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Archived threads in /tg/ - Traditional Games - 3398. page

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Alright.

I know imperial guard had plasma pistols at some point and I'm starting the long progress of equipping my guard with plasma after hearing its become useful again.

Problem is, Games workshop only has plasma guns on their site.

Is there another kit?
15 posts and 3 images submitted.
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>>47671759
Let me guess, you heard about that guy with the nercons? I've been wondering how he manage to do that.

It must of been a large points game.
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>>47671759
That's from rouge trader, right?
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>>47671829
What is this? Consider my interest piqued.

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Hey fa/tg/uys,

So I've been working on a DnD campaign where instead of magic being used in spells or casting in the traditional sense, all magic is bardic, think Brutal Legend from 2009.

While I really like the idea of people using electric guitars and basses to turn goblins into mush, I'm not sure how to categorize the magics.

I've thought to put attack magic with guitars, buffs on bass/singing, debuffs on drums, and rituals to be done in a "performance".

Would it instead be better to make Wizard/Warlock/Sorcerer/Bard spells into the instruments, however?

I also added WW1 era weaponry and 40k ork esque vehicles, so they have a primitive, yet potent ability. How would I keep that balanced with swords and sorcery? I'm thinking to use the 40k rules for vehicles, but with a d20.
13 posts and 2 images submitted.
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I just saw this thread on some other /tg/...
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>>47671656
Yeah, same guy. not getting too much advice over there though
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>>47671634
Just use Dark Heresy 2.0 rules for the combat. Melee is very viable.

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>my elfs are brow sluts
>my orcs are green and honorable
>my dwarves are tall and skinny warlocks
>my halflings are green and very agressive
>my mammals have scales, cold blood, lay eggs and have no mammaries


Why the absolute fuck don't they make original names for their original races?
50 posts and 10 images submitted.
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>>47670977
>my elfs are brow sluts
But that is the original race.
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>>47670977
>I am the Lorax, I speak for the trees.jpg
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>>47670977
Marquee value.

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You and your party are fighting bad guys when this asshole comes along and yells:

>Fighting is useless! Listen to my song!

Wat do?
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>>47670908
Remind him that his song is toxic to the creatures he was trying to save, and his every attempt to communicate just caused them pain. He's the monster here, not us. At least we acknowledge what we're doing.
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>>47670908
Fight him
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>>47670908
https://www.youtube.com/watch?v=JAAI5Vonw7s

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When is it time to reward the players with magical items?

How do you choose what magical item to give?

Why do you give away magical items?
13 posts and 1 images submitted.
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I do one of three things, depending on the campaign I'm in

Method 1:
-Place magic items on key villains and in treasure piles in the dungeon. Roll on charts for which items are there.

Method 2:
-Assume magic stores exist or private enchanters can be purchased for their services. Effectively let PCs choose their own shit, primarily give away gold as treasure.

Method 3:
-Every magic item is story related, work with each player to figure out which items they want, and decide general ideas on how we want to fit it into the story.

With which style I use largely depending on the type of campaign it is and the system. For example, casual Pathfinder I'd use Method 2, 5e I'd use Method 1, actual story campaign I'd use Method 3.

Hope that helps.
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3.5

All Splatbooks
Magical Walmart Town
5x Gold Rewards on all creatures.
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>>47670681
Any post helps my man.


Gonna do all three.

Or at least, I have a couple questions about the system that maybe someone knows.

1) I see Gifts for being a magic apprentice, and a spell list, but no mention anywhere of how to actually learn or cast spells.

2) I also can't seem to find consolidated Grappling rules. There's a bare mention of it (that the weapon used to grapple can't be used for anything else during, and that you can't move until you aren't being grappled), but there doesn't seem to be anything to it other than grab or not-grab. I ask because I've heard this system has really good grappling rules, but I can't find them.

And I suppose general Ironclaw Thread, if anyone has anything to say.
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>tfw no modern Zootopia version of Iron claw.
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>>47670242
Gurps
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>>47670195
>1) I see Gifts for being a magic apprentice, and a spell list, but no mention anywhere of how to actually learn or cast spells.

The gifts provide the spells. You exhaust the gift to ready the spell into your hand/wand/rod, then an attack action to use it.

