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Archived threads in /tg/ - Traditional Games - 3390. page

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This thread is meant to discuss Lovecraft's Works and other related media like tabletop games, video games, etc

Previous Thread:
>>47660271

The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

A good playlist about the gods and other entities of Lovecraft:
https://www.youtube.com/playlist?list=PL-aprpylMuCdnaFEYwTzAobqUZGxS1D5p

>And with strange aeons even death may die.

>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages.
>If you don't horrors beyond your comprehendsion will shitpost.
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>>47707281
Threadly Reminder that Derleth is dead hack.
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>>47707313
I came to talk about horrors not feel.
>>
Prove Shub-Niggurath isn't the best God to worship
Protip: you can't

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Kobold thread.
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You're not wanted here.
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>>47707015
rude

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While this is /tg/ I am curious of your judgement of Eternal Crusade. Personally I have an overwhelming fear it is going to follow the same path that Age of Reckoning did except on a 40k level, another concern I have to express is will the Planetside level conquests on Arkhona (the in game planet) be issued as canon (if so keep fucking Goto and other unspoken shitlords OUT of it) especially now that the Tyranids will be involved?

Personally I hope to see a legitimate canon conflict considering it's going to include twenty one separate armies, and that it will turn out to be more intense than the Octarius War or perhaps even Armageddon, but, as with anything that GW does I am prepared for the worst.
11 posts and 4 images submitted.
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UPDATE: In an attempt to make the game both lore friendly and allow access to free players the EC dev team are going to allow th Ork Factions free to play, pretty fucking legit in my opinion. Now all they have to do now is make the Imperial Guard playable as a subfaction for the Imperium, Heretics for Chaos and well... Fuck the Eldar.
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>>47706232
It's shit.
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>>47706270
Free 2 Waaagh is going to be a post-launch feature that won't be available for several months after release and Imperial Guard are said to be very unlikely by the devs since it would either imbalance the Imperium if it was a player option or restrict the number of players in a given fight if it was an AI option.

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Why do you guys make stupid world building threads when nothing ever comes from them?

why not do dungeon building threads instead? /tg/ could make entire adventure books that are on par with anything the professionals make.
41 posts and 10 images submitted.
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>>47706065
that's
...actually not a bad idea.
Good luck picking a system to work in, tho.
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>>47706065
>/tg/ could make entire adventure books that are on par with anything the professionals make.

The problem is that getting an entire group of anonymous people to work together isn't as easy as it sounds. It either gets into carebear territory where every idea is a good idea or the project has to be so strictly controlled that it never goes anywhere.
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>>47706162
You don't need a system for a dungeon.

You need a history/purpose, general layout, the challenges and the possible treasure within.

That's it. If anything, fitting it to a system only detracts from the verisimilitude.

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Could someone tell me how to actually get in a PbP game over at Myth-Weavers? I've been trying to with several games now, and nothing's worked. The community there is ridiculous.

You basically have to write a novella-length backstory to get into a game. The ones who get accepted invariably have tl;dr backstories. If you're not accepted? Haha, tough luck, all your work is wasted.
Oh, what's that, you spent a lot of time making a sheet? That's wasted too.

And then there's the unspoken rule of "application quality doesn't matter, player veterancy is what matters." The ones who have the highest chance of getting into games are the ones who are ALREADY in games, so you've got "veterans" who are in 8-12 games at a time. New players like me basically don't stand a chance, and we won't ever become "veterans" ourselves because people don't accept us.

Fuck me, why does job interview logic have to carry over into online gaming?

You know how I can tell it's about player veterancy and not application quality? The ones who get accepted have tl;dr novella-length backstories, but they've got basically nothing to do with the setting or the campaign's plot hooks, because they're copy and pasted from a folder of "my characters to apply to games with."
Other new players and I ask questions about the setting, the campaign hooks, etc. and make characters with backstories tailored to that setting and hooks. We get passed up over those veterans with generic and unconnected backstories.

And if you DO get into a game? It's going to die a slow, agonizing death in a month. Maybe two. Point is, it won't last, like most online games. PbP just draws out the death throes.
How do I make this work for me?
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>>47705931
If you just want to play, wait for a game finder thread on here. Or go to a local club/society etc.
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>>47705954
I want to try PbP.
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>>47705931
>Haha, tough luck, all your work is wasted.
>Oh, what's that, you spent a lot of time making a sheet? That's wasted too.
Yeah, thats what you get a binder of characters for.
Then you shotgun them everywhere for random chance of getting accepted.

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There was a thread about retro-scifi and got me to thinking what sort of setting could be made blending Diesel Aesthetics (i.e. Art Deco design) and Ray-gun gothic?

The immediate immage that comes to mind is a P=51 Mustange sufficently remade into a space fighter
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>>47705525
Not /tg/ but the game Star Citizen gives me this sort of vibe. Most of the ships give off an industrial vibe with minimal super sleek stuff, with the weird limitations like how all combat is like world war two style aircraft combat rather than the more realistic 'i tell my targeting computer to fire at the dot 1AU away' which is then obliterated a second later, and lore dictates no AI which means you have a bunch of credit running around on large ships turning valves and firing out of bubble style turrets.
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>>47708427
Credit = crew
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>>47705525
I just want to say, thank you for not attaching the word "-punk" to any of those things.

