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Archived threads in /tg/ - Traditional Games - 3405. page

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I need pictures of power armour /tg/. Ideally, they'd look sort of like a suit of plate armour, but huge.
85 posts and 77 images submitted.
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>>47636617
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>>47636702
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>A wizard has discovered a way to make relatively affordable healing potions without the use of positive energy or any divine magic, and best of all, the amount of healing scales with level.
>It works by being calibrated upon purchase to store a scan of the user's body at perfect health.
>When it's activated, it applies low-level transmutation magic to any differences in the user's body, effectively reloading a past state, but doesn't affect the mind because souls exist.
>Using such a potion calibrated to someone else is not recommended.
What could go wrong?
26 posts and 4 images submitted.
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>>47636224
Dump a bunch in the water supply.
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>>47636224
DOPPLEGANGERS
CHANGELINGS
SJWS
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>>47636224
You slip a healing potion into someone's soup and suddenly their body is rejecting most of their organs.

You've invented one of the most insidious poisons ever. There's not even a decent cure for it unless said victim is already stocked on potions themselves (which they likely wouldn't because something this fucking complicated would be worth a fortune).

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I've been thinkin, but I can't explain why I find monopoly so boring.

Is it the mind-numbing simple trading? The painstakingly long matches? Weird house Rules?

Do you guys like monopoly?
38 posts and 7 images submitted.
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House rules are always making things worse.

But the real problem of Monopoly is that the game is extremely railroaded, there's plenty of mechanical actions and very little decision making, and even then most of that decision making are nobrainers with obvious optimal choice.

I honestly think it might take me less time to write simple engine for the game and run it as a simulation than actually play the game. (Assuming no GUI)
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>>47635569
The reasons as to why monopoly is a bad game could literally take hours to explain in robust detail.

Suffice to day, it is simplest to explain that the game was not designed to be fun, but as a critique.
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>>47635678

Please, I'd love to read a more in-depth explanation.

I'ts sucha classic game, but differently from other games like war and chess, where you ahve to make decisions and combat all the time, monopoly is much more railroaded, as the second anon said.

I didn't play much monopoly due to that, but I'd like to know why eaxctly, is it shit.

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What's your opinion?
23 posts and 1 images submitted.
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The "flavorful" keywords should be given generic names.

They're game mechanics, not fluff.
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>>47635353
>Should "Draw a card" be called "Research your Library"?
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>>47635464
Why not just call them 'MECHANIC_075'?

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What's the hardest you've ever failed at fighting a relatively simple monster?

>be in spoopy haunted house dungeon, level 1
>just survived encounter from animated armor
>start tentatively exploring rooms
>team cleric goes into bathroom
>lol it's a bathroom
>as he turns around, he gets his ass whacked by an animated broom, 1/4CR, 15AC, 20hp
>half heath
>the fucker can multiattack, 1d6+2 each
>cleric fights it fails all of his rolls, fighter and druid eventually join in
>knocks out cleric
>fighter fails all rolls except one, does like 6 damage
>he's knocked out
>fucking druid has a god damn epic 5-round fight with this thing, uses all is spell solts on healing word
>at some point cleric bleeds out
>it's a fucking wood broom
>druid finally manages to snap it in half with thorn whip
>DM is nearly on the floor at this point
>he has to take like a ten minute break just to collect himself
>mfw
>fighter and druid now take disadvantage on all rolls involving brooms
>
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>>47635207
A party of 4 taken down coconut crabs.

Outmaneuvered, and out matched, and cut off.
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>>47635207
>A grown man cannot simply grab an animated wooden stick and snap it over their knee

Shit DM or shit ruleset?
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>>47635421
Shit rolls.

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I'm thinking about running a game of Apocalypse World, any advice?

I'm looking for a game that's easy and simple, and not too gritty, so that I can get over a long stretch of nothing and get back into running games before I move on to something more serious. Is this a good choice for that? It seems pretty rules lite, though unlike other simple games I've seen, it's 300 pages and has character advancement rules.

I'll admit I'm still reading over the book. So far I skimmed through the playbooks. Apparently I'm not actually supposed to have a plan before the first session.
21 posts and 2 images submitted.
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>>47634906
Play with what you're comfortable. AW is certainly lite; very open to interpretation. Lots of gm calls. "Collaborative storytelling" more than "rpg"
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>Apparently I'm not actually supposed to have a plan before the first session.

It's really more like "don't have a pre-planned story". Have images, have ideas about the apocalypse, have ideas about what you'd like to see in a game like this, but don't do any planning with them. The planning comes after the first session because the first session is always character creation and then following them around on a normal day. You need to know the status quo of the game universe you and your group have created before you can make plans to break it.

Another piece of advice: be prepared to improvise. Fronts are blueprints and having custom moves based on them are handy, but don't use them as a crutch. Also, be merciless with the doomsday clock.
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>>47635021

That's just banter.

