I'm trying to list all the environments I could put my players through in a fantasy campaign. There's:
Forest
Mountains
Desert
Snowlands
Swamp
Underdark
Volcano
Hell
Underwater
Jungle
City
Sewers
Dungeon
Have I missed any other classic location types?
Sea, shore, mangrove, tundra, glacier, plains, salt flat.
>>47630719
pick up a geology textbook, you'd be surprised what it can inspire.
>>47630719
space
surreal dreamscape
giant animal or tree (inside and out)
Sold my PC today and want to get into a new hobby. I recently got interested in tabletop, especially Warhammer 40k.Is it worth it, or am I too late? Warhammer Fantasy/AoS looks awesome too, but friends told me to stay away from AoS.
>>47630397
You should probably avoid GW in general, if you want to at least have a good tabletop experience.
Unless it's the only thing played in your area, then good luck.
>>47630397
>Is it worth it, or am I too late?
You're far too late. The best way to enjoy the 40k universe isn't by playing the tabletop. Play Dawn of War and the tabletop RPGs.
Fantasy is best enjoyed now by playing Total War: Warhammer and the RPGs.
If you're dead set about getting into a tabletop, look to Kings of War, its not!Warhammer Fantasy, Warmachine, or Infinity.
Pick the look and fluff you like best and roll with it.
>>47630441
Ignore this guy OP
The reason most people get into 40k is the lore or setting or design aesthetics. People like this guy is trying to get you into the rules and other games (which are good and fun and my actual preference but you want Warhammer).
40k isn't particularly a great game BUT the models are fun and so is the lore. There's a more fun, smaller scale version of the rules called Kill Team. There is a blog out there that actually improved the Kill Team rules. They are currently revamping the rules through committee (so it's taking forever and is wildly unbalanced and shit) BUT they kept the old rules before the revamp on their blog. These rules are in supplement to the main rules of the game. It can be found here. The core rules of the supplement have not been updated yet so they are under the main tab and the rules for individual armies are under the "legacy" tab.
http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html
My tip would be to get a Start collecting set and some model acrylic paints, very important that they are for models and not enamel paints because model paints use special pigments that are much smaller than in regular paint. If you were to use regular paint you would lose most of your detail.
Start collecting https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965381&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
If the faction you want isn't present then I am sorry to say that getting started may be a little more expensive.
Tell me about the time your character achieved ultimate power.
What level is she at that moment?
>>47629774
He imploded with psionic energy and created a new alternate universe that he is the primary god for.
he got the equivalent of stand then became a vegetable
So, I've done a price up of forge worlds items and its very expensive.
Should i consider recasts or second hand models?
3x Chimera Armoured Skirts
>70.94
1 x Leman Russ Executioner Turret
>31.53
3 x Leman Russ Annihilator Turret
>94.59
3 x Rapier Laser Destroyer
>177.35
1 x Trojan Support
>84.73
3x Razorback LasPlas
>88.67
Grand total. 547.81 AUD
With Tanks, It's considerably more.
3 x Minotaur Artillery Tank
>549.78
3 x Malcador Infernus
>549.78
3 x Macharius Heavy Tank
>679.84
2 x Macharius Vulcan
>433.52
3 x Macharius Vanquisher
>679.84
Grand total. 3440.57 AUD
>>47629392
I can't wait until they bring out a plasma version of that.
why do you need so many fucking super-heavy tanks
at this point I would find a recaster that doesn't suck balls(Z does) and order the larger stuff from them
>>47629489
In reality i only need about one of the super heavies but ideally, i'd like more.
hey fa/tg/uys. You guys were quality players on 4chab and the last iteration on the serb. I thought you guys might be interested in this, hope to see you on the serb
IP: intcraft.online
Next friday (june 10th) We're launching our historical RP minecraft server based around 1900 AD.
It is a historical rp server with plugins to help with immersion. Players make nations and these nations can trade, make treaties or alliances, and go to war with one another for land and glory. We're paying for our own board which we use for discussions regarding our server.
