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Archived threads in /tg/ - Traditional Games - 3400. page

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I'm down with something nasty and will be in bed for a few days. Since this means I'll be resting and watching movies, I'd ask /tg/ to give me some cool titles to spend my sick leave.

I'm recently into a bit grittier, yet not full-fark sci-fi/fantasy genre and I'd appreciate titles similar to Mad Max: Fury Road, Cloverfield road 10, The Witch, Sleepy Hollow, Cloverfield (the one with the monster), The last Witchhunter and alike ... Can be less known movies, since I know most of mainstream so far.

thanks guys
25 posts and 4 images submitted.
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The Mighty Ducks.
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>>47661406
Seconded
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Surrogates.

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is there a tabletop RPG for /his/ accurate rome play?
11 posts and 2 images submitted.
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>>47661301
>/his/ accurate rome play
Just go with GURPS. You should be able to bash together something that allows you to masturbate over your romaboo fantasies of what you think Rome was like.
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>>47661301
Bloodpouch
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>>47661301
If you're going for /his/ levels of accuracy, there'd be a large segment of the population angry about the grain dole, equating it to Marxism, despite Marx not existing for another two millenia.

>Player dies
18 posts and 8 images submitted.
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>>47660869
What are you attempting to convey here.
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>>47660877
Sadness at the loss of a friend?
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I suppose that would be awkward to account for his character, but I feel like I would probably be more preoccupied with the non-game implications of that

You can get these cheap little pokemon figures that are near 28mm size at 48 for £7, I was thinking of grabbing some of these and a bunch of bases to do a doofy homebrew war game but here's the question, what style of game should it be?

Square base rank and flank and throw in an infantryman "Trainer" as the command unit in each group?

Skirmish game with a hero unit trainer and his poke squad?

larger scale skirmish?
13 posts and 2 images submitted.
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If you gooing for that, do round bases, rank and file for five pokemans and a dufe seems a bit silly.
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>>47660754
1. Each player chooses 6 pokemon
2. Freeform battle
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>>47660754
Where do you get them from?

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Post your campaign ideas /tg/, either current games or games you've been wanting to run

Other people critique them
27 posts and 6 images submitted.
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>>47660746
No, you
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I've had a baby of a campaign I've been working on off and on for a few years.

The problem. Is that I've come up with a beginning, and an endgame in mind, it's just filling in the middle I've always had trouble with.

Basically the party finds the McGuffin in the beginning, which is an orb. If they decide to do some research they'll find out it's a holy relic to the predominant Good religion. Really though, it's actually the Eye of Vecna, and long ago his disciples forged the story of the relic in hopes would-be do folders would go out questing for it while they search elsewhere. Periodically, the eye gives the holder insight or flashbacks to events that have happened, and sutely whispers temptations ala The One Ring. Eventually cultists pick up the trail and give chase. Meanwhile, a mind flayer cabal is attempting to get their hands on the artifact to power their doomsday machine that will block out the sun and plunge the world I to darkness so the creatures of the under dark can rise up and take over the surface.

The issue I seem to think I'll have is that I would basically need a cleric (likely) or a paladin (less likely) in the group to really drive the whole searching for the answers/returning it to the church. It would also help if they worshipped the god in question. I don't know, I'll probably never get to run the game.
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>>47660955
Autocorrect's a bitch.

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http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf

This IS just unearthed arcana, but it's as close to new official feats as we're going to get in the next six months at least. Thoughts?
42 posts and 3 images submitted.
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>>47660521
>Thoughts?

They look unwaveringly terrible except for, perhaps, tripping. I would always take the +1 to two stats over this garbage.

The noncombat feats are essentially fluff and I can't imagine wanting them.
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>>47660521
Yes. D&D do not need feats. That's dumb and silly. They should had get rid of them in the 5th edition and nobody would have even fucking mentioned them, but nooo, they had to put them in the fucking book.
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>>47660570
True, all weapon feats in this article are worse than polearm master, and 5e still doesn't offer me a reason to wield anything other than a polearm.

