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What's the most ancient civilization in your setting /tg/?

Elves? Lizardfolk? Yuan-ti? Or is there something even more ancient than that?

Tell me about them. Why are they no longer around and what did they leave behind?
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>>47702686
A race of humanoid bird people who worship the sun. They call themselves the firstborn, most other people call the the Ancients. They're still around, people had thought they were all dead until explorers on the far side of the world suddenly ran into their home continent now that naval technology's advanced enough to make it across the ocean.

They've got a lot of Egyptian influences, and while their technology is primitive compared to the "developed world," their understanding of magic is incredibly advanced. Basically the "younger races" have a stunted understanding of magic and that kickstarted the development of things like gunpowder, where the Ancients didn't have any need for it, they see it as a cheap trick.

The major impact they had on the setting before the discovery of their homeland was the founding of an ancient lost colony on the original "mainland" of the setting, which was said to be this enormous magical city at the heart of a glorious civilization- at some point in the distant past it fell with such calamity that it blew a perfectly circular crater in the world that then filled with water from the sea. Nobody goes near that area anymore, it's haunted by old arcane constructs and wraiths (magical engines that had survived the catastrophe). Even the Ancients themselves don't know what happened there, though it's been implied that the leaders of the city tried to cast a fuckhuge spell that went sour. One of the first things the party got asked about when they came to the "new world" full of Ancients was the local government wanting to know what the fuck happened to their lost colony.
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>>47702686
Creatures with space age tech that were creatively named as Old Ones, which are basically not!Cthulhu-folk

>Why are they no longer around
They merged with their dying creator god in a attempt of healing it, which . . . wasn't very successful.

>and what did they leave behind?
Nearly everything basically, and with their departure all the other enslaved races (humans, elves, orcs and pals) fought for anything of them, since they are stuck in forever medieval tech.
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>>47702686
orcs

Demons got wind of The One True God's plan to uplift the apes, so they uplifted pigs first. Everything went pretty well for the orcs since demons are pretty open about mathematics and simple arcane knowledge. They would have exterminated humanity if God hadn't nuked them, turning their homeland into inhospitable desert.

And then the demon lords showed up since God was low on go juice and humanity had to get it's shit together REAL fast.

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What races DON'T have a chaos equivalent? Why not?

Why can't I have Slaanesh Orkz?
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>>47702102

If Orks go for any Chaos god, it would be Khorne, due to both the constant fighting and the color red.
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>>47702102
Orks canonically can't into Chaos.
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>>47702149
They just want to make the perfect WAAAGH,,,

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Has anyone ever used an hdtv as a table? The idea would be that I would use a 40-50" lcd tv put legs on it so that the top is the screen. I'd then use a PC or equivalent to display a picture that's the map etc.

I'm not good at art so I'm thinking this might be a great way to easily use maps off the internet or just piece together some in gimp.

I understand having a proper gaming table is preferred.
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>>47701711
I think it could be cool, but I do not trust anyone (myself included) not to fuck it up. Make sure you have some thick glass on top of it.

There's potential, but it can go from "cool dynamic gaming table" to "broken piece of shit" instantly if you're not careful.
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>>47704127

You just need some tempered glass. That stuff is strong as hell.
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>>47704173
Very true. OP, you get a nice layer of tempered glass over that television and I could see this turning out very well.

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When you RP in a setting like Warhammer 40k, which has serious situations like killing off entire worlds to stop a hive fleet and comedic ones like "Da red wunz go fasta!" do you like focus more on the serious aspects, the comedic ones, or both?
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Never take yourself too seriously or risk falling into edgy territory. However, a grim and serious campaign usually provides the best or most memorable jokes when there's an unexpected moment of comedic relief to ease the tension.
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>>47701330
Take a moment to remember just how grimdark the comedic things truly are.

Orks are truly terrifying when properly looked at as a regenerative, literally unstoppable mutant fungus that know only war and bloodshed as something classified as "Fun".
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Easy Black Comedy.

This is a setting that has a planet full of Rambos,a cowardly commissar who is considered a hero and a daemon who constantly rides a motorcycle though hell. While at the same time is one of the scariest scifi settings to live in.

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Hey guys! Anyone up for a civ game? I got a great scenario to play in.
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>>47701232
The old Arkadian empire is in dissarray, with the child emperor killed and noble families battling over the capital, the empire is in a full collapse. Chaos has engulfed the land and local leaders are seizing power for themselves....

