Can a bolter work underwater?
>>48122184
I don't see why it wouldn't
>>48122184
I was going to give a smart answer but.. i dont know.
>>48122189
they work in space, right? And are one of these reliable weapons that you can drop into water and use afterwards. But.. will the gyrojet work under water?
We should ask /k/ about this.
>>48122189
>>48122195
A gun that worked in space wouldn't necessarily work underwater. The issue isn't mechanical reliability, it's that fast moving projectiles perform fucking horribly underwater.
You could easily make supercavitating bolter rounds that functioned like mini torpedoes and were self propelled.
What are they watching for?
Casuals
>>48118505
An interesting plot to shit all over.
elderazi.
Why the fuck do people clamber to make Evil characters, even in games without alignment, and then bitch and moan when the party doesn't want a psychopath to watch their backs? I'm just flabbergasted that people think making an intentionally evil and backstabbing character in a group game is any fun at all.
Because shit like Dante and Alucard exist.
It really is annoying, but not surprising that some players don't seem to connect behavior (in their character) with personal reputation (in the adventuring group).
Evil can be really fun to play if you don't give in to temptation to be an asshat or an asshole about it.
Because only dumb morons play good people who follow the rules in a game about fantasy. It's like playing a guy who just swings a sword in a game with people who can throw fireballs. You can fucking go outside and swing a fucking sword and get "good" at it so why are you fucking doing it in a game? If you're doing shit you do in real life like respect authority other people and that shit then why are you playing a fucking game aren't you suppose to be doing shit you can't do in real life?
How would you guys do an MTG TV show?
Would you follow the plot lines of the Weatherlight Saga? Or do something more related to Modern lore and disjointed from the original books? Animated or Live Action? What changes would you make from the established lore? What would you cut out, or add?
Pic semi-related
the Obvious answer is Weatherlight adventures but the only thing we would get now is the Jacetus league or a bunch of "hip" teenagers becoming planeswalkers and meeting/helping the Jacetus league.
>>48114277
>How would you guys do an MTG TV show?
I wouldn't.
weatherlight
animated
studio akama
Hello, and welcome to 'Whose Heresy is it Anyway?', where the points count about as much as an Ork with no fingers.
I'm your host, Inquisitor Drew Carius, and I'll give you your first prompt:
>Things you can ask an Archmagos that you can't ask your girlfriend
>>48112590
Where's the toaster, I'm horny.
>>48112590
Why did you install a male plug?
>>48112590
Wouldn't this work out better covered in oil?
I'm writing something. What's a good name for luck tokens that you can spend for automatically succeed on a roll?
I'm getting tired of writing "luck tokens" all the time; also bennies sounds gay
also, the theme of the game is much like early dragon ball or dr slump
Fate points.
Fath points.
Fat points.
Fap points.
Fa points.
F points.
F pts.
Fts.
>>48110105
>>48110091
Plot twists?
Burning Spirit tokens (BS tokens)?
Surges?
Turnarounds?
What are some good /tg/core books?
The wheel of time series
Wheel of time, Dune, Discworld.
If you want unfinished stuff i guess A Song if ice and fire ( i preffer the Tales of Dunk & Egg in the same universe).
>>48109660
>Tales of Dunk & Egg in the same universe
I've got that book as "Knight of the seven kingdoms". Bretty good, smaller scale, interesting people.
What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension of Tokyo's Shibuya district, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.
>What is this?
This is a /tg/ Homebrew Project to create a tabletop RPG based on the above game. The goal is to create something that's fast and exciting, incorporating most if not all of the mechanics from the game and fleshing them out with new ideas that fit the themes. And what are those themes?
>Cooperation
A Player in the Reapers' Game can't survive on their own. The Players are arranged into a party where they share combat power, pass stacking buffs to one another (quite literally, in the form a "light puck") and must stay in the fight together.
We're also working a Trust and Synchronization mechanics which measure how in-touch you are with other Players.
>Powers
Players have access to powerful abilities called Psychs which they use to battle Noise, monsters spawned from human struggles and psychological dissonance that plague the Underground. These take the form of Pins that players collect and wear and activate to use their power.
