiple calendar systems revolving around a central, common calendar system, i.e. Gregorian calendar, Japanese emperor calendar, Chinese lunar calendar, Roman calendar, etc.
19 posts and 5 images submitted.
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Hey!

I've been working on a 360 day calendar that's vaguely inspired by the Mayan calendar.
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>>46802691
Calendars are too much effort for literally no gain. I just use the real calendar and have the game world and the real world move in lock-step.
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>>46802691
>that image
THAT'S ISN'T HOW ROMAN NUMERALS WORK! This fucking education system, man...

The correct way of writing "2015" in Roman numerals is MMXV.

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Can we get some cleric/paladin music that isn't the same old boring latin chant?

I like using these two as "thematic music" for any sort of god-related character

https://www.youtube.com/watch?v=ypuaJLHK_LQ

https://www.youtube.com/watch?v=W0DrXyzlHM8
16 posts and 6 images submitted.
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First time I've seen an electric hurdy gurdy -- that's awesome!
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I feel like this could work as some good Paladin music. Good feel to it and lyrics match up pretty well.

https://www.youtube.com/watch?v=LzmH7wf9zOU
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>>46801942
https://www.youtube.com/watch?v=isxvXITTLLY

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Why is RPG design by committee a bad thing?
12 posts and 2 images submitted.
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>>46801652

Too many cooks will spoil the broth.
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>>46801652
The same reason design by committee is always bad. People fail to notice flaws, the original vision (if there ever was one) becomes muddled or forgotten and it usually lacks any sort of unifying internal features.
>>
Conflicting opinions, desires, and end-goals.

If Group 1 wants to have a hyper realistic mega system, Group 2 wants something he can throw together for their friends, and Group 3 wants Not!Morrowind, you're gonna have a shitty time.

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So tell me about this Bushido game.
It looks like exactly what I'm looking for, but what do you think?
Also can I find any files for it online?
12 posts and 1 images submitted.
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>>46801208
i found a PDF ages ago and printed it at college...2012, i think.

look harder, anon.
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>>46804252
I'm scared of viruses though
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>>46801208
The way it handles being historical not-Japan is probably one of the best methods out there. But the system itself is very much a representation of early RPGs. It has NOT aged well.

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I'm starting a new D&D 5e Campaign next week, and I have a overwhelming urge to play as Donald Trump. How do I go about this without the DM and the other players immediately getting who I'm trying to be, and how do I go about doing the big reveal?
12 posts and 2 images submitted.
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>>46800796
>How do I go about this without the DM and the other players immediately getting who I'm trying to be
Don't be in 'murrica.
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>>46800796
Once you get some gold, become a flamboyant entrepreneur with grandiose taste in furnishings.

Be overbearingly gregarious and prepare numerous publicity stunts to pump your ego and develop your name as a personal brand.

Eventually of course you'll have to get involved in courtly intrigues and lobby for building a wall and throwing all the orcs or whatever out of the kingdom... you'll probably give up the joke at that point, but everything before that will just appear to be normal asshole adventurer stuff until you're standing before a council of nobles saying
>we're gonna build a wall, and the elves are gonna pay for it!
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>>46800796
Don't mention any blonde hair or wall building.

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I know there's a big OSR community for D&D. But are there "OSR communities" for games other than D&D?
37 posts and 16 images submitted.
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>>46800630
Like, are there dudes out there making retroclones of Shadowrun 1E or TMNT or mid-90s Vampire or something?

Does that happen?
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Imma gonna make a Cyberpunk 2020 retroclone.
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>>46800630
>that image

>What if Harry Potter was a 1st Level Magic User in old-school D&D?

You watch as Rico of Marsedorf uses a crowbar to pry open a stuck wooden to enter the dungeon known the locals of villages in the Ysrid Forest as the Secret Prison of the Gargoyle Warlord. Your cousin and the warrior of your small band, Dudley Dursley rests on his kite shield as he watches the thief finally get the door to budge. The blonde thief gives the door a kick for good measure. It falls off its hinges and lands in the dusty hall. The smell of the dungeon is musty and stale. Old Holmes Lyne, his gaunt and bespectacled frame at odds with his mail and shield. You think that's he's more likely to hurt himself than any foe with that mace of his.

Before you step in, you recall the words of your master, the Archmage Gauwin of Amswood on dungeons.