Lets take elemental apprentice (pg 84/85) as the example gift. At the bottom of the gift description is says X (Battle) Action "ready Elemental weapon"

At the bottom it lists several spells:
Create Air
Create Earth
Create Water
Ignite Fire
Move Air
Move Earth
Move Fire
Move Water

You take one action to choose one of those and ready it into your hand, rod or wand. This exhausts the gift of Elemental apprentice.
To actually use the spell, you then need to cast it at someone with an attack action. Page 99 shows what you roll to use those spells. Now you no longer have the spell ready to use

Since Elemental Apprentice is exhausted, you can't use it again until you refresh it. Since it's a battle refresh, this mean you just need to spend an action refreshing it.

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Alright guys, I'm in need of some advice.

A close friend of mine is DMing a Witcher PNP RPG for me and two other guys, although one of them has been absent thus far.
First session went by relatively smoothly, at least I thought so, but at the end of the 2nd session I got into a pretty big argument with the DM over my character.
I'd made it very clear from the start that I wanted to make an assassin type character, but I didn't want him to be an actual fighter. I wanted him to be the kind of guy that sneaked into peoples' houses and cut their throats in their sleep, poisoned their drinks, or tricked people into dying in some other way. In other words, someone who kills, but doesn't fight.
I knew from the start that the DM wasn't exactly thrilled with this concept, but I'd misunderstood why. I thought he was just against me not having any combat skills, because he asked me multiple times if I was sure I didn't want to increase my Armed Combat score. (Due to all my previous characters being melee combatants, I vehemently refused this. I was, and still am, sick of it.)
But no, as I came to discover, he was very much against me playing such a clearly evil character. At the end of the 2nd session, he complained that I had just gone along with, and even helped further, the villains' plans by killing five guardsmen in the city we were in.
And it's not like I can't understand why this is frustrating for him. He clearly had something planned, and both me and the other guy - who, by the way, is generally passive when it comes to decisions, so he just follows me around and helps me out - are doing the exact opposite of what he wants us to do. He makes is fairly clear, at least usually, what we're supposed to be doing, but I have no in-character to go along with it.

Any advice, /tg/? DM still intends on continuing, but I don't know what good will come of it if he dislikes the characters as much as he does. It was fairly obvious he wasn't enjoying that session all that much.
35 posts and 10 images submitted.
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Another thing: I don't understand why he would allow me to play this character if he was going to take issue with me basically doing exactly what I told him I was going to do.
He knew what my character was like, or so I thought, so I don't understand why he was surprised by my actions.
I'm guessing this is a case of miscommunication, but I don't want to give up on this character, and he doesn't want to give up on his chronicle/story.
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>Play a setting in which primary characters are all involved in hunting monsters, killing people and generally getting in to fights
>Create a PC that wildly differs from what is expected of Witchers and what they do
>DM goes along a little bit while strongly suggesting you do things that will make your character stronger and more able to survive
>Create the character anyways against DM's subtle wishes and make him lolevil and retarded.
>Kill Guards in a city you were in and expect to get away wiht it.

My advice to you is to fuck off, leave the session. This thread is bait.
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>>47670006
My character isn't a Witcher.
And like I said, I made it very clear to the DM what my character was like before the first session. We even went through the process of how I accept new jobs and get payment through a third party, just so we were both aware of how it would be handled in gameplay.

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So tg, now that GW is coming out with a Start Collecting box for Militarum Tempestus, what kind of unique units should the codex get so that it's a "start collecting" and not a "finish collecting" box?
12 posts and 1 images submitted.
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the codex needs at least one elites and heavy support choice
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>>47669228
Its meant to be ally-tier, likely never to get beyond that. whatever it lacks is supposed to be filled with allies.
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>>47669228
I'll care when they give me a Sisters of Battle starter set.

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Where can I sell my YGO cards? eBay? Or is there an awesome website to do so?
>I live in France
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And is this thing worth 40€? As I can only get it in english but I'm french, but the 10yo in me wants it
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TCGplayer is a good start, I think trollandtoad buy cards too but don't quote me on that.
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>>47669429
I don't know if it is direct selling to individuals? anyway I don't think they'll take my french cards

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>All of a sudden, Monsoon fight for no reason.
Could your character survive the encounter?
35 posts and 9 images submitted.
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>>47668909
How'd he hold up against horrifying psychic attack?
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>>47668927
Who knows.
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>>47668927
Badly, but are you ready for the memetic backlash?