>Fashion
Spend your precious time in the Reapers' Game shopping high-end boutiques or thrift stores for a new pair of skinny jeans or a worn parka that gives you extra attack power or modifies your battle combo!
>What system are you using?
Right now we're working with the system used in an actual Japanese tabletop RPG, Tenra Bansho Zero. Roll a dice pool equal to one of your Stats (Rhythm, Flow, Insight and Bravery), and count each die that's under the Skill or Psych you're using as a success.
>>48005243
>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse:
>https://docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit
We also have a couple supplementary documents:
The Psychlopedia
>https://docs.google.com/document/d/1yjonEzY_gVzJm5FyYksoDnx1otVEBpjAA8K1Ozw3eZU/edit
This is a rundown of all the Psychs in the source game. As we develop the system these will be fleshed out with actual mechanics.
The Thread Count:
>https://docs.google.com/document/d/16Uc3YJ-yRMoDhNc90EK5Ao0WOrubO0Gnl8ixIYQOEZs/edit
This is going to catalog the various Threads (clothing) and Brands from the source game, as a resource for GMs to use in their own games.
The Couture Matrix:
>https://docs.google.com/document/d/1850Ubwvdlqe0_9hk176tZ91-ykkJFlHX2XeS2VAA5Gw/edit
Rules for randomly rolling new Threads.
>What's on the Agenda?
We're making pins to have our basic stuff down to playtest soon.
We still need a proper health system in place. We've agreed on communal health pools, but we don't have much beyond that.
Lots of fine tuning too, if the system needs it.
>Previous Thread?
>>47885001
Excellent timing on this then!
This is the fillable PDF for the Character Sheet. It's a little crude (the rank boxes for Tags and Trust are pretty ugly) but definitely functional. I'll post the non-fillable one to show what it looks like without big thick check-boxes everywhere.
Gonna work on a revision for the Pin Sheet too, which will help us statting out the basic pins that we began talking about at the end of the last thread.
And here's a revised draft of the Pin sheet format. Note that I've added Rank indicators and I've also added Magnitude, which is the measurement used to show the relative power of a Pin's Psych.
I'm not sure what to do about Combos though since we haven't quite decided if Combos are specific to Psychs or to characters.
In other words, do we say that Energy Rounds has a X-hit combo, or do we say that the character of R.B. has a combo that's 3 hits long?
Post character concepts you always wanted to play
>>48115226
Cool picture OP, wheres the character?
>>48115334
Fucking this. So many people don't play characters, they play caricatures.
Too bad unarmed will never not be shit in 3.5.
What does /tg/ think about this webcomic?
It looks cute and I've had it recommended to me but I'm too lazy to sit and read webcomics much.
Not at all.
It doesn't interest or appeal to me, but I guess the art is alright. Certainly, there are much worse webcomics.
Camping out in the woods, you leave your bed to sit on a log as you cannot fall asleep.
Letting all the thoughts and experiences of the day mull in your head, you suddenly see this come out of the treeline.
She's making a bee-line towards you.
Wat do?
Rolled 15 + 5 (1d20 + 5)
Roll initiative?
Current character? Depends if she makes direct eye contact as she approaches, though coming at a straight line does help.
>>48103288
shes looking at her dubs lol
/EMN/ Eldritch Moon Spoilers general.
Does this include mana abilities?
>>48100819
I LOVE IT
>>48100867
No nothing can counter those as far as I know.
But you can stop someone from fetching.
Welcome to the MTG flake/lore thread!
Previously: Everybody bothered Gaia at the beach, the implications of ascending to angelhood, being too lewd is bad and we should stop, spider mom is still fucking creepy, Innistrad's last hope is garbage.
Previous thread: >>48093083
Writefagging last time: Neg
REMINDER:
If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.
Also, I added the blank template to the ALL FLAKESHEETS folder.
To summon me simply say
>OP OP, I SUMMON THEE. PLACE THIS FILE IN THE REPOSITORY.
And I will do nothing because I don't have access to it.
>Current Repository
https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8
>>48108493
Remember to shout at me if I fucked up!
