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Archived threads in /tg/ - Traditional Games - 3404. page

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File: Hemogolbin.png (674KB, 667x1137px) Image search: [Google]
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Hemogoblins: goblins with vampiric blood in their lineage, or just goblins worshipping a blood god?
32 posts and 3 images submitted.
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You made a pun.
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>>47643010

Actually, he took the pun from the game of which pic related features a monster, named a Hemogoblin. If I recall, they're goblins empowered by some sort of blood ritual, so the name has some purpose beyond the pun.
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>>47643010
Better kill him then, people who make puns are literally worse than Hitler and need to die, right anon? That's what you think right?

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>the duke is a well respected man
>he is known for his honesty and integrity
>he is an outspoken supporter of the king
>his estate is well managed and prosperous
>his sons are some of the most diserable young bachelors in the kingdom
>he has 15 levels of barbarian and can beat your fucking teeth in without breaking a sweat
17 posts and 8 images submitted.
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Can i curse totem of his former tribe and affect him through sympathetic link?
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>his daughter still gets kidnapped by bandits or cultists all the time
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>>47642072
>daughter kidnapped by dragon
>comes back 3 days later with dragon head on sleeves made from dragon wings

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Worst scarred character that you have played as
40 posts and 8 images submitted.
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>>47641881
" The men who did this, live no more"

My half-orc outlander (nomad) paladin in 5e. Tribal warfare is tough work.
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>>47641881
My one beautiful Elf alchemist. Hands, face and head now horribly burned for not wearing welding equipment while he checked out a new alchemy trap we found. That trash got me two new bombs though was cool.
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My current wizard character is missing all the muscles in one of his legs after an experiment gone terribly wrong.
He basically got magic polio leg. Shit sucks when you're running from enemies.

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The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!
45 posts and 26 images submitted.
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>>47641418
Wrong board buddy.
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>>47641418
Jokes on him. I've been trying to die for a few centuries now. I doubt he can do anything to me that hasn't been tried before.
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>>47641418
The fuck? I'm Exalted with the Legion. I even repaired his hypocrite-machine so his brain could be fixed. Screw this; I'm going Yes-man.

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What does /tg/ think of plasma rapiers?
17 posts and 7 images submitted.
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>>47640738
That watermark.
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>>47640738
Looks like it would make a good kit, But is it worth the points if you've got a plasma cannons?
>>
I'm more partial to a plasma cutlass myself

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What is it that makes this tavern special?
47 posts and 4 images submitted.
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>>47639951
The beer wenches
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>>47639951
The tables are mimics, trained to open mouths in the center, for easy garbage disposal.
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>>47639951
This is a tavern for ants.

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looking to get a new board game from my LGS. looking to get a type of dungeon crawl style game with a few exeptions. Here's what I have my eye on.
>Warhammer Quest: adventure card game
>Dungeon Saga: the dwarf king
>Wrath of asharladon
>Hero quest
>Descent
>D&D: Dungeon command

I'm not too concerned about price or anything, just gameplay. I'm a big fan of the D&D style combat mechanics, and I heard some of these games are just reskins of others (not sure which ones came first in all of these). anyone have any suggestions on which of these are good and which I should stay away from based on your experience?
19 posts and 2 images submitted.
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>>47639791
Used to play Hero Quest when I was younger, shit was so cash
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>>47639837
Hero quest is awesome
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>>47639837
>>47639863
im guessing that one is what descent and Asharladon and dungeon saga were all modeled after?

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Right, so they worship the Lady of the Lake... but which lake is THE lake? Is there only one? Are there several? Where is it slash are they?
18 posts and 6 images submitted.
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>>47638303
That's the point of the Grail Quest, anon.
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>>47638303

The lake with the lady in it. If you go to a lake and there is no lady, it is not the lake.
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>>47638303
>Where is it slash are they
>where is it/are they
this is the internet, you don't need to type it out
but more on topic, I would agree with this anon: >>47638342 whatever watery tart is distributing swords atm is the one you worship

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Docking Complete.

What is Traveller?
http://1d4chan.org/wiki/Traveller

Traveller Folder and Pastebin:
http://www.mediafire.com/folder/r778br7g7ux9q/Traveller
http://pastebin.com/swinsu7x

Music to Explosive Decompression to;

>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8

>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4

>Goldsmith - Alien Soundtrack
http://www.youtube.com/watch?v=jwCcrhUdgOI&list=PL56A81A723975A961

>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
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I need pictures. Pictures of fire-based monsters! Bring me your dragons, your phoenixes, your fire giants!
16 posts and 16 images submitted.
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>>47637980
Your whatever the hell this thing is!
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>>47637999
Bonus points if they're a classic, or something eastern-looking!
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>>47637980
Why have fire when you could have explosions?