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Have you guys ever lost a big model and just had no idea where it's gone? I've had this dreadnought since I was 13, and it's gone. It was on my windowsill, and now it isn't, and I have no idea when I last saw it
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>>47668899
I blame the cat
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>>47668917
What army does it collect?
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>>47669009
Space Marines, apparently

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I need pictures of anglo-saxons and tattooed elves (tribal or civilized).
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I will post what I have in the meantime.
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>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>Write-ins are encouraged.

>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/FxkaDaGf

>A list of all current summaries and threads: http://pastebin.com/iKNTJYgf

>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto

>Preempting any memesters in the audience tonight. /qst/ is a trial board, and I am not currently under any obligation to migrate there.
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Samson and his team celebrates their conquest of Briggid Island, with it leaving only minimal pockets of Imperial occupation on some assorted isles people are already planning to take care of, a few of which are even surrendering on their own. It's taking a little while for the Dory agents sent to Oswald's little hideaway to do their thing, but hey, he has no idea where to look. It could just legitimately be a lengthy trip. Adelais has sort of chilled out since losing an eye, though she's still more than a bit of a nutcase at times, and she's taken to training harder than ever to compensate for the loss. He'll honestly feel pretty bad for her when the time comes to safely double-cross the Dories.

Dyrus, meanwhile, continues crossing through the mountains with the rest of the revolution in tow. This range is thinner by a significant margin than the range separating the entire easternmost third of the Empire from the desert and beyond, and while Felix warned that the group ought to be prepared for attacks from bandits patrolling the area, his luck-loving aunt's insistence that they're not stupid enough to take on the entire revolutionary army at their size, no matter how well they know these mountains, proves correct, and it's determined to be wise to just deal with them after the bigger fish have been fried.

https://www.youtube.com/watch?v=bVypFNGAHO0

You become Dyrus as frustration with this feeling of having plateaued grows and grows. You're approaching one of the most important battles of your life, and you just can't seem to go up in rank! This... can't really be your limit, can it? Everyone else only seems to be going up and out, smashing their old limits, putting themselves in classes of their own!

>A. Vent your frustrations to [specify]
>B. No, you just need to train harder! (skip ahead..?)
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>>47668566
>A. Vent your frustrations to Darren
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>>47668693
You find your grandfather, sharing with him your concerns about your lack of real progress of late. "Am I legitimately not cut out for this?" You ask.

"Dyrus, just because you've hit a snag doesn't mean you'll remain that way forever," your grandfather promises. "And even then, I bet your lack of progress is all in your head."

"Yeah, but... I want to be useful to this army!" You insist, frowning. "If I can't get stronger before our most important battle, why should I even show?"

"Dyrus," your grandfather starts yet another sentence with your name, "do not forget that you are still quite young, barely a man. While you've grown immensely stronger in the last several months, you cannot forget that you've your whole life ahead of you to pursue... Anything, honestly, considering the station you'll be in."

"So we know that my mother's going to be the new queen, then?" You ask. "I wasn't sure if she'd decided or not..."

"Pretty much all of our allies have been clamoring for it," your grandfather says, "so she felt she could hardly turn down such an important role, at least for the capital region, and the Tarvosians are strongly in favor of giving her dominion over the valley. She's not interested in having responsibility for the entire Empire thrust upon her, though, so it will certainly be divided up in the coming months... I suppose the convenient little regions they've already set up will each become their own fledgling countries."

>A. Sounds complicated
>B. Why wouldn't she want it all?
>C. That makes sense, you guess
>D. Write-in response

>Learning about workers' rights, through a board game

https://www.thestar.com/news/world/clothesonyourback/2013/10/13/learning_about_workers_rights_through_a_board_game.html

This is not ok
39 posts and 7 images submitted.
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Why not?
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>>47667105

Combining a fun hobby with the mundane and the educational is like mixing milk and water before drinking it.
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>>47667187
No, its perfectly ok, you totally can learn something while having fun. And it's a good thing.
Even better if it is something actually useful and not just some trivia.
You're a sad faggot.

How do the Vampires, chaos, and Tomb Kings feel about each other?

There seems to be some overlap between them wouldn't vamps and kings have the favor of Khorne and tzeench?
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>>47666790
They all hate each other. Chaos can't get at Tomb Kings or Vampire's souls as they're bound to their bodies.
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>>47666790
>vamps
>having the favor of Khorne
THAT'S MY BLOOD REEEEEE
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>>47666790
Vamps and tomb kings are unchanging. Chaos hates them.
Also souls are bound to the materium, chaos hates them.
The blood vampires drink, and the debauchery of their parties do not go to the chaos gods, chaos hates them.

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