"Dungeons are not so much normal caves or even ruins. Indeed, Harry, they arise from the primordial and malevolent chaos beneath the earth. It is foolish to expect some sort of logic to their construction, as they are not structures in the traditional sense as such. They are more like a predatory plant, luring hapless mortals into their depths with promises of gold and glory. However, for those who can live to tell the tale, the rewards are both great and sweet."

"Are you spacing out there, Harry?" asks Rico.

"A little."

You enter the dungeon. The masonry of the walls is excellent. You've seen the lords' castles less well constructed than these walls. Every step you take kicks up a small cloud of the dust of ages on the flat, flagstone floor. You descend for some distance under the flickering illumination of candles; and the deeper you go, the warmer it gets. You are quite comfortable in your voluminous wizard's robes, but Dudley is already perspiring under his mail hauberk. The only sound you can hear is that of your footsteps.
45 posts and 6 images submitted.
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Rico of Marsedorf, who takes point several dozen feet ahead, halts. As you come near, you realize that he has stopped at a crossroads. Peering around the arch, you see that the path to the left reaches another corner in perhaps twenty feet, but the path to your right extends far longer. Rico, Dudley, and Holmes Lyne look to you for a decision.

"I hear scratching down the long end," whispers Rico.

>Short path to left
>Long path to right
>>
>>46800640
>>Long path to right
>>
Your Party:

Harry Potter (You): Magic User 1, 4 HP, AC 8
-Weapons: Staff (1d6), Dagger (1d4), Dart x6 (1d3)
-Spells Prepared: Sleep

Dudley Dursley: Fighter 1, 8 HP, AC 4
-Weapons: Longsword (1d8), Dagger (1d4)

Holmes Lyne: Cleric 1, 5 HP, AC3
-Weapons: Heavy Mace (1d6)

Rico of Marsedorf: Thief 1, 5HP, AC 6
-Weapons: Shortbow - 12 arrows (1d6), Hand Axe x2 (1d6)

I'm actually using Swords and Wizardry with alternate rulings as needed to run this as a quest rather than as a traditional tabletop game

If you could play a faction from an existing setting sent to a different post-apoc setting (specifically Degenesis, where fuel is a hard to get commodity), what would you play as? Say, Imperial Guard from 40k would be one example. Preferably one that has some sustaianability/self-sufficiency
18 posts and 6 images submitted.
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>>46800149
Delta Green.

Works perfectly, think about it. They hide in plain sight, favoring law employment and administrative occupation. They go on secret missions and face things that they can never mention. High mortality, high turnover, mission structure... it works.
>>
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Bonus points for including a theme song?

https://www.youtube.com/watch?v=GuETuApX-WM
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>>46800149
UNSC marines. I've thought of playing a game in the theme of Metro 2033 centered around UNSC survivors after a 'partial glassing' of the capital city of a outer colony planet. They survived by hiding in the 50+ meter deep metros. The Glassing was left incomplete due to the outbreak of the great shism,

The fleet that assfucked their defenses was half brute, half elite, and so it tore it'self apart as soon as orders came in. The survivors have to contend with the utterly apocalyptic landscape above, and the fact that the covie's who were still planet side or survived reentry were now fighting tooth and nail all around the glassed zone.

Pic related could come up if the players ever make it out of the glass lands and into the 'surviving' settlements.

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In space settings where sentient or semi-sentient aliens still haven't been discovered and mankind is opssessed with the fact, is there any way to split Humans into races without going into factions or actual races so there's some variation or should I just pick one of the two?
21 posts and 4 images submitted.
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>>46798829
If there's no reliable or fast travel between worlds, and humanity doesn't take extraordinary measures (like, continues caravans of sublight habitat-ships to promote genetic drift), humanity will inevitably split into races. Hell, Terrans, Lunarians, Martians, Titanians.
>>
Usually it's space born vs earth born, depending on your setting it could be moon, earth, space, mars, venus

In another thread, there were 3 races from Earth: humans, dolphins, and uplifted animals
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>>46799098
So long, and thanks for all the fish?

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If one wants to run a fantasy campaign with a system that's not D&D, not GURPS and is rather realistic but rules light what would be the best choice?

So far old D6 WEG system seems to be the best choice.
21 posts and 7 images submitted.
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>>46798502
When you say "fantasy" and "realistic", what exactly do you mean?