And yes OP, you don't prepare the story before playing it. And the first session is more or less an introduction to the players characters and the setting that comes from their interaction.

Fronts are what you actually do to advance the story. They're... well, like actual fronts: imagine a menace that opposes the PCs. They're a tool for tracking how the menace proceeds. Maybe they'll win over it before SHTF, maybe not.

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Should Alchemy mean making potions, or altering things?

If it's altering things/changing them, then what would be a good name for potion making?
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The making of a potion is, by definition, altering things. It is a subset of alchemy, but not the entirety of it,
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IRL alchemists had a mysticism about "purifying" matter to change it into "higher" forms.

So transmutation is actually a valid use of fantasy alchemy.

Just potions would be like "Brewing".
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I personally like for Alchemy to be a non-magical method of creating change in substances. An alchemist doesn't need to have magical talent, but if they know a few ingredients that have an innate magic to them, they can distill them into a magical potion

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I'm a big podcast listener, I got hooked on Adventure Zone for a minute but it started getting tired for me. I'm looking for recommendations on some good /tg/ podcasts.

Been wanting to hear some CoC games specifically but I'm open to anything.
18 posts and 1 images submitted.
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I like the Arcology podcast for Shadowrun. They hit all the right things for me. Tactics, min-maxing, character development, and shenanigans. Especially shenanigans since things either go well or really, really wrong.
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>>47634349
Fear the Boot was pretty good.

I've just been watching (mainly listening) to critical role and I'm on episode 25 right now. I'd also be interested in finding some more good podcasts though. Mainly on GMing and general role playing.
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Godsfall is a great podcast. It's d&d 5e, with a homebrew world and stuff. The lore and worldbuilding take a big spotlight, with the entire first episode just being devoted to the history of the world. the dm is fucking incredible. knowing /tg/, you may get put off by the first interaction with the female player, and her immediate jump to women's rights and equality. people have been known to just scream SJW and turn it off then. don't. it's worth getting past that one initial awkward moment.

Hello From the Magic Tavern isn't really /tg/ so much as it is just about a fantasy world. It's a show that's just improv comedy based on the concept that this guy fell through a magical portal behind a burger king in chicago into the magical land of Foon. He just so happened to have his podcasting equipment with him, so now he does a weekly podcast with Ucidor, the blue wizard, and Chunt the talking badger/shapeshifter. I think it's funny and at least worth listening to the first episode or two. Again, it's less /tg/ than just comedy set in a fantasy world, but it's good.

The Command Zone is a great magic podcast. Obviously, it's for the commander format, and the hosts are very likable people. They're also very active on twitter, so you can generally get a response out of them and that's neat. They lean towards spikes, but talk about every aspect of the format. My favorite magic podcast.

Masters of Modern is another magic podcast. They've been turning me off recently because of their lack of production quality and willingness to be exclusive with their patreon instead of inclusive. That said, they're good at talking about a lot of aspects of competitive magic. Moderately interesting guys.

Mark Rosewater's Drive to Work podcast is interesting if you're into the design of Magic. He's the head designer, and he gives incite on a lot of things behind the scene. Moderately interesting, but only if you're really into magic.

I've been looking for a crafting material, something apparently very unusual or very obscure. The material itself is called Dragonsteel, and is supposed to be a cut above basically everything else. I can only guess that it's purpose is to start a quest to find some. However, I really need the info on Dragonsteel, and for the life of me, after nearly an hour of searching, I cannot find anything. I think it might have been in a copy of Dragon Magazine, but god knows that doesnt narrow it down. I'm going to be using the material as a main focus for a campaign, and I need the information on it to make it work. Some help finding it would be much appreciated.
Pic unrelated
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Dragonsteel is in Game of Thrones and is the title of at least two fantasy books that I know if. Are you definitely remembering this from D&D?

The real question to me is why do you want to base a campaign around it if you don't know anything about it?
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>>47632984
>be dm
>be unable to make something up
Really op?
You dont need a supplement to hold your hand. Make it up.
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I absolutely could make something up. In fact, if no one finds anything, that's what I intend to do. However, I've also been looking for this resource for years, and the book it was in contains information on better crafting, with things beyond masterwork, so I am very interested in finding it.

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So I'm running a Dark Souls Campaign and the players are getting to the point where shit gets real. I will make a pretty boss-heavy campaign, with a boss battle closing every session, and already got some planned. You guys got any ideas for cool boss appearance/gimmicks/backstories?
49 posts and 13 images submitted.
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>I'm running a game
>Make my game for me
I don't begrudge it but I wish you had even a little bit of work to show.
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>>47632924
Well since you are running it for a party if people you could build more bosses to have a gimmick around multiple people. Like a boss that possesses one member of the group at a time and causes infighting or something.
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>>47632948
Well, I guess if I show some of the stuff I did until now it would help.