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" I love you, everything I do to you is because I do. I just want you to be perfect"
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Are daemons all dicks with no external attachments to entities besides themselves? Or can they form bonds and attachments to others within the confines of their existence as an emotional spectrum?
>>
one school of thought holds that such creatures are incapable of free will and simply embody elemental evil in various manners according to their diverse forms

another school romantically imagines that the appearance of personhood implies personhood

so of course those demons which prey on romantic souls have evolved to mimic people
>>
Whats the end goal for daemons? You have some scheming to enter the materium, by possessing anyone who listens to their whispers and building elaborate cults to create demonic engines for them to engines for them to inhabit and walk in the materium. Then you have others who want nothing but to flee back to the immaterium and are bound in fleshy host and tortured by being caged in devices to keep them material. Is it a grass greener thing?

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Starting my first Torchbearer campaign (as GM) in a few days.

Any advice?
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>>47704953

To clarify: First time with Torchbearer, not first time as a GM.
>>
why torchbearer?
>>
>>47705027

I enjoyed playing DnD but it was a bit rigid and sometimes felt too much like its mechanics worked parallel to the narrative, rather than woven through it.

I enjoyed playing FATE games but it felt like it relied too much on the players negotiating with the GM instead of doing what came naturally, and its challenges felt unsatisfying to "solve" because the system is built to have few limits, to always say "yes," even if it's a qualified yes.

I enjoyed Descent but didn't want to roleplay in it; it's clearly there solely to provide the kind of tactical challenge lacking in FATE, and to do nothing else.

I've wanted to run a gritty game that recognizes the reality that in most settings, adventuring is dangerous work for desperate people, which is what Torchbearer is made for, and it seems like it might also be the happy middle ground between the other three I mentioned.

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>He doesn't have ranks in cook

Why the hell are you even in this party, you fool?
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>>47704848
Why doesn't your party have a cook?
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>>47706755
Mine does. It's me.
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>implying we need a cook in our own party with 60,000+ people under our command.

What's a space marine or imperial guard group that is entirely armed with plasma weapons?
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Dead fromradiation presumably
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>>47704524
I might name a Chapter the Crusty Burn Victims, but I would rather not try to paint it.
>>
armywise I doubt that there is any imp. or chaos forces that employ only plasma, mostly because fluff states what plas is available is hard to construct thus you can only get like 1 plasma gun and 1 plas cannon in a 10 man squad. DA got more plas. with with ravenguard bikers using twin-linked plas. instead of bolters on bikes.

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What are the top 10 planeswalker cards, in terms of playability?
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>>47704351
In no particular order:
JTMS
Tezz Agent of Bolas
Dack Fayden
Karn Liberated
Tezzeret, the Seeker
Ashiok (Sees SB play, never understood why, can someone explain this?)
Elspeth, Knight Errant
LOTV
Sorin, Lord of Innistrad
Ugin, the Spirit Dragon
>>
Jace, wallet sculptor
Karn
Ugin
Bolas
Actual literal baby Jace
Liliana
Elspeth, knight Errant
Elspeth, Suns champion
Sorin Markov
Tibalt
>>
>>47704471
>Ashiok
>doesn't inclue Liliana of the Veil

Slay thyself

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Is there anything more beautiful than a world that has fallen to Chaos?
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>>47704148
Shitposting
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>>47704148
The Worlds that never will
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>>47704148
The Exterminatus of a world that has fallen to Chaos.

>Spirit of the Law over the Letter of the Law
Can a paladin follow this and not fall?
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>>47704043
You can fall either way.
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>>47704043
If your DM is shit then yes. He'll probably make it happen anyway.
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>>47704043
sometimes the hardest thing for a paladin to do is to do nothing. sometimes that is what is needed to preserve the peace.

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I want to kill my group's DMPC.
The fucker is a half-gnome, half-aasimar druid with a juvenile T-rex Animal Companion. What can I use to drug this dino's food so as to take her out so the rest of us may have some hope of taking the druid out through sheer numbers?
15 posts and 1 images submitted.
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>>47703564

Have you tried talking to your group, and getting everyone to talk to the dm about removing the dmpc?

Maybe even switching up who the dm is sometimes because dmpcs are mostly dms wanting to play for once.

Failing that, sounds like you're in some sort of 3pf hellhole, so just get the wizard to do it.
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>>47703696
This is a group of new players and the DMPC is at this point a plot device/side quest. The cleric has been transferred from one diety to another (the DMPC's diety, who also hates the character) and tasked with finding a way to deal with him.
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>>47703564
If the DM is that DM enough, you will fail
do not harbor any illusions that you can wrest away control from God.

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Roz
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OP is a GIT
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OI DIS 'ERES AN ORC THREAD NOW
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>>47702781
>Misspellz ORK
>GIT

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