>>48108529
Fair enough, the + basically reads "Discard a card to cast lightning helix" while the - is literally Angelic Purge. The ult is more of a 'Burn away the corruption' thing, I was definitely focusing on flavour here and not gameplay. If Madness was good she would probably see standard play but as it stands I doubt she'd be any better off than Arlinn Kord.
Can we have a thread of magical realm stuff that's actually printed in commercial RPG products? Like, not stuff someone wrote up and turned into a pdf, but something produced by an actual company?
I'll start, and I'll add that pretty much every single Ed Greenwood supplement or box set has at least one instance of his fetishes in them, often many. Transformation, rape, mind control, enslavment and age play are on the list for Greenwood and there's probably loads more.
>>48105593
I don't see anything fetish-y here. It's just a (druid I guess?) that transforms into a dryad.
>>48105641
I don't either, it's obviously a setting based off a book series or something (I looked it up, its Greyhawk) so having a minor section dealing with how to handle major plot-central NPCs. The cringiest part at most is that they keep referring to him as the Exalted One after mentioning his real name (Jason Krimeah).
If I was a famous and easily recognisable wizard then I would change form as well and a dryad is as good as any other (they are generally seen as benign).
>>48105593
That body horror/pregnancy monster from PF. A lot of monsters from PF, really. Doesn't one of the adventures have a literal shit-succubus?
This thread fell off the board while I was out last night. >>48077336
I'm trying to come up with mechanics for a virtual reality MMO feel for a tabletop setting. I'm taking a bit of inspiration from Eclipse Phase and other mech games. Your "Avatar"--the body that you have in the virtual reality which in-game is your Class--is different from your "User"--the player character that you control, here given a different term to prevent confusion, since you're playing a player. All your basic Traits cover what you're capable of and how well you can "steer" a your Avatar (along with mental and social abilities). This is full immersion VR, so even though the players could be pasty faced losers or crippled teenage girls in reality, in the virtual world they're sword swinging heroes. Special abilities and magical power are covered by Talents, which can be purchased with Upgrades, which are gained through exploring the virtual world as rewords. You'll also have Experience for increasing your abilities as the User, which can be used for skills or traits, as well as Assets like a good machine or an attractive Avatar.
The plot of the game is that within the virtual world, one of the AIs has grown rampant, and is slowly corrupting the world, which is leading to problems in the real world (since everything is connected), including the typical "people hooked into the machines are going into comas". The players are people who were defeated by the corrupted data and given the chance to fight back when another awakened AI, weaker but benevolent, granted them debugging access that lets them alter the data or whatever. Technobabble.
>48080833
>Have you already considered that there might be a very good reason for these shows to ignore these particular MMO aspects?
Yes. And those reasons are obvious: It would be confusing if the characters weren't visually consistent. That's also why characters in anime rarely change their clothes or put on armour. That's not all that big a problem in a tabletop to begin with.
>>48081561
>It's not so much about death being the ultimate consequence but there's very few actual consequences to failing at an mmo.
>Maybe it's because I'm just ignorant of this genre but I'm just not seeing how you can get tangible drama from playing an MMO.
Usually in these games the characters are trapped in the MMO. I mean, I suppose I *could* still do that, and still manage to work in the Avatar swapping somehow, but mostly it's that the Virtual Reality stuff extends beyond the MMO. Everything is virtual reality now. You can go to the movies as an Avatar. You can go to the mall. Think of it as if it were what Second Life wishes it was. The Rampant AI getting out of the game would be a Very Bad Thing for all involved, and that's beyond the usual "your friend is in a coma" thing.
Of course, the problem with that is that I can't really think of a reason that actual authorities wouldn't be getting involved. At least without something like a conspiracy by the Company.
Log Horizon--an anime where the characters are all transported to an MMO world and they learn to manipulate the mechanics of the world--has it so that death doesn't actually mean anything. Characters die and then they resurrect at the Shrines in the main city. But after a while players who've die a lot realize that they're forgetting some of their memories of the real world. That's the kind of thing I prefer to "you die, make a new character". Games where Death is the ultimate You Lose screen don't interest me, they're a dime a dozen.
Damn, guess this isn't interesting to anyone.
>>48094211
I will sat something but i gt lost in the text, the thing is all ove the place.