>Centaur Knight Volvonir. Fought in a giant viking-style wooden church, where it jumped between ceiling beams, mezzanines and pillars, trying to keep away from the PCs. Its main attack was to jump high into the air and try to crush a PC under its weight, or to jump behind the wooden benches and throw them at the PCs with kicks. Best way to kill it would be to quicky cut the pillars under it and make as much damage as they could before he could recover and jump away. Recovery required a sucessful roll, so it could take a couple turns.

How important is body language in traditional gaming?
31 posts and 7 images submitted.
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Body language is half of the battle in games such as Magic: The gathering. If you can subtly alter your body language to a low-power position when you have a card in hand that can turn the game around it often puts your opponents into a false sense of security where they make little mistakes because they fully believe they're winning. Also, if you set up your trade offer for a card with the right words and gestures you can trick someone out of a planeswalker for a big greenie.
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I wear a spiky helmet when I DM. I think it's a power move.
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High-power poses are about visibly not giving a fuck.

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Why is it that 4e never got a Baldur's Gate/Neverwinter Nights style video game, even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made?

On a scale of highly improbable to impossible, how hard would it be to make this happen?
28 posts and 1 images submitted.
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>>47631956
How hard would it be to recreate FFT?

I am not a programmer, I do not know
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>>47631956
>even though 4e was better suited to computerized gameplay than basically any other tabletop RPG ever made
Actually it wasn't. Interrupts would be very annoying to program into a videogame but are a lot easier to play out in a tabletop format.
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Neverwinter Online is pretty much 4E.

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Tell me about the current plans of your pc's, both short and long term. I especially want to hear about how they intend to deal with the big bad, and what they know about the big bad so far.
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Next step is to sell the salvage of a space station to retrofit it to being a Research and Development location.

After, perfect a bioweapon that is basically "The Blob" as an airborne virus. At the same time start producing super morphine mixed with space meth.

The drug trade will fund the next step. Which is developing a Combat Platform for the Virtual Intelligence he has already. Once that is done, upgrade that VI to an AI.

Then, find some nanotech to upgrade the platform to self replicating combat mecha.

From there, I've won.

It also turns out my character is becoming the BBEG somehow.
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Short term he wants to expose a cult's existence and make it crumble from within through careful deception and infiltration. He has already risen through the ranks enough to get close to the supposed head of the organization. He has done terrible things to prove his loyalty. Or so it would appear...

Long term he wants to uncover the truth behind why all this occult activity has sprung up of late and has been working to create a network of spies specifically to detect future activity of this kind within the region.

As for the BBEG... He has terrible dreams of horrors unleashed upon the world but nothing solid to go on. With each cult he finds he discovers more about their common roots...
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>>47631771
Short-term we're in the past to "steal" (just pick up before they normally would be found) a shitload of God-produced energy crystals that are used up and rare as fuck in the future, to power a special 3-dimensional time travel spell dome that the goddess of artifice built for us.

Long-term? We're going to assemble the greatest, most powerful heroes from every legend that we can. Extremely ancient dragon lords, unmatched psions, a hobgoblin warrior-king who united the northern tribes through conquerig them, and quite a few others that I don't fully remember. We don't have any of them yet, but it should be easy to find - we have an artificial "defective" goddess of knowledge with us, who my character taught psionics to, so she can reliably recall just about any information.

Uh, anyways, we're assembling the army because it's the best shot mortals have of dealing a wound great enough to a universe-eating eldritch abomination that the eldest gods of the universe can force it fully out and seal the universe from it again. It's far too great for anyone of us to actually kill, even with the greatest army ever assembled, so we're content with just trying to force it out.

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At what point is a piece of technology too advanced for medieval fantasy rpgs?

Do you care if it was around in roughly the real medieval times or would the optical telegraph fit right in despite being late 18th century tech?
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>>47631362
basically if it COULD be made...
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>>47631362
I don't care. Medieval fantasy is dumb. Medieval period as envisioned by fantasy RPGs is dumb. Give me late 18th, 19th or even 20th century instead, i'll play that in a heartbeat.
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>>47631401
not the OP, but the issue with that is that when you put in even minor amounts of magic, suddenly a lot of stuff could be made.

>>47631362
That said, I'm fairly fine with "if it could be made" mentioned there, plus the bullshit magic might provide.

Lately, what I've been doing to sidestep things a bit in a campaign setting is that magic's been out of the game for the setting for centuries and has only recently comeback.

So wizards are trying to get back into the swing of things and only just now experimenting with what they can do with the new tech around.

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What's the rules with the forge world rapier? I just want to know which ones that i'm able to field as imperial guard.

Someone did mention sometime ago something about a hull mounted gravity cannon for the leman but i'm unsure if that's true.
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>>47630725
Do theses come in plasma?
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>>47631019
No. Not yet.
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>>47631019
Chaos ones come in Ectoplasma, which is better.

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