There will be a set amount of historic nations that can be claimed by groups of players prior to launch. All nations will have their historic borders already claimed. You can not make your own nation, you can either claim a pre-existing nation or join one. You can however get your own nation later by diplomacy or revolution.
We play on an accurate map of Europe, including parts of northern africa which will be unclaimed at the start and will be open for colonization.
We have created an original content resource pack with crackshot and custom weapons. You can use many different types of rifles along with flamethrowers, grenades, and artillery. Dyed leather armor will be re-skinned to military uniforms. There will also be brewcraft and you can sit in chairs (obviously the most important part). THIS IS NOT MODDED IN ANY WAY! This is vanilla.
A link to our skype chat:
https://join.skype.com/xa2knxvCqQe0
>>47628782
pls join pls
here is an example of our god/map-maker chien's work
>>47628782
here's our gun recipes, will follow up with ammo recipes
>>47628874
ammo recipes t b h
Is there a setting in which humans are hunted and killed by all the superior fantasy races to near extinction?
Why don't you write one?
Battlefield Earth
Warhammer 40k
Sup tg. Are you up to open bootleg boosters??
My brother found them at 300 CLP each (0.5 dollars) and bought 4 for 1000 CLP ( like $1.7).
>>47628151
Back of the packs.
Oh, hell yes! Do it, OP.
>>47628207
Since you asked.
Here is first card of the first booster.
Get hyped
Okay, so let's say you have a King who wished that "everything he touched turned to gold". Now, this wish was taken literally, and everything, his clothing, the air around and inside him, droplets of sweat, was instantly turned to gold killing him.
The effect is hugely superficial. If you rub an object against his finger (prying away the gold first) only the area of that object the finger touch turned to gold. The greatest difficulty is having to pry away the gold from his skin just long enough for it to touch something.
What is the most cost effective way to use his corpse to turn materials into gold?
>>47627801
grind him into dust, spread him over an area regather the material and subject it to electrolysis to separate the gold from the body, then spread the dust out again. Rinse and repeat.
Determine what granted him this wish and subjugate it.
Contain his body in a superheated Dwarven furnace, introduce a fuel substance into the furnace to contact the body, such as soot. Once it touches him, the gold will melt and pool into a drainage receptacle to be maintained by hearty dwarven goldsmiths.
Turn this whole facility into a temple and now you have the Altar of Infinite Molten Gold.
How often do you trade cards?
What was your most recent trade and are you satisfied with it?
Have you ever screwed someone with a trade?
The best trade I can remember was when a guy had just traded away a Drama, so he had just looked up the price. He said it was $5. I tried to tell him it was $10, but he said it was $5, so I traded him a Kytheon for his Drama and a Westvale Abbey.
>>47627302
I try to trade as much and often as i can. Usually, its stuff i dont need for other stuff i dont need, but i always get something another player will want and maybe something i need. Before i knew it, i had all of the cards for a few decks except for a few expensive pieces.
Traded a westvale abbey for a nahiri. I think I did pretty well.
I've read fluff about "Eldar ambassadors" to the Imperium, but I thought the Imperium kills xenos on sight unless they're busy killing other xenos/Chaos. Am I mistaken about something?
>>47627079
Just like in the real world, politics are a thousand shades of gray.
It is sometimes beneficial for the Imperium to work with the Eldar, hence why there are ambassadors between the two at the extremely high levels (such as the Inquisitorial level) of the Imperial government.
However, those decisions can't be safely made at the lower levels of society, so the "official" policy for the average person (and even regular nobility) is still to avoid at all costs, because they're almost certainly not capable of handling it and will be manipulated by the Eldar into doing the bidding of the Eldar.
>>47627079
The Imperium's overarching policy is that it the galaxy belongs to humanity and that every sapient alien race must be exterminated. However, that's completely infeasible in the short term, so they do entertain diplomatic communications with some factions. Eldar are one, Tau another. Generally, these relations are handled by the Inquisition and a non-militant faction of the Sororitas (Diagolus IIRC) focused on translation and interpretation of alien societies and languages.