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Anons, I'm looking for some advice.

Next month, I'm going to be traveling with my board game group. There's four of us and everyone is interested in trying out a tabletop RPG.

However, none of us, including myself, have ever actually played a tabletop RPG. Since I have played things like Warmahordes, and I generally find all our other board games, they've left it to me to pick out a game. I will also be the DM/GM of the group.

I need help making this awesome /tg/. I'm willing to try any game system and/or scenario and money isn't an issue if stuff needs to be bought (minis, books, etc.).

Other info on the group that may be helpful:
-they all are familiar with and don't mind fantasy (everyone is into LotR and GoT), however an alternate setting might work better for this group. Things that could also work: Turn of the century/Sherlock Holmes/Cthulu style (1890s-1930s), Superhero, Star Wars, Cyberpunk, or Modern.
-the group is very interested in things like puzzle solving, mystery, and intrigue (we've had a great time doing escape rooms together). Does not need to be combat focused.
15 posts and 5 images submitted.
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>>47659073
>puzzle solving, mystery, and intrigue

No RPG system really does that built in I think (except maybe Paranoia? Does that count?), the puzzles, mysteries and intrigues usually come from the story/setting/players interactions with the world etc.

For some old-school stylings but a bit more modern play, I'd recommend Dungeon World; it's very fast to start for players as well, and as beginners they probably don't require as much options. The DM's guide (basically the last 2/3rd of the book) is also really, really useful regardless of what you decide to play in the end.
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>>47659229
I included puzzles/mystery more for a potential scenario than a system. Since I'll be DMing for the first time, I'm thinking I'll mostly need to rely on someone else's creativity rather than coming up with an original setting.
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>>47659073
>everyone is into LotR and GoT
Try One Ring. It's relatively simple while not being vague narrative game, hitting middle ground perfectly (core rules around 300 pages, and qutie easy to get). Catches spirit of Tolkien's works - both in presentation and general feel, and with mechanics - the rules have astonishingly strong connection to the themes.
It has few flaws (generally weapons, giving little options, and few things like reputation that are solved in painfully stiff, mechanical way while really it should be left to RP and GM fiat) but those are, well, barely important details.
There's also GoT game but I don'rt really think that GoT formula would work well in RPG for inexperienced group

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Your chapter discovers an artifact, upon touching it you and your party are transported to the time of the great crusades.

You are found by a traitor legion before the horus heresy on a planet they are currently reclaiming.

What do you do?
36 posts and 5 images submitted.
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>>47658679
Save Horus from falling to Chaos, that's what.
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>>47658679
Join in the Holy Conquest and revel in the purity of the ancient and majestic rise of the Imperium.

Then inform High Command of your own Progenitor Legion where the option arises, and hope to the Emperor that your Primarch isn't mentally retarded.
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>>47658835
> and hope to the Emperor that your Primarch isn't mentally retarded.
So Imperial Fists are boned then.

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So /tg/, I have an issue, an issue I've had for years and I'm not sure what I can do about it.
I have a bit of a problem player/dm (we all take turns DMing). He's not a problem in the sense that he's disruptive or that much of a That Guy, it's more complicated than that.

Every game he plays in he wants to be a special snowflake type character. In a typical DnD setting that isn't a huge deal, but I've played with this dude for years now, it's tiresome. Where it becomes a bigger issue is any other setting. He will try to be the specialist snowflake he can be. A good example is once we tried a Vampire The Masquerade game and he made the DM bend over backwards to give him a character from some weird ancient group of vampires. When he's not allowed to be something special he tends to just shut down. Another is once I ran a game and everyone had to have sorta mundane characters to start with, so he essential built a character who could effectively sit on the sidelines and do nothing while he just twiddled about on his phone.
Pretty much any setting that isn't some high magic setting where he can be the specialist wizard ever is a huge issue for him.