You(the players) are the guiding council of a fledgling settlement after the fall of the Arkadian empire, You settlement rests off the coast in the eastern highlands. It is up to you whether to attempt to reclaim the Imperial throne or have our people forge our own path into the future.
The first vote is to determine what kind of settlement it was before the fall
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>>47701241
A. Fortified March- Being so close to the frontier this town was settled by veterans of the imperial wars, when Angevar III gave land grants to soldiers in exchange for long service. Due to our large amount of access to good land, our town has excellent horsebreeding facilities and stables, supplying horses to the imperial army and many prominent noblemen.
Our town starts off with a medium wall, strong militia, balanced economy and a large farming community with good access to the imperial highway system.
Stats:
Military: Medium
Industry: Medium
Trade: Medium
Magic: None
Special- Most flexible, start with bonus food and population, a strong garrison and a large supply of horses.

B. Trade port- Access to sea lanes and the imperial highway system made us a center of trade in the eastern empire. We have shipbuilding facilities and a well developed trade port.
We also have a low wall and a well equipped but poorly diciplined militia.
Stats:
Military: Weak
Industry: Medium
Trade: Strong
Magic: None
Special- start with Caravan and trade ships that can go out for trade, gives excellent information gathering and wealth accumulation, a guild is based in your town, specializing in a craft of your choice.

C. Military Headquarters- Access to the highway and being a major settlement in the east, it was designated by Emperor Charles IV 200 years ago as the Shield of the eastern frontier. The fort has a large military forge and training ground, in addition to a large workshop, capable of constructing wagons, siege weapons and other things.
We have high, strong walls and a large military garrison. We also have 3 resident battlemages from the Imperial college of Karelia.
Stats:
Military: Strong
Industry: Weak
Trade: Weak
Magic: Weak
Special: Starts with a significantly larger army and military fleet than your neighbors, you are well fortified as well
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>>47701232
survival bump #1

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What are the best systems for one-shots?

I have a player unable to make it tonight, so I figured we'd just sit around and have fun with a one-shot. But so many systems really don't work well unless it's for a campaign with character progression or more 'arcs', in my opinion.

What are some systems you've used with one shots that you really enjoyed?
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Well if you want a less serious one, I really like Everyone is John.

https://1d4chan.org/wiki/Everyone_Is_John
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>>47701056
MAID
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>>47701056

I ran a Paranoia one shot. It was fantastic

We were in a lecture hall and I had the speaker playing the computers voice.

Character creation is simple. Roll 6 d20's and allocate those numbers. Pretty much done. Everything else is handed to them by the DM

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Is this mechanic considered a failure?
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>>47700902
No it's worked fine on a few cards. That particular one was just bad.
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>>47700957
But there wasn't any of it in the last block and hasn't been any of it in this block.
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>>47701251
So?
Everyt mechanic won't be in every set. That doesn't make it a failure.

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Hey /tg/, how successful have you guys been at getting some tear jerk reactions from your players?

Stories are definitely welcome and am looking for some tips to bring to my group too.

Will bump with some art in the meanwhile
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>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>Write-ins are encouraged.

>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/brG23f4W

>A list of all current summaries and threads: http://pastebin.com/iKNTJYgf

>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto

>Preempting any memesters in the audience tonight. /qst/ is a trial board, and I am not currently under any obligation to migrate there.
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'Marduk's gonna be so disappointed when he finds out,' Dyrus thinks to himself as he carries on through the battlefield. 'He even talked about Omar as one of his close friends, and he was doing the exact opposite of hurting anyone!' Still, though, Via's poor attempt at comforting does have a point, even if she thought she was accidentally only making it worse. It'd be selfish of him to whine over the one kindhearted Imperial he happened to have met and fought alongside personally. With the baelstorm disposed of with Kristina's warping out of range, he, Via, Laurise, and Felix can safely join the rest of the fight.

Rene, locked in battle with Lady Hauteclere and her strongest horse-mounted subordinates, Emperor Ximeno himself fighting by her side, recalls how she got here, the time spent building up to this confrontation. Mere hours ago, they were waiting at the end of this pass, trying to kill time until the resistance arrived.

Ximeno has borrowed the journal back from Kristina many times over, and upon her returning from her report as to the rebels' current gameplan, he hands it back to her. "This... Felix that my brother writes of, he's very likely one and the same with the chief tactician of the Lords of Chance. You're in charge of Rene's team while she rides along with me. Next I see you, it had better be with my nephew in tow."

Samson, Adelais Dory, and their combined forces, meanwhile, begin to grow impatient. The Dory Company heiress has long since recovered from her wounds as far as she can without growing another right eye, and still no word back from the Dories they sent ahead to give Oswald the a-okay to return Lazare to his son. Adelais can confirm, in fact, that this is taking suspiciously long, and is even strongly considering breaking the rules by showing Samson and co. to his hideout just to see if anything's happened.