>>47627079
>There are Eldar there
>Also a whole bunch of nids we both loosing against
>Let's speak to the guys who, well, can be spoken with
>But let's ask them to pick one dude instead of all of them and we send one dude too
Bahm, there you go anon, an ambassador.
One of the key aspects of mythologies that separates them from other works is that many myths and legends have multiple interpretations and can be recounted in multiple different ways. One version might mention Narcisus becoming a flower after death, while another might mention him rotting in tartarus for his foolish pride.
This is because mythologies are not written by single authors, but are added to over time from other sources and from other storytellers, creating stories that are vibrant, interesting, and often self-contradictory.
Lets see it /tg/, with its multiple authors, can replicate the feel of a mythology. In your post, create any myth you want. You can use characters/gods from a previous post, make up your own, write new details to a previous story; whatever the hell you want. Lets see what we end up with.
>>47626556
I'll start:
>Life was created from the love of Otax the Ocean and Ava the moon.
>They had first seen each-other during battle, for the forces of Earth and Sky do make war with each-other
>Otax and Ava both knew that they loved each-other at first sight.
>They fled the battle in its chaos, and loved each-other. They promised to meet again.
>11 times did they love each-other, and on the 12th time, they were discovered.
>Both Earth and Sky were furious at their children, and would have killed them were it not for the mortals.
>For when Otax and Ava made love, Ava did give birth to her children, who were neither of Sky or Earth.
>Rain, River, Wind, Wood, Lightning, and all of Ava's children played upon the surfaces of Earth and Sky, and where they walked, mortal life grew.
>First were the fish and the birds, then grass and trees, then beasts and bugs, and finally Man.
>Earth and Sky, seeing that they were now covered with living things, were forced to call ceasefire.
>Their honor prevented them from fighting that would harm the innocent, and life had spread all across the world.
>Ending the warring among the gods, Earth and Sky punished their children by separating them forever.
>But 12 times a year, on the birthdays of their children, Otax and Ava desperately reach out to each-other; Ava shining low and bright in the sky, and Otax rising as high as he can.
>This is how life was created, and why the tides rise to the full moon every month.
>>47626574
>Life was created by the trickery of the Moon Goddess Ava on the Ocean God Otax
>When the Earth was waging holy and just war against the Sky, the two beings met
>Ava used her feminine wiles to trick the noble Ocean, spawning a legion of children she thought could be used against Earth
>Her surprise when Man embraced the Earth, recognizing it's bounty and purity
>Earth, with his power, separated the evil Moon from the dejected Ocean, who still pines for her when she dares fly close to the ground
>Though you may be tainted with the Moon's sin, you may purge it from your body by drinking deep the salt of the ocean
>Don't forget to purge the dirty Moon worshipping filth
>>47626574
>>47626728
>Life was created by the evil of the Ocean God Otax upon the Moon Goddes Ava.
>Whilst the Sky did defend itself from the jealousy and war of the Earth, Otax captured Ava and carried her off.
>Many times did Otax rape the gentle moon, and she was forced to bear his children
>It was not long before the graceful Sky spied upon the vile Otax, and rescued Ava from him.
>Sky would have utterly destroyed the Earth then, were it not for Ava's children, for although they were childrne of rape, Ava did love them.
>Otax still reaches up the Ava, his stolen prize, but whenever he tries, vigilant Sky beats him back towards the earth
>Remember, although our bodies live on the earth, our Soul is of the Sky, and it is only through meditatation and abandoning the pleasures and temptation of the earth that we may return to the Sky.
by that i mean like sometimes taking breaks to show whats going on on the villain side or some other third party that's not the party. or is this idea just shit worth only for diceless story-driven RPGs?
>>47626314
Can you trust your players not to abuse any OOC knowledge whilst playing?
>>47626314
>or is this idea just shit worth only for diceless story-driven RPGs?
This.
Story is from your player's perspectives.
You can have them see what the bbeg is up to via magic, or hear through rumours or something, but don't actively move away from them to show what's happening as it's just jarring.