The other issue is when he DMs. He drowns us in loot and instead of XP he gives out levels. The current game we're playing is a 4e DnD game, in two sessions we went from level 1 to level 21 and we all have 30th level gear and effectively have infinite money. It sounds fun but every game is like this, and when you've been playing games where characters are over leveled and over geared for years on end it's gets extremely boring. The stories he tells are good, if not a bit samey, but given how OP our character end up getting so fast, it kinda ruins everything.

I've tried talking to him about this but he just doesn't give a shit. I can't just go find a new group because I really like the other two players, and we've all been playing together since highschool, so I can't kick the dude out. What the fuck do I do guys? I'm stuck
35 posts and 6 images submitted.
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You need to have that conversation with him again, and you need to keep having that conversation until he gets it. If the other players feel that way, get them to back you, and I mean make sure they're not going to bitch out and shut their mouths if you bring it up at the table.

Basically after that, just don't try to come off as attacking him or the way he plays. Speak softly, make eye contact, and explain that the things he's been doing for years has become tiresome to the rest of you, and maybe he might end up having fun trying a different play styles, or to take a break from GMing until he can come up with a game following the proper mechanics that he feels comfortable running.
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>>47658284
>If the other players feel that way, get them to back you
And there's why my problems have gone unsolved. The other two players either don't care or don't want to be involved in that discussion.
I'll call the other two players Twig and Girl.

Girl frankly doesn't care. She's just there to hang out with us and chill. She could give a shit what we're playing. Don't get me wrong she still participates and is a good player, but as far of what we're playing and the quality of it, she just doesn't care.

Twig is different though. He's a very old school guy, He folks played DnD and other table top games back in the 70s and 80s, and they got him into it when he was a little ass kid. He's got some more hardcore oldschool sensibilities. Point is, I've talked with him and I know he shares my issues. He really wants a more serious game with some actual challenge like I do. He doesn't HATE the problem player's games, and I don't either to be frank, but it's getting very old. Sadly, Twig doesn't want any type of conflict. If I ever bring this typa stuff up he just looks away and refuses to get involved.

I've had multiple civil discussions with the problem player. I make sure we don't end up in a fight over it, but he just brushes off what I say every time.
He does this especially with his special snowflake characters. Every time he says something to the extent of "we're playing pretend, why should I not want to have the best and coolest character I can" and when I tell him that sometimes he ends up fucking over the game or DM because of that logic he just blames the DM for not being flexible enough.
Yeah okay hang on let me just shoehorn in your royal elven sword mage into my gritty realistic thievery game. Oh wait, I did that once, it fucking sucked for everyone but you.
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>>47658449
Replying to my own post to add
I know it sounds like I'm just throwing up roadblocks or something, but I don't plan to let up on him. I'm gonna keep having this discussion with him until I'm blue in the face.
I know he can do this and still have a great ass time, I just need to find a way to make him see that.

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Your party is confronted by a dire pelican.
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I roll to seduce it.
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Rolled 5 (1d20)

>>47657991
Fucking roll then.
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>>47658000
You succeed.

Not because you're seductive, it just has really low standards.

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What are some systems that have realistic (and hopefully still fun) representations of wounds, bleeding, wound healing, and infection?
11 posts and 2 images submitted.
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Bump?
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>>47657480
Dark Heresy and its offshoots have a crit table.
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>>47657231
King Arthur Pendragon has a system of "grave wounds" and "chirurgery". You will receive a Grave Wound like a punctured lung or broken bone if your HP drops below a certain number. If you are KOd while you have a Grave Wound, the character must first receive First Aid so he doesn't just bleed out.
If he survives, he will become bedridden for weeks or even months being cared for by a maiden/priest/family member/whatever and slowly recovers. This is called Chirurgery. This may sound pretty boring, but since it's expected that a large part of the party will receive Wounds (pretty lethal system) it actually provides some nice breather episodes between adventures, and possibilities for romance, intrigue and administrating your fief, those three things being pretty big aspects of Pendragon.