Are people going to die of infection from getting cut by an orcish sword because no one understands germ theory?
>>
>>46798527

Something like LoTR movies where sword in the gut means serious injury or death and not d8+4 damage out of 50HP?
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>>46798502
I you're not scared of catching "the furry". Ironclaw is good (second edition)

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Too soon for a Force of Will thread? Too bad I'm making one anyway.

I know some anons play this and I was wondering if buying sealed product is worth it or if I'm better off buying singles when it comes to common and uncommon cards.

Also are the Valhalla Cluster cards even worth tracking down?

And I guess we can speculate about how the prices of Grimm cluster cards are going to drop when it rotates.
18 posts and 2 images submitted.
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>>46798425
>I was wondering if buying sealed product is worth it or if I'm better off buying singles when it comes to common and uncommon cards.
Really depends on what prices you're being asked to pay for the singles. If someone is asking like $2+ for an Elvish Priest and you can get CMF packs for $3 you may as well just crack some. But most commons/uncommons don't even break 50cents so buying packs to hunt them isn't economical.

>Also are the Valhalla Cluster cards even worth tracking down?
Generally no, at least in the US they'll never be legal even in a Legacy format because they never actually saw release here.
>>
>>46799606
Thanks for the help, are box ratios usually fairly consistent or can they be all over the place? Like if I want a play set of every card in a set should I crack a couple of boxes or just straight out buy it?
>>
>>46800900
I've heard box ratios are pretty consistent, but the general price of cards is much cheaper than the price of sealed product. Except in rare cases where a common is worth several dollars (so Elvish Priest), you're just better off buying singles because the secondary market is so devalued.

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How do you guys make mountain adventuring interesting?
How do you design mountain maps?
Is this even possible?
17 posts and 2 images submitted.
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>>46797822
bumperoony
>>
>>46797822

You could make those mountains maddening.

Include high-altitude townships, lots of ruins and old monasteries, or altars to ancient things long forgotten. Perhaps even an entrypoint upon the highest peak to another realm entirely.

Caves, mines, crags, hidden valleys, places of significance set upon high mountain peaks... There's actually a lot of potential in a mountainous setting.
>>
I have yet to do it, but I want to build a serious mountain-scaling adventure in D&D.

You'd have to kind of model out the mountain/range and get real particular about what it looks like, it's elevation, treeline/snowline, etc. Decide what kinds of climb/balance/whatever DC's for various elevations or rockfaces, and determine the various routes the PC's could climb. If they can fly, determine the wind currents (is it suddenly much stronger in some areas? does it gust every once in a while?). How much colder is it at the various elevations? At night? What could trigger a rockslide or avalanche? What aerial or climbing creatures live on the mountains? Linnorms and white dragons seem especially suited for high mountains. Giants almost universally live in mountains. What about tunnels and caves? Dwarf holds? Ancient architecture? ruins?

One aspect of mountain travel is that because they are hard to cross, most people (especially those in wagons and what not) will go around the mountains, or through various passes, whereas a more mobile party could cross right over and save time (maybe not over the hardest parts, but over harder parts then their slower target is crossing).

There will be glaciers, tarns, waterfalls, moraines, canyons, valleys, and sheer cliffs. If the mountains are volcanic, the range won't be very wide, but eruptions and lava might possibly be an issue.

I think a square-by-square map of a large area would be largely useless, because you'd need so much notation that it would be impossible to understand at a glance, and hard even after you study it. So just make maps of areas that need maps (areas where battle might/will occur, and maybe areas where skill checks and exact distances really matter). Otherwise, just have a real good idea about angles of elevation, what kinds of rock/snow/ice are in a given area, etc.

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>this isn't "just a bow", you dumbass city dweller!
>this is an Aldamiel mk-16 "Takedown" deciduous 60lb hunting bow
>with reinforced elk gut string for maximum situational responsiveness and strategic operationality!
37 posts and 8 images submitted.
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>>46797586
What about a bow with a burning torch strapped to it to aid in dark environments, and a bayonet for close-combat situations?

Plus a small quiver built into the bottom of the bow for faster reloading.
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>>46797586
Nice string discipline faglord
>>
>>46797686
That's adding too much weight to the bow. It's a rookie mistake to purchase too many addons with your first paycheck and wind up with a weapon to cumbersome for extended use.

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