Maybe have a diviner NPC who lets the players peer into a crystal ball during downtime to get a clue about the bad guy.
Or, maybe, make the story about what the characters do and not what the bad guy is doing.
Welcome to the thread for d20 station, a rules light Space Station 13 server.
>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors or antagonists (assasain/spy/thief).
>How do I get this game?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND Download link: http://www.byond.com/download/
You'll also want a BYOND account,which gives you a ckey so you can save preferences and be recognized by the game. It's highly recommended to make an account if you're experiencing connection issues or don't want to be a fat tourist/starving space bum.
To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below.
byond://76.16.8.127:28014 OR byond://d20station.ddns.net:28014
>How do I play
Use OOC and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC. There's also wikis deticated to documenting the spaceman way of life, but they vary widely from server to server.
>What are the rules?
The rules are very relaxed and admins try to take a hands-off approach to administrating. Admins will generally only intervene if someone is explicitly playing to ruin the game or being a dick. Reminder to read the rules in-game.
>What map/code do you run?
We run a heavily modified Ministation map with now pretty much completely custom code. Most jobs on Ministation are merged with similar counterparts and head roles have been re-enabled.
>D20 wiki where?
http://robustvinyl.com/ss13/wiki/
>When does everyone play?
Check out the server pop graph to see when people are playing: http://www.ss13.se/servers/2284/
>Who are these tripfaggots?
Usually admins/coders in the server.
So what's the best way to get yellow gloves? I can find a pair in the tool room across the bar but those don't seem to help against shocks
>>47626418
Coin in the YouTool vending machine
Electricians lockers in Engineering
Ordering a crate from cargo
>>47626418
being an engineer you spawn with them
they can be found in yellow toolboxes sometimes as well, and if all else fails, latex gloves give you a partial resistance to the electrical damage, and can be easily acquired in medbay
Help me /tg/, I need pics of magic/fantasy rifles.
I am going to be doing my first D&D session later on today and have my eyes set on the Paladin. On the surface he is everything I want in a class: durable/tanky, wears plate armour and utilizes shield and swords.
Problem is when I read through the description it sounds like upholding justice is their #1 motivation and I can't think much else besides a goody two shoes or an overzealous justice fanatic akin to a Witch Hunter.
What other personalities could I give to provide me some more breathing space in regards to motivations, character flaws and so on?
I was considering a Paladin who on the surface is a justice upholding fellow but in truth is using it as a mental crutch to stop him from falling to his more violent impulses. I don't want it too deep but I don't want it 2-d either.
Thoughts? Suggestions?
By the book in 5th edition the paladin doesn't have any alignment restrictions now.
Play whoever you want and just use the Paladin class features.
>>47625279
That's fine. The GM was pretty liberal in his explanation on what he was looking for, so I don't think the alignments are going to be followed too strictly.
My main issue is coming up with a character who isn't too farfetched like "Hammer Mc Hammerson" with his big hammer of smashiness, but isn't too heavy cause, since we're all beginners I think we're all going to be deers in headlights.
Would you have any experience of interesting Paladin characters you've worked with with which I could see examples of?
>a Paladin who on the surface is a justice upholding fellow but in truth is using it as a mental crutch to stop him from falling to his more violent impulses
This seems good. D&D doesn't lend itself to subtlety, though, so I could see this being particularly fun if your character has a habit of struggling with these violent tendencies aloud.
Other fun Paladins I've played with:
>a Paladin who is "too old for this shit," grizzled, war-weary, and taking no pleasure in violence, merely a grim acceptance of its necessity
> a Paladin who is overly idealistic, naive, inexperienced and easily misled - this type plays well with others who may not want to stick to law and justice
>a Paladin with a ridiculous sense of chivalry or fairness, the type to shout "Draw your weapons!" to an enemy before an ambush, highly vain, a glory-seeker
Basically Paladins are cheeseballs, with highly exaggerated character traits. If you can check your sense of irony at the door you'll have a blast!