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>ITT Post Space Marine chapters that you wished were a thing

>Marines that Ride into battle on Manticores/Gryphons
>Marines that use Storm Shields and Melee weapons primarily
>Rhino-Men Marines
11 posts and 4 images submitted.
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>>47637922
I just want Grey Knights on motorcycles.
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>>47637922
Why don't you just play

Age of Sigmar
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>>47637922
Legit sounds like AoS

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I am planning to run a game with a bunch of espionage and I am considering adding a few rules to it for a system relating to 'not blowing their cover'. I'd like everyone's opinions on if its sound, or just fucking stupid.

Essentially, when the party does something that would throw suspicion on them and the mission. I put a poker chip on the table (i like to use these as tokens in games). each suspicious act adds to this stack.

When it gets high enough, let's say for argument that 'high' is 10 tokens. then the current part of the conspiracy the players are up against, call the next guys up above to tell them that someone might be on to them. They will then send in a team or hit squad to investigate.

But players can lower suspicion by acting by roleplaying a scene involving them doing the job that is part of their cover. (For example, if one characters cover story is that he's a journalist, he needs to roleplay a scene explaining to his boss why he hasn't been coming to work lately)

As a secondary feature of this, I was thinking that players can use their cover identity to gain a temporary bonus or clue to advance further (such as that journalist bugging his boss to let him into the archives). However, this action creates a point of suspicion.

thoughts? Is it total autism, or is it sound?
27 posts and 2 images submitted.
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It's as good a houserule mechanic as any. It allows players to visibly see how their actions are drawing attention to them and how well they're covering their tracks.
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It seems a bit too videogamishly quantitative to me. Part of what makes the sort of thing you're trying to simulate so exciting is that you can never really be sure if they're on to you or not unless and until the shit really starts to hit the fan, and even then you're not necessarily certain how much they know. Having suspicion tokens that you can work off by giving lip service to your cover story every now and then in between whatever you're doing to make people suspicious is exactly the sort of thing I think a lot of people play tabletop role playing games instead of video games to avoid. Yeah, keeping track of what everyone is thinking all the time is a headache, but that's what it's supposed to be. It just doesn't make any sense that, say Guard #6 will think "Well, that guy was acting REALLY suspicious with how he kept on trying to break into the room where the secret stuff is kept, but I heard somehow that he was mopping the floors really carefully somewhere else so I guess he really is just the new janitor."
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>>47637841
As is, this just feels like a gameplay tax. You ignore it until your count hits 8 then do your 4-7 scenes of "paying it down".

With players who mostly ignore such narrative elements, it's going to end up feeling like a chore. For players who already enjoy this behavior, it's not worth codifying the rules and tracking the points. Mostly, it seems like a solution looking for a problem.

I feel like emphasizing the secondary feature of your design (letting a player risk their cover for a better chance at victory) is the way to go. The best example of this I can think of is the old white wolf RPG Hunter: The Reckoning, which let you risk Conviction points on a challenge.

When starting a mission, your cover has a rating. You have a pool of points (equal to that rating) which you can risk any amount to increase your dice pool/roll result. If you win the challenge you gain a point (strengthening your confidence in your cover), if you lose the challenge your cover also looses a however many points you risked. A cover of 0 has been blown. This way rather than no-stakes bookkeeping scenes, invoking your cover is always an exciting decision.

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What campaign/story of yours are you most proud of?
11 posts and 4 images submitted.
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>>47637422
The one where my players all said "fuuuuuuck youuuuuu" in the most complimentary way, when the big bad revealed his plan. It was a great reveal.
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>>47637457
Don't elaborate or anything
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>>47637477
Oh! Okay. I was going to, but if you don't want, I'll stop digging up the game logs.

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What is a simple fantasy tabletop RPG with realistic combat OTHER than GURPS or Savage Worlds? (My players are sick of both).
41 posts and 10 images submitted.
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>>47637058
>fantasy RPG
>realistic combat
:/
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>>47637058
Riddle of Steel
Barbarians of Lemoria
RuneQuest (notably more crunch)
The Burning Wheel
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>>47637070
This is the issue I ran into as well. By realistic I meant that I want most people to die in 1-2 hits of a sword without armor. Magic is optional. This kind of shit only seems to happen in GURPS.

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Things you like in games that don't translate into storytelling well

Impractical weapons.
23 posts and 10 images submitted.
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>>47636666
Vampiric attacks that aren't blood-draining
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>>47636708
Characters with wings
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>>47636725
Impractical characters

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