Every week of in-game time, the character receiving Chirurgery must roll a dice to see how much HP he recovered. Prolonged strenuos action like running, traveling or even getting into too much arguing can make he actually LOSE hp, and infection is a possibility if he didn't receive first aid from someone competent. Bad care will also make you lose hp, and there's even an example of an angry wife slowly killing her wounded husband by neglect over the course of weeks.

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Are there any rpgs that handles mass combat well?

Not the kind of battle where it's army vs army but rather a system where player characters are able to defeat a whole army of goons by themselves and makes it a fast and fun experience.
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Minions in 4e? Can be very cinematic.
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>>47657175
'fast'
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>>47657142
Deathwatch has a horde mechanic, where one Space Marine could potentially take out a horde of normal guys.

We use tabletop simulator and draw the horde as a blob. The blob can move, and it gets smaller as you kill more and more of it.

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Sup /tg/,

I was thinking of doing a Fallout-style campaign, and I have three ideas.

The first assumes the Sarah Lyons assassination theory is true. Essentially, the players, along with a group of NPCs, left the East Coast Brotherhood of Steel after the BOS started to become the mini-Enclave. Now, they must fight to survive and rebuild their organization in the ruins of Post-War Virginia.

The second is a cross-country journey from the West to the East. The motivations for this journey are largely up to the players; though I imagine it to be a Lewis and Clark-style journey to map the settlements along the trade routes of what remains of the United States.

The third is a struggle to survive in the irradiated ruins of Texas. Home to gun-happy religious extremists, super mutants, and the last stronghold of the Enclave, the party will face radiation to a ludicrous degree and high character mortality rates.

Also, which system should I use?

Thanks.
18 posts and 4 images submitted.
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I'd personally recommend the first or third option. The second isn't a bad one, but unless the party is really interested, they'd probably rather not stay on that track forever.
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The first idea has a lot of potential for the GM to throw in new enemies or old enemies whenever he chooses, and it gives the players a clear idea and they can potentially take it in any direction they want. But they need direction, or at least hints on where to go. Too many options, or being left with clear hints, they may not know what to do. Also it neds a clear "empire building" mentality in the PC's to want to do that.

I also like the 2nd idea, but a more clear incentive than "mapping the continent" is needed IF they are not very professional or honourbound individuals. What is to stop them from coming back with bullshit stories and make effortless cash when they were BBQ'ing Iguana's in some cave to pass the time? It'd give you, as the GM, great chances to set up step-by-step encounters however.

I'd recommend the BRP system, but that's because I love that system. No joke, if it had a dick, I'd try to massage it with my uvula non-stop.
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>>47656136
What is a BRP system and how do we massage it?

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I don't know if this means anything to anyone here, but recently the website, http://rp.thesubnet.com/ was taken down, as a result of cease and desist letters from Paradox Interactive Entertainment.

This content upon the site, was apparently in violation of Paradox Entertainment's policies, associated with spreading material about their games to others seeking to learn more about the World of Darkness games, and setting (though the site did not actually provide any illegal downloads to any products).

In this case, rp.thesubnet was designated to assist people playing world of darkness games (VTM, WTA, etc), and had material which helped people create characters for such a setting.

This is especially a stab to my friends and I, who just started learning some of the new WoD games, considering the 20th anniversary edition of VTM was released, not too long ago.

Anyway, I just wanted to bring this to everyone's attention, what happened here. I thought the site was a great resource, and very helpful to those of us who didn't have all of the information readily available to play.

Anyhow, thanks for taking a moment to read this..
23 posts and 4 images submitted.
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You're just going to pirate the books, right? How did you lose anything?
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>>47656653
OP is sad at the loss of the community, not the source of information, you assman
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>>47656653
Ease of access and centralization are attributes we valued and the subnet was an excellent source of that. It was a small purveyor of information and mechanics, and even some (but crucially not all) of the rp elements, like a less-encompassing but still appreciated SRD. You could get any mechanical info there, and while you couldn't run a game wholesale with it, it had a breadth and store of useful and largely up-to-date info that a person with only core games would have to sift through perhaps a dozen other books to collect.