>A. Be Rene
>B. Be Samson
>C. Be Dyrus
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>>47699918
>A. Be Rene
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>>47699918
>A. Be Rene

I've never played a board game before, but a friend just sent me the video for how this one plays and I thought it'd be really cool.

https://youtu.be/yL2hngajqNs

Is this style of play fun? Or would it actually get repetitive after a while?
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>>47699651
I think the boardgame could be fun, but honestly I backed for the miniatures. The game being good would be a nice bonus
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>>47699788
There's no way those miniatures will look that good
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>>47699858
What are the Guild Ball ones like?

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Do you enjoy creating your own alphabets, with their own kind of rules, for your settings? like tolkien did
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>>47699607
I used to, until I realized that all I was really doing was making substitution cyphers out of random symbols and got bored.
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>>47699626
The point is going beyond the "leter A = leter 1". The fun stuff is making a new system to write the sounds of the language, and also new ways to arange those simbols.
For example cramp "c", "k" and "q" in one simbol. Or invent a different set of vowels. Or make the vowels little marks around the other letters.
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>>47699766
My problem is that I do not know enough about languages to do that.

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Who thought this is a good idea for a logo for a SWASHBUCKLING game? This is shit level logo. NATO copy+paste shit.
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>>47698846
Eh, compass has been part of the logo since day one. Still prefer the old logo, though
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>>47698846
7th Sea is not a swashbuckling game. Never was never will be. It has probably one of the slowest combat mechanics I have ever seen in an RPG. You can't play swashbuckling at snail pace.

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Can someone explain to me why the UESRPG combat system is so damn over complicated. The fucking thing expects me to figure out the fucking Da Vinci to make a roll.
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I shall bump this thread while ultimately contributing nothing
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It's based on Runequest, right?
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>>47700172

Yeah, I'm pretty sure it's Runequest based, which would be OP's problem. RQ appeals to a certain type of autist, and OP isn't one.

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How do I learn to roleplay? Specifically, how do I get into a character's mind well enough to decide which exact words they say in accordance to their personality that is not my own?
I want to keep playing tabletop RPGs for the story, combat and exploration, and part of me craves human interaction in small doses so I can't "just play a video game", but it's really mentally exhausting for me to the point of being not fun.

Of course I can get by when I want to suggest a course of action, or I feel my character agrees or disagrees with someone, but those are short sentences and far between. What's hard for me is separating how I think from how my character thinks when I as a player have nothing in particular to say on a topic.

Whenever I think about speaking in-character, I have to think "Am I sure my character's opinion and their manner of expressing it are consistent with all the traits I want to convey?", which takes too long and by then the in-character conversation has moved on.
When inspiration finally strikes me and I can spit out a half-decent line of dialogue quickly, I'm never sure if it actually makes sense for my character's intended personality or just sounds dramatic.

In real life, I only speak when spoken to, when I seriously have something to add to the discussion, or when I want something. But in games I've been pressured to participate more when I haven't said anything in 10 minutes, and my last group kicked me out for being too quiet.
Playing a mute character probably isn't the answer, because I've been in a group with one, and she was one of the most nuanced and likeable PCs I've ever seen through eloquent descriptions of body language, which I have even more trouble writing on the fly.

Please try to give a more detailed answer than "practice", because I don't want to be kicked out of any more groups.
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>>47698566
Here's as basic an explanation of acting as I can give.

In every scene, your character has a goal that they're working toward. Keep in mind what that goal is. Everything your character says and does is something that character feels will get them closer to achieving that goal. Worry less about affectations and traits. Just stay focused on simple goals.
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>>47698566
I try to build characters who are somewhat like me in some way
It makes RPing way easier
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>>47698566
Okay this is going to sound a lot like "practise" but stay with me because I'm going to tell you how.

If you can join a local improv' or drama group it is literally the best thing to prepare you if you can afford the commitment. I did youth theatre for over a decade, I find shifting in and out of character incredibly easy and when I GM I roll out new stuff on the fly. I'm not special I've just been doing it for a long time.

You don't just find it hard just because it's not in your nature you're also bad at it and this demoralises you. Only by forcing yourself to be in uncomfortable learning situations will you improve.

Try reading some Shakespeare or other plays and getting into the characters as you read them, try and mimic them personalities on the page especially the larger than life ones. Whenever I see a new film or read a new book I like to think like the character I liked most for the next few days, try it it's super fun.

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>You and your friends gain telepathy.

Could you still enjoy playing traditional games with each other?
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I probably could, but they couldn't.
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>>47698491
Sweet, now we don't have to worry about disturbing other people while gaming. And it's a lot easier to send secret messages laced with profanity.

I think it actually might improve our ability to game
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As in, everyone is constantly reading eachother's thoughts at all times?

Yeah probably, most of us are brutally honest. It might make secret character motivations and GM planning and the like kind of lame though.

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