We lost a fairly efficient, organized and detailed compendium of material that, yes was stolen, but was made easy to peruse and concisely deliverable. The dump on the main thread hasn't been updated in years, and newer provided material is often in-progress dev work and thus can't be used with any veracity, something the subnet avoided by using only release text.
So yeah, by being absolutely and perfectly within exercise of their legal rights, Paradox (maybe Tencent in the future, if rumors hold weight) have expunged a convenient, commited, and damn-near likable site of their material from the net, and we're whiny about it. We don't have any real right to be so, but the urge is there.

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ITT: You draw your group, and we try to guess which one is you.

G
>The DM
>Smug Anime Face
>Vidya's Dad
>Machiavelli and Gygax's lovechild

D
>G's son.
>Level headed voice of reason
>Dwarf Cleric
>Vidya
>Sarcastic shade-thrower

La
>Female Psion (Tina)
>MinMaxer
>Self-Appointed party leader (Used to be E, but his character turned evil)
>Turning evil

S
>Distractable by computer
>Chaotic Fucking Loopy
>E's brother
>Bard
>Terrifyingly good at combat

Li
>Only girl (The other left)
>Ji's younger sister
>Sibling rivalry
>Gnome Dragon-Riding Fighter
>Always exasperated with antics

J
>Fucking scrappy-doo
>Plays a Dragon
>Totally into it.
>Should be That Guy but somehow isn't.
>Insanely lucky with the dice

M
>Green hair, lots of jewelry
>Cleric, one of two humans.
>Gets a bunch of magic items by virtue of being a human
>Chill
>Hickeys on his neck every now and then

E
>Gets all the best items cuz Paladin
>Used to be elf wizard but turned evil
>Either total RP into it or asleep
>Asleep a lot because always tired late at night
>Uses M as pillow / kiss repository

Plays Yu-Gi-Oh!
>La, D

Plays M:tG
>E, M, J, Li
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>>47655098
I accidentally a transparent.
Aand, here's the template. Get drawing, friends!
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>>47655098
Alternative template
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>>47655098
you're E, right?

Thrall
>GMs Vampire: The Masquerade for the group
>Mul Invoker that is slowly turning into a Duergar due to a curse
>Loves creating new characters, sometimes losing interest in the character he's currently playing
>Enjoys playing characters of uncommon races or classes
>Good roleplayer. Used to have problems with roleplaying serious characters, but has evolved a lot since he started GMing

Christopher Nolan
>likes to create characters based on cool ideas he takes from movies and books
>Tiefling Warlock
>used to not show up for some games without warning, doesn't do that anymore
>learned to roleplay better and started enjoying the games a lot more since last year

Frogposter
>Thri'Kreen Warden called Top'Kek
>always come up with his new characters' stories and sheets a few moments before the game starts
>sometimes end up making shitty characters that die quickly
>keeps talking about memes and cancer (like /pol/ and /r9k/) even when nobody is interested in hearing about them
>gets some of the players really annoyed sometimes, CIA and Nolan are the ones that are able to tolerate him the most

CIA
>baneposting enthusiast
>DMs Dark Sun (DnD 4e), used to GM VtM
>loves to build dungeons and challenging complex encounters
>doesn't try to get players killed but is always a little disappointed when there are no deaths

Zac Effron
>loves teen movies and tv series
>tries to be the party face, always plays physically strong characters
>tries to manipulate and lead other players and their characters, specially now that he is playing a Warlord Dragonborn
>sometimes does some bad metagaming, which annoys CIA

Loliman
>newest member in the group
>has the same problems Frogposter has with character creation
>enjoys roleplaying littlegirls. Probably wants to become one.
>used to play an androgynous (gender and sex unknown) Human Shaman. Got devoured by ankhegs
>Is still getting used to 4e combat. Picks classes that are difficult to master unfortunately.

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